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Dxf support #1

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ghost opened this issue Mar 1, 2016 · 2 comments
Open

Dxf support #1

ghost opened this issue Mar 1, 2016 · 2 comments

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@ghost
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ghost commented Mar 1, 2016

Hi John. Ray, you and me already did the heavy lifting of dxf into three.js here. I figure it would take you almost no time to pull out the processdxf function here from https://github.com/openhardwarecoza/widget-cpDXFthree and then this widget (svg2gcode) can support dxf too. I have it running in LaserWeb too (very dirty code but works) - your three2gcode idea is nothing short of magic!

@chilipeppr
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Hmm, I'm trying to keep this widget clean just for SVG's. I'd rather just
include your DXF widget as a standalone widget. Is this widget-cpDXFthree
in good enough shape to put into production?

On Tue, Mar 1, 2016 at 3:44 AM, Peter van der Walt <[email protected]

wrote:

Hi John. Ray, you and me already did the heavy lifting of dxf into
three.js here. I figure it would take you almost no time to pull out the
processdxf function here from
https://github.com/openhardwarecoza/widget-cpDXFthree and then this
widget (svg2gcode) can support dxf too. I have it running in LaserWeb too
(very dirty code but works) - your three2gcode idea is nothing short of
magic!


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#1.

@ghost
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ghost commented Mar 1, 2016

Not at all (yet) but let me keep grafting at it.
On 1 Mar 2016 16:50, "John Lauer" [email protected] wrote:

Hmm, I'm trying to keep this widget clean just for SVG's. I'd rather just
include your DXF widget as a standalone widget. Is this widget-cpDXFthree
in good enough shape to put into production?

On Tue, Mar 1, 2016 at 3:44 AM, Peter van der Walt <
[email protected]

wrote:

Hi John. Ray, you and me already did the heavy lifting of dxf into
three.js here. I figure it would take you almost no time to pull out the
processdxf function here from
https://github.com/openhardwarecoza/widget-cpDXFthree and then this
widget (svg2gcode) can support dxf too. I have it running in LaserWeb too
(very dirty code but works) - your three2gcode idea is nothing short of
magic!


Reply to this email directly or view it on GitHub
#1.


Reply to this email directly or view it on GitHub
#1 (comment)
.

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