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Journeyman.WebSocket.Server.SocketIOHanders.pas
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Journeyman.WebSocket.Server.SocketIOHanders.pas
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unit Journeyman.WebSocket.Server.SocketIOHanders;
interface
uses
System.Classes, System.Generics.Collections, System.SysUtils, System.StrUtils,
IdContext, IdCustomTCPServer, IdException,
Journeyman.WebSocket.Types;
type
TIdServerSocketIOHandling = class(TIdBaseSocketIOHandling)
protected
procedure ProcessHeatbeatRequest(const AContext: ISocketIOContext;
const AText: string); override;
public
function SendToAll(const AMessage: string;
const ACallback: TSocketIOMsgJSON = nil;
const AOnError: TSocketIOError = nil): Integer;
procedure SendTo (const aContext: TIdServerContext;
const AMessage: string; const ACallback: TSocketIOMsgJSON = nil;
const AOnError: TSocketIOError = nil);
function EmitEventToAll(const AEventName: string; const AData: string;
const ACallback: TSocketIOMsgJSON = nil;
const AOnError: TSocketIOError = nil): Integer; overload;
end;
implementation
{ TIdServerSocketIOHandling }
procedure TIdServerSocketIOHandling.ProcessHeatbeatRequest(
const AContext: ISocketIOContext; const AText: string);
begin
inherited ProcessHeatbeatRequest(AContext, AText);
end;
function TIdServerSocketIOHandling.EmitEventToAll(const AEventName,
AData: string; const ACallback: TSocketIOMsgJSON;
const AOnError: TSocketIOError): Integer;
var
LContext: ISocketIOContext;
LJsonArray: string;
begin
Result := 0;
LJsonArray := '[' + AData + ']';
Lock;
try
for LContext in FConnections.Values do
begin
if LContext.IsDisconnected then
Continue;
try
if not Assigned(ACallback) then
WriteSocketIOEvent(LContext, ''{no room}, AEventName, LJsonArray, nil, nil)
else
WriteSocketIOEventRef(LContext, ''{no room}, AEventName, LJsonArray,
procedure(const AData: string)
begin
ACallback(LContext, SO(AData), nil);
end, AOnError);
except
// try to send to others
end;
Inc(Result);
end;
for LContext in FConnectionsGUID.Values do
begin
if LContext.IsDisconnected then
Continue;
try
if not Assigned(ACallback) then
WriteSocketIOEvent(LContext, ''{no room}, AEventName, LJsonArray, nil, nil)
else
WriteSocketIOEventRef(LContext, ''{no room}, AEventName, LJsonArray,
procedure(const AData: string)
begin
ACallback(LContext, SO(AData), nil);
end, AOnError);
except
// try to send to others
end;
Inc(Result);
end;
finally
Unlock;
end;
end;
procedure TIdServerSocketIOHandling.SendTo(const aContext: TIdServerContext;
const AMessage: string; const ACallback: TSocketIOMsgJSON;
const AOnError: TSocketIOError);
var
context: ISocketIOContext;
begin
Lock;
try
context := FConnections.Items[aContext];
if context.IsDisconnected then
raise EIdSocketIoUnhandledMessage.Create('socket.io connection closed!');
if not Assigned(ACallback) then
WriteSocketIOMsg(context, ''{no room}, AMessage, nil)
else
WriteSocketIOMsg(context, ''{no room}, AMessage,
procedure(const AData: string)
begin
ACallback(context, SO(AData), nil);
end, AOnError);
finally
Unlock;
end;
end;
function TIdServerSocketIOHandling.SendToAll(const AMessage: string;
const ACallback: TSocketIOMsgJSON; const AOnError: TSocketIOError): Integer;
var
context: ISocketIOContext;
begin
Result := 0;
Lock;
try
for context in FConnections.Values do
begin
if context.IsDisconnected then
Continue;
if not Assigned(ACallback) then
WriteSocketIOMsg(context, ''{no room}, AMessage, nil)
else
WriteSocketIOMsg(context, ''{no room}, AMessage,
procedure(const AData: string)
begin
ACallback(context, SO(AData), nil);
end, AOnError);
Inc(Result);
end;
for context in FConnectionsGUID.Values do
begin
if context.IsDisconnected then
Continue;
if not Assigned(ACallback) then
WriteSocketIOMsg(context, ''{no room}, AMessage, nil)
else
WriteSocketIOMsg(context, ''{no room}, AMessage,
procedure(const AData: string)
begin
ACallback(context, SO(AData), nil);
end);
Inc(Result);
end;
finally
Unlock;
end;
end;
end.