forked from IDMComputerSolutions/wordfiles
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Poser.uew
executable file
·104 lines (104 loc) · 5.73 KB
/
Poser.uew
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
/L20"Poser" Line Comment = // String Chars = "' File Extensions = PZ3 CR2 HR2 HD2 LT2 CM2 PZ2 FC2
/Delimiters = {}() ,
/Indent Strings = "{" "addChild" "weld" "linkParms"
/Unindent Strings = "}"
/Open Brace Strings = "{"
/Close Brace Strings = "}"
/Open Fold Strings = "{" "figureResFile"
/Close Fold Strings = "}" "figureResFile" "setGeomHandlerOffset"
/C1"Sections"
actor
camera
doc
faceRoom figure
hairGrowthGroup hairProp
illustrationParms
light
movieInfo
prop
renderDefaults
version
/C2"SubSections"
alternateGeom atmosShaderTree
bgShaderTree bgStrokeParms
channels
deltas draftSettings
edgeStrokeParms
featurePoints fgStrokeParms flashInfo frontImage
geomCustom groupNode
inkyChain
keys
material morphInfo
node nodeInput
presetMaterial productionSettings
shaderNodeParm shaderTree sideImage
textureFile textureInfo texturePhotoLineup
weights
/C3"Channels"
camAutoCenterX camAutoCenterY camAutoCenterZ camAutoScale curve
depthMapSize depthMapStrength
focal
geomChan groups
hairDynamicsParm handGrasp handSpread headGuides hither horizon
jointX jointY jointZ
kdRed kdGreen kdBlue kdIntensity
liteAttenStart liteAttenEnd liteFalloffStart liteFalloffEnd
morphPutty
pointAtParm propagatingScale propagatingScaleX propagatingScaleY propagatingScaleZ
rotateX rotateY rotateZ
scale scaleX scaleY scaleZ smoothScale smoothScaleX smoothScaleY smoothScaleZ
taper taperX taperY taperZ targetGeom thumbGrasp translateX translateY translateZ twistX twistY twistZ
valueParm
xOffsetA xOffsetB
yOffsetA yOffsetB
zOffsetA zOffsetB
/C4"Parameters"
addActor addCamera addChild addLight addLink addToMenu allowsBending allowDisplacement allowRayTracing angles antiAlias antialiasing atmosphereStrength autoDensity autoPlay autoSpacing auxCamera
backfaceCull baseActor bend bendBodies bgColor bgMovieOn bgPicOn bgStyle boxesAlways br britenessLoSegCutOff britenessSegCutOff brushStyle bucketSize bumpMap bumpStrength
calcWeights cameraModel canonType caricatureFactor castShadows castsShadow center clearFigureKeys clumpiness collapsed colorBlend coloredLines colorRandom colorSegCutOff combineColor combineGradient con conforming conformingTarget cropRect crossHatch currentFrame customMaterial
d defaultGeomName defaultPick deltaAddDelta density depthCamera depthCue depthMapShadows dimensions displacementBounds displayMode displayOn displayOrigin doBalance doBulge doCollisions dollyCamera doShadow doShadows dynamicsLock
endPoint endPt
faceCamera fastTracking fgColor figureType figureResFile file filterSize filterType flipped focalDistance forceLimits framesPerSec frontCamera fStop
FourPorts_p1 FourPorts_p2 FourPorts_p3 FourPorts_p4
geomHandlerGeom geomResource goal gravityK groundDisplay groundShadows
hairCacheFile hairShadingRate handLockOn hidden hipShoulder
inactiveGroup includeInDepthCue indexes initValue inkyParent innerLines interpStyleLocked
jointMult
k keepLengths ksIgnoreTexture
KaColor Kd KdColor Ks KsColor
leftCamera lengthRange lHandCamera liteFactor1 liteFactor2 liteFactor3 lightOn lightType lin lineLength lineRandomness lineWidth linkParms linkWeight loaded locked loopEnd loopInterpolation loopStart
mainCamera matrixActor max maxRadius maxRayDepth maxRotLenDelta maxTextureRes mBlurAmount min minDisplacementBounds minRadius minShadingRate morphBinaryFile motionBlur motionSamples movieName
name negBulgeLeft negBulgeRight newWinDPI newWinHeight newWinWidth nonInkyParent normalSegCutOff numbDeltas numbElems number numbSets numbTSets numbTVerts numbVerts numColors numFeaturePoints numFrames numWeights
Ns NsExponent
objFile objFileGeom off on opacity orientation origFigureType origin otherActor outerLines outputEndFrame outputFramesPerSec outputHeight outputStartFrame outputType outputWidth overallDamping overBlack overlapColors
paperTexture parent parmNode parmR parmG parmB pickActor pixelSamples populationCount pos posBulgeLeft posBulgeRight posingCamera pullBack pullDown pullLeft
quantFrame quantOptions quatInterpolation
rayTraceShadows readScript realTimeMode reflectionMap reflectionStrength reflectThruKd reflectThruLights renderOver renderQuality renderStyle res rHandCamera rightCamera root rootActor rotations rotationsOffset
ReflectionColor
screenPlace selfForce setGeomHandlerOffset shadingRate shadowBiasMin shadowBlurRadius shadowColor shadowRenderShadingRate showPopulated showPreview shutterClose shutterOpen sl sm smartParent smoothPolys smoothZones sphereMatsRaw spl springDamping springK startPt static staticValue stiffExpo storageOffset strokeHeadLength strokeTailLength
tExpo textureMap textureStrength textureType thresholdGradient tMax tMin toNewWindow topCamera totalNormCutOff trackingScale transparencyMap turbDelay turbScale turbStrength
TextureColor ThreePortsBigBottom_p1 ThreePortsBigBottom_p2 ThreePortsBigBottom_p3
ThreePortsBigLeft_p1 ThreePortsBigLeft_p2 ThreePortsBigLeft_p3 ThreePortsBigRight_p1 ThreePortsBigRight_p2 ThreePortsBigRight_p3 ThreePortsBigTop_p1 ThreePortsBigTop_p2 ThreePortsBigTop_p3 TwoPortsLeftRight_p1 TwoPortsLeftRight_p2 TwoPortsTopBottom_p1 TwoPortsTopBottom_p2
uniqueInterp useBinaryMorph useBump useCamera useCustomFramesPerSec useDOF useLimits useP5renderer useRenderer useSumAreaTables useTexture useUVspace
value valueOpDeltaAdd valueOpPlus valueOpMinus valueOpTimes valueOpDivideInto valueOpDivideBy vanishingLines vertsPerHair visibleInReflections visibleInRender
w warped weightVertPct weld widthRange
/C5"Constants"
_NO_FIG_ _NONE_
AUX_CAMERA
BACK_CAMERA
CARTOONNOLINE
EDGESONLY
FACE_CAMERA FLATLINED FLATSHADED FRONT_CAMERA
GetStringRes GROUND
HIDLINE
LHAND_CAMERA LIGHT1 LIGHT2 LIGHT3
MAIN_CAMERA
NO_MAP NO_NODE NO_PARM
POSE_CAMERA
RHAND_CAMERA RIGHT_CAMERA
SHADED SHADEDOUTLINE SHADOW_CAM_LITE1 SHADOW_CAM_LITE2 SHADOW_CAM_LITE3 SIDE_CAMERA STD_CAMERA SILHOUETTE SKETCHSHADED SMOOTHLINED
TEXTURESHADED TOP_CAMERA
UNIVERSE USEPARENT
WIREFRAME
/C6"Negative Numbers"
** -