Replies: 3 comments
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Probably the biggest challenge is adding a snes emulator that works in the browser. Not technically required at least as long as this is just an experiment. Could probably find ways to get a decent feedback loop without a snes emulator built in. |
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Also I think the hex-tree steps above would only be needed if pursuing a full allstars mode. For the guinea pig experiment, a regular hex editor should suffice |
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I am closing this discussion as I have decided I will pursue this. I plan to start working on this in November. For further discussion, see the issue |
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I've been mulling this over in the back of my head. What if smaghetti could also build levels for SNES all stars smb3?
allstars
config that allows the editor and createLevelData to use them seamlessly in allstar mode. From createLevelData and the editor's point of view, nothing really changes, just the entities get reconfigured behind the scenes. So in sma4 mode, goomba might emit one set of binary data and also declare a certain compatibility, and in allstar mode it might emit slightly different binary data and possibly have different compatibility. The editor just consumes this info and presents it to the user as it does today.allstars
config.if were to pursue this, I think the right steps would be
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