Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Optimizing File Size #1665

Open
EliGames77 opened this issue Dec 24, 2024 · 0 comments
Open

Optimizing File Size #1665

EliGames77 opened this issue Dec 24, 2024 · 0 comments
Labels
enhancement New feature or request

Comments

@EliGames77
Copy link

I've noticed that Gameboy games tend to be a bit on the larger side compared to their NES counterparts, and I swear that GBS games tend to be a way larger than most Gameboy games, so I've come up with some ideas that might optimize the size of games from the compiler/engine side.

  • Removing Scene Types that aren't used. If the game's a platformer, then the compiler doesn't even look at TopDown Scenes
  • Ignoring unused assets. So, songs or sprites that aren't used go unused
  • Toggling between 8x8 and 16x16 tile properties. So, instead of editing each tile, you edit a 16x16 cube of tiles, kinda like using the larger brush on collision and coloring. I think this would probably
  • Setting a maximum size for your project. What better way to enforce size than having the ability to set the maximum size of the project, like the project could be 256 KiB or 1 MiB.

I'm not quite sure how GBStudio works, or the much about the Gameboy architecture, but I do think my ideas are relatively good, and probably could be implemented.

@EliGames77 EliGames77 added the enhancement New feature or request label Dec 24, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant