Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
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+
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+
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Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
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+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
diff --git a/docs/presentations/misc/pen-and-paper/155-me/index.html b/docs/presentations/misc/pen-and-paper/155-me/index.html
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- Selbstporträt // Christian Noss
+ Selbstportrait // Christian Noss
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Selbstporträt
Nehmen Sie ein DIN A4 Blatt und falten Sie es mittig über die lange Seite. Zeichnen Sie dann im oberen Teil ein einfaches, aber möglichst charakteristisches Portrait von sich selbst. Danach zeichnen Sie auf der Rückseite eines von Ihrem Nebenmann/-frau.
+
Selbstportrait
Nehmen Sie ein DIN A4 Blatt und falten Sie es mittig über die lange Seite. Zeichnen Sie dann im oberen Teil ein einfaches, aber möglichst charakteristisches Portrait von sich selbst. Danach zeichnen Sie auf der Rückseite eines von Ihrem Nebenmann/-frau.
Tauschen Sie sich aus, vergleichen Sie die Portraits, wählen Sie das, welches Sie am Besten wieder gibt.
10 Minuten Bearbeitungszeit
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Hey, da ist ja auch ne rechte Hirnhälfte!
-
Selbstporträt
Nehmen Sie ein DIN A4 Blatt und falten Sie es mittig über die lange Seite. Zeichnen Sie dann im oberen Teil ein einfaches, aber möglichst charakteristisches Portrait von sich selbst. Danach zeichnen Sie auf der Rückseite eines von Ihrem Nebenmann/-frau.
-
Tauschen Sie sich aus, vergleichen Sie die Portraits, wählen Sie das, welches Sie am Besten wieder gibt.
Zeichnen Sie jeweils 3 Varianten von den aufgeführten Begriffen. Die erste Variante sollte stets die einfachste/ reduzierteste sein. Die zweite und dritte Variante dürfen jeweils mehr Details enthalten.
Bei Screendesign geht es darum Denkweise und Vokabular eines Designers kennen zu lernen. Denn Medieninformatiker arbeiten häufig in interdisziplinären Teams mit Gestaltern, sie sind häufig in der Aufgabe, Gestaltungskonzepte auf ein Medium zu transferieren, sie weiter zu entwickeln und zu implementieren. Dazu ist es unabdingbar und äußerst vorteilhaft zu wissen, wovon der Gestalter spricht und welche Ziele für ihn im Vordergrund stehen. Ein weiteres Ziel ist die Entwicklung einer eigenen gestalterischen Grundkompetenz, denn nicht selten werden sie in die Situation kommen eigene und eigenständige Gestaltungslösungen zu entwickeln.
Warum sind die Aufgaben oft so schwammig formuliert?
Es kommt vor, dass Aufgaben unvollständig, vielleicht sogar unzureichend formuliert werden. Es gibt im Grunde zwei Wege damit umzugehen …
Möglichkeit 1
Sie regen sich darüber auf, sprechen sich mit Kommilitonen ab, versuchen die Aufgabenstellung zu komplettieren und die Aufgabe zu lösen und merken im schlechtesten Fall bei der Präsentation, dass Sie das falsche und davon viel zu viel gemacht haben.
geben Überblick über ein Themengebiet // zeigen theoretische Grundlagen // sind interaktiv und initiieren Diskurs
Trainings
trainieren den Umgang mit Domänen-spezifischer Software (Figma) // zeigen und trainieren Best-Practices // bauen handwerkliche Fertigkeiten auf
Workshops
bringen Theorie und Praxis zusammen // schulen und trainieren in einem bestimmten Themenfeld // bieten Platz zum Experimentieren und für komplexe Fragestellungen
diff --git a/docs/presentations/screendesign/about-screendesign/images/eva-20212.jpg b/docs/presentations/screendesign/about-screendesign/images/eva-20212.jpg
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Worum geht es in diesem Modul?
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Dataforest Designkonzept
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Dataforest Designkonzept
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Worum geht es in diesem Modul?
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Call to Action
Dataforest Designkonzept
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Call to Action
Dataforest Designkonzept
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Worum geht es in diesem Modul?
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Formular
Dataforest Designkonzept
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Formular
Dataforest Designkonzept
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Worum geht es in diesem Modul?
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Dive.is Verteilerseite
für kleine Viewports
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Dive.is Verteilerseite
für kleine Viewports
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Worum geht es in diesem Modul?
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Wenn man eine Reise tut
dann hat wan viel zu wählen.
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Wenn man eine Reise tut
dann hat wan viel zu wählen.
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Worum geht es in diesem Modul?
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EDV Service
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EDV Service
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Worum geht es in diesem Modul?
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Typo
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Typo
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Worum geht es in diesem Modul?
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Leitfaden
für ein schmerzfreies Modul
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Leitfaden
für ein schmerzfreies Modul
Was wollen wir sehen?
Bei Screendesign geht es darum Denkweise und Vokabular eines Designers kennen zu lernen. Denn Medieninformatiker arbeiten häufig in interdisziplinären Teams mit Gestaltern, sie sind häufig in der Aufgabe, Gestaltungskonzepte auf ein Medium zu transferieren, sie weiter zu entwickeln und zu implementieren. Dazu ist es unabdingbar und äußerst vorteilhaft zu wissen, wovon der Gestalter spricht und welche Ziele für ihn im Vordergrund stehen. Ein weiteres Ziel ist die Entwicklung einer eigenen gestalterischen Grundkompetenz, denn nicht selten werden sie in die Situation kommen eigene und eigenständige Gestaltungslösungen zu entwickeln.
Warum sind die Aufgaben oft so schwammig formuliert?
Es kommt vor, dass Aufgaben unvollständig, vielleicht sogar unzureichend formuliert werden. Es gibt im Grunde zwei Wege damit umzugehen …
Möglichkeit 1
Sie regen sich darüber auf, sprechen sich mit Kommilitonen ab, versuchen die Aufgabenstellung zu komplettieren und die Aufgabe zu lösen und merken im schlechtesten Fall bei der Präsentation, dass Sie das falsche und davon viel zu viel gemacht haben.
@@ -288,7 +288,7 @@
Worum geht es in diesem Modul?
-
Veranstaltungsarten
und deren Ziele
+
Veranstaltungsarten
und deren Ziele
Vorträge
geben Überblick über ein Themengebiet // zeigen theoretische Grundlagen // sind interaktiv und initiieren Diskurs
Trainings
trainieren den Umgang mit Domänen-spezifischer Software (Figma) // zeigen und trainieren Best-Practices // bauen handwerkliche Fertigkeiten auf
Workshops
bringen Theorie und Praxis zusammen // schulen und trainieren in einem bestimmten Themenfeld // bieten Platz zum Experimentieren und für komplexe Fragestellungen
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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About Screendesign
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Worum geht es in diesem Modul?
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Design in der Medieninformatik
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---
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Eindeutigkeit
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Ordnen Sie Elemente so eindeutig wie möglich an.
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Figur und Grund
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---
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Fläche und Form
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Linie
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zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Der Punkt
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Das kleinste und einfachste Gestaltungselement
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Räumlichkeit
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Wie funktioniert visuelle Tiefenstaffelung?
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Semiotik
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Lehre von Zeichen und Zeichensystemen
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Wahrnehmungsarbeit
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Farbe
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Was ist Design?
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+ Was hat Design in diesem Studiengang für eine Berechtigung? // Christian Noss
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Was hat Design in diesem Studiengang für eine Berechtigung?
Absolventen der Medieninformatik analysieren, realisieren, betreiben und evaluieren informationstechnische Prozesse und Systeme zur Gestaltung, Produktion, Bearbeitung, Distribution und Nutzung medienbasierter Informationen.
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Das Studium der Medieninformatik zielt somit im Kern auf die Vermittlung entsprechender Methoden, Techniken und Denkweisen der Informatik. Absolvent*innen der Medieninformatik arbeiten dabei vorwiegend in Teams und müssen dort ihre erworbenen Kompetenzen einbringen können – hier ist Interdisziplinarität gefragt, erwünscht und gefordert. Auch darauf bereitet das Studium der Medieninformatik vor: es vermittelt Sichtweisen und Techniken aus verschiedenen Fachgebieten, von Computergrafik über Mensch-Computer-Interaktion bis Videoproduktion, von Kommunikationsdesign über Programmentwicklung bis Marketing.
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+ Wir entwicklern Software! // Christian Noss
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Wir entwicklern Software!
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Ziele
Rolle von Design in der Medieninformatik.
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Grundbegriffe klären.
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Grundsätzliche Herangehensweisen und Sichtweisen klären.
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+ How to create Digital Products? // Christian Noss
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How to create Digital Products?
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+ Wie würden Sie die folgenden Designs bewerten? // Christian Noss
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Wie würden Sie die folgenden Designs bewerten?
Oder anders gefragt: nach welchen Kriterien würde Sie bewerten?
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+ Design is ... // Christian Noss
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Design is ...
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Desing is...
making things pretty?
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Desing is...
moving pixels around?
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Desing is...
asking the right questions.
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Desing is...
identifying and solving problems.
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Was wären die richtigen Fragen am Anfang eines Designprozesses?
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Wie können wir Probleme identifizieren?
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+ Pause // Christian Noss
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Pause
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+ Woran erkennen wir gutes Design? // Christian Noss
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Woran erkennen wir gutes Design?
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Good Design is innovative
The possibilities for innovation are not, by any means, exhausted. Technological development is always offering new opportunities for innovative design. But innovative design always develops in tandem with innovative technology, and can never be an end in itself.
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Good design is aesthetic
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The aesthetic quality of a product is integral to its usefulness because products we use every day affect our person and our well-being. But only well-executed objects can be beautiful.
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Good design makes a product useful
A product is bought to be used. It has to satisfy certain criteria, not only functional, but also psychological and aesthetic. Good design emphasizes the usefulness of a product whilst disregarding anything that could possibly detract from it.
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Good design makes a product understandable
It clarifies the product’s structure. Better still, it can make the product talk. At best, it is self-explanatory.
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Good design is unobtrusive
Products fulfilling a purpose are like tools. They are neither decorative objects nor works of art. Their design should therefore be both neutral and restrained, to leave room for the user’s self-expression.
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Good design is honest
It does not make a product more innovative, powerful or valuable than it really is. It does not attempt to manipulate the consumer with promises that cannot be kept.
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Good design is long-lasting
It avoids being fashionable and therefore never appears antiquated. Unlike fashionable design, it lasts many years – even in today’s throwaway society.
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Good design is thorough down to the last detail
Nothing must be arbitrary or left to chance. Care and accuracy in the design process show respect towards the user.
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Good design is environmentally-friendly
Design makes an important contribution to the preservation of the environment. It conserves resources and minimizes physical and visual pollution throughout the lifecycle of the product.
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Good design is as little design as possible
Less, but better – because it concentrates on the essential aspects, and the products are not burdened with non-essentials.
+Back to purity, back to simplicity.
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Rams Kriterien
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innovative
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aesthetic
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makes a product useful
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makes a product understandable
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unobtrusive
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honest
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long-lasting
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thorough down to the last detail
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environmentally-friendly
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as little design as possible
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diff --git a/docs/presentations/screendesign/design-in-der-medieninformatik/070-design-basics/index.html b/docs/presentations/screendesign/design-in-der-medieninformatik/070-design-basics/index.html
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+ Design Basics // Christian Noss
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Design Basics
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Zum Start
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versuchen Sie offen zu sein
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Gestaltungslösungen sind nicht binär
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versuchen Sie unvollständige Aufgabenstellung durch gute Fragen zu komplettieren
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entwickeln Sie stets Alternativen und dokumentieren diese um nachweisen zu können, dass die gewählte Lösung die Beste (zumindest aus ihren Varianten) ist
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entwickeln Sie Argumente und Begründungszusammenhänge für Ihre Gestaltungen
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+ Beschreiben Sie Funktion und Zielgruppe? // Christian Noss
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Beschreiben Sie Funktion und Zielgruppe?
Zielsetzung & Zielgruppe
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+ Wie beschreiben wir ein Layout? // Christian Noss
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Wie beschreiben wir ein Layout?
Gutes Auge, präzise Sprache
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Wie beschreiben wir ein Layout?
Nach welcher Systematik können wir vorgehen?
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Wie beschreiben wir ein Layout?
Welche visuellen Elementtypen gibt es eigentlich?
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Wie beschreiben wir ein Layout?
Welche visuellen Eigenschaften kann ein Element haben?
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Wie beschreiben wir ein Layout?
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Welche visuellen Eigenschaften kann ein Element haben?
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+ Notieren Sie visuelle Eigenschaften für die folgenden Beispiele. // Christian Noss
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Notieren Sie visuelle Eigenschaften für die folgenden Beispiele.
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+ Gutes Auge, präzise Sprache // Christian Noss
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Gutes Auge, präzise Sprache
Wie beschreiben wir ein Layout?
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+ Zusammenfassung // Christian Noss
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Zusammenfassung
Design macht den Unterschied.
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Design ist ein »wicked problem«.
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Design stellt Fragen.
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Medieninformatiker können entscheidende Rollen in Teams übernehmen.
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Wir gestalten in der Regel nicht für uns selbst.
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+ About Screendesign // Christian Noss
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+ Design in der Medieninformatik (DONE) // Christian Noss
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Design in der Medieninformatik
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Was ist Design?
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Was hat Design in diesem Studiengang für eine Berechtigung?
Absolventen der Medieninformatik analysieren, realisieren, betreiben und evaluieren informationstechnische Prozesse und Systeme zur Gestaltung, Produktion, Bearbeitung, Distribution und Nutzung medienbasierter Informationen.
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Das Studium der Medieninformatik zielt somit im Kern auf die Vermittlung entsprechender Methoden, Techniken und Denkweisen der Informatik. Absolvent*innen der Medieninformatik arbeiten dabei vorwiegend in Teams und müssen dort ihre erworbenen Kompetenzen einbringen können – hier ist Interdisziplinarität gefragt, erwünscht und gefordert. Auch darauf bereitet das Studium der Medieninformatik vor: es vermittelt Sichtweisen und Techniken aus verschiedenen Fachgebieten, von Computergrafik über Mensch-Computer-Interaktion bis Videoproduktion, von Kommunikationsdesign über Programmentwicklung bis Marketing.
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Wir entwicklern Software!
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Ziele
Rolle von Design in der Medieninformatik.
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Grundbegriffe klären.
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Grundsätzliche Herangehensweisen und Sichtweisen klären.
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How to create Digital Products?
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Wie würden Sie die folgenden Designs bewerten?
Oder anders gefragt: nach welchen Kriterien würde Sie bewerten?
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Design is ...
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Desing is...
making things pretty?
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Desing is...
moving pixels around?
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Desing is...
asking the right questions.
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Desing is...
identifying and solving problems.
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Was wären die richtigen Fragen am Anfang eines Designprozesses?
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Wie können wir Probleme identifizieren?
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Pause
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Woran erkennen wir gutes Design?
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Good Design is innovative
The possibilities for innovation are not, by any means, exhausted. Technological development is always offering new opportunities for innovative design. But innovative design always develops in tandem with innovative technology, and can never be an end in itself.
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Good design is aesthetic
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The aesthetic quality of a product is integral to its usefulness because products we use every day affect our person and our well-being. But only well-executed objects can be beautiful.
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Good design makes a product useful
A product is bought to be used. It has to satisfy certain criteria, not only functional, but also psychological and aesthetic. Good design emphasizes the usefulness of a product whilst disregarding anything that could possibly detract from it.
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Good design makes a product understandable
It clarifies the product’s structure. Better still, it can make the product talk. At best, it is self-explanatory.
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Good design is unobtrusive
Products fulfilling a purpose are like tools. They are neither decorative objects nor works of art. Their design should therefore be both neutral and restrained, to leave room for the user’s self-expression.
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Good design is honest
It does not make a product more innovative, powerful or valuable than it really is. It does not attempt to manipulate the consumer with promises that cannot be kept.
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Good design is long-lasting
It avoids being fashionable and therefore never appears antiquated. Unlike fashionable design, it lasts many years – even in today’s throwaway society.
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Good design is thorough down to the last detail
Nothing must be arbitrary or left to chance. Care and accuracy in the design process show respect towards the user.
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Good design is environmentally-friendly
Design makes an important contribution to the preservation of the environment. It conserves resources and minimizes physical and visual pollution throughout the lifecycle of the product.
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Good design is as little design as possible
Less, but better – because it concentrates on the essential aspects, and the products are not burdened with non-essentials.
+Back to purity, back to simplicity.
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Rams Kriterien
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innovative
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aesthetic
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makes a product useful
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makes a product understandable
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unobtrusive
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honest
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long-lasting
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thorough down to the last detail
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environmentally-friendly
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as little design as possible
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Design Basics
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Zum Start
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versuchen Sie offen zu sein
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Gestaltungslösungen sind nicht binär
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versuchen Sie unvollständige Aufgabenstellung durch gute Fragen zu komplettieren
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entwickeln Sie stets Alternativen und dokumentieren diese um nachweisen zu können, dass die gewählte Lösung die Beste (zumindest aus ihren Varianten) ist
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entwickeln Sie Argumente und Begründungszusammenhänge für Ihre Gestaltungen
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Beschreiben Sie Funktion und Zielgruppe?
Zielsetzung & Zielgruppe
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Wie beschreiben wir ein Layout?
Gutes Auge, präzise Sprache
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Wie beschreiben wir ein Layout?
Nach welcher Systematik können wir vorgehen?
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Wie beschreiben wir ein Layout?
Welche visuellen Elementtypen gibt es eigentlich?
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Wie beschreiben wir ein Layout?
Welche visuellen Eigenschaften kann ein Element haben?
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Wie beschreiben wir ein Layout?
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Welche visuellen Eigenschaften kann ein Element haben?
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Notieren Sie visuelle Eigenschaften für die folgenden Beispiele.
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Gutes Auge, präzise Sprache
Wie beschreiben wir ein Layout?
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Zusammenfassung
Design macht den Unterschied.
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Design ist ein »wicked problem«.
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Design stellt Fragen.
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Medieninformatiker können entscheidende Rollen in Teams übernehmen.
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Wir gestalten in der Regel nicht für uns selbst.
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diff --git a/docs/presentations/screendesign/eindeutigkeit/000-intro/index.html b/docs/presentations/screendesign/eindeutigkeit/000-intro/index.html
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Räumlichkeit
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Wie funktioniert visuelle Tiefenstaffelung?
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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About Screendesign
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Worum geht es in diesem Modul?
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Design in der Medieninformatik
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Eindeutigkeit
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Ordnen Sie Elemente so eindeutig wie möglich an.
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Figur und Grund
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Fläche und Form
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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About Screendesign
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Worum geht es in diesem Modul?
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Worum geht es in diesem Modul?
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Wahrnehmungsarbeit
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Wahrnehmungsarbeit
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Eindeutigkeit
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Ordnen Sie Elemente so eindeutig wie möglich an.
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Ordnen Sie Elemente so eindeutig wie möglich an.
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Semiotik
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Lehre von Zeichen und Zeichensystemen
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Linie
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zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Das kleinste und einfachste Gestaltungselement
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Linie
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zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀
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Räumlichkeit
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Wie funktioniert visuelle Tiefenstaffelung?
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Semiotik
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Lehre von Zeichen und Zeichensystemen
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Farbe zum Strukturieren
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Farbe zum Akzentuieren
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Farbe zum Akzentuieren
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Farbe zum Akzentuieren
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Farbe zum
Farben sollten besonnen und wenn möglich sparsam eingesetzt werden.
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Ein Farbklima aus zwei Grundfarben reicht meist aus.
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Die Farben sollten aufeinander abgestimmt sein und es sollten nicht mehr als 4 Grundfarben verwendet werden.
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Ein kontrastreicher Einsatz von Farben sichert eine konturenscharfe Darstellung und z. B. eine gute Lesbarkeit.
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Die Vordergrundfarbe sollte sich ausreichend vom Hintergrund abheben.
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Ein Hell-Dunkel-Kontrast ermöglicht insbesondere für Sehschwache eine gute Lesbarkeit von Schrift, Bild und Funktion.
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Je farbiger ein Text, umso unleserlicher wird er.
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Text sollte nicht mit Blau dargestellt werden. Da Blau ein relativ kurzwelliges Licht ist und Licht unschärfer gesehen wird, je kurzwelliger es ist, wirkt Blau unschärfer als andere Farben.
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+
+
+
+ Farben (DONE) // Christian Noss
+
+
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+
+
Farben sollten besonnen und wenn möglich sparsam eingesetzt werden.
+
Ein Farbklima aus zwei Grundfarben reicht meist aus.
+
Die Farben sollten aufeinander abgestimmt sein und es sollten nicht mehr als 4 Grundfarben verwendet werden.
+
Ein kontrastreicher Einsatz von Farben sichert eine konturenscharfe Darstellung und z. B. eine gute Lesbarkeit.
+
Die Vordergrundfarbe sollte sich ausreichend vom Hintergrund abheben.
+
Ein Hell-Dunkel-Kontrast ermöglicht insbesondere für Sehschwache eine gute Lesbarkeit von Schrift, Bild und Funktion.
+
Je farbiger ein Text, umso unleserlicher wird er.
+
Text sollte nicht mit Blau dargestellt werden. Da Blau ein relativ kurzwelliges Licht ist und Licht unschärfer gesehen wird, je kurzwelliger es ist, wirkt Blau unschärfer als andere Farben.
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+
+
+
+ Figur und Grund // Christian Noss
+
+
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+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
+
About Screendesign
+
Worum geht es in diesem Modul?
+
+
+
+
+
+
+
+
+
Design in der Medieninformatik
+
---
+
+
+
+
+
+
+
+
+
+
Eindeutigkeit
+
Ordnen Sie Elemente so eindeutig wie möglich an.
+
+
+
+
+
+
+
+
+
Figur und Grund
+
---
+
+
+
+
+
+
+
+
+
+
Fläche und Form
+
--
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Linie
+
zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Der Punkt
+
Das kleinste und einfachste Gestaltungselement
+
+
+
+
+
+
+
+
+
Räumlichkeit
+
Wie funktioniert visuelle Tiefenstaffelung?
+
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Semiotik
+
Lehre von Zeichen und Zeichensystemen
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Wahrnehmungsarbeit
+
+
+
+
+
+
+
+
+
Farbe
+
---
+
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+
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\ No newline at end of file
diff --git a/docs/presentations/screendesign/figur-und-grund/010-beispiele/index.html b/docs/presentations/screendesign/figur-und-grund/010-beispiele/index.html
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+
+
+
+ Beispiele // Christian Noss
+
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+
Merkmale von Figur und Grund
+
Die Figur erscheint präsenter als der Hintergrund.
+
Die Figur wird vor dem Hintergrund stehend gesehen.
+
Trennlinien zwischen Figur und Grund gehören immer zur Figur.
+
+
+
+
+
Man nimmt Figuren wahr, wenn ...
+
... der entsprechende Bildausschnitt eine prägnante Form hat
+
... der entsprechende Bildausschnitt einen eher konvexen Rand hat
+
... der entsprechende Bildausschnitt bedeutungsvoll ist
+
... der entsprechende Bildausschnitt eine Ansammlung von kleineren Flächen aufweist
+
+
+
+
+
Man nimmt Figuren wahr, wenn ...
+
... der entsprechende Bildausschnitt übereinstimmende Farbkomponenten hat,
+
... der entsprechende Bildausschnitt einen eher konvexen Rand hat
+
... der entsprechende Bildausschnitt vertikal oder horizontal orientiert ist
+
... der entsprechende Bildausschnitt symmetrisch oder in einem nicht zufälligem Zusammenhang steht
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+
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\ No newline at end of file
diff --git a/docs/presentations/screendesign/flow-and-transition/000-intro/index.html b/docs/presentations/screendesign/flow-and-transition/000-intro/index.html
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--- /dev/null
+++ b/docs/presentations/screendesign/flow-and-transition/000-intro/index.html
@@ -0,0 +1,272 @@
+
+
+
+ Wahrnehmungsarbeit // Christian Noss
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
+
About Screendesign
+
Worum geht es in diesem Modul?
+
+
+
+
+
+
+
+
+
Design in der Medieninformatik
+
---
+
+
+
+
+
+
+
+
+
+
Eindeutigkeit
+
Ordnen Sie Elemente so eindeutig wie möglich an.
+
+
+
+
+
+
+
+
+
Figur und Grund
+
---
+
+
+
+
+
+
+
+
+
+
Fläche und Form
+
--
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Linie
+
zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Der Punkt
+
Das kleinste und einfachste Gestaltungselement
+
+
+
+
+
+
+
+
+
Räumlichkeit
+
Wie funktioniert visuelle Tiefenstaffelung?
+
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Semiotik
+
Lehre von Zeichen und Zeichensystemen
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Wahrnehmungsarbeit
+
+
+
+
+
+
+
+
+
Farbe
+
---
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
+
+
\ No newline at end of file
diff --git a/docs/presentations/screendesign/flow-and-transition/9999-outro/index.html b/docs/presentations/screendesign/flow-and-transition/9999-outro/index.html
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+
+
+
+ About Screendesign // Christian Noss
+
+
+
+
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+
+
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@@ -0,0 +1,85 @@
+
+
+
+ Flow & Transistion (WIP) // Christian Noss
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
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\ No newline at end of file
diff --git a/docs/presentations/screendesign/gestaltgesetze/000-intro/index.html b/docs/presentations/screendesign/gestaltgesetze/000-intro/index.html
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--- /dev/null
+++ b/docs/presentations/screendesign/gestaltgesetze/000-intro/index.html
@@ -0,0 +1,272 @@
+
+
+
+ Wahrnehmungsarbeit // Christian Noss
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
+
About Screendesign
+
Worum geht es in diesem Modul?
+
+
+
+
+
+
+
+
+
Design in der Medieninformatik
+
---
+
+
+
+
+
+
+
+
+
+
Eindeutigkeit
+
Ordnen Sie Elemente so eindeutig wie möglich an.
+
+
+
+
+
+
+
+
+
Figur und Grund
+
---
+
+
+
+
+
+
+
+
+
+
Fläche und Form
+
--
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Linie
+
zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Der Punkt
+
Das kleinste und einfachste Gestaltungselement
+
+
+
+
+
+
+
+
+
Räumlichkeit
+
Wie funktioniert visuelle Tiefenstaffelung?
+
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Semiotik
+
Lehre von Zeichen und Zeichensystemen
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Wahrnehmungsarbeit
+
+
+
+
+
+
+
+
+
Farbe
+
---
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
\ No newline at end of file
diff --git a/docs/presentations/screendesign/gestaltgesetze/010-cite/index.html b/docs/presentations/screendesign/gestaltgesetze/010-cite/index.html
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+
+
+
+ Cite // Christian Noss
+
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+
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+
+
+
+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
+
+
+
+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
+
+
+
+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
+
+
+
+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
+
+
+
+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
+
+
+
+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
+
+
+
+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
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+ Cite with Image // Christian Noss
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+
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Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Man kann nicht nicht kommunizieren.
+Paul Watzlawick, Philosoph, Psychotherapeut und Kommunikationswissenschaftler
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
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diff --git a/docs/presentations/screendesign/gestaltgesetze/040-bilder-wo-es-voll-ist/index.html b/docs/presentations/screendesign/gestaltgesetze/040-bilder-wo-es-voll-ist/index.html
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+ Bilder wo et voll ist // Christian Noss
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diff --git a/docs/presentations/screendesign/gestaltgesetze/100-orientierung/index.html b/docs/presentations/screendesign/gestaltgesetze/100-orientierung/index.html
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+ Orientierung // Christian Noss
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Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
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Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
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Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
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Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
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Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
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Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
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Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
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Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
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diff --git a/docs/presentations/screendesign/gestaltgesetze/110-orientierung-karte/index.html b/docs/presentations/screendesign/gestaltgesetze/110-orientierung-karte/index.html
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+
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+ Orientierung // Christian Noss
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+
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+
+
Orientierung schaffen
+ aber wie?
+
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+
+
+
Orientierung schaffen
+
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reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
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diff --git a/docs/presentations/screendesign/gestaltgesetze/330-lindgaard/index.html b/docs/presentations/screendesign/gestaltgesetze/330-lindgaard/index.html
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+ Gitte Lindgaard // Christian Noss
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Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
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+
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+
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+
+
+
+ About Screendesign // Christian Noss
+
+
+
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+ Gestaltgesetze (WIP) // Christian Noss
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
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Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
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Orientierung schaffen
+ aber wie?
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Orientierung schaffen
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reduzieren: Unwichtiges weglassen
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strukturieren: Muster bilden
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hierarchisieren: Bezüge herstellen
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Orientierung schaffen
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reduzieren
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strukturieren
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hierarchisieren
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Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
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+ Wahrnehmungsarbeit // Christian Noss
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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About Screendesign
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Worum geht es in diesem Modul?
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Design in der Medieninformatik
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---
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Eindeutigkeit
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Ordnen Sie Elemente so eindeutig wie möglich an.
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Figur und Grund
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---
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Fläche und Form
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--
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Linie
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zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Der Punkt
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Das kleinste und einfachste Gestaltungselement
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Räumlichkeit
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Wie funktioniert visuelle Tiefenstaffelung?
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Semiotik
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Lehre von Zeichen und Zeichensystemen
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Wahrnehmungsarbeit
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Farbe
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+ Wahrnehmungsarbeit // Christian Noss
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Interface Inventar aufbauen und visualisieren
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Konsistenz
Konsistenz ist eine fundamentale Anforderung in der Gestaltung. Gleiche Linienstärken, Farben, Füllungen, Texturen, Anschnitte, Motive, Formate usw. sorgen für eine stilistische Zusammengehörigkeit der Bildelemente und eine schnelle Vergleichbarkeit von Abbildungen. Damit wird die Aufmerksamkeit des Betrachters schnell auf Veränderungen von Bildinhalten gelenkt. Vor allem in der Rezeption von Bildfolgen ist der Nutzer auf das Spiel von Konsistenz und Veränderung angewiesen.
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Gestaltungsziel
Wie soll das Design wirken und warum?
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Form & Space
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Farbe
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Media
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+ Wahrnehmungsarbeit // Christian Noss
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Typographie & Satz
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Interaktion & Gestaltungselemente
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+ Wahrnehmungsarbeit // Christian Noss
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Komponenten
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+ Wahrnehmungsarbeit // Christian Noss
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Wie strukturieren wir die Dokumentation?
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Praxisbeispiel
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Pattern Library
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Base Unwichtiges weglassen
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Atoms Muster bilden
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Molecules Bezüge herstellen
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Organisms Kombinationen aus Molekülen und Atomen
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Composition Raster, Layout
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Behavior Flow, Transition, Microinteraction, Reaktion auf Viewports
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+ About Screendesign // Christian Noss
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+ Interface Inventar aufbauen und dokumentieren (DONE) // Christian Noss
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Interface Inventar aufbauen und visualisieren
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Konsistenz
Konsistenz ist eine fundamentale Anforderung in der Gestaltung. Gleiche Linienstärken, Farben, Füllungen, Texturen, Anschnitte, Motive, Formate usw. sorgen für eine stilistische Zusammengehörigkeit der Bildelemente und eine schnelle Vergleichbarkeit von Abbildungen. Damit wird die Aufmerksamkeit des Betrachters schnell auf Veränderungen von Bildinhalten gelenkt. Vor allem in der Rezeption von Bildfolgen ist der Nutzer auf das Spiel von Konsistenz und Veränderung angewiesen.
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Gestaltungsziel
Wie soll das Design wirken und warum?
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Form & Space
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Farbe
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Media
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Typographie & Satz
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Interaktion & Gestaltungselemente
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Komponenten
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Wie strukturieren wir die Dokumentation?
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Praxisbeispiel
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Pattern Library
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Base Unwichtiges weglassen
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Atoms Muster bilden
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Molecules Bezüge herstellen
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Organisms Kombinationen aus Molekülen und Atomen
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Composition Raster, Layout
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Behavior Flow, Transition, Microinteraction, Reaktion auf Viewports
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+ Wahrnehmungsarbeit // Christian Noss
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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About Screendesign
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Worum geht es in diesem Modul?
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Design in der Medieninformatik
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Eindeutigkeit
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Ordnen Sie Elemente so eindeutig wie möglich an.
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Figur und Grund
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Fläche und Form
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--
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Linie
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zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Der Punkt
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Das kleinste und einfachste Gestaltungselement
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Räumlichkeit
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Wie funktioniert visuelle Tiefenstaffelung?
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Semiotik
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Lehre von Zeichen und Zeichensystemen
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Wahrnehmungsarbeit
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Farbe
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+ Cite // Christian Noss
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Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
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Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
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Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
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Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
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Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
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Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
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Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
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+ Cite with Image // Christian Noss
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Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
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Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
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Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
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Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
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Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
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Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
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Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
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Man kann nicht nicht kommunizieren.
+Paul Watzlawick, Philosoph, Psychotherapeut und Kommunikationswissenschaftler
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
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+ Bilder wo et voll ist // Christian Noss
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+ Orientierung // Christian Noss
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Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
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Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
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\ No newline at end of file
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+
+
+
+ Orientierung // Christian Noss
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/docs/presentations/screendesign/layout/330-lindgaard/index.html b/docs/presentations/screendesign/layout/330-lindgaard/index.html
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+++ b/docs/presentations/screendesign/layout/330-lindgaard/index.html
@@ -0,0 +1,120 @@
+
+
+
+ Gitte Lindgaard // Christian Noss
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
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+
+
+
+ About Screendesign // Christian Noss
+
+
+
+
+
+
+
+
+
+
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+
+
+
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+ Layout (WIP) // Christian Noss
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+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
Welche visuellen Eigenschaften kann ein Element haben?
+
+
+
+
Wie beschreiben wir ein Layout?
+
Welche visuellen Eigenschaften kann ein Element haben?
+
+
+
+
+
+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
Gutes Auge, präzise Sprache
Wie beschreiben wir ein Layout?
+
+
+
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+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
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+++ b/docs/presentations/screendesign/linie/000-intro/index.html
@@ -24,12 +24,69 @@
-
Räumlichkeit
-
Wie funktioniert visuelle Tiefenstaffelung?
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
+
About Screendesign
+
Worum geht es in diesem Modul?
+
+
+
+
+
+
+
+
+
Design in der Medieninformatik
+
---
+
+
+
+
+
+
Eindeutigkeit
+
Ordnen Sie Elemente so eindeutig wie möglich an.
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+
Figur und Grund
+
---
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+
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+
Fläche und Form
+
--
+
+
+
@@ -47,8 +104,8 @@
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
-
About Screendesign
-
Worum geht es in diesem Modul?
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
@@ -58,7 +115,8 @@
Worum geht es in diesem Modul?
-
Wahrnehmungsarbeit
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
@@ -68,8 +126,8 @@
Wahrnehmungsarbeit
-
Eindeutigkeit
-
Ordnen Sie Elemente so eindeutig wie möglich an.
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
@@ -79,8 +137,19 @@
Ordnen Sie Elemente so eindeutig wie möglich an.
-
Semiotik
-
Lehre von Zeichen und Zeichensystemen
+
Linie
+
zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀
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Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
@@ -101,11 +170,78 @@
Das kleinste und einfachste Gestaltungselement
-
Linie
-
zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀
+
Räumlichkeit
+
Wie funktioniert visuelle Tiefenstaffelung?
+
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
Semiotik
+
Lehre von Zeichen und Zeichensystemen
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
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+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
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+
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Wahrnehmungsarbeit
+
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+
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Farbe
+
---
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+
diff --git a/docs/presentations/screendesign/linie/images/040-Linie.004.jpeg b/docs/presentations/screendesign/linie/images/040-Linie.004.jpeg
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diff --git a/docs/presentations/screendesign/linie/index.html b/docs/presentations/screendesign/linie/index.html
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--- a/docs/presentations/screendesign/linie/index.html
+++ b/docs/presentations/screendesign/linie/index.html
@@ -1,7 +1,7 @@
- Die Linie // Christian Noss
+ Linie // Christian Noss
diff --git a/docs/presentations/screendesign/proportionen-und-abstaende/000-intro/index.html b/docs/presentations/screendesign/proportionen-und-abstaende/000-intro/index.html
new file mode 100644
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--- /dev/null
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@@ -0,0 +1,272 @@
+
+
+
+ Wahrnehmungsarbeit // Christian Noss
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
+
About Screendesign
+
Worum geht es in diesem Modul?
+
+
+
+
+
+
+
+
+
Design in der Medieninformatik
+
---
+
+
+
+
+
+
+
+
+
+
Eindeutigkeit
+
Ordnen Sie Elemente so eindeutig wie möglich an.
+
+
+
+
+
+
+
+
+
Figur und Grund
+
---
+
+
+
+
+
+
+
+
+
+
Fläche und Form
+
--
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Linie
+
zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Der Punkt
+
Das kleinste und einfachste Gestaltungselement
+
+
+
+
+
+
+
+
+
Räumlichkeit
+
Wie funktioniert visuelle Tiefenstaffelung?
+
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Semiotik
+
Lehre von Zeichen und Zeichensystemen
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Wahrnehmungsarbeit
+
+
+
+
+
+
+
+
+
Farbe
+
---
+
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+
+
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+
\ No newline at end of file
diff --git a/docs/presentations/screendesign/proportionen-und-abstaende/010-cite/index.html b/docs/presentations/screendesign/proportionen-und-abstaende/010-cite/index.html
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+++ b/docs/presentations/screendesign/proportionen-und-abstaende/010-cite/index.html
@@ -0,0 +1,111 @@
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+ Cite // Christian Noss
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Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
+
+
+
+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
+
+
+
+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
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+
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+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
+
+
+
+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
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+
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+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
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+
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+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
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\ No newline at end of file
diff --git a/docs/presentations/screendesign/proportionen-und-abstaende/020-watzlawick/index.html b/docs/presentations/screendesign/proportionen-und-abstaende/020-watzlawick/index.html
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+
+
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+ Cite with Image // Christian Noss
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Man kann nicht nicht kommunizieren.
+Paul Watzlawick, Philosoph, Psychotherapeut und Kommunikationswissenschaftler
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
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diff --git a/docs/presentations/screendesign/proportionen-und-abstaende/040-bilder-wo-es-voll-ist/index.html b/docs/presentations/screendesign/proportionen-und-abstaende/040-bilder-wo-es-voll-ist/index.html
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+
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+ Bilder wo et voll ist // Christian Noss
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diff --git a/docs/presentations/screendesign/proportionen-und-abstaende/100-orientierung/index.html b/docs/presentations/screendesign/proportionen-und-abstaende/100-orientierung/index.html
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@@ -0,0 +1,120 @@
+
+
+
+ Orientierung // Christian Noss
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
+
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+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
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+
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+
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+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
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+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
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+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
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+
+
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+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
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\ No newline at end of file
diff --git a/docs/presentations/screendesign/proportionen-und-abstaende/110-orientierung-karte/index.html b/docs/presentations/screendesign/proportionen-und-abstaende/110-orientierung-karte/index.html
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@@ -0,0 +1,328 @@
+
+
+
+ Orientierung // Christian Noss
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/docs/presentations/screendesign/proportionen-und-abstaende/330-lindgaard/index.html b/docs/presentations/screendesign/proportionen-und-abstaende/330-lindgaard/index.html
new file mode 100644
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--- /dev/null
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+
+
+
+ Gitte Lindgaard // Christian Noss
+
+
+
+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/docs/presentations/screendesign/proportionen-und-abstaende/9999-outro/index.html b/docs/presentations/screendesign/proportionen-und-abstaende/9999-outro/index.html
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--- /dev/null
+++ b/docs/presentations/screendesign/proportionen-und-abstaende/9999-outro/index.html
@@ -0,0 +1,300 @@
+
+
+
+ About Screendesign // Christian Noss
+
+
+
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+
+
+
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\ No newline at end of file
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+
+
+ Proportionen und Abstände (WIP) // Christian Noss
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+
Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
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\ No newline at end of file
diff --git a/docs/presentations/screendesign/punkt/000-intro/index.html b/docs/presentations/screendesign/punkt/000-intro/index.html
index f31abdd6..0367f224 100644
--- a/docs/presentations/screendesign/punkt/000-intro/index.html
+++ b/docs/presentations/screendesign/punkt/000-intro/index.html
@@ -24,12 +24,69 @@
-
Räumlichkeit
-
Wie funktioniert visuelle Tiefenstaffelung?
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
+
About Screendesign
+
Worum geht es in diesem Modul?
+
+
+
+
+
+
+
+
+
Design in der Medieninformatik
+
---
+
+
+
+
+
+
Eindeutigkeit
+
Ordnen Sie Elemente so eindeutig wie möglich an.
+
+
+
+
+
+
+
+
+
Figur und Grund
+
---
+
+
+
+
+
+
+
+
+
+
Fläche und Form
+
--
+
+
+
@@ -47,8 +104,8 @@
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
-
About Screendesign
-
Worum geht es in diesem Modul?
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
@@ -58,7 +115,8 @@
Worum geht es in diesem Modul?
-
Wahrnehmungsarbeit
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
@@ -68,8 +126,8 @@
Wahrnehmungsarbeit
-
Eindeutigkeit
-
Ordnen Sie Elemente so eindeutig wie möglich an.
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
@@ -79,8 +137,19 @@
Ordnen Sie Elemente so eindeutig wie möglich an.
-
Semiotik
-
Lehre von Zeichen und Zeichensystemen
+
Linie
+
zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
@@ -101,11 +170,78 @@
Das kleinste und einfachste Gestaltungselement
-
Linie
-
zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀
+
Räumlichkeit
+
Wie funktioniert visuelle Tiefenstaffelung?
+
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
Semiotik
+
Lehre von Zeichen und Zeichensystemen
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
+
About Screendesign
+
Worum geht es in diesem Modul?
+
+
+
+
+
+
+
+
+
Design in der Medieninformatik
+
---
+
+
+
+
+
+
+
+
+
+
Eindeutigkeit
+
Ordnen Sie Elemente so eindeutig wie möglich an.
+
+
+
+
+
+
+
+
+
Figur und Grund
+
---
+
+
+
+
+
+
+
+
+
+
Fläche und Form
+
--
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Linie
+
zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Der Punkt
+
Das kleinste und einfachste Gestaltungselement
+
+
+
+
+
+
+
+
+
Räumlichkeit
+
Wie funktioniert visuelle Tiefenstaffelung?
+
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Semiotik
+
Lehre von Zeichen und Zeichensystemen
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Wahrnehmungsarbeit
+
+
+
+
+
+
+
+
+
Farbe
+
---
+
+
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+
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+
+
+
+
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+
+
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+
+
+
\ No newline at end of file
diff --git a/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/010-cite/index.html b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/010-cite/index.html
new file mode 100644
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--- /dev/null
+++ b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/010-cite/index.html
@@ -0,0 +1,111 @@
+
+
+
+ Cite // Christian Noss
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
+
+
+
+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
+
+
+
+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
+
+
+
+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
+
+
+
+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
+
+
+
+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
+
+
+
+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
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+
+
+
+
+
+
+
+
+
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+
\ No newline at end of file
diff --git a/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/020-watzlawick/index.html b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/020-watzlawick/index.html
new file mode 100644
index 00000000..17d02060
--- /dev/null
+++ b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/020-watzlawick/index.html
@@ -0,0 +1,120 @@
+
+
+
+ Cite with Image // Christian Noss
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Man kann nicht nicht kommunizieren.
+Paul Watzlawick, Philosoph, Psychotherapeut und Kommunikationswissenschaftler
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
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+
\ No newline at end of file
diff --git a/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/040-bilder-wo-es-voll-ist/index.html b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/040-bilder-wo-es-voll-ist/index.html
new file mode 100644
index 00000000..276ed98b
--- /dev/null
+++ b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/040-bilder-wo-es-voll-ist/index.html
@@ -0,0 +1,456 @@
+
+
+
+ Bilder wo et voll ist // Christian Noss
+
+
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\ No newline at end of file
diff --git a/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/060-aufmerksamkeitstest/index.html b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/060-aufmerksamkeitstest/index.html
new file mode 100644
index 00000000..9237e27f
--- /dev/null
+++ b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/060-aufmerksamkeitstest/index.html
@@ -0,0 +1,176 @@
+
+
+
+ Aufmerksamkeitstest // Christian Noss
+
+
+
+
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+
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+
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kleiner Aufmerksamkeitstest
+
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+
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+
kleiner Aufmerksamkeitstest
+
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+
kleiner Aufmerksamkeitstest
+
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+
+
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+
kleiner Aufmerksamkeitstest
+
+
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+
kleiner Aufmerksamkeitstest
+
+
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+
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+
+
kleiner Aufmerksamkeitstest
+
+
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+
+
+
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+
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+
kleiner Aufmerksamkeitstest
+
+
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+
+
kleiner Aufmerksamkeitstest
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\ No newline at end of file
diff --git a/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/100-orientierung/index.html b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/100-orientierung/index.html
new file mode 100644
index 00000000..0cebaff5
--- /dev/null
+++ b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/100-orientierung/index.html
@@ -0,0 +1,120 @@
+
+
+
+ Orientierung // Christian Noss
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
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\ No newline at end of file
diff --git a/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/110-orientierung-karte/index.html b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/110-orientierung-karte/index.html
new file mode 100644
index 00000000..82b2668f
--- /dev/null
+++ b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/110-orientierung-karte/index.html
@@ -0,0 +1,328 @@
+
+
+
+ Orientierung // Christian Noss
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/330-lindgaard/index.html b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/330-lindgaard/index.html
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+
+
+
+ Gitte Lindgaard // Christian Noss
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/9999-outro/index.html b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/9999-outro/index.html
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+++ b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/9999-outro/index.html
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+
+
+
+ About Screendesign // Christian Noss
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
\ No newline at end of file
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+
+
+
+ Semantisches Differential, Axis Maps und Moodboards (WIP) // Christian Noss
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
+
About Screendesign
+
Worum geht es in diesem Modul?
+
+
+
+
+
+
+
+
+
Design in der Medieninformatik
+
---
+
+
+
+
+
+
+
+
+
+
Eindeutigkeit
+
Ordnen Sie Elemente so eindeutig wie möglich an.
+
+
+
+
+
+
+
+
+
Figur und Grund
+
---
+
+
+
+
+
+
+
+
+
+
Fläche und Form
+
--
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
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Linie
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zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Der Punkt
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Das kleinste und einfachste Gestaltungselement
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Räumlichkeit
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Wie funktioniert visuelle Tiefenstaffelung?
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Semiotik
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Lehre von Zeichen und Zeichensystemen
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Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Demo Präsentation
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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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Wahrnehmungsarbeit
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Farbe
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---
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diff --git a/docs/presentations/screendesign/textsatz/010-cite/index.html b/docs/presentations/screendesign/textsatz/010-cite/index.html
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+ Cite // Christian Noss
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Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
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Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
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Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
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Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
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Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
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Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
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Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
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diff --git a/docs/presentations/screendesign/textsatz/020-watzlawick/index.html b/docs/presentations/screendesign/textsatz/020-watzlawick/index.html
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+ Cite with Image // Christian Noss
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Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
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+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
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+
Man kann nicht nicht kommunizieren.
+Paul Watzlawick, Philosoph, Psychotherapeut und Kommunikationswissenschaftler
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
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diff --git a/docs/presentations/screendesign/textsatz/040-bilder-wo-es-voll-ist/index.html b/docs/presentations/screendesign/textsatz/040-bilder-wo-es-voll-ist/index.html
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+ Bilder wo et voll ist // Christian Noss
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diff --git a/docs/presentations/screendesign/textsatz/060-aufmerksamkeitstest/index.html b/docs/presentations/screendesign/textsatz/060-aufmerksamkeitstest/index.html
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+ Aufmerksamkeitstest // Christian Noss
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kleiner Aufmerksamkeitstest
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kleiner Aufmerksamkeitstest
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kleiner Aufmerksamkeitstest
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kleiner Aufmerksamkeitstest
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kleiner Aufmerksamkeitstest
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kleiner Aufmerksamkeitstest
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kleiner Aufmerksamkeitstest
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kleiner Aufmerksamkeitstest
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diff --git a/docs/presentations/screendesign/textsatz/100-orientierung/index.html b/docs/presentations/screendesign/textsatz/100-orientierung/index.html
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+ Orientierung // Christian Noss
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Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
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Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
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Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
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Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
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Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
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Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
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Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
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Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
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\ No newline at end of file
diff --git a/docs/presentations/screendesign/textsatz/110-orientierung-karte/index.html b/docs/presentations/screendesign/textsatz/110-orientierung-karte/index.html
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+ Orientierung // Christian Noss
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+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
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+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
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+
+
+
+
+
+
+
+
+
+
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\ No newline at end of file
diff --git a/docs/presentations/screendesign/textsatz/330-lindgaard/index.html b/docs/presentations/screendesign/textsatz/330-lindgaard/index.html
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+ Gitte Lindgaard // Christian Noss
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Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
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+ About Screendesign // Christian Noss
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+
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+ Textsatz (WIP) // Christian Noss
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+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
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+
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+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
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+ Wahrnehmungsarbeit // Christian Noss
+
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+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
+
About Screendesign
+
Worum geht es in diesem Modul?
+
+
+
+
+
+
+
+
+
Design in der Medieninformatik
+
---
+
+
+
+
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+
+
+
Eindeutigkeit
+
Ordnen Sie Elemente so eindeutig wie möglich an.
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+
+
+
Figur und Grund
+
---
+
+
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+
+
+
+
+
+
Fläche und Form
+
--
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Linie
+
zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Der Punkt
+
Das kleinste und einfachste Gestaltungselement
+
+
+
+
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+
+
+
+
Räumlichkeit
+
Wie funktioniert visuelle Tiefenstaffelung?
+
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Semiotik
+
Lehre von Zeichen und Zeichensystemen
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
+
+
+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
+
+
+
+
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+
Wahrnehmungsarbeit
+
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Farbe
+
---
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+ Cite // Christian Noss
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+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
+
+
+
+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
+
+
+
+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
+
+
+
+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
+
+
+
+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
+
+
+
+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
+
+
+
+
+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
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+ Cite with Image // Christian Noss
+
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+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Man kann nicht nicht kommunizieren.
+Paul Watzlawick, Philosoph, Psychotherapeut und Kommunikationswissenschaftler
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
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+ Bilder wo et voll ist // Christian Noss
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+ Aufmerksamkeitstest // Christian Noss
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kleiner Aufmerksamkeitstest
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kleiner Aufmerksamkeitstest
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kleiner Aufmerksamkeitstest
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+
+
+
+
+
+
+
+
+
kleiner Aufmerksamkeitstest
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
kleiner Aufmerksamkeitstest
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
kleiner Aufmerksamkeitstest
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
kleiner Aufmerksamkeitstest
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
kleiner Aufmerksamkeitstest
+
+
+
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+
+
+
+
+
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+
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+
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+
+
+
\ No newline at end of file
diff --git a/docs/presentations/screendesign/typographie/100-orientierung/index.html b/docs/presentations/screendesign/typographie/100-orientierung/index.html
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+
+
+
+ Orientierung // Christian Noss
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
+
+
+
Orientierung
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/docs/presentations/screendesign/typographie/110-orientierung-karte/index.html b/docs/presentations/screendesign/typographie/110-orientierung-karte/index.html
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+
+
+
+ Orientierung // Christian Noss
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/docs/presentations/screendesign/typographie/330-lindgaard/index.html b/docs/presentations/screendesign/typographie/330-lindgaard/index.html
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+
+
+
+ Gitte Lindgaard // Christian Noss
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
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+
+
+
+ About Screendesign // Christian Noss
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
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+
+
+
+ Typographie (WIP) // Christian Noss
+
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+
Demo Präsentation
+
Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
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+
Hier wird ein Zitat hübsch angezeigt.
+Max Mustermann, Beispiel
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
+
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+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+
+
+
+
+
+
+
Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).
Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.
+
+
+
+
+
Attention (web) designers: you have 50 milliseconds to make a good first impression!
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diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/000-intro.md b/src/presentations/screendesign/design-in-der-medieninformatik/000-intro.md
new file mode 100755
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+++ b/src/presentations/screendesign/design-in-der-medieninformatik/000-intro.md
@@ -0,0 +1,14 @@
+---
+title: Wahrnehmungsarbeit
+layout: presentation.11ty.js
+slideClasses: intro
+transition: zoom
+---
+
+
+
+# Design in der Medieninformatik
+
+## ---
+
+
diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/005-was-ist-design-intro.md b/src/presentations/screendesign/design-in-der-medieninformatik/005-was-ist-design-intro.md
new file mode 100755
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--- /dev/null
+++ b/src/presentations/screendesign/design-in-der-medieninformatik/005-was-ist-design-intro.md
@@ -0,0 +1,23 @@
+---
+title: Dataforrest Intro
+layout: presentation.11ty.js
+slideClasses: images
+status: ok
+---
+
+
+
+
+
+
+
+
+
+
+
+
+{% interlude "Was ist Design?"%}
+
+
+
+
diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/010-design-in-diesem-studiengang.md b/src/presentations/screendesign/design-in-der-medieninformatik/010-design-in-diesem-studiengang.md
new file mode 100755
index 00000000..3c23c0e4
--- /dev/null
+++ b/src/presentations/screendesign/design-in-der-medieninformatik/010-design-in-diesem-studiengang.md
@@ -0,0 +1,10 @@
+---
+title: Was hat Design in diesem Studiengang für eine Berechtigung?
+layout: presentation.11ty.js
+slideClasses: simple
+status: ok
+---
+
+{% fragment "
Absolventen der Medieninformatik analysieren, realisieren, betreiben und evaluieren informationstechnische Prozesse und Systeme zur Gestaltung, Produktion, Bearbeitung, Distribution und Nutzung medienbasierter Informationen.
" %}
+{% fragment "
Das Studium der Medieninformatik zielt somit im Kern auf die Vermittlung entsprechender Methoden, Techniken und Denkweisen der Informatik. Absolvent*innen der Medieninformatik arbeiten dabei vorwiegend in Teams und müssen dort ihre erworbenen Kompetenzen einbringen können – hier ist Interdisziplinarität gefragt, erwünscht und gefordert. Auch darauf bereitet das Studium der Medieninformatik vor: es vermittelt Sichtweisen und Techniken aus verschiedenen Fachgebieten, von Computergrafik über Mensch-Computer-Interaktion bis Videoproduktion, von Kommunikationsdesign über Programmentwicklung bis Marketing.
+
" %}
diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/020-software.md b/src/presentations/screendesign/design-in-der-medieninformatik/020-software.md
new file mode 100755
index 00000000..33de0180
--- /dev/null
+++ b/src/presentations/screendesign/design-in-der-medieninformatik/020-software.md
@@ -0,0 +1,10 @@
+---
+title: Wir entwicklern Software!
+layout: presentation.11ty.js
+slideClasses: simple
+status: ok
+transition: zoom
+---
+
+
+
diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/025-ziele.md b/src/presentations/screendesign/design-in-der-medieninformatik/025-ziele.md
new file mode 100755
index 00000000..24650d67
--- /dev/null
+++ b/src/presentations/screendesign/design-in-der-medieninformatik/025-ziele.md
@@ -0,0 +1,10 @@
+---
+title: Ziele
+layout: presentation.11ty.js
+slideClasses: simple
+status: ok
+---
+
+{% fragment '
Rolle von Design in der Medieninformatik.
' %}
+{% fragment '
Grundbegriffe klären.
' %}
+{% fragment '
Grundsätzliche Herangehensweisen und Sichtweisen klären.
' %}
diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/030-how-to-digital-products.md b/src/presentations/screendesign/design-in-der-medieninformatik/030-how-to-digital-products.md
new file mode 100755
index 00000000..50f6f680
--- /dev/null
+++ b/src/presentations/screendesign/design-in-der-medieninformatik/030-how-to-digital-products.md
@@ -0,0 +1,17 @@
+---
+title: How to create Digital Products?
+layout: presentation.11ty.js
+slideClasses: images
+status: ok
+---
+
+{% interlude "How to create Digital Products?"%}
+
+{% screenshot "./images/digital-products-01.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":"Typical Product Team"}' %}
+
+{% screenshot "./images/digital-products-02.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":"Different Types of Design(ers)"}' %}
+
+{% screenshot "./images/digital-products-03.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %}
+
+{% screenshot "./images/digital-products-04.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %}
+
diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/040-designs-bewerten.md b/src/presentations/screendesign/design-in-der-medieninformatik/040-designs-bewerten.md
new file mode 100755
index 00000000..a48beb70
--- /dev/null
+++ b/src/presentations/screendesign/design-in-der-medieninformatik/040-designs-bewerten.md
@@ -0,0 +1,12 @@
+---
+title: Wie würden Sie die folgenden Designs bewerten?
+layout: presentation.11ty.js
+slideClasses: images
+status: ok
+---
+
+{% interlude "Wie würden Sie die folgenden Designs bewerten?", "Oder anders gefragt: nach welchen Kriterien würde Sie bewerten?" %}
+
+{% screenshot "./images/design-bewerten-01.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %}
+
+{% screenshot "./images/design-bewerten-02.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %}
\ No newline at end of file
diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/050-design-is.md b/src/presentations/screendesign/design-in-der-medieninformatik/050-design-is.md
new file mode 100755
index 00000000..df557e84
--- /dev/null
+++ b/src/presentations/screendesign/design-in-der-medieninformatik/050-design-is.md
@@ -0,0 +1,22 @@
+---
+title: Design is ...
+layout: presentation.11ty.js
+slideClasses: wrap
+status: ok
+---
+
+{% interlude "Design is ..." %}
+
+{% qa "Desing is...", "making things pretty?" %}
+{% qa "Desing is...", "moving pixels around?" %}
+
+
+{% screenshot "./images/wir-duerfen-01.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %}
+
+{% screenshot "./images/wir-duerfen-02.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %}
+
+{% qa "Desing is...", "asking the right questions." %}
+{% qa "Desing is...", "identifying and solving problems." %}
+
+{% interlude "Was wären die richtigen Fragen am Anfang eines Designprozesses?" %}
+{% interlude "Wie können wir Probleme identifizieren?" %}
diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/055-pause.md b/src/presentations/screendesign/design-in-der-medieninformatik/055-pause.md
new file mode 100755
index 00000000..3ba2db24
--- /dev/null
+++ b/src/presentations/screendesign/design-in-der-medieninformatik/055-pause.md
@@ -0,0 +1,7 @@
+---
+title: Pause
+layout: presentation.11ty.js
+slideClasses: simple
+status: ok
+transition: zoom
+---
diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/060-gutes-design-erkennen.md b/src/presentations/screendesign/design-in-der-medieninformatik/060-gutes-design-erkennen.md
new file mode 100755
index 00000000..77fa3b3d
--- /dev/null
+++ b/src/presentations/screendesign/design-in-der-medieninformatik/060-gutes-design-erkennen.md
@@ -0,0 +1,65 @@
+---
+title: Woran erkennen wir gutes Design?
+layout: presentation.11ty.js
+slideClasses: images
+status: ok
+transition: zoom
+---
+
+{% interlude "Woran erkennen wir gutes Design?" %}
+
+{% screenshot "./images/gutes-design-01.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %}
+
+{% statement "Good Design is innovative", "The possibilities for innovation are not, by any means, exhausted. Technological development is always offering new opportunities for innovative design. But innovative design always develops in tandem with innovative technology, and can never be an end in itself." %}
+
+{% statement "Good design is aesthetic
+", "The aesthetic quality of a product is integral to its usefulness because products we use every day affect our person and our well-being. But only well-executed objects can be beautiful." %}
+
+{% statement "Good design makes a product useful", "A product is bought to be used. It has to satisfy certain criteria, not only functional, but also psychological and aesthetic. Good design emphasizes the usefulness of a product whilst disregarding anything that could possibly detract from it." %}
+
+{% statement "Good design makes a product understandable", "It clarifies the product’s structure. Better still, it can make the product talk. At best, it is self-explanatory." %}
+
+{% statement "Good design is unobtrusive", "Products fulfilling a purpose are like tools. They are neither decorative objects nor works of art. Their design should therefore be both neutral and restrained, to leave room for the user’s self-expression." %}
+
+{% statement "Good design is honest", "It does not make a product more innovative, powerful or valuable than it really is. It does not attempt to manipulate the consumer with promises that cannot be kept." %}
+
+{% statement "Good design is long-lasting", "It avoids being fashionable and therefore never appears antiquated. Unlike fashionable design, it lasts many years – even in today’s throwaway society." %}
+
+{% statement "Good design is thorough down to the last detail", "Nothing must be arbitrary or left to chance. Care and accuracy in the design process show respect towards the user." %}
+
+{% statement "Good design is environmentally-friendly", "Design makes an important contribution to the preservation of the environment. It conserves resources and minimizes physical and visual pollution throughout the lifecycle of the product." %}
+
+{% statement "Good design is as little design as possible", "Less, but better – because it concentrates on the essential aspects, and the products are not burdened with non-essentials.
+Back to purity, back to simplicity." %}
+
+{% screenshot "./images/gutes-design-02.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":"Dieter Rams Industrial Designer"}' %}
+
+{% screenshot "./images/gutes-design-03.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %}
+
+{% screenshot "./images/gutes-design-04.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %}
+
+
+
+
Rams Kriterien
+ {% fragment '
innovative
' %}
+ {% fragment '
aesthetic
' %}
+ {% fragment '
makes a product useful
' %}
+ {% fragment '
makes a product understandable
' %}
+ {% fragment '
unobtrusive
' %}
+ {% fragment '
honest
' %}
+ {% fragment '
long-lasting
' %}
+ {% fragment '
thorough down to the last detail
' %}
+ {% fragment '
environmentally-friendly
' %}
+ {% fragment '
as little design as possible
' %}
+
+
+
+{% screenshot "./images/gutes-design-05.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":"Rams Kriterien // Was ist hier die Designleistung?"}' %}
+
+{% screenshot "./images/gutes-design-06.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":"Rams Kriterien // Was ist hier die Designleistung?"}' %}
+
+{% screenshot "./images/gutes-design-07-b.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":"Rams Kriterien // Was ist hier die Designleistung?"}' %}
+
+{% screenshot "./images/gutes-design-08.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":"Rams Kriterien // Was ist hier die Designleistung?"}' %}
+
+{% screenshot "./images/gutes-design-09-b.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":"Rams Kriterien // Was ist hier die Designleistung?"}' %}
diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/070-design-basics.md b/src/presentations/screendesign/design-in-der-medieninformatik/070-design-basics.md
new file mode 100755
index 00000000..dc93c241
--- /dev/null
+++ b/src/presentations/screendesign/design-in-der-medieninformatik/070-design-basics.md
@@ -0,0 +1,20 @@
+---
+title: Design Basics
+layout: presentation.11ty.js
+slideClasses: images
+status: ok
+transition: zoom
+---
+
+{% interlude "Design Basics" %}
+
+
+
+
Zum Start
+ {% fragment "
versuchen Sie offen zu sein
" %}
+ {% fragment "
Gestaltungslösungen sind nicht binär
" %}
+ {% fragment "
versuchen Sie unvollständige Aufgabenstellung durch gute Fragen zu komplettieren
" %}
+ {% fragment "
entwickeln Sie stets Alternativen und dokumentieren diese um nachweisen zu können, dass die gewählte Lösung die Beste (zumindest aus ihren Varianten) ist
" %}
+ {% fragment "
entwickeln Sie Argumente und Begründungszusammenhänge für Ihre Gestaltungen
+
+
+
\ No newline at end of file
diff --git a/src/presentations/screendesign/farben/100-farbe-zum.md b/src/presentations/screendesign/farben/100-farbe-zum.md
new file mode 100755
index 00000000..dbe62ef2
--- /dev/null
+++ b/src/presentations/screendesign/farben/100-farbe-zum.md
@@ -0,0 +1,15 @@
+---
+title: Farbe zum
+layout: presentation.11ty.js
+slideClasses: simple
+transition: none
+---
+
+{% fragment '
Farben sollten besonnen und wenn möglich sparsam eingesetzt werden.
' %}
+{% fragment '
Ein Farbklima aus zwei Grundfarben reicht meist aus.
' %}
+{% fragment '
Die Farben sollten aufeinander abgestimmt sein und es sollten nicht mehr als 4 Grundfarben verwendet werden.
' %}
+{% fragment '
Ein kontrastreicher Einsatz von Farben sichert eine konturenscharfe Darstellung und z. B. eine gute Lesbarkeit.
' %}
+{% fragment '
Die Vordergrundfarbe sollte sich ausreichend vom Hintergrund abheben.
' %}
+{% fragment '
Ein Hell-Dunkel-Kontrast ermöglicht insbesondere für Sehschwache eine gute Lesbarkeit von Schrift, Bild und Funktion.
' %}
+{% fragment '
Je farbiger ein Text, umso unleserlicher wird er.
' %}
+{% fragment '
Text sollte nicht mit Blau dargestellt werden. Da Blau ein relativ kurzwelliges Licht ist und Licht unschärfer gesehen wird, je kurzwelliger es ist, wirkt Blau unschärfer als andere Farben.
' %}
diff --git a/src/presentations/screendesign/farben/110-adobe-color.md b/src/presentations/screendesign/farben/110-adobe-color.md
new file mode 100755
index 00000000..9cca209d
--- /dev/null
+++ b/src/presentations/screendesign/farben/110-adobe-color.md
@@ -0,0 +1,8 @@
+---
+title: Farbe zum Akzentuieren
+layout: presentation.11ty.js
+slideClasses: images
+transition: none
+---
+
+{% screenshot "./images/outro/adobe-color.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Farbe zum Akzentuieren"}' %}
\ No newline at end of file
diff --git a/src/presentations/screendesign/farben/9999-outro.md b/src/presentations/screendesign/farben/9999-outro.md
new file mode 100755
index 00000000..fecc5c6d
--- /dev/null
+++ b/src/presentations/screendesign/farben/9999-outro.md
@@ -0,0 +1,6 @@
+---
+title: About Screendesign
+layout: presentation.11ty.js
+slideClasses: outro
+transition: convex
+---
diff --git a/src/presentations/screendesign/farben/images/akzentuierung/akzentuieren-01.png b/src/presentations/screendesign/farben/images/akzentuierung/akzentuieren-01.png
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--- /dev/null
+++ b/src/presentations/screendesign/farben/images/farbe/corporate-color-01.svg
@@ -0,0 +1,5 @@
+
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diff --git a/src/presentations/screendesign/farben/index.md b/src/presentations/screendesign/farben/index.md
new file mode 100755
index 00000000..5bedd4ba
--- /dev/null
+++ b/src/presentations/screendesign/farben/index.md
@@ -0,0 +1,7 @@
+---
+title: Farben (DONE)
+layout: presentation.11ty.js
+slideClasses: intro
+transition: zoom
+---
+
diff --git a/src/presentations/screendesign/figur-und-grund/000-intro.md b/src/presentations/screendesign/figur-und-grund/000-intro.md
new file mode 100755
index 00000000..f96019cf
--- /dev/null
+++ b/src/presentations/screendesign/figur-und-grund/000-intro.md
@@ -0,0 +1,14 @@
+---
+title: Figur und Grund
+layout: presentation.11ty.js
+slideClasses: intro
+transition: zoom
+---
+
+
Kinder können schon im ersten Lebensjahr die Grundelemente unterscheiden. "}' %}
+
+{% screenshot "./images/traffic-sign.png", '{"transition":"fade", "classes":"screenshot no-shadow", "width":"auto", "bu":""}' %}
+
+{% screenshot "./images/formen-03.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %}
+{% screenshot "./images/formen-04.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %}
+{% screenshot "./images/formen-05.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %}
+{% screenshot "./images/formen-06.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %}
+{% screenshot "./images/formen-07.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %}
+
+{% screenshot "./images/newspaper-01.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %}
+{% screenshot "./images/newspaper-02.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %}
+
+{% screenshot "./images/mondrian-01.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Piet Mondrian - Komposition mit Rot, Gelb, Blau und Schwarz, 1921"}' %}
+
+{% screenshot "./images/abstrakt-01.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %}
+{% screenshot "./images/abstrakt-02.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %}
+{% screenshot "./images/abstrakt-03.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %}
+{% screenshot "./images/abstrakt-04.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %}
+{% screenshot "./images/abstrakt-05.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %}
+{% screenshot "./images/abstrakt-06.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %}
+{% screenshot "./images/abstrakt-07.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %}
+
+
+{% screenshot "./images/vase-gesicht-01.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %}
diff --git a/src/presentations/screendesign/flaeche-und-form/9999-outro.md b/src/presentations/screendesign/flaeche-und-form/9999-outro.md
new file mode 100755
index 00000000..fecc5c6d
--- /dev/null
+++ b/src/presentations/screendesign/flaeche-und-form/9999-outro.md
@@ -0,0 +1,6 @@
+---
+title: About Screendesign
+layout: presentation.11ty.js
+slideClasses: outro
+transition: convex
+---
diff --git a/src/presentations/screendesign/flaeche-und-form/images/abstrakt-01.png b/src/presentations/screendesign/flaeche-und-form/images/abstrakt-01.png
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diff --git a/src/presentations/screendesign/flaeche-und-form/index.md b/src/presentations/screendesign/flaeche-und-form/index.md
new file mode 100755
index 00000000..041901e6
--- /dev/null
+++ b/src/presentations/screendesign/flaeche-und-form/index.md
@@ -0,0 +1,7 @@
+---
+title: Fläche & Form (DONE)
+layout: presentation.11ty.js
+slideClasses: intro
+transition: zoom
+---
+
diff --git a/src/presentations/screendesign/flow-and-transition/000-intro.md b/src/presentations/screendesign/flow-and-transition/000-intro.md
new file mode 100755
index 00000000..6205575a
--- /dev/null
+++ b/src/presentations/screendesign/flow-and-transition/000-intro.md
@@ -0,0 +1,13 @@
+---
+title: Wahrnehmungsarbeit
+layout: presentation.11ty.js
+slideClasses: intro
+transition: zoom
+---
+
+
+
+# Demo Präsentation
+## Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
\ No newline at end of file
diff --git a/src/presentations/screendesign/flow-and-transition/9999-outro.md b/src/presentations/screendesign/flow-and-transition/9999-outro.md
new file mode 100755
index 00000000..fecc5c6d
--- /dev/null
+++ b/src/presentations/screendesign/flow-and-transition/9999-outro.md
@@ -0,0 +1,6 @@
+---
+title: About Screendesign
+layout: presentation.11ty.js
+slideClasses: outro
+transition: convex
+---
diff --git a/src/presentations/screendesign/flow-and-transition/index.md b/src/presentations/screendesign/flow-and-transition/index.md
new file mode 100755
index 00000000..4b9ff74c
--- /dev/null
+++ b/src/presentations/screendesign/flow-and-transition/index.md
@@ -0,0 +1,7 @@
+---
+title: Flow & Transistion (WIP)
+layout: presentation.11ty.js
+slideClasses: intro
+transition: zoom
+---
+
diff --git a/src/presentations/screendesign/gestaltgesetze/000-intro.md b/src/presentations/screendesign/gestaltgesetze/000-intro.md
new file mode 100755
index 00000000..6205575a
--- /dev/null
+++ b/src/presentations/screendesign/gestaltgesetze/000-intro.md
@@ -0,0 +1,13 @@
+---
+title: Wahrnehmungsarbeit
+layout: presentation.11ty.js
+slideClasses: intro
+transition: zoom
+---
+
+
+
+# Demo Präsentation
+## Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
\ No newline at end of file
diff --git a/src/presentations/screendesign/gestaltgesetze/010-cite.md b/src/presentations/screendesign/gestaltgesetze/010-cite.md
new file mode 100755
index 00000000..799d130e
--- /dev/null
+++ b/src/presentations/screendesign/gestaltgesetze/010-cite.md
@@ -0,0 +1,8 @@
+---
+title: Cite
+layout: presentation.11ty.js
+slideClasses: cite
+author: Max Mustermann, Beispiel
+---
+
+Hier wird ein Zitat hübsch angezeigt.
diff --git a/src/presentations/screendesign/gestaltgesetze/020-watzlawick.md b/src/presentations/screendesign/gestaltgesetze/020-watzlawick.md
new file mode 100755
index 00000000..d8b3df86
--- /dev/null
+++ b/src/presentations/screendesign/gestaltgesetze/020-watzlawick.md
@@ -0,0 +1,11 @@
+---
+title: Cite with Image
+layout: presentation.11ty.js
+slideClasses: cite
+img: paul
+author: Max Mustermann, Beispiel
+status: ok
+src: "Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04."
+---
+
+Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
diff --git a/src/presentations/screendesign/gestaltgesetze/040-bilder-wo-es-voll-ist.md b/src/presentations/screendesign/gestaltgesetze/040-bilder-wo-es-voll-ist.md
new file mode 100755
index 00000000..4d79eba4
--- /dev/null
+++ b/src/presentations/screendesign/gestaltgesetze/040-bilder-wo-es-voll-ist.md
@@ -0,0 +1,55 @@
+---
+title: Bilder wo et voll ist
+layout: presentation.11ty.js
+slideClasses: images
+status: ok
+---
+
+
+
+
+
+
diff --git a/src/presentations/screendesign/gestaltgesetze/060-aufmerksamkeitstest.md b/src/presentations/screendesign/gestaltgesetze/060-aufmerksamkeitstest.md
new file mode 100755
index 00000000..5a386555
--- /dev/null
+++ b/src/presentations/screendesign/gestaltgesetze/060-aufmerksamkeitstest.md
@@ -0,0 +1,15 @@
+---
+title: Aufmerksamkeitstest
+layout: presentation.11ty.js
+slideClasses: video
+status: ok
+---
+
+
+
+
+
+
kleiner Aufmerksamkeitstest
+
+
+
diff --git a/src/presentations/screendesign/gestaltgesetze/100-orientierung.md b/src/presentations/screendesign/gestaltgesetze/100-orientierung.md
new file mode 100755
index 00000000..3f032ae4
--- /dev/null
+++ b/src/presentations/screendesign/gestaltgesetze/100-orientierung.md
@@ -0,0 +1,9 @@
+---
+title: Orientierung
+layout: presentation.11ty.js
+slideClasses: statement
+status: ok
+transition: zoom
+---
+
+ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
diff --git a/src/presentations/screendesign/gestaltgesetze/110-orientierung-karte.md b/src/presentations/screendesign/gestaltgesetze/110-orientierung-karte.md
new file mode 100755
index 00000000..3785e55f
--- /dev/null
+++ b/src/presentations/screendesign/gestaltgesetze/110-orientierung-karte.md
@@ -0,0 +1,38 @@
+---
+title: Orientierung
+layout: presentation.11ty.js
+slideClasses: image
+status: ok
+transition: none
+---
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
\ No newline at end of file
diff --git a/src/presentations/screendesign/gestaltgesetze/330-lindgaard.md b/src/presentations/screendesign/gestaltgesetze/330-lindgaard.md
new file mode 100755
index 00000000..7c815821
--- /dev/null
+++ b/src/presentations/screendesign/gestaltgesetze/330-lindgaard.md
@@ -0,0 +1,11 @@
+---
+title: Gitte Lindgaard
+layout: presentation.11ty.js
+slideClasses: shout
+author: Gitte Lindgaard, Psychologin
+src: "Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press)."
+status: ok
+info: "Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression."
+---
+
+Attention (web) designers: you have 50 milliseconds to make a good first impression!
diff --git a/src/presentations/screendesign/gestaltgesetze/9999-outro.md b/src/presentations/screendesign/gestaltgesetze/9999-outro.md
new file mode 100755
index 00000000..fecc5c6d
--- /dev/null
+++ b/src/presentations/screendesign/gestaltgesetze/9999-outro.md
@@ -0,0 +1,6 @@
+---
+title: About Screendesign
+layout: presentation.11ty.js
+slideClasses: outro
+transition: convex
+---
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diff --git a/src/presentations/screendesign/gestaltgesetze/index.md b/src/presentations/screendesign/gestaltgesetze/index.md
new file mode 100755
index 00000000..e88080b7
--- /dev/null
+++ b/src/presentations/screendesign/gestaltgesetze/index.md
@@ -0,0 +1,7 @@
+---
+title: Gestaltgesetze (WIP)
+layout: presentation.11ty.js
+slideClasses: intro
+transition: zoom
+---
+
diff --git a/src/presentations/screendesign/interface-inventar/000-intro.md b/src/presentations/screendesign/interface-inventar/000-intro.md
new file mode 100755
index 00000000..6205575a
--- /dev/null
+++ b/src/presentations/screendesign/interface-inventar/000-intro.md
@@ -0,0 +1,13 @@
+---
+title: Wahrnehmungsarbeit
+layout: presentation.11ty.js
+slideClasses: intro
+transition: zoom
+---
+
+
+
+# Demo Präsentation
+## Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
\ No newline at end of file
diff --git a/src/presentations/screendesign/interface-inventar/010-bespiele.md b/src/presentations/screendesign/interface-inventar/010-bespiele.md
new file mode 100755
index 00000000..34534c8c
--- /dev/null
+++ b/src/presentations/screendesign/interface-inventar/010-bespiele.md
@@ -0,0 +1,60 @@
+---
+title: Wahrnehmungsarbeit
+layout: presentation.11ty.js
+slideClasses: images
+transition: zoom
+---
+
+
+{% interlude "Interface Inventar aufbauen und visualisieren"%}
+
+
+
+
+ {% fragment '
Design Manual
' %}
+ {% fragment '
Styleguide
' %}
+ {% fragment '
Pattern Lab
' %}
+ {% fragment '
UI Patterns
' %}
+ {% fragment '
Living Styleguide
' %}
+
+
+ styleguides.io
+
+
+
+
+{% statement "Konsistenz", "Konsistenz ist eine fundamentale Anforderung in der Gestaltung. Gleiche Linienstärken, Farben, Füllungen, Texturen, Anschnitte, Motive, Formate usw. sorgen für eine stilistische Zusammengehörigkeit der Bildelemente und eine schnelle Vergleichbarkeit von Abbildungen. Damit wird die Aufmerksamkeit des Betrachters schnell auf Veränderungen von Bildinhalten gelenkt. Vor allem in der Rezeption von Bildfolgen ist der Nutzer auf das Spiel von Konsistenz und Veränderung angewiesen." %}
+
+
+
+
+
Ziele
+ {% fragment '
Konsistente GUI sicherstellen
' %}
+ {% fragment '
Werkzeug für Designer und Entwickler
' %}
+ {% fragment '
Systematik und Grundgedanken des Gestaltungskonzept abbilden und erklären
' %}
+
+
+
+
+
+
+
+
Anforderungen
+ {% fragment '
Welchen Anforderungen muss eine Design Dokumentation gerecht werden?
Behavior Flow, Transition, Microinteraction, Reaktion auf Viewports
' %}
+
+
+
\ No newline at end of file
diff --git a/src/presentations/screendesign/interface-inventar/9999-outro.md b/src/presentations/screendesign/interface-inventar/9999-outro.md
new file mode 100755
index 00000000..fecc5c6d
--- /dev/null
+++ b/src/presentations/screendesign/interface-inventar/9999-outro.md
@@ -0,0 +1,6 @@
+---
+title: About Screendesign
+layout: presentation.11ty.js
+slideClasses: outro
+transition: convex
+---
diff --git a/src/presentations/screendesign/interface-inventar/images/farbe/farbe-01.png b/src/presentations/screendesign/interface-inventar/images/farbe/farbe-01.png
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diff --git a/src/presentations/screendesign/interface-inventar/index.md b/src/presentations/screendesign/interface-inventar/index.md
new file mode 100755
index 00000000..5376c5e1
--- /dev/null
+++ b/src/presentations/screendesign/interface-inventar/index.md
@@ -0,0 +1,7 @@
+---
+title: Interface Inventar aufbauen und dokumentieren (DONE)
+layout: presentation.11ty.js
+slideClasses: intro
+transition: zoom
+---
+
diff --git a/src/presentations/screendesign/layout/000-intro.md b/src/presentations/screendesign/layout/000-intro.md
new file mode 100755
index 00000000..6205575a
--- /dev/null
+++ b/src/presentations/screendesign/layout/000-intro.md
@@ -0,0 +1,13 @@
+---
+title: Wahrnehmungsarbeit
+layout: presentation.11ty.js
+slideClasses: intro
+transition: zoom
+---
+
+
+
+# Demo Präsentation
+## Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
\ No newline at end of file
diff --git a/src/presentations/screendesign/layout/010-cite.md b/src/presentations/screendesign/layout/010-cite.md
new file mode 100755
index 00000000..799d130e
--- /dev/null
+++ b/src/presentations/screendesign/layout/010-cite.md
@@ -0,0 +1,8 @@
+---
+title: Cite
+layout: presentation.11ty.js
+slideClasses: cite
+author: Max Mustermann, Beispiel
+---
+
+Hier wird ein Zitat hübsch angezeigt.
diff --git a/src/presentations/screendesign/layout/020-watzlawick.md b/src/presentations/screendesign/layout/020-watzlawick.md
new file mode 100755
index 00000000..d8b3df86
--- /dev/null
+++ b/src/presentations/screendesign/layout/020-watzlawick.md
@@ -0,0 +1,11 @@
+---
+title: Cite with Image
+layout: presentation.11ty.js
+slideClasses: cite
+img: paul
+author: Max Mustermann, Beispiel
+status: ok
+src: "Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04."
+---
+
+Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
diff --git a/src/presentations/screendesign/layout/040-bilder-wo-es-voll-ist.md b/src/presentations/screendesign/layout/040-bilder-wo-es-voll-ist.md
new file mode 100755
index 00000000..4d79eba4
--- /dev/null
+++ b/src/presentations/screendesign/layout/040-bilder-wo-es-voll-ist.md
@@ -0,0 +1,55 @@
+---
+title: Bilder wo et voll ist
+layout: presentation.11ty.js
+slideClasses: images
+status: ok
+---
+
+
+
+
+
+
diff --git a/src/presentations/screendesign/layout/060-aufmerksamkeitstest.md b/src/presentations/screendesign/layout/060-aufmerksamkeitstest.md
new file mode 100755
index 00000000..5a386555
--- /dev/null
+++ b/src/presentations/screendesign/layout/060-aufmerksamkeitstest.md
@@ -0,0 +1,15 @@
+---
+title: Aufmerksamkeitstest
+layout: presentation.11ty.js
+slideClasses: video
+status: ok
+---
+
+
+
+
+
+
kleiner Aufmerksamkeitstest
+
+
+
diff --git a/src/presentations/screendesign/layout/100-orientierung.md b/src/presentations/screendesign/layout/100-orientierung.md
new file mode 100755
index 00000000..3f032ae4
--- /dev/null
+++ b/src/presentations/screendesign/layout/100-orientierung.md
@@ -0,0 +1,9 @@
+---
+title: Orientierung
+layout: presentation.11ty.js
+slideClasses: statement
+status: ok
+transition: zoom
+---
+
+ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
diff --git a/src/presentations/screendesign/layout/110-orientierung-karte.md b/src/presentations/screendesign/layout/110-orientierung-karte.md
new file mode 100755
index 00000000..3785e55f
--- /dev/null
+++ b/src/presentations/screendesign/layout/110-orientierung-karte.md
@@ -0,0 +1,38 @@
+---
+title: Orientierung
+layout: presentation.11ty.js
+slideClasses: image
+status: ok
+transition: none
+---
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
\ No newline at end of file
diff --git a/src/presentations/screendesign/layout/330-lindgaard.md b/src/presentations/screendesign/layout/330-lindgaard.md
new file mode 100755
index 00000000..7c815821
--- /dev/null
+++ b/src/presentations/screendesign/layout/330-lindgaard.md
@@ -0,0 +1,11 @@
+---
+title: Gitte Lindgaard
+layout: presentation.11ty.js
+slideClasses: shout
+author: Gitte Lindgaard, Psychologin
+src: "Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press)."
+status: ok
+info: "Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression."
+---
+
+Attention (web) designers: you have 50 milliseconds to make a good first impression!
diff --git a/src/presentations/screendesign/layout/9999-outro.md b/src/presentations/screendesign/layout/9999-outro.md
new file mode 100755
index 00000000..fecc5c6d
--- /dev/null
+++ b/src/presentations/screendesign/layout/9999-outro.md
@@ -0,0 +1,6 @@
+---
+title: About Screendesign
+layout: presentation.11ty.js
+slideClasses: outro
+transition: convex
+---
diff --git a/src/presentations/screendesign/layout/images/FAZ_neu_S1_gross-570.jpg b/src/presentations/screendesign/layout/images/FAZ_neu_S1_gross-570.jpg
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diff --git a/src/presentations/screendesign/layout/index.md b/src/presentations/screendesign/layout/index.md
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+++ b/src/presentations/screendesign/layout/index.md
@@ -0,0 +1,7 @@
+---
+title: Layout (WIP)
+layout: presentation.11ty.js
+slideClasses: intro
+transition: zoom
+---
+
diff --git a/src/presentations/screendesign/linie/images/040-Linie.004.jpeg b/src/presentations/screendesign/linie/images/040-Linie.004.jpeg
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diff --git a/src/presentations/screendesign/linie/index.md b/src/presentations/screendesign/linie/index.md
index a00e509f..afbec7e7 100755
--- a/src/presentations/screendesign/linie/index.md
+++ b/src/presentations/screendesign/linie/index.md
@@ -1,5 +1,5 @@
---
-title: Die Linie
+title: Linie
layout: presentation.11ty.js
slideClasses: outro
transition: convex
diff --git a/src/presentations/screendesign/proportionen-und-abstaende/000-intro.md b/src/presentations/screendesign/proportionen-und-abstaende/000-intro.md
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index 00000000..6205575a
--- /dev/null
+++ b/src/presentations/screendesign/proportionen-und-abstaende/000-intro.md
@@ -0,0 +1,13 @@
+---
+title: Wahrnehmungsarbeit
+layout: presentation.11ty.js
+slideClasses: intro
+transition: zoom
+---
+
+
+
+# Demo Präsentation
+## Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
\ No newline at end of file
diff --git a/src/presentations/screendesign/proportionen-und-abstaende/010-cite.md b/src/presentations/screendesign/proportionen-und-abstaende/010-cite.md
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index 00000000..799d130e
--- /dev/null
+++ b/src/presentations/screendesign/proportionen-und-abstaende/010-cite.md
@@ -0,0 +1,8 @@
+---
+title: Cite
+layout: presentation.11ty.js
+slideClasses: cite
+author: Max Mustermann, Beispiel
+---
+
+Hier wird ein Zitat hübsch angezeigt.
diff --git a/src/presentations/screendesign/proportionen-und-abstaende/020-watzlawick.md b/src/presentations/screendesign/proportionen-und-abstaende/020-watzlawick.md
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index 00000000..d8b3df86
--- /dev/null
+++ b/src/presentations/screendesign/proportionen-und-abstaende/020-watzlawick.md
@@ -0,0 +1,11 @@
+---
+title: Cite with Image
+layout: presentation.11ty.js
+slideClasses: cite
+img: paul
+author: Max Mustermann, Beispiel
+status: ok
+src: "Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04."
+---
+
+Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
diff --git a/src/presentations/screendesign/proportionen-und-abstaende/040-bilder-wo-es-voll-ist.md b/src/presentations/screendesign/proportionen-und-abstaende/040-bilder-wo-es-voll-ist.md
new file mode 100755
index 00000000..4d79eba4
--- /dev/null
+++ b/src/presentations/screendesign/proportionen-und-abstaende/040-bilder-wo-es-voll-ist.md
@@ -0,0 +1,55 @@
+---
+title: Bilder wo et voll ist
+layout: presentation.11ty.js
+slideClasses: images
+status: ok
+---
+
+
+
+
+
+
diff --git a/src/presentations/screendesign/proportionen-und-abstaende/060-aufmerksamkeitstest.md b/src/presentations/screendesign/proportionen-und-abstaende/060-aufmerksamkeitstest.md
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index 00000000..5a386555
--- /dev/null
+++ b/src/presentations/screendesign/proportionen-und-abstaende/060-aufmerksamkeitstest.md
@@ -0,0 +1,15 @@
+---
+title: Aufmerksamkeitstest
+layout: presentation.11ty.js
+slideClasses: video
+status: ok
+---
+
+
+
+
+
+
kleiner Aufmerksamkeitstest
+
+
+
diff --git a/src/presentations/screendesign/proportionen-und-abstaende/100-orientierung.md b/src/presentations/screendesign/proportionen-und-abstaende/100-orientierung.md
new file mode 100755
index 00000000..3f032ae4
--- /dev/null
+++ b/src/presentations/screendesign/proportionen-und-abstaende/100-orientierung.md
@@ -0,0 +1,9 @@
+---
+title: Orientierung
+layout: presentation.11ty.js
+slideClasses: statement
+status: ok
+transition: zoom
+---
+
+ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
diff --git a/src/presentations/screendesign/proportionen-und-abstaende/110-orientierung-karte.md b/src/presentations/screendesign/proportionen-und-abstaende/110-orientierung-karte.md
new file mode 100755
index 00000000..3785e55f
--- /dev/null
+++ b/src/presentations/screendesign/proportionen-und-abstaende/110-orientierung-karte.md
@@ -0,0 +1,38 @@
+---
+title: Orientierung
+layout: presentation.11ty.js
+slideClasses: image
+status: ok
+transition: none
+---
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
\ No newline at end of file
diff --git a/src/presentations/screendesign/proportionen-und-abstaende/330-lindgaard.md b/src/presentations/screendesign/proportionen-und-abstaende/330-lindgaard.md
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index 00000000..7c815821
--- /dev/null
+++ b/src/presentations/screendesign/proportionen-und-abstaende/330-lindgaard.md
@@ -0,0 +1,11 @@
+---
+title: Gitte Lindgaard
+layout: presentation.11ty.js
+slideClasses: shout
+author: Gitte Lindgaard, Psychologin
+src: "Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press)."
+status: ok
+info: "Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression."
+---
+
+Attention (web) designers: you have 50 milliseconds to make a good first impression!
diff --git a/src/presentations/screendesign/proportionen-und-abstaende/9999-outro.md b/src/presentations/screendesign/proportionen-und-abstaende/9999-outro.md
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index 00000000..fecc5c6d
--- /dev/null
+++ b/src/presentations/screendesign/proportionen-und-abstaende/9999-outro.md
@@ -0,0 +1,6 @@
+---
+title: About Screendesign
+layout: presentation.11ty.js
+slideClasses: outro
+transition: convex
+---
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diff --git a/src/presentations/screendesign/proportionen-und-abstaende/index.md b/src/presentations/screendesign/proportionen-und-abstaende/index.md
new file mode 100755
index 00000000..06282106
--- /dev/null
+++ b/src/presentations/screendesign/proportionen-und-abstaende/index.md
@@ -0,0 +1,7 @@
+---
+title: Proportionen und Abstände (WIP)
+layout: presentation.11ty.js
+slideClasses: intro
+transition: zoom
+---
+
diff --git a/src/presentations/screendesign/punkt/index.md b/src/presentations/screendesign/punkt/index.md
index c48da647..76322f94 100755
--- a/src/presentations/screendesign/punkt/index.md
+++ b/src/presentations/screendesign/punkt/index.md
@@ -1,5 +1,5 @@
---
-title: Der Punkt
+title: Punkt
layout: presentation.11ty.js
slideClasses: outro
transition: convex
diff --git a/src/presentations/screendesign/raeumlichkeit/images/animation-1.png b/src/presentations/screendesign/raeumlichkeit/images/animation-1.png
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diff --git a/src/presentations/screendesign/raeumlichkeit/images/visual-h.jpg b/src/presentations/screendesign/raeumlichkeit/images/visual-h.jpg
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diff --git a/src/presentations/screendesign/raeumlichkeit/images/wii.jpg b/src/presentations/screendesign/raeumlichkeit/images/wii.jpg
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diff --git a/src/presentations/screendesign/raeumlichkeit/images/zdf.jpg b/src/presentations/screendesign/raeumlichkeit/images/zdf.jpg
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diff --git a/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/000-intro.md b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/000-intro.md
new file mode 100755
index 00000000..6205575a
--- /dev/null
+++ b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/000-intro.md
@@ -0,0 +1,13 @@
+---
+title: Wahrnehmungsarbeit
+layout: presentation.11ty.js
+slideClasses: intro
+transition: zoom
+---
+
+
+
+# Demo Präsentation
+## Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
\ No newline at end of file
diff --git a/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/010-cite.md b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/010-cite.md
new file mode 100755
index 00000000..799d130e
--- /dev/null
+++ b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/010-cite.md
@@ -0,0 +1,8 @@
+---
+title: Cite
+layout: presentation.11ty.js
+slideClasses: cite
+author: Max Mustermann, Beispiel
+---
+
+Hier wird ein Zitat hübsch angezeigt.
diff --git a/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/020-watzlawick.md b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/020-watzlawick.md
new file mode 100755
index 00000000..d8b3df86
--- /dev/null
+++ b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/020-watzlawick.md
@@ -0,0 +1,11 @@
+---
+title: Cite with Image
+layout: presentation.11ty.js
+slideClasses: cite
+img: paul
+author: Max Mustermann, Beispiel
+status: ok
+src: "Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04."
+---
+
+Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
diff --git a/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/040-bilder-wo-es-voll-ist.md b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/040-bilder-wo-es-voll-ist.md
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index 00000000..4d79eba4
--- /dev/null
+++ b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/040-bilder-wo-es-voll-ist.md
@@ -0,0 +1,55 @@
+---
+title: Bilder wo et voll ist
+layout: presentation.11ty.js
+slideClasses: images
+status: ok
+---
+
+
+
+
+
+
diff --git a/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/060-aufmerksamkeitstest.md b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/060-aufmerksamkeitstest.md
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index 00000000..5a386555
--- /dev/null
+++ b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/060-aufmerksamkeitstest.md
@@ -0,0 +1,15 @@
+---
+title: Aufmerksamkeitstest
+layout: presentation.11ty.js
+slideClasses: video
+status: ok
+---
+
+
+
+
+
+
kleiner Aufmerksamkeitstest
+
+
+
diff --git a/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/100-orientierung.md b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/100-orientierung.md
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index 00000000..3f032ae4
--- /dev/null
+++ b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/100-orientierung.md
@@ -0,0 +1,9 @@
+---
+title: Orientierung
+layout: presentation.11ty.js
+slideClasses: statement
+status: ok
+transition: zoom
+---
+
+ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
diff --git a/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/110-orientierung-karte.md b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/110-orientierung-karte.md
new file mode 100755
index 00000000..3785e55f
--- /dev/null
+++ b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/110-orientierung-karte.md
@@ -0,0 +1,38 @@
+---
+title: Orientierung
+layout: presentation.11ty.js
+slideClasses: image
+status: ok
+transition: none
+---
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
\ No newline at end of file
diff --git a/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/330-lindgaard.md b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/330-lindgaard.md
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--- /dev/null
+++ b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/330-lindgaard.md
@@ -0,0 +1,11 @@
+---
+title: Gitte Lindgaard
+layout: presentation.11ty.js
+slideClasses: shout
+author: Gitte Lindgaard, Psychologin
+src: "Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press)."
+status: ok
+info: "Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression."
+---
+
+Attention (web) designers: you have 50 milliseconds to make a good first impression!
diff --git a/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/9999-outro.md b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/9999-outro.md
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index 00000000..fecc5c6d
--- /dev/null
+++ b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/9999-outro.md
@@ -0,0 +1,6 @@
+---
+title: About Screendesign
+layout: presentation.11ty.js
+slideClasses: outro
+transition: convex
+---
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diff --git a/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/images/zdf.jpg b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/images/zdf.jpg
new file mode 100755
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diff --git a/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/index.md b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/index.md
new file mode 100755
index 00000000..1903f6ea
--- /dev/null
+++ b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/index.md
@@ -0,0 +1,7 @@
+---
+title: Semantisches Differential, Axis Maps und Moodboards (WIP)
+layout: presentation.11ty.js
+slideClasses: intro
+transition: zoom
+---
+
diff --git a/src/presentations/screendesign/semiotik/images/audi-logo.jpg b/src/presentations/screendesign/semiotik/images/audi-logo.jpg
old mode 100644
new mode 100755
diff --git a/src/presentations/screendesign/semiotik/images/twitter-logo.png b/src/presentations/screendesign/semiotik/images/twitter-logo.png
old mode 100644
new mode 100755
diff --git a/src/presentations/screendesign/semiotik/images/twitter-logo.svg b/src/presentations/screendesign/semiotik/images/twitter-logo.svg
old mode 100644
new mode 100755
diff --git a/src/presentations/screendesign/textsatz/000-intro.md b/src/presentations/screendesign/textsatz/000-intro.md
new file mode 100755
index 00000000..6205575a
--- /dev/null
+++ b/src/presentations/screendesign/textsatz/000-intro.md
@@ -0,0 +1,13 @@
+---
+title: Wahrnehmungsarbeit
+layout: presentation.11ty.js
+slideClasses: intro
+transition: zoom
+---
+
+
+
+# Demo Präsentation
+## Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
\ No newline at end of file
diff --git a/src/presentations/screendesign/textsatz/010-cite.md b/src/presentations/screendesign/textsatz/010-cite.md
new file mode 100755
index 00000000..799d130e
--- /dev/null
+++ b/src/presentations/screendesign/textsatz/010-cite.md
@@ -0,0 +1,8 @@
+---
+title: Cite
+layout: presentation.11ty.js
+slideClasses: cite
+author: Max Mustermann, Beispiel
+---
+
+Hier wird ein Zitat hübsch angezeigt.
diff --git a/src/presentations/screendesign/textsatz/020-watzlawick.md b/src/presentations/screendesign/textsatz/020-watzlawick.md
new file mode 100755
index 00000000..d8b3df86
--- /dev/null
+++ b/src/presentations/screendesign/textsatz/020-watzlawick.md
@@ -0,0 +1,11 @@
+---
+title: Cite with Image
+layout: presentation.11ty.js
+slideClasses: cite
+img: paul
+author: Max Mustermann, Beispiel
+status: ok
+src: "Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04."
+---
+
+Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
diff --git a/src/presentations/screendesign/textsatz/040-bilder-wo-es-voll-ist.md b/src/presentations/screendesign/textsatz/040-bilder-wo-es-voll-ist.md
new file mode 100755
index 00000000..4d79eba4
--- /dev/null
+++ b/src/presentations/screendesign/textsatz/040-bilder-wo-es-voll-ist.md
@@ -0,0 +1,55 @@
+---
+title: Bilder wo et voll ist
+layout: presentation.11ty.js
+slideClasses: images
+status: ok
+---
+
+
+
+
+
+
diff --git a/src/presentations/screendesign/textsatz/060-aufmerksamkeitstest.md b/src/presentations/screendesign/textsatz/060-aufmerksamkeitstest.md
new file mode 100755
index 00000000..5a386555
--- /dev/null
+++ b/src/presentations/screendesign/textsatz/060-aufmerksamkeitstest.md
@@ -0,0 +1,15 @@
+---
+title: Aufmerksamkeitstest
+layout: presentation.11ty.js
+slideClasses: video
+status: ok
+---
+
+
+
+
+
+
kleiner Aufmerksamkeitstest
+
+
+
diff --git a/src/presentations/screendesign/textsatz/100-orientierung.md b/src/presentations/screendesign/textsatz/100-orientierung.md
new file mode 100755
index 00000000..3f032ae4
--- /dev/null
+++ b/src/presentations/screendesign/textsatz/100-orientierung.md
@@ -0,0 +1,9 @@
+---
+title: Orientierung
+layout: presentation.11ty.js
+slideClasses: statement
+status: ok
+transition: zoom
+---
+
+ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
diff --git a/src/presentations/screendesign/textsatz/110-orientierung-karte.md b/src/presentations/screendesign/textsatz/110-orientierung-karte.md
new file mode 100755
index 00000000..3785e55f
--- /dev/null
+++ b/src/presentations/screendesign/textsatz/110-orientierung-karte.md
@@ -0,0 +1,38 @@
+---
+title: Orientierung
+layout: presentation.11ty.js
+slideClasses: image
+status: ok
+transition: none
+---
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
\ No newline at end of file
diff --git a/src/presentations/screendesign/textsatz/330-lindgaard.md b/src/presentations/screendesign/textsatz/330-lindgaard.md
new file mode 100755
index 00000000..7c815821
--- /dev/null
+++ b/src/presentations/screendesign/textsatz/330-lindgaard.md
@@ -0,0 +1,11 @@
+---
+title: Gitte Lindgaard
+layout: presentation.11ty.js
+slideClasses: shout
+author: Gitte Lindgaard, Psychologin
+src: "Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press)."
+status: ok
+info: "Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression."
+---
+
+Attention (web) designers: you have 50 milliseconds to make a good first impression!
diff --git a/src/presentations/screendesign/textsatz/9999-outro.md b/src/presentations/screendesign/textsatz/9999-outro.md
new file mode 100755
index 00000000..fecc5c6d
--- /dev/null
+++ b/src/presentations/screendesign/textsatz/9999-outro.md
@@ -0,0 +1,6 @@
+---
+title: About Screendesign
+layout: presentation.11ty.js
+slideClasses: outro
+transition: convex
+---
diff --git a/src/presentations/screendesign/textsatz/images/FAZ_neu_S1_gross-570.jpg b/src/presentations/screendesign/textsatz/images/FAZ_neu_S1_gross-570.jpg
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new file mode 100755
index 00000000..b497a2f9
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diff --git a/src/presentations/screendesign/textsatz/images/zdf.jpg b/src/presentations/screendesign/textsatz/images/zdf.jpg
new file mode 100755
index 00000000..2fdffc8a
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diff --git a/src/presentations/screendesign/textsatz/index.md b/src/presentations/screendesign/textsatz/index.md
new file mode 100755
index 00000000..92bebcd9
--- /dev/null
+++ b/src/presentations/screendesign/textsatz/index.md
@@ -0,0 +1,7 @@
+---
+title: Textsatz (WIP)
+layout: presentation.11ty.js
+slideClasses: intro
+transition: zoom
+---
+
diff --git a/src/presentations/screendesign/typographie/000-intro.md b/src/presentations/screendesign/typographie/000-intro.md
new file mode 100755
index 00000000..6205575a
--- /dev/null
+++ b/src/presentations/screendesign/typographie/000-intro.md
@@ -0,0 +1,13 @@
+---
+title: Wahrnehmungsarbeit
+layout: presentation.11ty.js
+slideClasses: intro
+transition: zoom
+---
+
+
+
+# Demo Präsentation
+## Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz
+
+
\ No newline at end of file
diff --git a/src/presentations/screendesign/typographie/010-cite.md b/src/presentations/screendesign/typographie/010-cite.md
new file mode 100755
index 00000000..799d130e
--- /dev/null
+++ b/src/presentations/screendesign/typographie/010-cite.md
@@ -0,0 +1,8 @@
+---
+title: Cite
+layout: presentation.11ty.js
+slideClasses: cite
+author: Max Mustermann, Beispiel
+---
+
+Hier wird ein Zitat hübsch angezeigt.
diff --git a/src/presentations/screendesign/typographie/020-watzlawick.md b/src/presentations/screendesign/typographie/020-watzlawick.md
new file mode 100755
index 00000000..d8b3df86
--- /dev/null
+++ b/src/presentations/screendesign/typographie/020-watzlawick.md
@@ -0,0 +1,11 @@
+---
+title: Cite with Image
+layout: presentation.11ty.js
+slideClasses: cite
+img: paul
+author: Max Mustermann, Beispiel
+status: ok
+src: "Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04."
+---
+
+Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.
diff --git a/src/presentations/screendesign/typographie/040-bilder-wo-es-voll-ist.md b/src/presentations/screendesign/typographie/040-bilder-wo-es-voll-ist.md
new file mode 100755
index 00000000..4d79eba4
--- /dev/null
+++ b/src/presentations/screendesign/typographie/040-bilder-wo-es-voll-ist.md
@@ -0,0 +1,55 @@
+---
+title: Bilder wo et voll ist
+layout: presentation.11ty.js
+slideClasses: images
+status: ok
+---
+
+
+
+
+
+
diff --git a/src/presentations/screendesign/typographie/060-aufmerksamkeitstest.md b/src/presentations/screendesign/typographie/060-aufmerksamkeitstest.md
new file mode 100755
index 00000000..5a386555
--- /dev/null
+++ b/src/presentations/screendesign/typographie/060-aufmerksamkeitstest.md
@@ -0,0 +1,15 @@
+---
+title: Aufmerksamkeitstest
+layout: presentation.11ty.js
+slideClasses: video
+status: ok
+---
+
+
+
+
+
+
kleiner Aufmerksamkeitstest
+
+
+
diff --git a/src/presentations/screendesign/typographie/100-orientierung.md b/src/presentations/screendesign/typographie/100-orientierung.md
new file mode 100755
index 00000000..3f032ae4
--- /dev/null
+++ b/src/presentations/screendesign/typographie/100-orientierung.md
@@ -0,0 +1,9 @@
+---
+title: Orientierung
+layout: presentation.11ty.js
+slideClasses: statement
+status: ok
+transition: zoom
+---
+
+ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.
diff --git a/src/presentations/screendesign/typographie/110-orientierung-karte.md b/src/presentations/screendesign/typographie/110-orientierung-karte.md
new file mode 100755
index 00000000..3785e55f
--- /dev/null
+++ b/src/presentations/screendesign/typographie/110-orientierung-karte.md
@@ -0,0 +1,38 @@
+---
+title: Orientierung
+layout: presentation.11ty.js
+slideClasses: image
+status: ok
+transition: none
+---
+
+
+
+
Orientierung schaffen
+ aber wie?
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren: Unwichtiges weglassen
+
strukturieren: Muster bilden
+
hierarchisieren: Bezüge herstellen
+
+
+
+
+
+
+
+
Orientierung schaffen
+
+
reduzieren
+
strukturieren
+
hierarchisieren
+
+
+
\ No newline at end of file
diff --git a/src/presentations/screendesign/typographie/330-lindgaard.md b/src/presentations/screendesign/typographie/330-lindgaard.md
new file mode 100755
index 00000000..7c815821
--- /dev/null
+++ b/src/presentations/screendesign/typographie/330-lindgaard.md
@@ -0,0 +1,11 @@
+---
+title: Gitte Lindgaard
+layout: presentation.11ty.js
+slideClasses: shout
+author: Gitte Lindgaard, Psychologin
+src: "Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press)."
+status: ok
+info: "Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.
Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.
Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression."
+---
+
+Attention (web) designers: you have 50 milliseconds to make a good first impression!
diff --git a/src/presentations/screendesign/typographie/9999-outro.md b/src/presentations/screendesign/typographie/9999-outro.md
new file mode 100755
index 00000000..fecc5c6d
--- /dev/null
+++ b/src/presentations/screendesign/typographie/9999-outro.md
@@ -0,0 +1,6 @@
+---
+title: About Screendesign
+layout: presentation.11ty.js
+slideClasses: outro
+transition: convex
+---
diff --git a/src/presentations/screendesign/typographie/images/FAZ_neu_S1_gross-570.jpg b/src/presentations/screendesign/typographie/images/FAZ_neu_S1_gross-570.jpg
new file mode 100755
index 00000000..d2f96746
Binary files /dev/null and b/src/presentations/screendesign/typographie/images/FAZ_neu_S1_gross-570.jpg differ
diff --git a/src/presentations/screendesign/typographie/images/amazon.jpg b/src/presentations/screendesign/typographie/images/amazon.jpg
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+---
+title: Typographie (WIP)
+layout: presentation.11ty.js
+slideClasses: intro
+transition: zoom
+---
+