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GankenKunKickPPO.yaml
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GankenKunKickPPO.yaml
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params:
seed: ${...seed}
algo:
name: a2c_continuous
model:
name: continuous_a2c_logstd
network:
name: actor_critic
separate: False
space:
continuous:
mu_activation: None
sigma_activation: None
mu_init:
name: default
sigma_init:
name: const_initializer
val: 0. # std = 1.
fixed_sigma: True
mlp:
units: [256, 128, 64]
activation: elu
d2rl: False
initializer:
name: default
regularizer:
name: None
load_checkpoint: ${if:${...checkpoint},True,False} # flag which sets whether to load the checkpoint
load_path: ${...checkpoint} # path to the checkpoint to load
config:
name: ${resolve_default:GankenKun,${....experiment}}
full_experiment_name: ${.name}
env_name: rlgpu
multi_gpu: ${....multi_gpu}
ppo: True
mixed_precision: True
normalize_input: True
normalize_value: True
value_bootstrap: True
num_actors: ${....task.env.numEnvs}
reward_shaper:
scale_value: 1.0
normalize_advantage: True
gamma: 0.99
tau: 0.95
e_clip: 0.2
entropy_coef: 0.0
learning_rate: 3.e-4 # overwritten by adaptive lr_schedule
lr_schedule: adaptive
kl_threshold: 0.008 # target kl for adaptive lr
truncate_grads: True
grad_norm: 1.
horizon_length: 24
minibatch_size: 32768
mini_epochs: 5
critic_coef: 2
clip_value: True
seq_len: 4 # only for rnn
bounds_loss_coef: 0.001
max_epochs: ${resolve_default:10000,${....max_iterations}}
save_best_after: 200
score_to_win: 20000
save_frequency: 50
print_stats: True