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Those of the offsets where each room's level data (usually terrain and decorations) starts. I found them by using the data found at the end of the "SMA4 Notes" file and using hex editor HxD and NES SMB3 editor SMB3 Workshop. Each room's level data starts with its header, followed by the objects in said room. The offset you used is actually that level's sprite data (mostly enemies). |
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Hey @nintyalex can you tell me more about the level object offsets?
What are they and how did you find them?
I'm currently taking a stab at getting 1-1 loaded into hextree. I am using the clue that TCRF gives that 1-1's first goomba is at
0x157812
. But that's well beyond all of these offsets. Does the game keep the level headers all together, and then maybe all level datas off in their own section?Beta Was this translation helpful? Give feedback.
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