This is a simple game built using node.js, express.js and Pusher to allow people to write HTTP bots to navigate a maze. Try not to get eaten by the minotaur(s)!
To join in the game, you'll need to create a web service at a URL that's accessible from where the game server is running from.
To do this, post to http://<server_url>/players.json
with your 'Content-type' header set to 'application/json' with the following JSON:
{
"name":"<Your player name>",
"webhook":"http://192.168.0.2:8080/move"
}
Replace the webhook with your server URL. If you're running on a local laptop, make sure you bind to the main network interface (0.0.0.0), not localhost
or it won't work! You can use any language that can run a web server and that can parse JSON.
When running, the game will call your webhook every few seconds to find out your next move. It will pass you JSON in the following format:
{
"player": {
"location":1
...
},
"other_players": [
{
"location":1
...
},
...
],
"map": {
"start":1,
"finish":0,
"squares": [
{ "id":0, "passable":"true", "image":"floor.jpg", "x":2, "y":2 },
{ "id":1, "passable":"true", "image":"floor.jpg", "x":3, "y":2 },
...
],
"exits": {
"0": { "E": 1 },
"1": { "W": 0 },
...
}
}
}
From this, you should be able to build up a picture of the map, and implement a pathfinding algorithm to get you to the finish.
Your service has to return one of the following letters in the response: N
, S
, E
or W
. No other response will be accepted.
If your character dies they will marked as "DEAD" on the main screen. You'll need to join the game using a new POST to players.json
.
You can connect to the root of the server to see a live map of what's going on!
The server is a normal node.js project. To run it:
-
Clone the repository.
-
Run the following commands:
npm install npm start
NOTE: You will need to ensure the PUSHER_KEY
and PUSHER_SECRET
environment variables are set for your server process for the realtime updates via Pusher to work. You can create your own project at http://pusher.com).