You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
As of version 3.22.0 my builds are failing with following error:
Process terminated. Couldn't find a valid ICU package installed on the system. Set the configuration flag System.Globalization.Invariant to true if you want to run with no globalization support.
at System.Environment.FailFast(System.String)
at System.Globalization.GlobalizationMode.GetGlobalizationInvariantMode()
at System.Globalization.GlobalizationMode..cctor()
at System.Globalization.CultureData.CreateCultureWithInvariantData()
at System.Globalization.CultureData.get_Invariant()
at System.Globalization.CultureInfo..cctor()
at System.Globalization.CultureInfo.GetCultureInfoHelper(Int32, System.String, System.String)
at System.Globalization.CultureInfo.GetCultureInfo(System.String)
at System.Reflection.RuntimeAssembly.GetLocale()
at System.Reflection.RuntimeAssembly.GetName(Boolean)
at System.Reflection.Assembly.GetName()
at Unity.Options.OptionsParser.LoadOptionTypesFromAssembly(System.Reflection.Assembly, Boolean, System.Func`2<System.Reflection.AssemblyName,Boolean>, System.Func`2<System.Reflection.Assembly,System.Type[]>)
at il2cpp.Il2CppOptionParser.ParseArguments(System.String[], Boolean ByRef, il2cpp.ExitCode ByRef, Unity.IL2CPP.Common.RuntimePlatform ByRef, Unity.IL2CPP.Building.BuildingOptions ByRef, System.String ByRef)
at il2cpp.Program.Run(System.String[], Boolean, Boolean)
at il2cpp.Program.Main(System.String[])
Everything works as expected with version 3.19.6
Some additional details:
Our project uses an embedded Unity player using this package. The error seems to be related to that
Adding the environment variable DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1 fixes this, but I'm worried about potential issues
This is running in gitlab ci
The text was updated successfully, but these errors were encountered:
As of version 3.22.0 my builds are failing with following error:
Everything works as expected with version 3.19.6
Some additional details:
DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1
fixes this, but I'm worried about potential issuesThe text was updated successfully, but these errors were encountered: