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EnemyTerritory

zturtleman edited this page Nov 7, 2014 · 15 revisions

EnemyTerritory is a union of RTCW SP/MP, plus new stuff. This page tracks features that are missing. Also see stuff for RTCW-MP.

API functions

  • Missing sound VM API calls.

    • CG_S_STARTSOUNDEX (also in RTCW SP/MP)
    • CG_S_CLEARSOUNDS
    • CG_S_GETVOICEAMPLITUDE (also in RTCW SP/MP)
    • CG_S_FADESTREAMINGSOUND (also in RTCW SP)
    • CG_S_FADEALLSOUNDS (also in RTCW SP)
    • CG_S_GETCURRENTSOUNDTIME
  • More bot system calls, but there are no bots.

Renderer

  • Missing API for setting MDM/MDX (ET player body model) torso axis and animation frame/oldframe/backlerp.
  • Vertexlight ball dlight support -- the way ET does dlights.
    • Added to GL1, but not GL2. Not available to CGame yet.
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