diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml old mode 100644 new mode 100755 diff --git a/.nojekyll b/.nojekyll old mode 100644 new mode 100755 diff --git a/docs/index.html b/docs/index.html index 80b8db01..2e657b40 100644 --- a/docs/index.html +++ b/docs/index.html @@ -15,7 +15,7 @@

Slides

Screendesign

- +

Others

diff --git a/docs/presentations/misc/demo/000-intro/index.html b/docs/presentations/misc/demo/000-intro/index.html index 821abb5c..a13d9dff 100644 --- a/docs/presentations/misc/demo/000-intro/index.html +++ b/docs/presentations/misc/demo/000-intro/index.html @@ -1,7 +1,7 @@ - Wahrnehmungsarbeit // Christian Noss + Demo // Christian Noss @@ -24,12 +24,69 @@
-

Räumlichkeit

-

Wie funktioniert visuelle Tiefenstaffelung?

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + + +
+ + +
+
+

About Screendesign

+

Worum geht es in diesem Modul?

+
+ + +
+ + +
+
+

Design in der Medieninformatik

+

---

+
+ + +
+
+

Eindeutigkeit

+

Ordnen Sie Elemente so eindeutig wie möglich an.

+
+ + +
+ + +
+
+

Figur und Grund

+

---

+
+ + + +
+ + +
+
+

Fläche und Form

+

--

+
+ +
@@ -47,8 +104,8 @@

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

-

About Screendesign

-

Worum geht es in diesem Modul?

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -58,7 +115,8 @@

Worum geht es in diesem Modul?

-

Wahrnehmungsarbeit

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -68,8 +126,8 @@

Wahrnehmungsarbeit

-

Eindeutigkeit

-

Ordnen Sie Elemente so eindeutig wie möglich an.

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -79,8 +137,19 @@

Ordnen Sie Elemente so eindeutig wie möglich an.

-

Semiotik

-

Lehre von Zeichen und Zeichensystemen

+

Linie

+

zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -101,11 +170,78 @@

Das kleinste und einfachste Gestaltungselement

-

Linie

-

zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

+

Räumlichkeit

+

Wie funktioniert visuelle Tiefenstaffelung?

+
+ + + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+
+

Semiotik

+

Lehre von Zeichen und Zeichensystemen

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Wahrnehmungsarbeit

+
+ + +
+ + +
+
+

Farbe

+

---

+
+ + +
diff --git a/docs/presentations/misc/demo/010-cite/index.html b/docs/presentations/misc/demo/010-cite/index.html index 3d72c4f7..60a0247a 100644 --- a/docs/presentations/misc/demo/010-cite/index.html +++ b/docs/presentations/misc/demo/010-cite/index.html @@ -27,6 +27,60 @@ Max Mustermann, Beispiel +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ +
diff --git a/docs/presentations/misc/demo/020-watzlawick/index.html b/docs/presentations/misc/demo/020-watzlawick/index.html index 76892212..17d02060 100644 --- a/docs/presentations/misc/demo/020-watzlawick/index.html +++ b/docs/presentations/misc/demo/020-watzlawick/index.html @@ -30,6 +30,60 @@
+
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ +

Man kann nicht nicht kommunizieren.

diff --git a/docs/presentations/misc/demo/040-bilder-wo-es-voll-ist/index.html b/docs/presentations/misc/demo/040-bilder-wo-es-voll-ist/index.html index a04661ee..276ed98b 100644 --- a/docs/presentations/misc/demo/040-bilder-wo-es-voll-ist/index.html +++ b/docs/presentations/misc/demo/040-bilder-wo-es-voll-ist/index.html @@ -21,6 +21,312 @@
+
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ +
diff --git a/docs/presentations/misc/demo/050-online-viel-zu-tun/index.html b/docs/presentations/misc/demo/050-online-viel-zu-tun/index.html index 6ac69229..d70e5c72 100644 --- a/docs/presentations/misc/demo/050-online-viel-zu-tun/index.html +++ b/docs/presentations/misc/demo/050-online-viel-zu-tun/index.html @@ -100,6 +100,252 @@ +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + +
diff --git a/docs/presentations/misc/demo/060-aufmerksamkeitstest/index.html b/docs/presentations/misc/demo/060-aufmerksamkeitstest/index.html index 5204d1f4..9237e27f 100644 --- a/docs/presentations/misc/demo/060-aufmerksamkeitstest/index.html +++ b/docs/presentations/misc/demo/060-aufmerksamkeitstest/index.html @@ -50,6 +50,102 @@ +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + +
diff --git a/docs/presentations/misc/demo/100-orientierung/index.html b/docs/presentations/misc/demo/100-orientierung/index.html index f4c73994..0cebaff5 100644 --- a/docs/presentations/misc/demo/100-orientierung/index.html +++ b/docs/presentations/misc/demo/100-orientierung/index.html @@ -30,6 +30,60 @@
+
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ +

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

diff --git a/docs/presentations/misc/demo/110-orientierung-karte/index.html b/docs/presentations/misc/demo/110-orientierung-karte/index.html index 6827d1d5..82b2668f 100644 --- a/docs/presentations/misc/demo/110-orientierung-karte/index.html +++ b/docs/presentations/misc/demo/110-orientierung-karte/index.html @@ -56,6 +56,216 @@

Orientierung schaffen

+
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ +
diff --git a/docs/presentations/misc/demo/330-lindgaard/index.html b/docs/presentations/misc/demo/330-lindgaard/index.html index 3e5ba9ca..e692d97c 100644 --- a/docs/presentations/misc/demo/330-lindgaard/index.html +++ b/docs/presentations/misc/demo/330-lindgaard/index.html @@ -30,6 +30,60 @@
+
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ +

Attention (web) designers: you have 50 milliseconds to make a good first impression!

diff --git a/docs/presentations/misc/demo/9999-outro/index.html b/docs/presentations/misc/demo/9999-outro/index.html index 3d33beaa..7ffda695 100644 --- a/docs/presentations/misc/demo/9999-outro/index.html +++ b/docs/presentations/misc/demo/9999-outro/index.html @@ -39,6 +39,222 @@
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Danke für's Mitmachen

+

https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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diff --git a/docs/presentations/misc/demo/images/time-square.jpg.jpg b/docs/presentations/misc/demo/images/time-square.jpg similarity index 100% rename from docs/presentations/misc/demo/images/time-square.jpg.jpg rename to docs/presentations/misc/demo/images/time-square.jpg diff --git a/docs/presentations/misc/demo/index.html b/docs/presentations/misc/demo/index.html index 27f0dfc8..f419f287 100644 --- a/docs/presentations/misc/demo/index.html +++ b/docs/presentations/misc/demo/index.html @@ -27,6 +27,7 @@

Demo Präsentation

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
@@ -52,7 +53,7 @@

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

-
+

Viel zu tun

diff --git a/docs/presentations/misc/pen-and-paper/010-david-gray/index.html b/docs/presentations/misc/pen-and-paper/010-david-gray/index.html index 9d3640bc..d1e8a6e5 100644 --- a/docs/presentations/misc/pen-and-paper/010-david-gray/index.html +++ b/docs/presentations/misc/pen-and-paper/010-david-gray/index.html @@ -23,7 +23,7 @@

-
+
diff --git a/docs/presentations/misc/pen-and-paper/120-los-gehts/index.html b/docs/presentations/misc/pen-and-paper/120-los-gehts/index.html index 20ecf2a7..ec735212 100644 --- a/docs/presentations/misc/pen-and-paper/120-los-gehts/index.html +++ b/docs/presentations/misc/pen-and-paper/120-los-gehts/index.html @@ -23,7 +23,7 @@
-

Lean back

Lean forward

+

Lean back

Lean forward

diff --git a/docs/presentations/misc/pen-and-paper/155-me/index.html b/docs/presentations/misc/pen-and-paper/155-me/index.html index e3592417..a2f9efb3 100644 --- a/docs/presentations/misc/pen-and-paper/155-me/index.html +++ b/docs/presentations/misc/pen-and-paper/155-me/index.html @@ -1,7 +1,7 @@ - Selbstporträt // Christian Noss + Selbstportrait // Christian Noss @@ -23,7 +23,7 @@
-

Selbstporträt

Nehmen Sie ein DIN A4 Blatt und falten Sie es mittig über die lange Seite. Zeichnen Sie dann im oberen Teil ein einfaches, aber möglichst charakteristisches Portrait von sich selbst. Danach zeichnen Sie auf der Rückseite eines von Ihrem Nebenmann/-frau.

+

Selbstportrait

Nehmen Sie ein DIN A4 Blatt und falten Sie es mittig über die lange Seite. Zeichnen Sie dann im oberen Teil ein einfaches, aber möglichst charakteristisches Portrait von sich selbst. Danach zeichnen Sie auf der Rückseite eines von Ihrem Nebenmann/-frau.

Tauschen Sie sich aus, vergleichen Sie die Portraits, wählen Sie das, welches Sie am Besten wieder gibt.

10 Minuten Bearbeitungszeit

@@ -175,14 +179,10 @@

Hey, da ist ja auch ne rechte Hirnhälfte!

-

Selbstporträt

Nehmen Sie ein DIN A4 Blatt und falten Sie es mittig über die lange Seite. Zeichnen Sie dann im oberen Teil ein einfaches, aber möglichst charakteristisches Portrait von sich selbst. Danach zeichnen Sie auf der Rückseite eines von Ihrem Nebenmann/-frau.

-

Tauschen Sie sich aus, vergleichen Sie die Portraits, wählen Sie das, welches Sie am Besten wieder gibt.

- + simple " data-background-image="./images/dinge.jpg" data-background-position="center top" data-background-size="20%" data-transition="convex"> +

Vokabeln

Zeichnen Sie jeweils 3 Varianten von den aufgeführten Begriffen. Die erste Variante sollte stets die einfachste/ reduzierteste sein. Die zweite und dritte Variante dürfen jeweils mehr Details enthalten.

+

Smartphone, Server, Baum, Werkzeugkiste, Flugzeug, TV, Katze, Geschäft, Laptop, Geld, WLAN, Glühbirne, Plan, Netzwerk

+

10 Minuten Bearbeitungszeit

diff --git a/docs/presentations/screendesign/about-screendesign/000-intro/index.html b/docs/presentations/screendesign/about-screendesign/000-intro/index.html index 050d5ee6..410dbe89 100644 --- a/docs/presentations/screendesign/about-screendesign/000-intro/index.html +++ b/docs/presentations/screendesign/about-screendesign/000-intro/index.html @@ -24,12 +24,69 @@
-

Räumlichkeit

-

Wie funktioniert visuelle Tiefenstaffelung?

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + + +
+ + +
+
+

About Screendesign

+

Worum geht es in diesem Modul?

+
+ + +
+ + +
+
+

Design in der Medieninformatik

+

---

+
+ + +
+
+

Eindeutigkeit

+

Ordnen Sie Elemente so eindeutig wie möglich an.

+
+ + +
+ + +
+
+

Figur und Grund

+

---

+
+ + + +
+ + +
+
+

Fläche und Form

+

--

+
+ +
@@ -47,8 +104,8 @@

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

-

About Screendesign

-

Worum geht es in diesem Modul?

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -58,7 +115,8 @@

Worum geht es in diesem Modul?

-

Wahrnehmungsarbeit

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -68,8 +126,8 @@

Wahrnehmungsarbeit

-

Eindeutigkeit

-

Ordnen Sie Elemente so eindeutig wie möglich an.

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -79,8 +137,19 @@

Ordnen Sie Elemente so eindeutig wie möglich an.

-

Semiotik

-

Lehre von Zeichen und Zeichensystemen

+

Linie

+

zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -101,11 +170,78 @@

Das kleinste und einfachste Gestaltungselement

-

Linie

-

zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

+

Räumlichkeit

+

Wie funktioniert visuelle Tiefenstaffelung?

+
+ + + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+
+

Semiotik

+

Lehre von Zeichen und Zeichensystemen

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Wahrnehmungsarbeit

+
+ + +
+ + +
+
+

Farbe

+

---

+
+ + +
diff --git a/docs/presentations/screendesign/about-screendesign/010-dataforest-intro/index.html b/docs/presentations/screendesign/about-screendesign/010-dataforest-intro/index.html index 262555ff..d1b277df 100644 --- a/docs/presentations/screendesign/about-screendesign/010-dataforest-intro/index.html +++ b/docs/presentations/screendesign/about-screendesign/010-dataforest-intro/index.html @@ -23,7 +23,7 @@
-

Dataforest Designkonzept

+

Dataforest Designkonzept

./images/df-startseite-kunst-baeume-it-timeline-10150.jpg
diff --git a/docs/presentations/screendesign/about-screendesign/015-dataforest-cta/index.html b/docs/presentations/screendesign/about-screendesign/015-dataforest-cta/index.html index b6f48cfa..2c56f595 100644 --- a/docs/presentations/screendesign/about-screendesign/015-dataforest-cta/index.html +++ b/docs/presentations/screendesign/about-screendesign/015-dataforest-cta/index.html @@ -23,7 +23,7 @@
-

Call to Action

Dataforest Designkonzept

+

Call to Action

Dataforest Designkonzept

./images/000-about-screendesign/000-about-screendesign.002.jpeg
./images/000-about-screendesign/000-about-screendesign.003.jpeg
./images/000-about-screendesign/000-about-screendesign.004.jpeg
diff --git a/docs/presentations/screendesign/about-screendesign/020-dataforest-form/index.html b/docs/presentations/screendesign/about-screendesign/020-dataforest-form/index.html index a209d520..636407a6 100644 --- a/docs/presentations/screendesign/about-screendesign/020-dataforest-form/index.html +++ b/docs/presentations/screendesign/about-screendesign/020-dataforest-form/index.html @@ -23,7 +23,7 @@
-

Formular

Dataforest Designkonzept

+

Formular

Dataforest Designkonzept

./images/df-checkout-1.png
./images/df-login-v10-11016.jpg
./images/df-login-v11-11020.jpg
diff --git a/docs/presentations/screendesign/about-screendesign/040-dive/index.html b/docs/presentations/screendesign/about-screendesign/040-dive/index.html index a916d016..615abcc4 100644 --- a/docs/presentations/screendesign/about-screendesign/040-dive/index.html +++ b/docs/presentations/screendesign/about-screendesign/040-dive/index.html @@ -23,7 +23,7 @@
-

Dive.is Verteilerseite

für kleine Viewports

+

Dive.is Verteilerseite

für kleine Viewports

./images/000-about-screendesign/000-about-screendesign.015.jpeg
./images/000-about-screendesign/000-about-screendesign.016.jpeg
./images/000-about-screendesign/000-about-screendesign.017.jpeg
diff --git a/docs/presentations/screendesign/about-screendesign/120-reisen/index.html b/docs/presentations/screendesign/about-screendesign/120-reisen/index.html index 7809c4b1..6e345286 100644 --- a/docs/presentations/screendesign/about-screendesign/120-reisen/index.html +++ b/docs/presentations/screendesign/about-screendesign/120-reisen/index.html @@ -23,7 +23,7 @@
-

Wenn man eine Reise tut

dann hat wan viel zu wählen.

+

Wenn man eine Reise tut

dann hat wan viel zu wählen.

./images/identitaet-reise-1.jpg
./images/identitaet-reise-2.jpg
diff --git a/docs/presentations/screendesign/about-screendesign/150-edv-service/index.html b/docs/presentations/screendesign/about-screendesign/150-edv-service/index.html index 0139dc92..34264dfc 100644 --- a/docs/presentations/screendesign/about-screendesign/150-edv-service/index.html +++ b/docs/presentations/screendesign/about-screendesign/150-edv-service/index.html @@ -23,7 +23,7 @@
-

EDV Service

+

EDV Service

./images/edv-kuerten.jpg
./images/edv-repair.jpg
diff --git a/docs/presentations/screendesign/about-screendesign/160-schrift/index.html b/docs/presentations/screendesign/about-screendesign/160-schrift/index.html index 24b40659..79bd658f 100644 --- a/docs/presentations/screendesign/about-screendesign/160-schrift/index.html +++ b/docs/presentations/screendesign/about-screendesign/160-schrift/index.html @@ -23,7 +23,7 @@
-

Typo

+

Typo

./images/000-about-screendesign/000-about-screendesign.028.jpeg
./images/000-about-screendesign/000-about-screendesign.029.jpeg
./images/000-about-screendesign/000-about-screendesign.030.jpeg
diff --git a/docs/presentations/screendesign/about-screendesign/250-leitfaden/index.html b/docs/presentations/screendesign/about-screendesign/250-leitfaden/index.html index 24407a2b..b5d825bf 100644 --- a/docs/presentations/screendesign/about-screendesign/250-leitfaden/index.html +++ b/docs/presentations/screendesign/about-screendesign/250-leitfaden/index.html @@ -23,7 +23,7 @@
-

Leitfaden

für ein schmerzfreies Modul

+

Leitfaden

für ein schmerzfreies Modul

Was wollen wir sehen?

Bei Screendesign geht es darum Denkweise und Vokabular eines Designers kennen zu lernen. Denn Medieninformatiker arbeiten häufig in interdisziplinären Teams mit Gestaltern, sie sind häufig in der Aufgabe, Gestaltungskonzepte auf ein Medium zu transferieren, sie weiter zu entwickeln und zu implementieren. Dazu ist es unabdingbar und äußerst vorteilhaft zu wissen, wovon der Gestalter spricht und welche Ziele für ihn im Vordergrund stehen. Ein weiteres Ziel ist die Entwicklung einer eigenen gestalterischen Grundkompetenz, denn nicht selten werden sie in die Situation kommen eigene und eigenständige Gestaltungslösungen zu entwickeln.

Warum sind die Aufgaben oft so schwammig formuliert?

Es kommt vor, dass Aufgaben unvollständig, vielleicht sogar unzureichend formuliert werden. Es gibt im Grunde zwei Wege damit umzugehen …

Möglichkeit 1

Sie regen sich darüber auf, sprechen sich mit Kommilitonen ab, versuchen die Aufgabenstellung zu komplettieren und die Aufgabe zu lösen und merken im schlechtesten Fall bei der Präsentation, dass Sie das falsche und davon viel zu viel gemacht haben.

diff --git a/docs/presentations/screendesign/about-screendesign/400-veranstaltungsarten/index.html b/docs/presentations/screendesign/about-screendesign/400-veranstaltungsarten/index.html index 4962c3ec..8d1fbd33 100644 --- a/docs/presentations/screendesign/about-screendesign/400-veranstaltungsarten/index.html +++ b/docs/presentations/screendesign/about-screendesign/400-veranstaltungsarten/index.html @@ -23,7 +23,7 @@
-

Veranstaltungsarten

und deren Ziele

+

Veranstaltungsarten

und deren Ziele

Vorträge

geben Überblick über ein Themengebiet // zeigen theoretische Grundlagen // sind interaktiv und initiieren Diskurs

Trainings

trainieren den Umgang mit Domänen-spezifischer Software (Figma) // zeigen und trainieren Best-Practices // bauen handwerkliche Fertigkeiten auf

Workshops

bringen Theorie und Praxis zusammen // schulen und trainieren in einem bestimmten Themenfeld // bieten Platz zum Experimentieren und für komplexe Fragestellungen

diff --git a/docs/presentations/screendesign/about-screendesign/images/eva-20212.jpg b/docs/presentations/screendesign/about-screendesign/images/eva-20212.jpg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/about-screendesign/images/eva-20213.jpg b/docs/presentations/screendesign/about-screendesign/images/eva-20213.jpg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/about-screendesign/images/eva-20214.jpg b/docs/presentations/screendesign/about-screendesign/images/eva-20214.jpg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/about-screendesign/images/eva-20215.jpg b/docs/presentations/screendesign/about-screendesign/images/eva-20215.jpg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/about-screendesign/images/eva-20216.jpg b/docs/presentations/screendesign/about-screendesign/images/eva-20216.jpg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/about-screendesign/images/eva-20217.jpg b/docs/presentations/screendesign/about-screendesign/images/eva-20217.jpg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/about-screendesign/images/eva-20218.jpg b/docs/presentations/screendesign/about-screendesign/images/eva-20218.jpg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/about-screendesign/images/eva-20219.jpg b/docs/presentations/screendesign/about-screendesign/images/eva-20219.jpg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/about-screendesign/index.html b/docs/presentations/screendesign/about-screendesign/index.html index 437624b9..de867010 100644 --- a/docs/presentations/screendesign/about-screendesign/index.html +++ b/docs/presentations/screendesign/about-screendesign/index.html @@ -34,7 +34,7 @@

Worum geht es in diesem Modul?

-

Dataforest Designkonzept

+

Dataforest Designkonzept

./images/df-startseite-kunst-baeume-it-timeline-10150.jpg
@@ -44,7 +44,7 @@

Worum geht es in diesem Modul?

-

Call to Action

Dataforest Designkonzept

+

Call to Action

Dataforest Designkonzept

./images/000-about-screendesign/000-about-screendesign.002.jpeg
./images/000-about-screendesign/000-about-screendesign.003.jpeg
./images/000-about-screendesign/000-about-screendesign.004.jpeg
@@ -57,7 +57,7 @@

Worum geht es in diesem Modul?

-

Formular

Dataforest Designkonzept

+

Formular

Dataforest Designkonzept

./images/df-checkout-1.png
./images/df-login-v10-11016.jpg
./images/df-login-v11-11020.jpg
@@ -83,7 +83,7 @@

Worum geht es in diesem Modul?

-

Dive.is Verteilerseite

für kleine Viewports

+

Dive.is Verteilerseite

für kleine Viewports

./images/000-about-screendesign/000-about-screendesign.015.jpeg
./images/000-about-screendesign/000-about-screendesign.016.jpeg
./images/000-about-screendesign/000-about-screendesign.017.jpeg
@@ -116,7 +116,7 @@

Worum geht es in diesem Modul?

-

Wenn man eine Reise tut

dann hat wan viel zu wählen.

+

Wenn man eine Reise tut

dann hat wan viel zu wählen.

./images/identitaet-reise-1.jpg
./images/identitaet-reise-2.jpg
@@ -139,7 +139,7 @@

Worum geht es in diesem Modul?

-

EDV Service

+

EDV Service

./images/edv-kuerten.jpg
./images/edv-repair.jpg
@@ -149,7 +149,7 @@

Worum geht es in diesem Modul?

-

Typo

+

Typo

./images/000-about-screendesign/000-about-screendesign.028.jpeg
./images/000-about-screendesign/000-about-screendesign.029.jpeg
./images/000-about-screendesign/000-about-screendesign.030.jpeg
@@ -225,7 +225,7 @@

Worum geht es in diesem Modul?

-

Leitfaden

für ein schmerzfreies Modul

+

Leitfaden

für ein schmerzfreies Modul

Was wollen wir sehen?

Bei Screendesign geht es darum Denkweise und Vokabular eines Designers kennen zu lernen. Denn Medieninformatiker arbeiten häufig in interdisziplinären Teams mit Gestaltern, sie sind häufig in der Aufgabe, Gestaltungskonzepte auf ein Medium zu transferieren, sie weiter zu entwickeln und zu implementieren. Dazu ist es unabdingbar und äußerst vorteilhaft zu wissen, wovon der Gestalter spricht und welche Ziele für ihn im Vordergrund stehen. Ein weiteres Ziel ist die Entwicklung einer eigenen gestalterischen Grundkompetenz, denn nicht selten werden sie in die Situation kommen eigene und eigenständige Gestaltungslösungen zu entwickeln.

Warum sind die Aufgaben oft so schwammig formuliert?

Es kommt vor, dass Aufgaben unvollständig, vielleicht sogar unzureichend formuliert werden. Es gibt im Grunde zwei Wege damit umzugehen …

Möglichkeit 1

Sie regen sich darüber auf, sprechen sich mit Kommilitonen ab, versuchen die Aufgabenstellung zu komplettieren und die Aufgabe zu lösen und merken im schlechtesten Fall bei der Präsentation, dass Sie das falsche und davon viel zu viel gemacht haben.

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Worum geht es in diesem Modul?

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Veranstaltungsarten

und deren Ziele

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Veranstaltungsarten

und deren Ziele

Vorträge

geben Überblick über ein Themengebiet // zeigen theoretische Grundlagen // sind interaktiv und initiieren Diskurs

Trainings

trainieren den Umgang mit Domänen-spezifischer Software (Figma) // zeigen und trainieren Best-Practices // bauen handwerkliche Fertigkeiten auf

Workshops

bringen Theorie und Praxis zusammen // schulen und trainieren in einem bestimmten Themenfeld // bieten Platz zum Experimentieren und für komplexe Fragestellungen

diff --git a/docs/presentations/screendesign/design-in-der-medieninformatik/000-intro/index.html b/docs/presentations/screendesign/design-in-der-medieninformatik/000-intro/index.html new file mode 100644 index 00000000..bf00b81c --- /dev/null +++ b/docs/presentations/screendesign/design-in-der-medieninformatik/000-intro/index.html @@ -0,0 +1,272 @@ + + + + Wahrnehmungsarbeit // Christian Noss + + + + + + + + + + + + + + + + +
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Demo Präsentation

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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

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About Screendesign

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Worum geht es in diesem Modul?

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Design in der Medieninformatik

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---

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Eindeutigkeit

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Ordnen Sie Elemente so eindeutig wie möglich an.

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Figur und Grund

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---

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Fläche und Form

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Demo Präsentation

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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

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Demo Präsentation

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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

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Demo Präsentation

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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

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Demo Präsentation

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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

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Linie

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zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

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Demo Präsentation

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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

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Der Punkt

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Das kleinste und einfachste Gestaltungselement

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Räumlichkeit

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Wie funktioniert visuelle Tiefenstaffelung?

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Demo Präsentation

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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

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Semiotik

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Lehre von Zeichen und Zeichensystemen

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Demo Präsentation

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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

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Demo Präsentation

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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

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Wahrnehmungsarbeit

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Farbe

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---

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Was ist Design?

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Was hat Design in diesem Studiengang für eine Berechtigung?

Absolventen der Medieninformatik analysieren, realisieren, betreiben und evaluieren informationstechnische Prozesse und Systeme zur Gestaltung, Produktion, Bearbeitung, Distribution und Nutzung medienbasierter Informationen.

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Das Studium der Medieninformatik zielt somit im Kern auf die Vermittlung entsprechender Methoden, Techniken und Denkweisen der Informatik. Absolvent*innen der Medieninformatik arbeiten dabei vorwiegend in Teams und müssen dort ihre erworbenen Kompetenzen einbringen können – hier ist Interdisziplinarität gefragt, erwünscht und gefordert. Auch darauf bereitet das Studium der Medieninformatik vor: es vermittelt Sichtweisen und Techniken aus verschiedenen Fachgebieten, von Computergrafik über Mensch-Computer-Interaktion bis Videoproduktion, von Kommunikationsdesign über Programmentwicklung bis Marketing. +

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+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/design-in-der-medieninformatik/020-software/index.html b/docs/presentations/screendesign/design-in-der-medieninformatik/020-software/index.html new file mode 100644 index 00000000..cb844bea --- /dev/null +++ b/docs/presentations/screendesign/design-in-der-medieninformatik/020-software/index.html @@ -0,0 +1,56 @@ + + + + Wir entwicklern Software! // Christian Noss + + + + + + + + + + + + + + + + +
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Wir entwicklern Software!

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+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/design-in-der-medieninformatik/025-ziele/index.html b/docs/presentations/screendesign/design-in-der-medieninformatik/025-ziele/index.html new file mode 100644 index 00000000..ab3a71c4 --- /dev/null +++ b/docs/presentations/screendesign/design-in-der-medieninformatik/025-ziele/index.html @@ -0,0 +1,59 @@ + + + + Ziele // Christian Noss + + + + + + + + + + + + + + + + +
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Ziele

Rolle von Design in der Medieninformatik.

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Grundbegriffe klären.

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Grundsätzliche Herangehensweisen und Sichtweisen klären.

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+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/design-in-der-medieninformatik/030-how-to-digital-products/index.html b/docs/presentations/screendesign/design-in-der-medieninformatik/030-how-to-digital-products/index.html new file mode 100644 index 00000000..d268b876 --- /dev/null +++ b/docs/presentations/screendesign/design-in-der-medieninformatik/030-how-to-digital-products/index.html @@ -0,0 +1,61 @@ + + + + How to create Digital Products? // Christian Noss + + + + + + + + + + + + + + + + +
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How to create Digital Products?

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./images/digital-products-01.png

Typical Product Team

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./images/digital-products-02.png

Different Types of Design(ers)

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+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/design-in-der-medieninformatik/040-designs-bewerten/index.html b/docs/presentations/screendesign/design-in-der-medieninformatik/040-designs-bewerten/index.html new file mode 100644 index 00000000..7844f12a --- /dev/null +++ b/docs/presentations/screendesign/design-in-der-medieninformatik/040-designs-bewerten/index.html @@ -0,0 +1,58 @@ + + + + Wie würden Sie die folgenden Designs bewerten? // Christian Noss + + + + + + + + + + + + + + + + +
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Wie würden Sie die folgenden Designs bewerten?

Oder anders gefragt: nach welchen Kriterien würde Sie bewerten?

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./images/design-bewerten-01.png
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+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/design-in-der-medieninformatik/050-design-is/index.html b/docs/presentations/screendesign/design-in-der-medieninformatik/050-design-is/index.html new file mode 100644 index 00000000..6f65ee61 --- /dev/null +++ b/docs/presentations/screendesign/design-in-der-medieninformatik/050-design-is/index.html @@ -0,0 +1,65 @@ + + + + Design is ... // Christian Noss + + + + + + + + + + + + + + + + +
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Design is ...

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Desing is...

making things pretty?

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Desing is...

moving pixels around?

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./images/wir-duerfen-01.png
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./images/wir-duerfen-02.png
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Desing is...

asking the right questions.

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Desing is...

identifying and solving problems.

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Was wären die richtigen Fragen am Anfang eines Designprozesses?

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Wie können wir Probleme identifizieren?

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+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/design-in-der-medieninformatik/055-pause/index.html b/docs/presentations/screendesign/design-in-der-medieninformatik/055-pause/index.html new file mode 100644 index 00000000..b2365ad2 --- /dev/null +++ b/docs/presentations/screendesign/design-in-der-medieninformatik/055-pause/index.html @@ -0,0 +1,56 @@ + + + + Pause // Christian Noss + + + + + + + + + + + + + + + + +
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Pause

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+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/design-in-der-medieninformatik/060-gutes-design-erkennen/index.html b/docs/presentations/screendesign/design-in-der-medieninformatik/060-gutes-design-erkennen/index.html new file mode 100644 index 00000000..af967480 --- /dev/null +++ b/docs/presentations/screendesign/design-in-der-medieninformatik/060-gutes-design-erkennen/index.html @@ -0,0 +1,93 @@ + + + + Woran erkennen wir gutes Design? // Christian Noss + + + + + + + + + + + + + + + + +
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Woran erkennen wir gutes Design?

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./images/gutes-design-01.png
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Good Design is innovative

The possibilities for innovation are not, by any means, exhausted. Technological development is always offering new opportunities for innovative design. But innovative design always develops in tandem with innovative technology, and can never be an end in itself.
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Good design is aesthetic +

The aesthetic quality of a product is integral to its usefulness because products we use every day affect our person and our well-being. But only well-executed objects can be beautiful.
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Good design makes a product useful

A product is bought to be used. It has to satisfy certain criteria, not only functional, but also psychological and aesthetic. Good design emphasizes the usefulness of a product whilst disregarding anything that could possibly detract from it.
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Good design makes a product understandable

It clarifies the product’s structure. Better still, it can make the product talk. At best, it is self-explanatory.
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Good design is unobtrusive

Products fulfilling a purpose are like tools. They are neither decorative objects nor works of art. Their design should therefore be both neutral and restrained, to leave room for the user’s self-expression.
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Good design is honest

It does not make a product more innovative, powerful or valuable than it really is. It does not attempt to manipulate the consumer with promises that cannot be kept.
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Good design is long-lasting

It avoids being fashionable and therefore never appears antiquated. Unlike fashionable design, it lasts many years – even in today’s throwaway society.
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Good design is thorough down to the last detail

Nothing must be arbitrary or left to chance. Care and accuracy in the design process show respect towards the user.
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Good design is environmentally-friendly

Design makes an important contribution to the preservation of the environment. It conserves resources and minimizes physical and visual pollution throughout the lifecycle of the product.
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Good design is as little design as possible

Less, but better – because it concentrates on the essential aspects, and the products are not burdened with non-essentials. +Back to purity, back to simplicity.
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./images/gutes-design-02.png

Dieter Rams
Industrial Designer

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Rams Kriterien

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innovative

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aesthetic

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makes a product useful

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makes a product understandable

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unobtrusive

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honest

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long-lasting

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thorough down to the last detail

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environmentally-friendly

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as little design as possible

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./images/gutes-design-05.png

Rams Kriterien //
Was ist hier die Designleistung?

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./images/gutes-design-06.png

Rams Kriterien //
Was ist hier die Designleistung?

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./images/gutes-design-07-b.png

Rams Kriterien //
Was ist hier die Designleistung?

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./images/gutes-design-08.png

Rams Kriterien //
Was ist hier die Designleistung?

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./images/gutes-design-09-b.png

Rams Kriterien //
Was ist hier die Designleistung?

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+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/design-in-der-medieninformatik/070-design-basics/index.html b/docs/presentations/screendesign/design-in-der-medieninformatik/070-design-basics/index.html new file mode 100644 index 00000000..741678e4 --- /dev/null +++ b/docs/presentations/screendesign/design-in-der-medieninformatik/070-design-basics/index.html @@ -0,0 +1,67 @@ + + + + Design Basics // Christian Noss + + + + + + + + + + + + + + + + +
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Design Basics

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Zum Start

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versuchen Sie offen zu sein

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Gestaltungslösungen sind nicht binär

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versuchen Sie unvollständige Aufgabenstellung durch gute Fragen zu komplettieren

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entwickeln Sie stets Alternativen und dokumentieren diese um nachweisen zu können, dass die gewählte Lösung die Beste (zumindest aus ihren Varianten) ist

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entwickeln Sie Argumente und Begründungszusammenhänge für Ihre Gestaltungen

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+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/design-in-der-medieninformatik/090-funktionen-zielgruppe/index.html b/docs/presentations/screendesign/design-in-der-medieninformatik/090-funktionen-zielgruppe/index.html new file mode 100644 index 00000000..e40ec213 --- /dev/null +++ b/docs/presentations/screendesign/design-in-der-medieninformatik/090-funktionen-zielgruppe/index.html @@ -0,0 +1,72 @@ + + + + Beschreiben Sie Funktion und Zielgruppe? // Christian Noss + + + + + + + + + + + + + + + + +
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Beschreiben Sie Funktion und Zielgruppe?

Zielsetzung & Zielgruppe

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./images/design-basics-01.png

Henne & Ei Problem

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./images/design-basics-02.png

Funktion & Zielgruppe: gutes Design?

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./images/design-basics-03.png

Funktion & Zielgruppe: gutes Design?

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./images/design-basics-04.png

Funktion & Zielgruppe: gutes Design?

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./images/design-basics-05.png

Funktion & Zielgruppe: gutes Design?

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./images/design-basics-05a.png

Funktion & Zielgruppe: gutes Design?

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./images/design-basics-06.png

Funktion & Zielgruppe: gutes Design?

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./images/design-basics-07.png

Funktion & Zielgruppe: gutes Design?

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./images/design-basics-08.png

Funktion & Zielgruppe: gutes Design?

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./images/design-basics-09.png

Funktion & Zielgruppe: gutes Design?

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./images/design-basics-10.png

Funktion & Zielgruppe: gutes Design?

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./images/design-basics-11.png

Funktion & Zielgruppe: gutes Design?

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./images/design-basics-12.png

Funktion & Zielgruppe: gutes Design?

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./images/design-basics-a.png

Funktion & Zielgruppe: gutes Design? Was ist der Unterschied?

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./images/design-basics-b.png

Funktion & Zielgruppe: gutes Design? Was ist der Unterschied?

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Was ist der Unterschied?

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+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/design-in-der-medieninformatik/100-layout/index.html b/docs/presentations/screendesign/design-in-der-medieninformatik/100-layout/index.html new file mode 100644 index 00000000..b35634da --- /dev/null +++ b/docs/presentations/screendesign/design-in-der-medieninformatik/100-layout/index.html @@ -0,0 +1,78 @@ + + + + Wie beschreiben wir ein Layout? // Christian Noss + + + + + + + + + + + + + + + + +
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Wie beschreiben wir ein Layout?

Gutes Auge, präzise Sprache

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./images/layout-01.png
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Wie beschreiben wir ein Layout?

Nach welcher Systematik können wir vorgehen?

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./images/layout-02.png
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Wie beschreiben wir ein Layout?

Welche visuellen Elementtypen gibt es eigentlich?

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./images/layout-03.png
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./images/layout-04.png
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./images/layout-05.png
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./images/layout-06.png
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./images/layout-10.png
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./images/layout-11.png
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Wie beschreiben wir ein Layout?

Welche visuellen Eigenschaften kann ein Element haben?

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Punkt // Linie // Fläche // Form

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./images/layout-13.png
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./images/layout-14.png
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Wie beschreiben wir ein Layout? +

Welche visuellen Eigenschaften kann ein Element haben?

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./images/layout-15.png

Punkt // Linie // Fläche // Form

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+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/design-in-der-medieninformatik/110-visuelle-eigenschaften/index.html b/docs/presentations/screendesign/design-in-der-medieninformatik/110-visuelle-eigenschaften/index.html new file mode 100644 index 00000000..c28c23dc --- /dev/null +++ b/docs/presentations/screendesign/design-in-der-medieninformatik/110-visuelle-eigenschaften/index.html @@ -0,0 +1,70 @@ + + + + Notieren Sie visuelle Eigenschaften für die folgenden Beispiele. // Christian Noss + + + + + + + + + + + + + + + + +
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Notieren Sie visuelle Eigenschaften für die folgenden Beispiele.

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./images/eigenschaften-01.png
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+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/design-in-der-medieninformatik/115-layoutbeschreiben/index.html b/docs/presentations/screendesign/design-in-der-medieninformatik/115-layoutbeschreiben/index.html new file mode 100644 index 00000000..2a3337ea --- /dev/null +++ b/docs/presentations/screendesign/design-in-der-medieninformatik/115-layoutbeschreiben/index.html @@ -0,0 +1,59 @@ + + + + Gutes Auge, präzise Sprache // Christian Noss + + + + + + + + + + + + + + + + +
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Gutes Auge, präzise Sprache

Wie beschreiben wir ein Layout?

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./images/beschreiben-01.png
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./images/beschreiben-03.png
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+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/design-in-der-medieninformatik/120-zusammenfassung/index.html b/docs/presentations/screendesign/design-in-der-medieninformatik/120-zusammenfassung/index.html new file mode 100644 index 00000000..f73c9172 --- /dev/null +++ b/docs/presentations/screendesign/design-in-der-medieninformatik/120-zusammenfassung/index.html @@ -0,0 +1,61 @@ + + + + Zusammenfassung // Christian Noss + + + + + + + + + + + + + + + + +
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Zusammenfassung

Design macht den Unterschied.

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Design ist ein »wicked problem«.

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Design stellt Fragen.

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Medieninformatiker können entscheidende Rollen in Teams übernehmen.

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Wir gestalten in der Regel nicht für uns selbst.

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+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/design-in-der-medieninformatik/9999-outro/index.html b/docs/presentations/screendesign/design-in-der-medieninformatik/9999-outro/index.html new file mode 100644 index 00000000..7ffda695 --- /dev/null +++ b/docs/presentations/screendesign/design-in-der-medieninformatik/9999-outro/index.html @@ -0,0 +1,300 @@ + + + + About Screendesign // Christian Noss + + + + + + + + + + + + + + + + +
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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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files /dev/null and b/docs/presentations/screendesign/design-in-der-medieninformatik/images/wir-duerfen-01.png differ diff --git a/docs/presentations/screendesign/design-in-der-medieninformatik/images/wir-duerfen-02.png b/docs/presentations/screendesign/design-in-der-medieninformatik/images/wir-duerfen-02.png new file mode 100644 index 00000000..73c9c068 Binary files /dev/null and b/docs/presentations/screendesign/design-in-der-medieninformatik/images/wir-duerfen-02.png differ diff --git a/docs/presentations/screendesign/design-in-der-medieninformatik/index.html b/docs/presentations/screendesign/design-in-der-medieninformatik/index.html new file mode 100644 index 00000000..33f0cab7 --- /dev/null +++ b/docs/presentations/screendesign/design-in-der-medieninformatik/index.html @@ -0,0 +1,345 @@ + + + + Design in der Medieninformatik (DONE) // Christian Noss + + + + + + + + + + + + + + + + +
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Design in der Medieninformatik

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---

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Was ist Design?

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Was hat Design in diesem Studiengang für eine Berechtigung?

Absolventen der Medieninformatik analysieren, realisieren, betreiben und evaluieren informationstechnische Prozesse und Systeme zur Gestaltung, Produktion, Bearbeitung, Distribution und Nutzung medienbasierter Informationen.

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Das Studium der Medieninformatik zielt somit im Kern auf die Vermittlung entsprechender Methoden, Techniken und Denkweisen der Informatik. Absolvent*innen der Medieninformatik arbeiten dabei vorwiegend in Teams und müssen dort ihre erworbenen Kompetenzen einbringen können – hier ist Interdisziplinarität gefragt, erwünscht und gefordert. Auch darauf bereitet das Studium der Medieninformatik vor: es vermittelt Sichtweisen und Techniken aus verschiedenen Fachgebieten, von Computergrafik über Mensch-Computer-Interaktion bis Videoproduktion, von Kommunikationsdesign über Programmentwicklung bis Marketing. +

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Wir entwicklern Software!

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Ziele

Rolle von Design in der Medieninformatik.

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Grundbegriffe klären.

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Grundsätzliche Herangehensweisen und Sichtweisen klären.

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How to create Digital Products?

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./images/digital-products-01.png

Typical Product Team

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./images/digital-products-02.png

Different Types of Design(ers)

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./images/digital-products-03.png
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./images/digital-products-04.png
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Wie würden Sie die folgenden Designs bewerten?

Oder anders gefragt: nach welchen Kriterien würde Sie bewerten?

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./images/design-bewerten-01.png
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./images/design-bewerten-02.png
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Design is ...

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Desing is...

making things pretty?

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Desing is...

moving pixels around?

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./images/wir-duerfen-01.png
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./images/wir-duerfen-02.png
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Desing is...

asking the right questions.

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Desing is...

identifying and solving problems.

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Was wären die richtigen Fragen am Anfang eines Designprozesses?

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Wie können wir Probleme identifizieren?

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Pause

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Woran erkennen wir gutes Design?

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./images/gutes-design-01.png
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Good Design is innovative

The possibilities for innovation are not, by any means, exhausted. Technological development is always offering new opportunities for innovative design. But innovative design always develops in tandem with innovative technology, and can never be an end in itself.
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Good design is aesthetic +

The aesthetic quality of a product is integral to its usefulness because products we use every day affect our person and our well-being. But only well-executed objects can be beautiful.
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Good design makes a product useful

A product is bought to be used. It has to satisfy certain criteria, not only functional, but also psychological and aesthetic. Good design emphasizes the usefulness of a product whilst disregarding anything that could possibly detract from it.
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Good design makes a product understandable

It clarifies the product’s structure. Better still, it can make the product talk. At best, it is self-explanatory.
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Good design is unobtrusive

Products fulfilling a purpose are like tools. They are neither decorative objects nor works of art. Their design should therefore be both neutral and restrained, to leave room for the user’s self-expression.
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Good design is honest

It does not make a product more innovative, powerful or valuable than it really is. It does not attempt to manipulate the consumer with promises that cannot be kept.
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Good design is long-lasting

It avoids being fashionable and therefore never appears antiquated. Unlike fashionable design, it lasts many years – even in today’s throwaway society.
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Good design is thorough down to the last detail

Nothing must be arbitrary or left to chance. Care and accuracy in the design process show respect towards the user.
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Good design is environmentally-friendly

Design makes an important contribution to the preservation of the environment. It conserves resources and minimizes physical and visual pollution throughout the lifecycle of the product.
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Good design is as little design as possible

Less, but better – because it concentrates on the essential aspects, and the products are not burdened with non-essentials. +Back to purity, back to simplicity.
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./images/gutes-design-02.png

Dieter Rams
Industrial Designer

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./images/gutes-design-03.png
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./images/gutes-design-04.png
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Rams Kriterien

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innovative

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aesthetic

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makes a product useful

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makes a product understandable

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unobtrusive

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honest

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long-lasting

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thorough down to the last detail

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environmentally-friendly

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as little design as possible

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./images/gutes-design-05.png

Rams Kriterien //
Was ist hier die Designleistung?

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./images/gutes-design-06.png

Rams Kriterien //
Was ist hier die Designleistung?

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./images/gutes-design-07-b.png

Rams Kriterien //
Was ist hier die Designleistung?

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./images/gutes-design-08.png

Rams Kriterien //
Was ist hier die Designleistung?

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./images/gutes-design-09-b.png

Rams Kriterien //
Was ist hier die Designleistung?

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Design Basics

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Zum Start

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versuchen Sie offen zu sein

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Gestaltungslösungen sind nicht binär

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versuchen Sie unvollständige Aufgabenstellung durch gute Fragen zu komplettieren

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entwickeln Sie stets Alternativen und dokumentieren diese um nachweisen zu können, dass die gewählte Lösung die Beste (zumindest aus ihren Varianten) ist

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entwickeln Sie Argumente und Begründungszusammenhänge für Ihre Gestaltungen

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Beschreiben Sie Funktion und Zielgruppe?

Zielsetzung & Zielgruppe

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./images/design-basics-01.png

Henne & Ei Problem

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./images/design-basics-02.png

Funktion & Zielgruppe: gutes Design?

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./images/design-basics-03.png

Funktion & Zielgruppe: gutes Design?

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./images/design-basics-04.png

Funktion & Zielgruppe: gutes Design?

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./images/design-basics-05.png

Funktion & Zielgruppe: gutes Design?

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./images/design-basics-05a.png

Funktion & Zielgruppe: gutes Design?

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./images/design-basics-06.png

Funktion & Zielgruppe: gutes Design?

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./images/design-basics-07.png

Funktion & Zielgruppe: gutes Design?

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./images/design-basics-08.png

Funktion & Zielgruppe: gutes Design?

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./images/design-basics-09.png

Funktion & Zielgruppe: gutes Design?

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./images/design-basics-10.png

Funktion & Zielgruppe: gutes Design?

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./images/design-basics-11.png

Funktion & Zielgruppe: gutes Design?

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./images/design-basics-12.png

Funktion & Zielgruppe: gutes Design?

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./images/design-basics-a.png

Funktion & Zielgruppe: gutes Design? Was ist der Unterschied?

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./images/design-basics-b.png

Funktion & Zielgruppe: gutes Design? Was ist der Unterschied?

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./images/design-basics-c.png

Was ist der Unterschied?

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Wie beschreiben wir ein Layout?

Gutes Auge, präzise Sprache

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./images/layout-01.png
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Wie beschreiben wir ein Layout?

Nach welcher Systematik können wir vorgehen?

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./images/layout-02.png
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Wie beschreiben wir ein Layout?

Welche visuellen Elementtypen gibt es eigentlich?

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./images/layout-03.png
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./images/layout-04.png
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./images/layout-05.png
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./images/layout-06.png
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./images/gutes-design-08.png
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./images/layout-07.png
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./images/layout-08.png
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./images/layout-09.png
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./images/layout-10.png
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./images/layout-11.png
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./images/layout-12.png
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Wie beschreiben wir ein Layout?

Welche visuellen Eigenschaften kann ein Element haben?

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Punkt // Linie // Fläche // Form

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./images/layout-13.png
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./images/layout-14.png
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Wie beschreiben wir ein Layout? +

Welche visuellen Eigenschaften kann ein Element haben?

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./images/layout-15.png

Punkt // Linie // Fläche // Form

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Notieren Sie visuelle Eigenschaften für die folgenden Beispiele.

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./images/eigenschaften-01.png
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./images/eigenschaften-02.png
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./images/eigenschaften-03.png
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./images/eigenschaften-12.png
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Gutes Auge, präzise Sprache

Wie beschreiben wir ein Layout?

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./images/beschreiben-01.png
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./images/beschreiben-02.png
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./images/beschreiben-03.png
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Zusammenfassung

Design macht den Unterschied.

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Design ist ein »wicked problem«.

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Design stellt Fragen.

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Medieninformatiker können entscheidende Rollen in Teams übernehmen.

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Wir gestalten in der Regel nicht für uns selbst.

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Danke für's Mitmachen

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https://christiannoss.de

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Räumlichkeit

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Wie funktioniert visuelle Tiefenstaffelung?

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Demo Präsentation

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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

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About Screendesign

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Worum geht es in diesem Modul?

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Design in der Medieninformatik

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---

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Eindeutigkeit

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Ordnen Sie Elemente so eindeutig wie möglich an.

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Figur und Grund

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Fläche und Form

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--

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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

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About Screendesign

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Worum geht es in diesem Modul?

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Demo Präsentation

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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

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Worum geht es in diesem Modul?

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Wahrnehmungsarbeit

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Demo Präsentation

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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

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Wahrnehmungsarbeit

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Eindeutigkeit

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Ordnen Sie Elemente so eindeutig wie möglich an.

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Demo Präsentation

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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

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Ordnen Sie Elemente so eindeutig wie möglich an.

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Semiotik

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Lehre von Zeichen und Zeichensystemen

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Linie

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zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

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Demo Präsentation

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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

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Das kleinste und einfachste Gestaltungselement

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Linie

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zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

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Räumlichkeit

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Wie funktioniert visuelle Tiefenstaffelung?

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Demo Präsentation

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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

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Semiotik

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Lehre von Zeichen und Zeichensystemen

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Demo Präsentation

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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

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Demo Präsentation

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Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

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Wahrnehmungsarbeit

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Farbe

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---

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Beispiele aus der Literatur

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Beispiele aus der Literatur

./images/030-eindeutigkeit.002.jpeg
./images/030-eindeutigkeit.003.jpeg
diff --git a/docs/presentations/screendesign/eindeutigkeit/040-beispiele/index.html b/docs/presentations/screendesign/eindeutigkeit/040-beispiele/index.html index 66f9c7e9..ed66ed6d 100644 --- a/docs/presentations/screendesign/eindeutigkeit/040-beispiele/index.html +++ b/docs/presentations/screendesign/eindeutigkeit/040-beispiele/index.html @@ -23,7 +23,7 @@
-

Beispiele aus der Veranstaltung

+

Beispiele aus der Veranstaltung

./images/030-eindeutigkeit.004.jpeg

Wie könnte eindeutiger angeordnet werden?

./images/030-eindeutigkeit.005.jpeg

Auf welcher Ebene ist das Zeichen?

./images/030-eindeutigkeit.006.jpeg

Auf welcher Ebene ist das Zeichen?

diff --git a/docs/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.002.jpeg b/docs/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.002.jpeg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.003.jpeg b/docs/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.003.jpeg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.004.jpeg b/docs/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.004.jpeg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.005.jpeg b/docs/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.005.jpeg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.006.jpeg b/docs/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.006.jpeg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.007.jpeg b/docs/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.007.jpeg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.008.jpeg b/docs/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.008.jpeg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/eindeutigkeit/index.html b/docs/presentations/screendesign/eindeutigkeit/index.html index 862ef222..e4ee3ee5 100644 --- a/docs/presentations/screendesign/eindeutigkeit/index.html +++ b/docs/presentations/screendesign/eindeutigkeit/index.html @@ -43,7 +43,7 @@

Ordnen Sie Elemente so eindeutig wie möglich an.

-

Beispiele aus der Literatur

+

Beispiele aus der Literatur

./images/030-eindeutigkeit.002.jpeg
./images/030-eindeutigkeit.003.jpeg
@@ -54,7 +54,7 @@

Ordnen Sie Elemente so eindeutig wie möglich an.

-

Beispiele aus der Veranstaltung

+

Beispiele aus der Veranstaltung

./images/030-eindeutigkeit.004.jpeg

Wie könnte eindeutiger angeordnet werden?

./images/030-eindeutigkeit.005.jpeg

Auf welcher Ebene ist das Zeichen?

./images/030-eindeutigkeit.006.jpeg

Auf welcher Ebene ist das Zeichen?

diff --git a/docs/presentations/screendesign/farben/000-intro/index.html b/docs/presentations/screendesign/farben/000-intro/index.html new file mode 100644 index 00000000..4b5ff861 --- /dev/null +++ b/docs/presentations/screendesign/farben/000-intro/index.html @@ -0,0 +1,272 @@ + + + + Farbe // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + + +
+ + +
+
+

About Screendesign

+

Worum geht es in diesem Modul?

+
+ + +
+ + +
+
+

Design in der Medieninformatik

+

---

+
+ + + +
+ + +
+
+

Eindeutigkeit

+

Ordnen Sie Elemente so eindeutig wie möglich an.

+
+ + +
+ + +
+
+

Figur und Grund

+

---

+
+ + + +
+ + +
+
+

Fläche und Form

+

--

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Linie

+

zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Der Punkt

+

Das kleinste und einfachste Gestaltungselement

+
+ + +
+ + +
+
+

Räumlichkeit

+

Wie funktioniert visuelle Tiefenstaffelung?

+
+ + + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Semiotik

+

Lehre von Zeichen und Zeichensystemen

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Wahrnehmungsarbeit

+
+ + +
+ + +
+
+

Farbe

+

---

+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/farben/010-farbe/index.html b/docs/presentations/screendesign/farben/010-farbe/index.html new file mode 100644 index 00000000..e865b72f --- /dev/null +++ b/docs/presentations/screendesign/farben/010-farbe/index.html @@ -0,0 +1,65 @@ + + + + Farbe // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
./images/farbe/corporate-color-01.png

Corporate Color

+
./images/farbe/corporate-color-02.png

Corporate Color

+
./images/farbe/corporate-color-03.png

Corporate Color

+
./images/farbe/corporate-color-04.png

Corporate Color

+
./images/farbe/der-gleiche-farbwert.png

Der gleiche Farbwert

+
./images/farbe/verlaeufe-01.png

Verläufe

+
./images/farbe/verlaeufe-02.png

Verläufe

+
./images/farbe/verlaeufe-03.png

Verläufe

+
./images/farbe/verlaeufe-04.png

Verläufe

+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/farben/020-grundlagen/index.html b/docs/presentations/screendesign/farben/020-grundlagen/index.html new file mode 100644 index 00000000..7b78ae3c --- /dev/null +++ b/docs/presentations/screendesign/farben/020-grundlagen/index.html @@ -0,0 +1,70 @@ + + + + Grundlagen // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Grundlagen

+
./images/grundlagen/farbspektrum-01.png

Farbspektrum

+
./images/grundlagen/farbmodelle-01.png

Farbspektrum

+
./images/grundlagen/farbmodelle-02.png

Farbspektrum

+
./images/grundlagen/farbmodelle-03.png

Farbspektrum

+
./images/grundlagen/farbmischung-01.png

Farbmischung

+
./images/grundlagen/farbmischung-02.png

Farbmischung

+
./images/grundlagen/farbkreis-01.png

Farbkreis

+
./images/grundlagen/saettigung-01.png

Sättigung

+
./images/grundlagen/saettigung-02.png

Sättigung

+
./images/grundlagen/saettigung-helligkeit-01.png

Sättigung und Helligekeit

+
./images/grundlagen/hue-saturation-brightness-01.png

Hue, Saturation and Brightness

+
./images/grundlagen/farbklima-01.png

Farbklima

+
./images/grundlagen/farbkreise-01.png

Farbkreise

+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/farben/030-wechselwirkungen-farbkontraste/index.html b/docs/presentations/screendesign/farben/030-wechselwirkungen-farbkontraste/index.html new file mode 100644 index 00000000..5b5ced31 --- /dev/null +++ b/docs/presentations/screendesign/farben/030-wechselwirkungen-farbkontraste/index.html @@ -0,0 +1,298 @@ + + + + Wechselwirkungen und Farbkontraste // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Wechselwirkungen und Farbkontraste

+

Komplementärkontrast

+
./images/kontraste/komplementaer-kontrast-01.png

Komplementärkontrast

+
./images/kontraste/komplementaer-kontrast-02.png

Komplementärkontrast

+
./images/kontraste/komplementaer-kontrast-03.png

Komplementärkontrast

+
+
+ +
+

Komplementärkontrast

+

+ Relevare +

+
+
+
+
+
+ +
+

Komplementärkontrast

+

+ Wodniack +

+
+
+
+
+
+ +
+

Komplementärkontrast

+

+ Bambini +

+
+
+
+
+
+ +
+

Komplementärkontrast

+

+ Map of the Market +

+
+
+
+

Farbe-an-sich Kontrast

+
./images/kontraste/farbe-an-sich-kontrast-01.png

Farbe-an-sich Kontrast

+
+
+ +
+

Farbe-an-sich Kontrast

+

+ Mayersche +

+
+
+
+
+
+ +
+

Farbe-an-sich Kontrast

+

+ Nintendo +

+
+
+
+
+
+ +
+

Farbe-an-sich Kontrast

+

+ Kika +

+
+
+
+
./images/kontraste/farbe-an-sich-kontrast-05.png

Farbe-an-sich Kontrast

+
+
+ +
+

Farbe-an-sich Kontrast

+

+ web.archive.org +

+
+
+
+

Quantitätskontrast

+
./images/kontraste/quantitaets-kontrast-01.png

Quantitätskontrast

+
+
+ +
+

Quantitätskontrast

+

+ Nach dem Film +

+
+
+
+
+
+ +
+

Quantitätskontrast

+

+ Caterpillar +

+
+
+
+

Bunt-Unbunt Kontrast

+
./images/kontraste/bunt-unbunt-kontrast-01.png

Bunt-Unbunt Kontrast

+
+
+ +
+

Farbe-an-sich Kontrast

+

+ Th Köln +

+
+
+
+
+
+ +
+

Farbe-an-sich Kontrast

+

+ Bauhaus +

+
+
+
+
+
+ +
+

Farbe-an-sich Kontrast

+

+ Vue.Js +

+
+
+
+
+
+ +
+

Farbe-an-sich Kontrast

+

+ Sushi Bikes +

+
+
+
+
./images/kontraste/bunt-unbunt-kontrast-06.png

Bunt-Unbunt Kontrast

+
./images/kontraste/bunt-unbunt-kontrast-07.png

Bunt-Unbunt Kontrast

+

Hell-Dunkel Kontrast

+
./images/kontraste/hell-dunkel-kontrast-01.png

Hell-Dunkel Kontrast

+
+
+ +
+

Hell-Dunkel Kontrast

+

+ Kurzgesagt +

+
+
+
+
+
+ +
+

Hell-Dunkel Kontrast

+

+ cda +

+
+
+
+
+
+ +
+

Hell-Dunkel Kontrast

+

+ Jetbrains +

+
+
+
+
+
+ +
+

Hell-Dunkel Kontrast

+

+ Bega +

+
+
+
+
./images/kontraste/hell-dunkel-kontrast-06.png

Hell-Dunkel Kontrast

+

Kalt-Warm Kontrast

+
./images/kontraste/kalt-warm-kontrast-01.png

Kalt-Warm Kontrast

+
./images/kontraste/kalt-warm-kontrast-02.png

Kalt-Warm Kontrast

+
./images/kontraste/kalt-warm-kontrast-03.png

Kalt-Warm Kontrast

+
./images/kontraste/kalt-warm-kontrast-04.png

Kalt-Warm Kontrast

+
./images/kontraste/kalt-warm-kontrast-05.png

Kalt-Warm Kontrast

+
./images/kontraste/kalt-warm-kontrast-06.png

Kalt-Warm Kontrast

+
./images/kontraste/kalt-warm-kontrast-07.png

Kalt-Warm Kontrast

+

Qualitätskontrast

+
./images/kontraste/qualitaets-kontrast-01.png

Qualitätskontrast

+
./images/kontraste/qualitaets-kontrast-02.png

Qualitätskontrast

+

Simultankontrast

+
./images/kontraste/simultan-kontrast-01.png

Simultankontrast

+
./images/kontraste/simultan-kontrast-02.png

Simultankontrast

+
./images/kontraste/simultan-kontrast-03.png

Simultankontrast

+
./images/kontraste/uebersicht-01.png

Simultankontrast

+

Flimmern

+
./images/kontraste/flimmern-01.png

Flimmern

+
+
+

Dieselbe Farbe wirkt auf dunklem Hintergrund leuchtender.

+

Liegen benachbarte Farben nahe bei einander, so schwächen sie sich ab.

+

Treffen Komplementärfarben eng bei einander, so verstärken sie sich gegenseitig.

+

Bei zu kleinem Helligkeitsunterschied entsteht ein Flimmern.

+
+
+
./images/kontraste/flimmern-02.png

Flimmern

+
./images/kontraste/flimmern-03.png

Flimmern

+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/farben/040-farbwirkung/index.html b/docs/presentations/screendesign/farben/040-farbwirkung/index.html new file mode 100644 index 00000000..8df96b57 --- /dev/null +++ b/docs/presentations/screendesign/farben/040-farbwirkung/index.html @@ -0,0 +1,107 @@ + + + + Farbwirkung // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Farbwirkung

+
./images/farbwirkung/farbklimata-01.png

Farbklimata

+
./images/farbwirkung/farbklimata-02.png

Farbklimata

+
./images/farbwirkung/pixel-01-a.png
+
./images/farbwirkung/pixel-01-b.png
+
./images/farbwirkung/pixel-02-a.png
+
./images/farbwirkung/pixel-02-b.png
+
./images/farbwirkung/pixel-03-a.png
+
./images/farbwirkung/pixel-03-b.png
+
./images/farbwirkung/pixel-04-a.png
+
./images/farbwirkung/pixel-04-b.png
+
./images/farbwirkung/pixel-05-a.png
+
./images/farbwirkung/pixel-05-b.png
+
+
+
+
+

Ich mache immer alles blau.
Blau finden alle gut.

+
+
+
+
+
./images/farbwirkung/farbharmonie-01.png

Farbharmonie

+
./images/farbwirkung/farbharmonie-02.png

Farbharmonie

+
./images/farbwirkung/farbkreis-01.png

Farbkreis

+
./images/farbwirkung/farb-bedeutung-rot.png
+
./images/farbwirkung/farb-bedeutung-orange.png
+
./images/farbwirkung/farb-bedeutung-gelb.png
+
./images/farbwirkung/farb-bedeutung-gruen.png
+
./images/farbwirkung/farb-bedeutung-cyan.png
+
./images/farbwirkung/farb-bedeutung-blau.png
+
./images/farbwirkung/farb-bedeutung-violett.png
+
./images/farbwirkung/farb-bedeutung-weiss.png
+
./images/farbwirkung/farb-bedeutung-grau.png
+
./images/farbwirkung/farb-bedeutung-schwarz.png
+
./images/farbwirkung/licht-raum-01-a.png
+
./images/farbwirkung/licht-raum-01-b.png
+
./images/farbwirkung/licht-raum-01-c.png
+
./images/farbwirkung/licht-raum-01-d.png
+
./images/farbwirkung/licht-raum-02-a.png
+
./images/farbwirkung/licht-raum-02-b.png
+
./images/farbwirkung/licht-raum-02-c.png
+
./images/farbwirkung/licht-raum-02-d.png
+
./images/farbwirkung/licht-raum-03-a.png
+
./images/farbwirkung/licht-raum-03-b.png
+
./images/farbwirkung/licht-raum-03-c.png
+
./images/farbwirkung/windows-farbe-01.png

Windows Farbschema

+
./images/farbwirkung/windows-farbe-02.png

Windows Farbschema

+
./images/farbwirkung/windows-farbe-03.png

Windows Farbschema

+
./images/farbwirkung/windows-farbe-04.png

Windows Farbschema

+
./images/farbwirkung/windows-farbe-05.png

Windows Farbschema

+
./images/farbwirkung/windows-farbe-06.png

Windows Farbschema

+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/farben/050-lesbarkeit/index.html b/docs/presentations/screendesign/farben/050-lesbarkeit/index.html new file mode 100644 index 00000000..3b7eba8f --- /dev/null +++ b/docs/presentations/screendesign/farben/050-lesbarkeit/index.html @@ -0,0 +1,68 @@ + + + + Lesbarkeit // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Lesbarkeit

+
./images/lesbarkeit/flimmern-01.png

Flimmern

+
./images/lesbarkeit/fernwirkung-01.png

Fernwirkung nach Heller

+
./images/lesbarkeit/nahwirkung-01.png

Nahnwirkung nach Heller

+
./images/lesbarkeit/buch-lesbarkeit-01.png
+
./images/lesbarkeit/buch-lesbarkeit-02.png
+
./images/lesbarkeit/buch-lesbarkeit-03.png
+
./images/lesbarkeit/buch-lesbarkeit-04.png
+
./images/lesbarkeit/buch-lesbarkeit-05.png
+
./images/lesbarkeit/buch-lesbarkeit-06.png
+
./images/lesbarkeit/buch-lesbarkeit-07.png
+
./images/lesbarkeit/buch-lesbarkeit-08.png
+
./images/lesbarkeit/buch-lesbarkeit-09.png
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/farben/060-farbenlesen/index.html b/docs/presentations/screendesign/farben/060-farbenlesen/index.html new file mode 100644 index 00000000..3c671cca --- /dev/null +++ b/docs/presentations/screendesign/farben/060-farbenlesen/index.html @@ -0,0 +1,62 @@ + + + + Farblesen // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Farbenlesen

+
./images/farbenlesen/farben-lesen-01.png
+
./images/farbenlesen/farben-lesen-02.png
+
./images/farbenlesen/farben-lesen-03.png
+
./images/farbenlesen/farben-lesen-04.png
+
./images/farbenlesen/farben-lesen-05.png
+
./images/farbenlesen/farben-lesen-06.png
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/farben/070-farbe-zum-orientieren/index.html b/docs/presentations/screendesign/farben/070-farbe-zum-orientieren/index.html new file mode 100644 index 00000000..daa10bc4 --- /dev/null +++ b/docs/presentations/screendesign/farben/070-farbe-zum-orientieren/index.html @@ -0,0 +1,152 @@ + + + + Farbe zum Orientieren // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Farbe zum Orientieren

+
+
+ +
+

Das Netz der Stadt

+

+ Benedikt Schmitz +

+
+
+
+
./images/orientierung/kabel-01.png
+
+
+ +
+

Farbe zum Orientieren

+

+ Green Planet Energy +

+
+
+
+
+
+ +
+

Farbe zum Orientieren

+

+ Green Planet Energy +

+
+
+
+
+
+ +
+

Farbe zum Orientieren

+

+ Green Planet Energy +

+
+
+
+
+
+ +
+

Farbe zum Orientieren

+

+ Electronic Book Review +

+
+
+
+
+
+ +
+

Farbe zum Orientieren

+

+ Electronic Book Review +

+
+
+
+
+
+ +
+

Farbe zum Orientieren

+

+ Electronic Book Review +

+
+
+
+
+
+ +
+

Farbe zum Orientieren

+

+ Electronic Book Review +

+
+
+
+

Probleme?

+
./images/orientierung/farbstrahl-01.png

Farbe zum Orientieren

+
./images/orientierung/farbstrahl-02.png

Farbe zum Orientieren

+
./images/orientierung/farbstrahl-03.png

Farbe zum Orientieren

+
./images/orientierung/farbstrahl-04.png

Farbe zum Orientieren

+
./images/orientierung/regeln-01.png

Farbe zum Orientieren

+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/farben/080-farbe-zum-strukturieren/index.html b/docs/presentations/screendesign/farben/080-farbe-zum-strukturieren/index.html new file mode 100644 index 00000000..fb56b532 --- /dev/null +++ b/docs/presentations/screendesign/farben/080-farbe-zum-strukturieren/index.html @@ -0,0 +1,113 @@ + + + + Farbe zum Strukturieren // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Farbe zum Strukturieren

+
./images/strukturierung/strukturieren-01.png

Farbe zum Strukturieren

+
+
+ +
+

Farbe zum Strukturieren

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+ Museums für Schöne Künste +

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Farbe zum Strukturieren

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+ Museums für Schöne Künste +

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Farbe zum Strukturieren

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+ Museums für Schöne Künste +

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Farbe zum Strukturieren

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+ Audi +

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Farbe zum Strukturieren

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+ Merten +

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+
./images/strukturierung/strukturieren-07.png

Farbe zum Strukturieren

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+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/farben/090-farbe-zum-akzentuieren copy/index.html b/docs/presentations/screendesign/farben/090-farbe-zum-akzentuieren copy/index.html new file mode 100644 index 00000000..54016989 --- /dev/null +++ b/docs/presentations/screendesign/farben/090-farbe-zum-akzentuieren copy/index.html @@ -0,0 +1,81 @@ + + + + Farbe zum Akzentuieren // Christian Noss + + + + + + + + + + + + + + + + +
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+ +
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Farbe zum Akzentuieren

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./images/akzentuierung/akzentuieren-01.png

Farbe zum Akzentuieren

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./images/akzentuierung/akzentuieren-02.png

Farbe zum Akzentuieren

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./images/akzentuierung/akzentuieren-03.png

Farbe zum Akzentuieren

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Farbe zum Akzentuieren

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+ Mini +

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Farbe zum Akzentuieren

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+ Nach dem Film +

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+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/farben/090-farbe-zum-akzentuieren/index.html b/docs/presentations/screendesign/farben/090-farbe-zum-akzentuieren/index.html new file mode 100644 index 00000000..62c2adf8 --- /dev/null +++ b/docs/presentations/screendesign/farben/090-farbe-zum-akzentuieren/index.html @@ -0,0 +1,114 @@ + + + + Farbe zum Akzentuieren // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Farbe zum Akzentuieren

+
./images/akzentuierung/akzentuieren-01.png

Farbe zum Akzentuieren

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./images/akzentuierung/akzentuieren-02.png

Farbe zum Akzentuieren

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./images/akzentuierung/akzentuieren-03.png

Farbe zum Akzentuieren

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Farbe zum Akzentuieren

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+ Mini +

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Farbe zum Akzentuieren

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+ Nach dem Film +

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Farbe zum Akzentuieren

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./images/akzentuierung/akzentuieren-01.png

Farbe zum Akzentuieren

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./images/akzentuierung/akzentuieren-02.png

Farbe zum Akzentuieren

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./images/akzentuierung/akzentuieren-03.png

Farbe zum Akzentuieren

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Farbe zum Akzentuieren

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+ Mini +

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Farbe zum Akzentuieren

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+ Nach dem Film +

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+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/farben/100-farbe-zum/index.html b/docs/presentations/screendesign/farben/100-farbe-zum/index.html new file mode 100644 index 00000000..ff2eedf4 --- /dev/null +++ b/docs/presentations/screendesign/farben/100-farbe-zum/index.html @@ -0,0 +1,64 @@ + + + + Farbe zum // Christian Noss + + + + + + + + + + + + + + + + +
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Farbe zum

Farben sollten besonnen und wenn möglich sparsam eingesetzt werden.

+

Ein Farbklima aus zwei Grundfarben reicht meist aus.

+

Die Farben sollten aufeinander abgestimmt sein und es sollten nicht mehr als 4 Grundfarben verwendet werden.

+

Ein kontrastreicher Einsatz von Farben sichert eine konturenscharfe Darstellung und z. B. eine gute Lesbarkeit.

+

Die Vordergrundfarbe sollte sich ausreichend vom Hintergrund abheben.

+

Ein Hell-Dunkel-Kontrast ermöglicht insbesondere für Sehschwache eine gute Lesbarkeit von Schrift, Bild und Funktion.

+

Je farbiger ein Text, umso unleserlicher wird er.

+

Text sollte nicht mit Blau dargestellt werden. Da Blau ein relativ kurzwelliges Licht ist und Licht unschärfer gesehen wird, je kurzwelliger es ist, wirkt Blau unschärfer als andere Farben.

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+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/farben/110-adobe-color/index.html b/docs/presentations/screendesign/farben/110-adobe-color/index.html new file mode 100644 index 00000000..c683dd1a --- /dev/null +++ b/docs/presentations/screendesign/farben/110-adobe-color/index.html @@ -0,0 +1,56 @@ + + + + Farbe zum Akzentuieren // Christian Noss + + + + + + + + + + + + + + + + +
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./images/outro/adobe-color.png

Farbe zum Akzentuieren

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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+
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+ + +
+ +
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+

Farbe

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---

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./images/farbe/corporate-color-01.png

Corporate Color

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./images/farbe/corporate-color-02.png

Corporate Color

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./images/farbe/corporate-color-03.png

Corporate Color

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./images/farbe/corporate-color-04.png

Corporate Color

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./images/farbe/der-gleiche-farbwert.png

Der gleiche Farbwert

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./images/farbe/verlaeufe-01.png

Verläufe

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./images/farbe/verlaeufe-02.png

Verläufe

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./images/farbe/verlaeufe-03.png

Verläufe

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./images/farbe/verlaeufe-04.png

Verläufe

+ + + +
+ + +
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Grundlagen

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./images/grundlagen/farbspektrum-01.png

Farbspektrum

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./images/grundlagen/farbmodelle-01.png

Farbspektrum

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./images/grundlagen/farbmodelle-02.png

Farbspektrum

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./images/grundlagen/farbmodelle-03.png

Farbspektrum

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./images/grundlagen/farbmischung-01.png

Farbmischung

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./images/grundlagen/farbmischung-02.png

Farbmischung

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./images/grundlagen/farbkreis-01.png

Farbkreis

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./images/grundlagen/saettigung-01.png

Sättigung

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./images/grundlagen/saettigung-02.png

Sättigung

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./images/grundlagen/saettigung-helligkeit-01.png

Sättigung und Helligekeit

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./images/grundlagen/hue-saturation-brightness-01.png

Hue, Saturation and Brightness

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./images/grundlagen/farbklima-01.png

Farbklima

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./images/grundlagen/farbkreise-01.png

Farbkreise

+ + + +
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Wechselwirkungen und Farbkontraste

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Komplementärkontrast

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./images/kontraste/komplementaer-kontrast-01.png

Komplementärkontrast

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./images/kontraste/komplementaer-kontrast-02.png

Komplementärkontrast

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./images/kontraste/komplementaer-kontrast-03.png

Komplementärkontrast

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+ +
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Komplementärkontrast

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+ Relevare +

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Komplementärkontrast

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+ Wodniack +

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Komplementärkontrast

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+ Bambini +

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Komplementärkontrast

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+ Map of the Market +

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Farbe-an-sich Kontrast

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./images/kontraste/farbe-an-sich-kontrast-01.png

Farbe-an-sich Kontrast

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+ +
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Farbe-an-sich Kontrast

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+ Mayersche +

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Farbe-an-sich Kontrast

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+ Nintendo +

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Farbe-an-sich Kontrast

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+ Kika +

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./images/kontraste/farbe-an-sich-kontrast-05.png

Farbe-an-sich Kontrast

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+

Farbe-an-sich Kontrast

+

+ web.archive.org +

+
+
+
+

Quantitätskontrast

+
./images/kontraste/quantitaets-kontrast-01.png

Quantitätskontrast

+
+
+ +
+

Quantitätskontrast

+

+ Nach dem Film +

+
+
+
+
+
+ +
+

Quantitätskontrast

+

+ Caterpillar +

+
+
+
+

Bunt-Unbunt Kontrast

+
./images/kontraste/bunt-unbunt-kontrast-01.png

Bunt-Unbunt Kontrast

+
+
+ +
+

Farbe-an-sich Kontrast

+

+ Th Köln +

+
+
+
+
+
+ +
+

Farbe-an-sich Kontrast

+

+ Bauhaus +

+
+
+
+
+
+ +
+

Farbe-an-sich Kontrast

+

+ Vue.Js +

+
+
+
+
+
+ +
+

Farbe-an-sich Kontrast

+

+ Sushi Bikes +

+
+
+
+
./images/kontraste/bunt-unbunt-kontrast-06.png

Bunt-Unbunt Kontrast

+
./images/kontraste/bunt-unbunt-kontrast-07.png

Bunt-Unbunt Kontrast

+

Hell-Dunkel Kontrast

+
./images/kontraste/hell-dunkel-kontrast-01.png

Hell-Dunkel Kontrast

+
+
+ +
+

Hell-Dunkel Kontrast

+

+ Kurzgesagt +

+
+
+
+
+
+ +
+

Hell-Dunkel Kontrast

+

+ cda +

+
+
+
+
+
+ +
+

Hell-Dunkel Kontrast

+

+ Jetbrains +

+
+
+
+
+
+ +
+

Hell-Dunkel Kontrast

+

+ Bega +

+
+
+
+
./images/kontraste/hell-dunkel-kontrast-06.png

Hell-Dunkel Kontrast

+

Kalt-Warm Kontrast

+
./images/kontraste/kalt-warm-kontrast-01.png

Kalt-Warm Kontrast

+
./images/kontraste/kalt-warm-kontrast-02.png

Kalt-Warm Kontrast

+
./images/kontraste/kalt-warm-kontrast-03.png

Kalt-Warm Kontrast

+
./images/kontraste/kalt-warm-kontrast-04.png

Kalt-Warm Kontrast

+
./images/kontraste/kalt-warm-kontrast-05.png

Kalt-Warm Kontrast

+
./images/kontraste/kalt-warm-kontrast-06.png

Kalt-Warm Kontrast

+
./images/kontraste/kalt-warm-kontrast-07.png

Kalt-Warm Kontrast

+

Qualitätskontrast

+
./images/kontraste/qualitaets-kontrast-01.png

Qualitätskontrast

+
./images/kontraste/qualitaets-kontrast-02.png

Qualitätskontrast

+

Simultankontrast

+
./images/kontraste/simultan-kontrast-01.png

Simultankontrast

+
./images/kontraste/simultan-kontrast-02.png

Simultankontrast

+
./images/kontraste/simultan-kontrast-03.png

Simultankontrast

+
./images/kontraste/uebersicht-01.png

Simultankontrast

+

Flimmern

+
./images/kontraste/flimmern-01.png

Flimmern

+
+
+

Dieselbe Farbe wirkt auf dunklem Hintergrund leuchtender.

+

Liegen benachbarte Farben nahe bei einander, so schwächen sie sich ab.

+

Treffen Komplementärfarben eng bei einander, so verstärken sie sich gegenseitig.

+

Bei zu kleinem Helligkeitsunterschied entsteht ein Flimmern.

+
+
+
./images/kontraste/flimmern-02.png

Flimmern

+
./images/kontraste/flimmern-03.png

Flimmern

+ + +
+ + +
+

Farbwirkung

+
./images/farbwirkung/farbklimata-01.png

Farbklimata

+
./images/farbwirkung/farbklimata-02.png

Farbklimata

+
./images/farbwirkung/pixel-01-a.png
+
./images/farbwirkung/pixel-01-b.png
+
./images/farbwirkung/pixel-02-a.png
+
./images/farbwirkung/pixel-02-b.png
+
./images/farbwirkung/pixel-03-a.png
+
./images/farbwirkung/pixel-03-b.png
+
./images/farbwirkung/pixel-04-a.png
+
./images/farbwirkung/pixel-04-b.png
+
./images/farbwirkung/pixel-05-a.png
+
./images/farbwirkung/pixel-05-b.png
+
+
+
+
+

Ich mache immer alles blau.
Blau finden alle gut.

+
+
+
+
+
./images/farbwirkung/farbharmonie-01.png

Farbharmonie

+
./images/farbwirkung/farbharmonie-02.png

Farbharmonie

+
./images/farbwirkung/farbkreis-01.png

Farbkreis

+
./images/farbwirkung/farb-bedeutung-rot.png
+
./images/farbwirkung/farb-bedeutung-orange.png
+
./images/farbwirkung/farb-bedeutung-gelb.png
+
./images/farbwirkung/farb-bedeutung-gruen.png
+
./images/farbwirkung/farb-bedeutung-cyan.png
+
./images/farbwirkung/farb-bedeutung-blau.png
+
./images/farbwirkung/farb-bedeutung-violett.png
+
./images/farbwirkung/farb-bedeutung-weiss.png
+
./images/farbwirkung/farb-bedeutung-grau.png
+
./images/farbwirkung/farb-bedeutung-schwarz.png
+
./images/farbwirkung/licht-raum-01-a.png
+
./images/farbwirkung/licht-raum-01-b.png
+
./images/farbwirkung/licht-raum-01-c.png
+
./images/farbwirkung/licht-raum-01-d.png
+
./images/farbwirkung/licht-raum-02-a.png
+
./images/farbwirkung/licht-raum-02-b.png
+
./images/farbwirkung/licht-raum-02-c.png
+
./images/farbwirkung/licht-raum-02-d.png
+
./images/farbwirkung/licht-raum-03-a.png
+
./images/farbwirkung/licht-raum-03-b.png
+
./images/farbwirkung/licht-raum-03-c.png
+
./images/farbwirkung/windows-farbe-01.png

Windows Farbschema

+
./images/farbwirkung/windows-farbe-02.png

Windows Farbschema

+
./images/farbwirkung/windows-farbe-03.png

Windows Farbschema

+
./images/farbwirkung/windows-farbe-04.png

Windows Farbschema

+
./images/farbwirkung/windows-farbe-05.png

Windows Farbschema

+
./images/farbwirkung/windows-farbe-06.png

Windows Farbschema

+ + +
+ + +
+

Lesbarkeit

+
./images/lesbarkeit/flimmern-01.png

Flimmern

+
./images/lesbarkeit/fernwirkung-01.png

Fernwirkung nach Heller

+
./images/lesbarkeit/nahwirkung-01.png

Nahnwirkung nach Heller

+
./images/lesbarkeit/buch-lesbarkeit-01.png
+
./images/lesbarkeit/buch-lesbarkeit-02.png
+
./images/lesbarkeit/buch-lesbarkeit-03.png
+
./images/lesbarkeit/buch-lesbarkeit-04.png
+
./images/lesbarkeit/buch-lesbarkeit-05.png
+
./images/lesbarkeit/buch-lesbarkeit-06.png
+
./images/lesbarkeit/buch-lesbarkeit-07.png
+
./images/lesbarkeit/buch-lesbarkeit-08.png
+
./images/lesbarkeit/buch-lesbarkeit-09.png
+ + +
+ + +
+

Farbenlesen

+
./images/farbenlesen/farben-lesen-01.png
+
./images/farbenlesen/farben-lesen-02.png
+
./images/farbenlesen/farben-lesen-03.png
+
./images/farbenlesen/farben-lesen-04.png
+
./images/farbenlesen/farben-lesen-05.png
+
./images/farbenlesen/farben-lesen-06.png
+ + +
+ + +
+

Farbe zum Orientieren

+
+
+ +
+

Das Netz der Stadt

+

+ Benedikt Schmitz +

+
+
+
+
./images/orientierung/kabel-01.png
+
+
+ +
+

Farbe zum Orientieren

+

+ Green Planet Energy +

+
+
+
+
+
+ +
+

Farbe zum Orientieren

+

+ Green Planet Energy +

+
+
+
+
+
+ +
+

Farbe zum Orientieren

+

+ Green Planet Energy +

+
+
+
+
+
+ +
+

Farbe zum Orientieren

+

+ Electronic Book Review +

+
+
+
+
+
+ +
+

Farbe zum Orientieren

+

+ Electronic Book Review +

+
+
+
+
+
+ +
+

Farbe zum Orientieren

+

+ Electronic Book Review +

+
+
+
+
+
+ +
+

Farbe zum Orientieren

+

+ Electronic Book Review +

+
+
+
+

Probleme?

+
./images/orientierung/farbstrahl-01.png

Farbe zum Orientieren

+
./images/orientierung/farbstrahl-02.png

Farbe zum Orientieren

+
./images/orientierung/farbstrahl-03.png

Farbe zum Orientieren

+
./images/orientierung/farbstrahl-04.png

Farbe zum Orientieren

+
./images/orientierung/regeln-01.png

Farbe zum Orientieren

+ + + +
+ + +
+

Farbe zum Strukturieren

+
./images/strukturierung/strukturieren-01.png

Farbe zum Strukturieren

+
+
+ +
+

Farbe zum Strukturieren

+

+ Museums für Schöne Künste +

+
+
+
+
+
+ +
+

Farbe zum Strukturieren

+

+ Museums für Schöne Künste +

+
+
+
+
+
+ +
+

Farbe zum Strukturieren

+

+ Museums für Schöne Künste +

+
+
+
+
+
+ +
+

Farbe zum Strukturieren

+

+ Audi +

+
+
+
+
+
+ +
+

Farbe zum Strukturieren

+

+ Merten +

+
+
+
+
./images/strukturierung/strukturieren-07.png

Farbe zum Strukturieren

+ + +
+ + +
+

Farbe zum Akzentuieren

+
./images/akzentuierung/akzentuieren-01.png

Farbe zum Akzentuieren

+
./images/akzentuierung/akzentuieren-02.png

Farbe zum Akzentuieren

+
./images/akzentuierung/akzentuieren-03.png

Farbe zum Akzentuieren

+
+
+ +
+

Farbe zum Akzentuieren

+

+ Mini +

+
+
+
+
+
+ +
+

Farbe zum Akzentuieren

+

+ Nach dem Film +

+
+
+
+ + +
+ + +
+

Farbe zum Akzentuieren

+
./images/akzentuierung/akzentuieren-01.png

Farbe zum Akzentuieren

+
./images/akzentuierung/akzentuieren-02.png

Farbe zum Akzentuieren

+
./images/akzentuierung/akzentuieren-03.png

Farbe zum Akzentuieren

+
+
+ +
+

Farbe zum Akzentuieren

+

+ Mini +

+
+
+
+
+
+ +
+

Farbe zum Akzentuieren

+

+ Nach dem Film +

+
+
+
+ + +
+ + +
+

Farbe zum

Farben sollten besonnen und wenn möglich sparsam eingesetzt werden.

+

Ein Farbklima aus zwei Grundfarben reicht meist aus.

+

Die Farben sollten aufeinander abgestimmt sein und es sollten nicht mehr als 4 Grundfarben verwendet werden.

+

Ein kontrastreicher Einsatz von Farben sichert eine konturenscharfe Darstellung und z. B. eine gute Lesbarkeit.

+

Die Vordergrundfarbe sollte sich ausreichend vom Hintergrund abheben.

+

Ein Hell-Dunkel-Kontrast ermöglicht insbesondere für Sehschwache eine gute Lesbarkeit von Schrift, Bild und Funktion.

+

Je farbiger ein Text, umso unleserlicher wird er.

+

Text sollte nicht mit Blau dargestellt werden. Da Blau ein relativ kurzwelliges Licht ist und Licht unschärfer gesehen wird, je kurzwelliger es ist, wirkt Blau unschärfer als andere Farben.

+
+ + +
+ + +
+
./images/outro/adobe-color.png

Farbe zum Akzentuieren

+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/figur-und-grund/000-intro/index.html b/docs/presentations/screendesign/figur-und-grund/000-intro/index.html new file mode 100644 index 00000000..e96de440 --- /dev/null +++ b/docs/presentations/screendesign/figur-und-grund/000-intro/index.html @@ -0,0 +1,272 @@ + + + + Figur und Grund // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + + +
+ + +
+
+

About Screendesign

+

Worum geht es in diesem Modul?

+
+ + +
+ + +
+
+

Design in der Medieninformatik

+

---

+
+ + + +
+ + +
+
+

Eindeutigkeit

+

Ordnen Sie Elemente so eindeutig wie möglich an.

+
+ + +
+ + +
+
+

Figur und Grund

+

---

+
+ + + +
+ + +
+
+

Fläche und Form

+

--

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Linie

+

zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Der Punkt

+

Das kleinste und einfachste Gestaltungselement

+
+ + +
+ + +
+
+

Räumlichkeit

+

Wie funktioniert visuelle Tiefenstaffelung?

+
+ + + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Semiotik

+

Lehre von Zeichen und Zeichensystemen

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Wahrnehmungsarbeit

+
+ + +
+ + +
+
+

Farbe

+

---

+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/figur-und-grund/010-beispiele/index.html b/docs/presentations/screendesign/figur-und-grund/010-beispiele/index.html new file mode 100644 index 00000000..846abe38 --- /dev/null +++ b/docs/presentations/screendesign/figur-und-grund/010-beispiele/index.html @@ -0,0 +1,150 @@ + + + + Beispiele // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
./images/example-01.png
+
+
./images/example-02.png
+
./images/example-03.png
+
./images/example-04a.png
+
./images/example-05.png
+
./images/example-06.png
+
./images/example-07.png
+
./images/example-08.png
+
./images/example-06a.png
+
./images/example-07a.png
+
./images/example-08a.png
+
+
+

Merkmale von Figur und Grund

+

Die Figur erscheint präsenter als der Hintergrund.

+

Die Figur wird vor dem Hintergrund stehend gesehen.

+

Trennlinien zwischen Figur und Grund gehören immer zur Figur.

+
+
+
+
+

Man nimmt Figuren wahr, wenn ...

+

... der entsprechende Bildausschnitt eine prägnante Form hat

+

... der entsprechende Bildausschnitt einen eher konvexen Rand hat

+

... der entsprechende Bildausschnitt bedeutungsvoll ist

+

... der entsprechende Bildausschnitt eine Ansammlung von kleineren Flächen aufweist

+
+
+
+
+

Man nimmt Figuren wahr, wenn ...

+

... der entsprechende Bildausschnitt übereinstimmende Farbkomponenten hat,

+

... der entsprechende Bildausschnitt einen eher konvexen Rand hat

+

... der entsprechende Bildausschnitt vertikal oder horizontal orientiert ist

+

... der entsprechende Bildausschnitt symmetrisch oder in einem nicht zufälligem Zusammenhang steht

+
+
+
+
+
+
+

prägnante Form

+

einen eher konvexen Rand

+

bedeutungsvoll

+

in einem nicht zufälligem Zusammenhang steht

+
+
+
+
+
+
./images/carlsberg-01.jpg
+
./images/carlsberg-02.jpg
+
./images/abstrakt-01.jpg
+
./images/abstrakt-02.jpg
+
./images/muster-01.png
+
./images/muster-02.png
+
./images/muster-03.png
+ + +
+ + +
+
./images/flaeche-01.png
+
./images/flaeche-02.png
+
./images/flaeche-03.png
+
./images/flaeche-04.png
+
./images/flaeche-05.png
+
./images/flaeche-06.png
+
./images/flaeche-07.png
+
./images/flaeche-08.png
+
./images/flaeche-09.png
+
./images/flaeche-10.png
+
./images/formen-01.png
+
./images/formen-02.png

Die Wahrnehmung einfacher geometrischer Gestalten ist uns Menschen schon evolutionsgenetisch angelegt.

Kinder können schon im ersten Lebensjahr die Grundelemente unterscheiden.

+
./images/traffic-sign.png
+
./images/formen-03.png
+
./images/formen-04.png
+
./images/formen-05.png
+
./images/formen-06.png
+
./images/formen-07.png
+
./images/newspaper-01.png
+
./images/newspaper-02.png
+
./images/mondrian-01.png

Piet Mondrian - Komposition mit Rot, Gelb, Blau und Schwarz, 1921

+
./images/abstrakt-01.png
+
./images/abstrakt-02.png
+
./images/abstrakt-03.png
+
./images/abstrakt-04.png
+
./images/abstrakt-05.png
+
./images/abstrakt-06.png
+
./images/abstrakt-07.png
+
./images/vase-gesicht-01.png
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/figur-und-grund/9999-outro/index.html b/docs/presentations/screendesign/figur-und-grund/9999-outro/index.html new file mode 100644 index 00000000..83b011fa --- /dev/null +++ b/docs/presentations/screendesign/figur-und-grund/9999-outro/index.html @@ -0,0 +1,300 @@ + + + + Figur und Grund // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ +
+
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Figur und Grund

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---

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./images/example-01.png
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./images/example-02.png
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./images/example-03.png
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./images/example-04a.png
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./images/example-06.png
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./images/example-07.png
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./images/example-08.png
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./images/example-06a.png
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./images/example-07a.png
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./images/example-08a.png
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Merkmale von Figur und Grund

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Die Figur erscheint präsenter als der Hintergrund.

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Die Figur wird vor dem Hintergrund stehend gesehen.

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Trennlinien zwischen Figur und Grund gehören immer zur Figur.

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Man nimmt Figuren wahr, wenn ...

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... der entsprechende Bildausschnitt eine prägnante Form hat

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... der entsprechende Bildausschnitt einen eher konvexen Rand hat

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... der entsprechende Bildausschnitt bedeutungsvoll ist

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... der entsprechende Bildausschnitt eine Ansammlung von kleineren Flächen aufweist

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Man nimmt Figuren wahr, wenn ...

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... der entsprechende Bildausschnitt übereinstimmende Farbkomponenten hat,

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... der entsprechende Bildausschnitt einen eher konvexen Rand hat

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... der entsprechende Bildausschnitt vertikal oder horizontal orientiert ist

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... der entsprechende Bildausschnitt symmetrisch oder in einem nicht zufälligem Zusammenhang steht

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prägnante Form

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einen eher konvexen Rand

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bedeutungsvoll

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in einem nicht zufälligem Zusammenhang steht

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+
./images/carlsberg-01.jpg
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./images/carlsberg-02.jpg
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./images/abstrakt-01.jpg
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./images/abstrakt-02.jpg
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./images/muster-01.png
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./images/muster-02.png
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./images/muster-03.png
+ + +
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+

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+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

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+ + +
+ + +
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/flaeche-und-form/000-intro/index.html b/docs/presentations/screendesign/flaeche-und-form/000-intro/index.html new file mode 100644 index 00000000..bcbfb7b0 --- /dev/null +++ b/docs/presentations/screendesign/flaeche-und-form/000-intro/index.html @@ -0,0 +1,272 @@ + + + + Fläche und Form // Christian Noss + + + + + + + + + + + + + + + + +
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Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

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+ + + +
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About Screendesign

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Worum geht es in diesem Modul?

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Design in der Medieninformatik

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---

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Eindeutigkeit

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Ordnen Sie Elemente so eindeutig wie möglich an.

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Figur und Grund

+

---

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+ + + +
+ + +
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+

Fläche und Form

+

--

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
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+

Linie

+

zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

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+ + +
+ + +
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+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

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+ + +
+ + +
+
+

Der Punkt

+

Das kleinste und einfachste Gestaltungselement

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+ + +
+ + +
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+

Räumlichkeit

+

Wie funktioniert visuelle Tiefenstaffelung?

+
+ + + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Semiotik

+

Lehre von Zeichen und Zeichensystemen

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
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+

Wahrnehmungsarbeit

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+ + +
+ + +
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+

Farbe

+

---

+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/flaeche-und-form/010-beispiele/index.html b/docs/presentations/screendesign/flaeche-und-form/010-beispiele/index.html new file mode 100644 index 00000000..846abe38 --- /dev/null +++ b/docs/presentations/screendesign/flaeche-und-form/010-beispiele/index.html @@ -0,0 +1,150 @@ + + + + Beispiele // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
./images/example-01.png
+
+
./images/example-02.png
+
./images/example-03.png
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./images/example-04a.png
+
./images/example-05.png
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./images/example-06.png
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./images/example-07.png
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./images/example-08.png
+
./images/example-06a.png
+
./images/example-07a.png
+
./images/example-08a.png
+
+
+

Merkmale von Figur und Grund

+

Die Figur erscheint präsenter als der Hintergrund.

+

Die Figur wird vor dem Hintergrund stehend gesehen.

+

Trennlinien zwischen Figur und Grund gehören immer zur Figur.

+
+
+
+
+

Man nimmt Figuren wahr, wenn ...

+

... der entsprechende Bildausschnitt eine prägnante Form hat

+

... der entsprechende Bildausschnitt einen eher konvexen Rand hat

+

... der entsprechende Bildausschnitt bedeutungsvoll ist

+

... der entsprechende Bildausschnitt eine Ansammlung von kleineren Flächen aufweist

+
+
+
+
+

Man nimmt Figuren wahr, wenn ...

+

... der entsprechende Bildausschnitt übereinstimmende Farbkomponenten hat,

+

... der entsprechende Bildausschnitt einen eher konvexen Rand hat

+

... der entsprechende Bildausschnitt vertikal oder horizontal orientiert ist

+

... der entsprechende Bildausschnitt symmetrisch oder in einem nicht zufälligem Zusammenhang steht

+
+
+
+
+
+
+

prägnante Form

+

einen eher konvexen Rand

+

bedeutungsvoll

+

in einem nicht zufälligem Zusammenhang steht

+
+
+
+
+
+
./images/carlsberg-01.jpg
+
./images/carlsberg-02.jpg
+
./images/abstrakt-01.jpg
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./images/abstrakt-02.jpg
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./images/muster-01.png
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./images/muster-02.png
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./images/muster-03.png
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./images/flaeche-01.png
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./images/flaeche-02.png
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./images/flaeche-03.png
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./images/flaeche-04.png
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./images/flaeche-05.png
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./images/flaeche-06.png
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./images/flaeche-07.png
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./images/flaeche-08.png
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./images/flaeche-09.png
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./images/flaeche-10.png
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./images/formen-01.png
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./images/formen-02.png

Die Wahrnehmung einfacher geometrischer Gestalten ist uns Menschen schon evolutionsgenetisch angelegt.

Kinder können schon im ersten Lebensjahr die Grundelemente unterscheiden.

+
./images/traffic-sign.png
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./images/formen-03.png
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./images/formen-04.png
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./images/formen-05.png
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./images/formen-06.png
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./images/formen-07.png
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./images/newspaper-01.png
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./images/newspaper-02.png
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./images/mondrian-01.png

Piet Mondrian - Komposition mit Rot, Gelb, Blau und Schwarz, 1921

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./images/abstrakt-01.png
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./images/abstrakt-02.png
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./images/abstrakt-03.png
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./images/abstrakt-04.png
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./images/abstrakt-05.png
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./images/abstrakt-06.png
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./images/abstrakt-07.png
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./images/vase-gesicht-01.png
+ + + +
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+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/flaeche-und-form/9999-outro/index.html b/docs/presentations/screendesign/flaeche-und-form/9999-outro/index.html new file mode 100644 index 00000000..7ffda695 --- /dev/null +++ b/docs/presentations/screendesign/flaeche-und-form/9999-outro/index.html @@ -0,0 +1,300 @@ + + + + About Screendesign // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

+
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+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

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+

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+ +
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Danke für's Mitmachen

+

https://christiannoss.de

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+

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+ +
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Danke für's Mitmachen

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https://christiannoss.de

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+

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Danke für's Mitmachen

+

https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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b/docs/presentations/screendesign/flaeche-und-form/images/traffic-sign.png differ diff --git a/docs/presentations/screendesign/flaeche-und-form/images/vase-gesicht-01.png b/docs/presentations/screendesign/flaeche-und-form/images/vase-gesicht-01.png new file mode 100644 index 00000000..0b8e740a Binary files /dev/null and b/docs/presentations/screendesign/flaeche-und-form/images/vase-gesicht-01.png differ diff --git a/docs/presentations/screendesign/flaeche-und-form/index.html b/docs/presentations/screendesign/flaeche-und-form/index.html new file mode 100644 index 00000000..d4494d08 --- /dev/null +++ b/docs/presentations/screendesign/flaeche-und-form/index.html @@ -0,0 +1,122 @@ + + + + Fläche & Form (DONE) // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+

Fläche und Form

+

--

+
+ + +
+ + +
+
./images/flaeche-01.png
+
./images/flaeche-02.png
+
./images/flaeche-03.png
+
./images/flaeche-04.png
+
./images/flaeche-05.png
+
./images/flaeche-06.png
+
./images/flaeche-07.png
+
./images/flaeche-08.png
+
./images/flaeche-09.png
+
./images/flaeche-10.png
+
./images/formen-01.png
+
./images/formen-02.png

Die Wahrnehmung einfacher geometrischer Gestalten ist uns Menschen schon evolutionsgenetisch angelegt.

Kinder können schon im ersten Lebensjahr die Grundelemente unterscheiden.

+
./images/traffic-sign.png
+
./images/formen-03.png
+
./images/formen-04.png
+
./images/formen-05.png
+
./images/formen-06.png
+
./images/formen-07.png
+
./images/newspaper-01.png
+
./images/newspaper-02.png
+
./images/mondrian-01.png

Piet Mondrian - Komposition mit Rot, Gelb, Blau und Schwarz, 1921

+
./images/abstrakt-01.png
+
./images/abstrakt-02.png
+
./images/abstrakt-03.png
+
./images/abstrakt-04.png
+
./images/abstrakt-05.png
+
./images/abstrakt-06.png
+
./images/abstrakt-07.png
+
./images/vase-gesicht-01.png
+ + + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/flow-and-transition/000-intro/index.html b/docs/presentations/screendesign/flow-and-transition/000-intro/index.html new file mode 100644 index 00000000..bf00b81c --- /dev/null +++ b/docs/presentations/screendesign/flow-and-transition/000-intro/index.html @@ -0,0 +1,272 @@ + + + + Wahrnehmungsarbeit // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + + +
+ + +
+
+

About Screendesign

+

Worum geht es in diesem Modul?

+
+ + +
+ + +
+
+

Design in der Medieninformatik

+

---

+
+ + + +
+ + +
+
+

Eindeutigkeit

+

Ordnen Sie Elemente so eindeutig wie möglich an.

+
+ + +
+ + +
+
+

Figur und Grund

+

---

+
+ + + +
+ + +
+
+

Fläche und Form

+

--

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Linie

+

zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Der Punkt

+

Das kleinste und einfachste Gestaltungselement

+
+ + +
+ + +
+
+

Räumlichkeit

+

Wie funktioniert visuelle Tiefenstaffelung?

+
+ + + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Semiotik

+

Lehre von Zeichen und Zeichensystemen

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Wahrnehmungsarbeit

+
+ + +
+ + +
+
+

Farbe

+

---

+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/flow-and-transition/9999-outro/index.html b/docs/presentations/screendesign/flow-and-transition/9999-outro/index.html new file mode 100644 index 00000000..7ffda695 --- /dev/null +++ b/docs/presentations/screendesign/flow-and-transition/9999-outro/index.html @@ -0,0 +1,300 @@ + + + + About Screendesign // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/flow-and-transition/index.html b/docs/presentations/screendesign/flow-and-transition/index.html new file mode 100644 index 00000000..191e9222 --- /dev/null +++ b/docs/presentations/screendesign/flow-and-transition/index.html @@ -0,0 +1,85 @@ + + + + Flow & Transistion (WIP) // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/gestaltgesetze/000-intro/index.html b/docs/presentations/screendesign/gestaltgesetze/000-intro/index.html new file mode 100644 index 00000000..bf00b81c --- /dev/null +++ b/docs/presentations/screendesign/gestaltgesetze/000-intro/index.html @@ -0,0 +1,272 @@ + + + + Wahrnehmungsarbeit // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + + +
+ + +
+
+

About Screendesign

+

Worum geht es in diesem Modul?

+
+ + +
+ + +
+
+

Design in der Medieninformatik

+

---

+
+ + + +
+ + +
+
+

Eindeutigkeit

+

Ordnen Sie Elemente so eindeutig wie möglich an.

+
+ + +
+ + +
+
+

Figur und Grund

+

---

+
+ + + +
+ + +
+
+

Fläche und Form

+

--

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Linie

+

zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Der Punkt

+

Das kleinste und einfachste Gestaltungselement

+
+ + +
+ + +
+
+

Räumlichkeit

+

Wie funktioniert visuelle Tiefenstaffelung?

+
+ + + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Semiotik

+

Lehre von Zeichen und Zeichensystemen

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Wahrnehmungsarbeit

+
+ + +
+ + +
+
+

Farbe

+

---

+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/gestaltgesetze/010-cite/index.html b/docs/presentations/screendesign/gestaltgesetze/010-cite/index.html new file mode 100644 index 00000000..60a0247a --- /dev/null +++ b/docs/presentations/screendesign/gestaltgesetze/010-cite/index.html @@ -0,0 +1,111 @@ + + + + Cite // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/gestaltgesetze/020-watzlawick/index.html b/docs/presentations/screendesign/gestaltgesetze/020-watzlawick/index.html new file mode 100644 index 00000000..17d02060 --- /dev/null +++ b/docs/presentations/screendesign/gestaltgesetze/020-watzlawick/index.html @@ -0,0 +1,120 @@ + + + + Cite with Image // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Man kann nicht nicht kommunizieren.

+Paul Watzlawick, Philosoph, Psychotherapeut und Kommunikationswissenschaftler
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/gestaltgesetze/040-bilder-wo-es-voll-ist/index.html b/docs/presentations/screendesign/gestaltgesetze/040-bilder-wo-es-voll-ist/index.html new file mode 100644 index 00000000..276ed98b --- /dev/null +++ b/docs/presentations/screendesign/gestaltgesetze/040-bilder-wo-es-voll-ist/index.html @@ -0,0 +1,456 @@ + + + + Bilder wo et voll ist // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/gestaltgesetze/050-online-viel-zu-tun/index.html b/docs/presentations/screendesign/gestaltgesetze/050-online-viel-zu-tun/index.html new file mode 100644 index 00000000..d70e5c72 --- /dev/null +++ b/docs/presentations/screendesign/gestaltgesetze/050-online-viel-zu-tun/index.html @@ -0,0 +1,376 @@ + + + + Komplexe Layouts online // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/gestaltgesetze/060-aufmerksamkeitstest/index.html b/docs/presentations/screendesign/gestaltgesetze/060-aufmerksamkeitstest/index.html new file mode 100644 index 00000000..9237e27f --- /dev/null +++ b/docs/presentations/screendesign/gestaltgesetze/060-aufmerksamkeitstest/index.html @@ -0,0 +1,176 @@ + + + + Aufmerksamkeitstest // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/gestaltgesetze/100-orientierung/index.html b/docs/presentations/screendesign/gestaltgesetze/100-orientierung/index.html new file mode 100644 index 00000000..0cebaff5 --- /dev/null +++ b/docs/presentations/screendesign/gestaltgesetze/100-orientierung/index.html @@ -0,0 +1,120 @@ + + + + Orientierung // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/gestaltgesetze/110-orientierung-karte/index.html b/docs/presentations/screendesign/gestaltgesetze/110-orientierung-karte/index.html new file mode 100644 index 00000000..82b2668f --- /dev/null +++ b/docs/presentations/screendesign/gestaltgesetze/110-orientierung-karte/index.html @@ -0,0 +1,328 @@ + + + + Orientierung // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/gestaltgesetze/330-lindgaard/index.html b/docs/presentations/screendesign/gestaltgesetze/330-lindgaard/index.html new file mode 100644 index 00000000..e692d97c --- /dev/null +++ b/docs/presentations/screendesign/gestaltgesetze/330-lindgaard/index.html @@ -0,0 +1,120 @@ + + + + Gitte Lindgaard // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/gestaltgesetze/9999-outro/index.html b/docs/presentations/screendesign/gestaltgesetze/9999-outro/index.html new file mode 100644 index 00000000..7ffda695 --- /dev/null +++ b/docs/presentations/screendesign/gestaltgesetze/9999-outro/index.html @@ -0,0 +1,300 @@ + + + + About Screendesign // Christian Noss + + + + + + + + + + + + + + + + +
+
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Danke für's Mitmachen

+

https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

+

https://christiannoss.de

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Danke für's Mitmachen

+

https://christiannoss.de

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+ +
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+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/gestaltgesetze/images/FAZ_neu_S1_gross-570.jpg b/docs/presentations/screendesign/gestaltgesetze/images/FAZ_neu_S1_gross-570.jpg new file mode 100755 index 00000000..d2f96746 Binary files /dev/null and b/docs/presentations/screendesign/gestaltgesetze/images/FAZ_neu_S1_gross-570.jpg differ diff --git a/docs/presentations/screendesign/gestaltgesetze/images/amazon.jpg b/docs/presentations/screendesign/gestaltgesetze/images/amazon.jpg new file mode 100755 index 00000000..e28eedeb Binary files /dev/null and b/docs/presentations/screendesign/gestaltgesetze/images/amazon.jpg differ diff --git a/docs/presentations/screendesign/gestaltgesetze/images/bild-titel.jpg b/docs/presentations/screendesign/gestaltgesetze/images/bild-titel.jpg new file mode 100755 index 00000000..1d1d40c3 Binary files /dev/null and b/docs/presentations/screendesign/gestaltgesetze/images/bild-titel.jpg differ diff --git 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+
+ +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/interface-inventar/000-intro/index.html b/docs/presentations/screendesign/interface-inventar/000-intro/index.html new file mode 100644 index 00000000..bf00b81c --- /dev/null +++ b/docs/presentations/screendesign/interface-inventar/000-intro/index.html @@ -0,0 +1,272 @@ + + + + Wahrnehmungsarbeit // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + + +
+ + +
+
+

About Screendesign

+

Worum geht es in diesem Modul?

+
+ + +
+ + +
+
+

Design in der Medieninformatik

+

---

+
+ + + +
+ + +
+
+

Eindeutigkeit

+

Ordnen Sie Elemente so eindeutig wie möglich an.

+
+ + +
+ + +
+
+

Figur und Grund

+

---

+
+ + + +
+ + +
+
+

Fläche und Form

+

--

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Linie

+

zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Der Punkt

+

Das kleinste und einfachste Gestaltungselement

+
+ + +
+ + +
+
+

Räumlichkeit

+

Wie funktioniert visuelle Tiefenstaffelung?

+
+ + + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Semiotik

+

Lehre von Zeichen und Zeichensystemen

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Wahrnehmungsarbeit

+
+ + +
+ + +
+
+

Farbe

+

---

+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/interface-inventar/010-bespiele/index.html b/docs/presentations/screendesign/interface-inventar/010-bespiele/index.html new file mode 100644 index 00000000..d9912453 --- /dev/null +++ b/docs/presentations/screendesign/interface-inventar/010-bespiele/index.html @@ -0,0 +1,96 @@ + + + + Wahrnehmungsarbeit // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Interface Inventar aufbauen und visualisieren

+
+
+
+

Design Manual

+

Styleguide

+

Pattern Lab

+

UI Patterns

+

Living Styleguide

+
+
+ styleguides.io +
+
+
+

Konsistenz

Konsistenz ist eine fundamentale Anforderung in der Gestaltung. Gleiche Linienstärken, Farben, Füllungen, Texturen, Anschnitte, Motive, Formate usw. sorgen für eine stilistische Zusammengehörigkeit der Bildelemente und eine schnelle Vergleichbarkeit von Abbildungen. Damit wird die Aufmerksamkeit des Betrachters schnell auf Veränderungen von Bildinhalten gelenkt. Vor allem in der Rezeption von Bildfolgen ist der Nutzer auf das Spiel von Konsistenz und Veränderung angewiesen.
+
+
+
+

Ziele

+

Konsistente GUI sicherstellen

+

Werkzeug für Designer und Entwickler

+

Systematik und Grundgedanken des Gestaltungskonzept abbilden und erklären

+
+
+
+
+
+
+

Anforderungen

+

Welchen Anforderungen muss eine Design Dokumentation gerecht werden?

+

Was sollte dokumentiert werden?

+
+
+
+
./images/website-01.png
+
./images/website-02.png
+
./images/website-03.png
+
./images/website-04.png
+
./images/website-05.png
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/interface-inventar/020-gestaltungsziel/index.html b/docs/presentations/screendesign/interface-inventar/020-gestaltungsziel/index.html new file mode 100644 index 00000000..425356ca --- /dev/null +++ b/docs/presentations/screendesign/interface-inventar/020-gestaltungsziel/index.html @@ -0,0 +1,57 @@ + + + + Wahrnehmungsarbeit // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Gestaltungsziel

Wie soll das Design wirken und warum?

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./images/gestaltungsziel/firefox-design-values.png

https://values.design.firefox.com

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+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/interface-inventar/030-form-space/index.html b/docs/presentations/screendesign/interface-inventar/030-form-space/index.html new file mode 100644 index 00000000..b7e30d74 --- /dev/null +++ b/docs/presentations/screendesign/interface-inventar/030-form-space/index.html @@ -0,0 +1,74 @@ + + + + Wahrnehmungsarbeit // Christian Noss + + + + + + + + + + + + + + + + +
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Form & Space

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Form & Space

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Spalten

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Raster

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Grundaufteilung

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Abstände

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Hierarchisierung

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Negativraum

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Layout/ Gestalterische Macrostruktur & Raster

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./images/form-space/space-01.png
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./images/form-space/space-02.png
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Farbe

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Farbe

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Farbskalen

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Sättigung, Helligkeit

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Farbeinsatz/ Funktion der Farben

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Farbkombinatorik

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Besondere Ausprägung: Transparenzen, Rasterungen, Verläufe

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./images/farbe/farbe-01.png
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./images/farbe/farbe-02.png
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Media

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Media

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Bilder und deren Größen

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Videos und deren Größe

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Grafiken und deren Größe

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Zuschnitt

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Farbgebung

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Besondere Ausprägungen: Schatten, Transparenzen, etc.

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Kombination mit anderen Elementen

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./images/media/media-01.png
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./images/media/media-02.png
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./images/media/media-03.png
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Typographie & Satz

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Typographie & Satz

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Schriftart

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Schriftgrößen

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Schriftschnitte

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Zeilenabstand

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Schriftstile

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Besondere Ausprägungen: Schatten, Transparenzen, etc.

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Textausrichtung

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Satzart

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./images/typo/typo-01.png
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./images/typo/typo-02.png
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./images/typo/typo-03.png
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Interaktion & Gestaltungselemente

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Interaktion & Gestaltungselemente

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(Trenn)-linien

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Rahmen

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Hintergründe

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Interaktionselemente

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Interaktionen

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Übergänge

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+
./images/interaktion/interaktion-01.png
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./images/interaktion/interaktion-02.png
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./images/interaktion/interaktion-03.png
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+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/interface-inventar/070-komponenten/index.html b/docs/presentations/screendesign/interface-inventar/070-komponenten/index.html new file mode 100644 index 00000000..3a8e87dd --- /dev/null +++ b/docs/presentations/screendesign/interface-inventar/070-komponenten/index.html @@ -0,0 +1,65 @@ + + + + Wahrnehmungsarbeit // Christian Noss + + + + + + + + + + + + + + + + +
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Komponenten

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Komponenten

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Navigation, Cards, Forms, Buttons, Button Groups, Tables, Lists, Grid Lists, Menues, Pickers, Progress & Activity, Slider, Tabs, Toolsbars, Tooltips

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+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/interface-inventar/080-strukturieren/index.html b/docs/presentations/screendesign/interface-inventar/080-strukturieren/index.html new file mode 100644 index 00000000..b7e1ba86 --- /dev/null +++ b/docs/presentations/screendesign/interface-inventar/080-strukturieren/index.html @@ -0,0 +1,78 @@ + + + + Wahrnehmungsarbeit // Christian Noss + + + + + + + + + + + + + + + + +
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+ +
+

Wie strukturieren wir die Dokumentation?

+
./images/struktur/struktur-01.png
+
./images/struktur/struktur-02.png
+
./images/struktur/struktur-03.png
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./images/struktur/struktur-04.png
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./images/struktur/struktur-05.png
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./images/struktur/struktur-06.jpg
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./images/struktur/struktur-07.jpg
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./images/struktur/struktur-08.jpg
+

Praxisbeispiel

+
+
+
+

Pattern Library

+

Base Unwichtiges weglassen

+

Atoms Muster bilden

+

Molecules Bezüge herstellen

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Organisms Kombinationen aus Molekülen und Atomen

+

Composition Raster, Layout

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Behavior Flow, Transition, Microinteraction, Reaktion auf Viewports

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+
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+ + +
+ +
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+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/interface-inventar/9999-outro/index.html b/docs/presentations/screendesign/interface-inventar/9999-outro/index.html new file mode 100644 index 00000000..7ffda695 --- /dev/null +++ b/docs/presentations/screendesign/interface-inventar/9999-outro/index.html @@ -0,0 +1,300 @@ + + + + About Screendesign // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

+
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Danke für's Mitmachen

+

https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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Danke für's Mitmachen

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https://christiannoss.de

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+
+ +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

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+ + +
+ + +
+

Interface Inventar aufbauen und visualisieren

+
+
+
+

Design Manual

+

Styleguide

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Pattern Lab

+

UI Patterns

+

Living Styleguide

+
+
+ styleguides.io +
+
+
+

Konsistenz

Konsistenz ist eine fundamentale Anforderung in der Gestaltung. Gleiche Linienstärken, Farben, Füllungen, Texturen, Anschnitte, Motive, Formate usw. sorgen für eine stilistische Zusammengehörigkeit der Bildelemente und eine schnelle Vergleichbarkeit von Abbildungen. Damit wird die Aufmerksamkeit des Betrachters schnell auf Veränderungen von Bildinhalten gelenkt. Vor allem in der Rezeption von Bildfolgen ist der Nutzer auf das Spiel von Konsistenz und Veränderung angewiesen.
+
+
+
+

Ziele

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Konsistente GUI sicherstellen

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Werkzeug für Designer und Entwickler

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Systematik und Grundgedanken des Gestaltungskonzept abbilden und erklären

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Anforderungen

+

Welchen Anforderungen muss eine Design Dokumentation gerecht werden?

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Was sollte dokumentiert werden?

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+
./images/website-01.png
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./images/website-02.png
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./images/website-03.png
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./images/website-04.png
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./images/website-05.png
+ + + +
+ + +
+

Gestaltungsziel

Wie soll das Design wirken und warum?

+
./images/gestaltungsziel/firefox-design-values.png

https://values.design.firefox.com

+ + +
+ + +
+

Form & Space

+
+
+
+

Form & Space

+

Spalten

+

Raster

+

Grundaufteilung

+

Abstände

+

Hierarchisierung

+

Negativraum

+
+
+

Layout/ Gestalterische Macrostruktur & Raster

+
+
+
+
./images/form-space/space-01.png
+
./images/form-space/space-02.png
+ + +
+ + +
+

Farbe

+
+
+
+

Farbe

+

Farbskalen

+

Sättigung, Helligkeit

+

Farbeinsatz/ Funktion der Farben

+

Farbkombinatorik

+

Besondere Ausprägung: Transparenzen, Rasterungen, Verläufe

+
+
+
+
./images/farbe/farbe-01.png
+
./images/farbe/farbe-02.png
+ + +
+ + +
+

Media

+
+
+
+

Media

+

Bilder und deren Größen

+

Videos und deren Größe

+

Grafiken und deren Größe

+

Zuschnitt

+

Farbgebung

+

Besondere Ausprägungen: Schatten, Transparenzen, etc.

+

Kombination mit anderen Elementen

+
+
+
+
./images/media/media-01.png
+
./images/media/media-02.png
+
./images/media/media-03.png
+ + + +
+ + +
+

Typographie & Satz

+
+
+
+

Typographie & Satz

+

Schriftart

+

Schriftgrößen

+

Schriftschnitte

+

Zeilenabstand

+

Schriftstile

+

Besondere Ausprägungen: Schatten, Transparenzen, etc.

+

Textausrichtung

+

Satzart

+
+
+
+
./images/typo/typo-01.png
+
./images/typo/typo-02.png
+
./images/typo/typo-03.png
+ + + +
+ + +
+

Interaktion & Gestaltungselemente

+
+
+
+

Interaktion & Gestaltungselemente

+

(Trenn)-linien

+

Rahmen

+

Hintergründe

+

Interaktionselemente

+

Interaktionen

+

Übergänge

+
+
+
+
./images/interaktion/interaktion-01.png
+
./images/interaktion/interaktion-02.png
+
./images/interaktion/interaktion-03.png
+ + + +
+ + +
+

Komponenten

+
+
+
+

Komponenten

+

Navigation, Cards, Forms, Buttons, Button Groups, Tables, Lists, Grid Lists, Menues, Pickers, Progress & Activity, Slider, Tabs, Toolsbars, Tooltips

+
+
+
+ + + +
+ + +
+

Wie strukturieren wir die Dokumentation?

+
./images/struktur/struktur-01.png
+
./images/struktur/struktur-02.png
+
./images/struktur/struktur-03.png
+
./images/struktur/struktur-04.png
+
./images/struktur/struktur-05.png
+
./images/struktur/struktur-06.jpg
+
./images/struktur/struktur-07.jpg
+
./images/struktur/struktur-08.jpg
+

Praxisbeispiel

+
+
+
+

Pattern Library

+

Base Unwichtiges weglassen

+

Atoms Muster bilden

+

Molecules Bezüge herstellen

+

Organisms Kombinationen aus Molekülen und Atomen

+

Composition Raster, Layout

+

Behavior Flow, Transition, Microinteraction, Reaktion auf Viewports

+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/layout/000-intro/index.html b/docs/presentations/screendesign/layout/000-intro/index.html new file mode 100644 index 00000000..bf00b81c --- /dev/null +++ b/docs/presentations/screendesign/layout/000-intro/index.html @@ -0,0 +1,272 @@ + + + + Wahrnehmungsarbeit // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + + +
+ + +
+
+

About Screendesign

+

Worum geht es in diesem Modul?

+
+ + +
+ + +
+
+

Design in der Medieninformatik

+

---

+
+ + + +
+ + +
+
+

Eindeutigkeit

+

Ordnen Sie Elemente so eindeutig wie möglich an.

+
+ + +
+ + +
+
+

Figur und Grund

+

---

+
+ + + +
+ + +
+
+

Fläche und Form

+

--

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Linie

+

zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Der Punkt

+

Das kleinste und einfachste Gestaltungselement

+
+ + +
+ + +
+
+

Räumlichkeit

+

Wie funktioniert visuelle Tiefenstaffelung?

+
+ + + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Semiotik

+

Lehre von Zeichen und Zeichensystemen

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Wahrnehmungsarbeit

+
+ + +
+ + +
+
+

Farbe

+

---

+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/layout/010-cite/index.html b/docs/presentations/screendesign/layout/010-cite/index.html new file mode 100644 index 00000000..60a0247a --- /dev/null +++ b/docs/presentations/screendesign/layout/010-cite/index.html @@ -0,0 +1,111 @@ + + + + Cite // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/layout/020-watzlawick/index.html b/docs/presentations/screendesign/layout/020-watzlawick/index.html new file mode 100644 index 00000000..17d02060 --- /dev/null +++ b/docs/presentations/screendesign/layout/020-watzlawick/index.html @@ -0,0 +1,120 @@ + + + + Cite with Image // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Man kann nicht nicht kommunizieren.

+Paul Watzlawick, Philosoph, Psychotherapeut und Kommunikationswissenschaftler
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/layout/040-bilder-wo-es-voll-ist/index.html b/docs/presentations/screendesign/layout/040-bilder-wo-es-voll-ist/index.html new file mode 100644 index 00000000..276ed98b --- /dev/null +++ b/docs/presentations/screendesign/layout/040-bilder-wo-es-voll-ist/index.html @@ -0,0 +1,456 @@ + + + + Bilder wo et voll ist // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/layout/050-online-viel-zu-tun/index.html b/docs/presentations/screendesign/layout/050-online-viel-zu-tun/index.html new file mode 100644 index 00000000..d70e5c72 --- /dev/null +++ b/docs/presentations/screendesign/layout/050-online-viel-zu-tun/index.html @@ -0,0 +1,376 @@ + + + + Komplexe Layouts online // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/layout/060-aufmerksamkeitstest/index.html b/docs/presentations/screendesign/layout/060-aufmerksamkeitstest/index.html new file mode 100644 index 00000000..9237e27f --- /dev/null +++ b/docs/presentations/screendesign/layout/060-aufmerksamkeitstest/index.html @@ -0,0 +1,176 @@ + + + + Aufmerksamkeitstest // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/layout/100-orientierung/index.html b/docs/presentations/screendesign/layout/100-orientierung/index.html new file mode 100644 index 00000000..0cebaff5 --- /dev/null +++ b/docs/presentations/screendesign/layout/100-orientierung/index.html @@ -0,0 +1,120 @@ + + + + Orientierung // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/layout/110-orientierung-karte/index.html b/docs/presentations/screendesign/layout/110-orientierung-karte/index.html new file mode 100644 index 00000000..82b2668f --- /dev/null +++ b/docs/presentations/screendesign/layout/110-orientierung-karte/index.html @@ -0,0 +1,328 @@ + + + + Orientierung // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/layout/330-lindgaard/index.html b/docs/presentations/screendesign/layout/330-lindgaard/index.html new file mode 100644 index 00000000..e692d97c --- /dev/null +++ b/docs/presentations/screendesign/layout/330-lindgaard/index.html @@ -0,0 +1,120 @@ + + + + Gitte Lindgaard // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/layout/9999-outro/index.html b/docs/presentations/screendesign/layout/9999-outro/index.html new file mode 100644 index 00000000..7ffda695 --- /dev/null +++ b/docs/presentations/screendesign/layout/9999-outro/index.html @@ -0,0 +1,300 @@ + + + + About Screendesign // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/layout/images/FAZ_neu_S1_gross-570.jpg b/docs/presentations/screendesign/layout/images/FAZ_neu_S1_gross-570.jpg new file mode 100755 index 00000000..d2f96746 Binary files /dev/null and b/docs/presentations/screendesign/layout/images/FAZ_neu_S1_gross-570.jpg differ diff --git a/docs/presentations/screendesign/layout/images/amazon.jpg b/docs/presentations/screendesign/layout/images/amazon.jpg new file mode 100755 index 00000000..e28eedeb Binary files /dev/null and b/docs/presentations/screendesign/layout/images/amazon.jpg differ diff --git a/docs/presentations/screendesign/layout/images/bild-titel.jpg b/docs/presentations/screendesign/layout/images/bild-titel.jpg new file mode 100755 index 00000000..1d1d40c3 Binary files /dev/null and b/docs/presentations/screendesign/layout/images/bild-titel.jpg differ diff --git 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+
+ +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+

Wie beschreiben wir ein Layout?

Gutes Auge, präzise Sprache

+
./images/layout-01.png
+

Wie beschreiben wir ein Layout?

Nach welcher Systematik können wir vorgehen?

+
./images/layout-02.png
+

Wie beschreiben wir ein Layout?

Welche visuellen Elementtypen gibt es eigentlich?

+
./images/layout-03.png
+
./images/layout-04.png
+
./images/layout-05.png
+
./images/layout-06.png
+
./images/gutes-design-08.png
+
./images/layout-07.png
+
./images/layout-08.png
+
./images/layout-09.png
+
./images/layout-10.png
+
./images/layout-11.png
+
./images/layout-12.png
+

Wie beschreiben wir ein Layout?

Welche visuellen Eigenschaften kann ein Element haben?

+

Punkt // Linie // Fläche // Form

+
./images/layout-13.png
+
./images/layout-14.png
+

Wie beschreiben wir ein Layout? +

Welche visuellen Eigenschaften kann ein Element haben?

+
./images/layout-15.png

Punkt // Linie // Fläche // Form

+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+

Gutes Auge, präzise Sprache

Wie beschreiben wir ein Layout?

+
./images/beschreiben-01.png
+
./images/beschreiben-02.png
+
./images/beschreiben-03.png
+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/linie/000-intro/index.html b/docs/presentations/screendesign/linie/000-intro/index.html index e1f82dc5..c6fdf8e7 100644 --- a/docs/presentations/screendesign/linie/000-intro/index.html +++ b/docs/presentations/screendesign/linie/000-intro/index.html @@ -24,12 +24,69 @@
-

Räumlichkeit

-

Wie funktioniert visuelle Tiefenstaffelung?

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + + +
+ + +
+
+

About Screendesign

+

Worum geht es in diesem Modul?

+
+ + +
+ + +
+
+

Design in der Medieninformatik

+

---

+
+ + +
+
+

Eindeutigkeit

+

Ordnen Sie Elemente so eindeutig wie möglich an.

+
+ + +
+ + +
+
+

Figur und Grund

+

---

+
+ + + +
+ + +
+
+

Fläche und Form

+

--

+
+ +
@@ -47,8 +104,8 @@

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

-

About Screendesign

-

Worum geht es in diesem Modul?

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -58,7 +115,8 @@

Worum geht es in diesem Modul?

-

Wahrnehmungsarbeit

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -68,8 +126,8 @@

Wahrnehmungsarbeit

-

Eindeutigkeit

-

Ordnen Sie Elemente so eindeutig wie möglich an.

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -79,8 +137,19 @@

Ordnen Sie Elemente so eindeutig wie möglich an.

-

Semiotik

-

Lehre von Zeichen und Zeichensystemen

+

Linie

+

zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -101,11 +170,78 @@

Das kleinste und einfachste Gestaltungselement

-

Linie

-

zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

+

Räumlichkeit

+

Wie funktioniert visuelle Tiefenstaffelung?

+
+ + + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+
+

Semiotik

+

Lehre von Zeichen und Zeichensystemen

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Wahrnehmungsarbeit

+
+ + +
+ + +
+
+

Farbe

+

---

+
+ + +
diff --git a/docs/presentations/screendesign/linie/images/040-Linie.004.jpeg b/docs/presentations/screendesign/linie/images/040-Linie.004.jpeg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/linie/images/040-Linie.005.jpeg b/docs/presentations/screendesign/linie/images/040-Linie.005.jpeg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/linie/images/040-Linie.006.jpeg b/docs/presentations/screendesign/linie/images/040-Linie.006.jpeg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/linie/images/040-Linie.007.jpeg b/docs/presentations/screendesign/linie/images/040-Linie.007.jpeg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/linie/images/040-Linie.008.jpeg b/docs/presentations/screendesign/linie/images/040-Linie.008.jpeg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/linie/images/040-Linie.009.jpeg b/docs/presentations/screendesign/linie/images/040-Linie.009.jpeg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/linie/images/040-Linie.010.jpeg b/docs/presentations/screendesign/linie/images/040-Linie.010.jpeg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/linie/images/040-Linie.011.jpeg b/docs/presentations/screendesign/linie/images/040-Linie.011.jpeg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/linie/images/040-Linie.012.jpeg b/docs/presentations/screendesign/linie/images/040-Linie.012.jpeg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/linie/images/040-Linie.013.jpeg b/docs/presentations/screendesign/linie/images/040-Linie.013.jpeg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/linie/images/040-Linie.014.jpeg b/docs/presentations/screendesign/linie/images/040-Linie.014.jpeg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/linie/images/040-Linie.015.jpeg b/docs/presentations/screendesign/linie/images/040-Linie.015.jpeg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/linie/images/040-Linie.016.jpeg b/docs/presentations/screendesign/linie/images/040-Linie.016.jpeg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/linie/images/040-Linie.017.jpeg b/docs/presentations/screendesign/linie/images/040-Linie.017.jpeg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/linie/images/040-Linie.018.jpeg b/docs/presentations/screendesign/linie/images/040-Linie.018.jpeg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/linie/images/040-Linie.019.jpeg b/docs/presentations/screendesign/linie/images/040-Linie.019.jpeg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/linie/images/040-Linie.020.jpeg b/docs/presentations/screendesign/linie/images/040-Linie.020.jpeg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/linie/index.html b/docs/presentations/screendesign/linie/index.html index 58e538d7..35f512e1 100644 --- a/docs/presentations/screendesign/linie/index.html +++ b/docs/presentations/screendesign/linie/index.html @@ -1,7 +1,7 @@ - Die Linie // Christian Noss + Linie // Christian Noss diff --git a/docs/presentations/screendesign/proportionen-und-abstaende/000-intro/index.html b/docs/presentations/screendesign/proportionen-und-abstaende/000-intro/index.html new file mode 100644 index 00000000..bf00b81c --- /dev/null +++ b/docs/presentations/screendesign/proportionen-und-abstaende/000-intro/index.html @@ -0,0 +1,272 @@ + + + + Wahrnehmungsarbeit // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + + +
+ + +
+
+

About Screendesign

+

Worum geht es in diesem Modul?

+
+ + +
+ + +
+
+

Design in der Medieninformatik

+

---

+
+ + + +
+ + +
+
+

Eindeutigkeit

+

Ordnen Sie Elemente so eindeutig wie möglich an.

+
+ + +
+ + +
+
+

Figur und Grund

+

---

+
+ + + +
+ + +
+
+

Fläche und Form

+

--

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Linie

+

zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Der Punkt

+

Das kleinste und einfachste Gestaltungselement

+
+ + +
+ + +
+
+

Räumlichkeit

+

Wie funktioniert visuelle Tiefenstaffelung?

+
+ + + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Semiotik

+

Lehre von Zeichen und Zeichensystemen

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Wahrnehmungsarbeit

+
+ + +
+ + +
+
+

Farbe

+

---

+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/proportionen-und-abstaende/010-cite/index.html b/docs/presentations/screendesign/proportionen-und-abstaende/010-cite/index.html new file mode 100644 index 00000000..60a0247a --- /dev/null +++ b/docs/presentations/screendesign/proportionen-und-abstaende/010-cite/index.html @@ -0,0 +1,111 @@ + + + + Cite // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/proportionen-und-abstaende/020-watzlawick/index.html b/docs/presentations/screendesign/proportionen-und-abstaende/020-watzlawick/index.html new file mode 100644 index 00000000..17d02060 --- /dev/null +++ b/docs/presentations/screendesign/proportionen-und-abstaende/020-watzlawick/index.html @@ -0,0 +1,120 @@ + + + + Cite with Image // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Man kann nicht nicht kommunizieren.

+Paul Watzlawick, Philosoph, Psychotherapeut und Kommunikationswissenschaftler
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/proportionen-und-abstaende/040-bilder-wo-es-voll-ist/index.html b/docs/presentations/screendesign/proportionen-und-abstaende/040-bilder-wo-es-voll-ist/index.html new file mode 100644 index 00000000..276ed98b --- /dev/null +++ b/docs/presentations/screendesign/proportionen-und-abstaende/040-bilder-wo-es-voll-ist/index.html @@ -0,0 +1,456 @@ + + + + Bilder wo et voll ist // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/proportionen-und-abstaende/050-online-viel-zu-tun/index.html b/docs/presentations/screendesign/proportionen-und-abstaende/050-online-viel-zu-tun/index.html new file mode 100644 index 00000000..d70e5c72 --- /dev/null +++ b/docs/presentations/screendesign/proportionen-und-abstaende/050-online-viel-zu-tun/index.html @@ -0,0 +1,376 @@ + + + + Komplexe Layouts online // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/proportionen-und-abstaende/060-aufmerksamkeitstest/index.html b/docs/presentations/screendesign/proportionen-und-abstaende/060-aufmerksamkeitstest/index.html new file mode 100644 index 00000000..9237e27f --- /dev/null +++ b/docs/presentations/screendesign/proportionen-und-abstaende/060-aufmerksamkeitstest/index.html @@ -0,0 +1,176 @@ + + + + Aufmerksamkeitstest // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/proportionen-und-abstaende/100-orientierung/index.html b/docs/presentations/screendesign/proportionen-und-abstaende/100-orientierung/index.html new file mode 100644 index 00000000..0cebaff5 --- /dev/null +++ b/docs/presentations/screendesign/proportionen-und-abstaende/100-orientierung/index.html @@ -0,0 +1,120 @@ + + + + Orientierung // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/proportionen-und-abstaende/110-orientierung-karte/index.html b/docs/presentations/screendesign/proportionen-und-abstaende/110-orientierung-karte/index.html new file mode 100644 index 00000000..82b2668f --- /dev/null +++ b/docs/presentations/screendesign/proportionen-und-abstaende/110-orientierung-karte/index.html @@ -0,0 +1,328 @@ + + + + Orientierung // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/proportionen-und-abstaende/330-lindgaard/index.html b/docs/presentations/screendesign/proportionen-und-abstaende/330-lindgaard/index.html new file mode 100644 index 00000000..e692d97c --- /dev/null +++ b/docs/presentations/screendesign/proportionen-und-abstaende/330-lindgaard/index.html @@ -0,0 +1,120 @@ + + + + Gitte Lindgaard // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/proportionen-und-abstaende/9999-outro/index.html b/docs/presentations/screendesign/proportionen-und-abstaende/9999-outro/index.html new file mode 100644 index 00000000..7ffda695 --- /dev/null +++ b/docs/presentations/screendesign/proportionen-und-abstaende/9999-outro/index.html @@ -0,0 +1,300 @@ + + + + About Screendesign // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/proportionen-und-abstaende/images/FAZ_neu_S1_gross-570.jpg b/docs/presentations/screendesign/proportionen-und-abstaende/images/FAZ_neu_S1_gross-570.jpg new file mode 100755 index 00000000..d2f96746 Binary files /dev/null and b/docs/presentations/screendesign/proportionen-und-abstaende/images/FAZ_neu_S1_gross-570.jpg differ diff --git a/docs/presentations/screendesign/proportionen-und-abstaende/images/amazon.jpg b/docs/presentations/screendesign/proportionen-und-abstaende/images/amazon.jpg new file mode 100755 index 00000000..e28eedeb Binary files /dev/null and b/docs/presentations/screendesign/proportionen-und-abstaende/images/amazon.jpg differ diff --git a/docs/presentations/screendesign/proportionen-und-abstaende/images/bild-titel.jpg b/docs/presentations/screendesign/proportionen-und-abstaende/images/bild-titel.jpg new file mode 100755 index 00000000..1d1d40c3 Binary files /dev/null and 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file mode 100755 index 00000000..2fdffc8a Binary files /dev/null and b/docs/presentations/screendesign/proportionen-und-abstaende/images/zdf.jpg differ diff --git a/docs/presentations/screendesign/proportionen-und-abstaende/index.html b/docs/presentations/screendesign/proportionen-und-abstaende/index.html new file mode 100644 index 00000000..a8ec0019 --- /dev/null +++ b/docs/presentations/screendesign/proportionen-und-abstaende/index.html @@ -0,0 +1,264 @@ + + + + Proportionen und Abstände (WIP) // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/punkt/000-intro/index.html b/docs/presentations/screendesign/punkt/000-intro/index.html index f31abdd6..0367f224 100644 --- a/docs/presentations/screendesign/punkt/000-intro/index.html +++ b/docs/presentations/screendesign/punkt/000-intro/index.html @@ -24,12 +24,69 @@
-

Räumlichkeit

-

Wie funktioniert visuelle Tiefenstaffelung?

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + + +
+ + +
+
+

About Screendesign

+

Worum geht es in diesem Modul?

+
+ + +
+ + +
+
+

Design in der Medieninformatik

+

---

+
+ + +
+
+

Eindeutigkeit

+

Ordnen Sie Elemente so eindeutig wie möglich an.

+
+ + +
+ + +
+
+

Figur und Grund

+

---

+
+ + + +
+ + +
+
+

Fläche und Form

+

--

+
+ +
@@ -47,8 +104,8 @@

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

-

About Screendesign

-

Worum geht es in diesem Modul?

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -58,7 +115,8 @@

Worum geht es in diesem Modul?

-

Wahrnehmungsarbeit

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -68,8 +126,8 @@

Wahrnehmungsarbeit

-

Eindeutigkeit

-

Ordnen Sie Elemente so eindeutig wie möglich an.

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -79,8 +137,19 @@

Ordnen Sie Elemente so eindeutig wie möglich an.

-

Semiotik

-

Lehre von Zeichen und Zeichensystemen

+

Linie

+

zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -101,11 +170,78 @@

Das kleinste und einfachste Gestaltungselement

-

Linie

-

zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

+

Räumlichkeit

+

Wie funktioniert visuelle Tiefenstaffelung?

+
+ + + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+
+

Semiotik

+

Lehre von Zeichen und Zeichensystemen

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Wahrnehmungsarbeit

+
+ + +
+ + +
+
+

Farbe

+

---

+
+ + +
diff --git a/docs/presentations/screendesign/punkt/040-parameter/index.html b/docs/presentations/screendesign/punkt/040-parameter/index.html index d08bab2d..2b857e5a 100644 --- a/docs/presentations/screendesign/punkt/040-parameter/index.html +++ b/docs/presentations/screendesign/punkt/040-parameter/index.html @@ -23,7 +23,7 @@
-

Gestaltungsparameter

Position des Elements

+

Gestaltungsparameter

Position des Elements

@@ -68,7 +68,7 @@
-

Gestaltungsparameter

Größe des Elements

+

Gestaltungsparameter

Größe des Elements

diff --git a/docs/presentations/screendesign/punkt/index.html b/docs/presentations/screendesign/punkt/index.html index 55c9dd6c..c9c8434c 100644 --- a/docs/presentations/screendesign/punkt/index.html +++ b/docs/presentations/screendesign/punkt/index.html @@ -1,7 +1,7 @@ - Der Punkt // Christian Noss + Punkt // Christian Noss @@ -113,7 +113,7 @@

Das kleinste und einfachste Gestaltungselement

-

Gestaltungsparameter

Position des Elements

+

Gestaltungsparameter

Position des Elements

@@ -158,7 +158,7 @@

Das kleinste und einfachste Gestaltungselement

-

Gestaltungsparameter

Größe des Elements

+

Gestaltungsparameter

Größe des Elements

diff --git a/docs/presentations/screendesign/raeumlichkeit/000-intro/index.html b/docs/presentations/screendesign/raeumlichkeit/000-intro/index.html index 3d975caf..0965a96e 100644 --- a/docs/presentations/screendesign/raeumlichkeit/000-intro/index.html +++ b/docs/presentations/screendesign/raeumlichkeit/000-intro/index.html @@ -24,12 +24,69 @@
-

Räumlichkeit

-

Wie funktioniert visuelle Tiefenstaffelung?

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + + +
+ + +
+
+

About Screendesign

+

Worum geht es in diesem Modul?

+
+ + +
+ + +
+
+

Design in der Medieninformatik

+

---

+
+ + +
+
+

Eindeutigkeit

+

Ordnen Sie Elemente so eindeutig wie möglich an.

+
+ + +
+ + +
+
+

Figur und Grund

+

---

+
+ + + +
+ + +
+
+

Fläche und Form

+

--

+
+ +
@@ -47,8 +104,8 @@

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

-

About Screendesign

-

Worum geht es in diesem Modul?

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -58,7 +115,8 @@

Worum geht es in diesem Modul?

-

Wahrnehmungsarbeit

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -68,8 +126,8 @@

Wahrnehmungsarbeit

-

Eindeutigkeit

-

Ordnen Sie Elemente so eindeutig wie möglich an.

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -79,8 +137,19 @@

Ordnen Sie Elemente so eindeutig wie möglich an.

-

Semiotik

-

Lehre von Zeichen und Zeichensystemen

+

Linie

+

zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -101,11 +170,78 @@

Das kleinste und einfachste Gestaltungselement

-

Linie

-

zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

+

Räumlichkeit

+

Wie funktioniert visuelle Tiefenstaffelung?

+
+ + + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+
+

Semiotik

+

Lehre von Zeichen und Zeichensystemen

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Wahrnehmungsarbeit

+
+ + +
+ + +
+
+

Farbe

+

---

+
+ + +
diff --git a/docs/presentations/screendesign/raeumlichkeit/070-beispiele/index.html b/docs/presentations/screendesign/raeumlichkeit/070-beispiele/index.html index 48bcc897..7a3c7c91 100644 --- a/docs/presentations/screendesign/raeumlichkeit/070-beispiele/index.html +++ b/docs/presentations/screendesign/raeumlichkeit/070-beispiele/index.html @@ -23,7 +23,7 @@
-

Anwendungsbeispiele

+

Anwendungsbeispiele

./images/apple.jpg

Welche Regeln werden hier genutzt?

./images/arte.jpg

Welche Regeln werden hier genutzt?

./images/fhd.jpg

Welche Regeln werden hier genutzt?

diff --git a/docs/presentations/screendesign/raeumlichkeit/images/animation-1.png b/docs/presentations/screendesign/raeumlichkeit/images/animation-1.png old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/raeumlichkeit/images/animation-2.gif b/docs/presentations/screendesign/raeumlichkeit/images/animation-2.gif old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/raeumlichkeit/images/apple.jpg b/docs/presentations/screendesign/raeumlichkeit/images/apple.jpg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/raeumlichkeit/images/arte.jpg b/docs/presentations/screendesign/raeumlichkeit/images/arte.jpg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/raeumlichkeit/images/audi.jpg b/docs/presentations/screendesign/raeumlichkeit/images/audi.jpg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/raeumlichkeit/images/fhd.jpg b/docs/presentations/screendesign/raeumlichkeit/images/fhd.jpg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/raeumlichkeit/images/kalender.jpg b/docs/presentations/screendesign/raeumlichkeit/images/kalender.jpg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/raeumlichkeit/images/malaga-3619271_1920.jpg b/docs/presentations/screendesign/raeumlichkeit/images/malaga-3619271_1920.jpg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/raeumlichkeit/images/notice-1.jpg b/docs/presentations/screendesign/raeumlichkeit/images/notice-1.jpg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/raeumlichkeit/images/notice-2.jpg b/docs/presentations/screendesign/raeumlichkeit/images/notice-2.jpg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/raeumlichkeit/images/playmobil-edit-01.jpg b/docs/presentations/screendesign/raeumlichkeit/images/playmobil-edit-01.jpg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/raeumlichkeit/images/playmobil-edit-02.jpg b/docs/presentations/screendesign/raeumlichkeit/images/playmobil-edit-02.jpg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/raeumlichkeit/images/playmobil-edit-03.jpg b/docs/presentations/screendesign/raeumlichkeit/images/playmobil-edit-03.jpg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/raeumlichkeit/images/playmobil-edit-04.jpg b/docs/presentations/screendesign/raeumlichkeit/images/playmobil-edit-04.jpg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/raeumlichkeit/images/playmobil-edit-05.jpg b/docs/presentations/screendesign/raeumlichkeit/images/playmobil-edit-05.jpg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/raeumlichkeit/images/visual-h.jpg b/docs/presentations/screendesign/raeumlichkeit/images/visual-h.jpg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/raeumlichkeit/images/visual-hierarchy.jpg b/docs/presentations/screendesign/raeumlichkeit/images/visual-hierarchy.jpg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/raeumlichkeit/images/wii.jpg b/docs/presentations/screendesign/raeumlichkeit/images/wii.jpg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/raeumlichkeit/images/zdf.jpg b/docs/presentations/screendesign/raeumlichkeit/images/zdf.jpg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/raeumlichkeit/index.html b/docs/presentations/screendesign/raeumlichkeit/index.html index 1052de64..124af919 100644 --- a/docs/presentations/screendesign/raeumlichkeit/index.html +++ b/docs/presentations/screendesign/raeumlichkeit/index.html @@ -211,7 +211,7 @@

Wie funktioniert visuelle Tiefenstaffelung?

-

Anwendungsbeispiele

+

Anwendungsbeispiele

./images/apple.jpg

Welche Regeln werden hier genutzt?

./images/arte.jpg

Welche Regeln werden hier genutzt?

./images/fhd.jpg

Welche Regeln werden hier genutzt?

diff --git a/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/000-intro/index.html b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/000-intro/index.html new file mode 100644 index 00000000..bf00b81c --- /dev/null +++ b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/000-intro/index.html @@ -0,0 +1,272 @@ + + + + Wahrnehmungsarbeit // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + + +
+ + +
+
+

About Screendesign

+

Worum geht es in diesem Modul?

+
+ + +
+ + +
+
+

Design in der Medieninformatik

+

---

+
+ + + +
+ + +
+
+

Eindeutigkeit

+

Ordnen Sie Elemente so eindeutig wie möglich an.

+
+ + +
+ + +
+
+

Figur und Grund

+

---

+
+ + + +
+ + +
+
+

Fläche und Form

+

--

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Linie

+

zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Der Punkt

+

Das kleinste und einfachste Gestaltungselement

+
+ + +
+ + +
+
+

Räumlichkeit

+

Wie funktioniert visuelle Tiefenstaffelung?

+
+ + + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Semiotik

+

Lehre von Zeichen und Zeichensystemen

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Wahrnehmungsarbeit

+
+ + +
+ + +
+
+

Farbe

+

---

+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/010-cite/index.html b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/010-cite/index.html new file mode 100644 index 00000000..60a0247a --- /dev/null +++ b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/010-cite/index.html @@ -0,0 +1,111 @@ + + + + Cite // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/020-watzlawick/index.html b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/020-watzlawick/index.html new file mode 100644 index 00000000..17d02060 --- /dev/null +++ b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/020-watzlawick/index.html @@ -0,0 +1,120 @@ + + + + Cite with Image // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Man kann nicht nicht kommunizieren.

+Paul Watzlawick, Philosoph, Psychotherapeut und Kommunikationswissenschaftler
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/040-bilder-wo-es-voll-ist/index.html b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/040-bilder-wo-es-voll-ist/index.html new file mode 100644 index 00000000..276ed98b --- /dev/null +++ b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/040-bilder-wo-es-voll-ist/index.html @@ -0,0 +1,456 @@ + + + + Bilder wo et voll ist // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/050-online-viel-zu-tun/index.html b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/050-online-viel-zu-tun/index.html new file mode 100644 index 00000000..d70e5c72 --- /dev/null +++ b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/050-online-viel-zu-tun/index.html @@ -0,0 +1,376 @@ + + + + Komplexe Layouts online // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/060-aufmerksamkeitstest/index.html b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/060-aufmerksamkeitstest/index.html new file mode 100644 index 00000000..9237e27f --- /dev/null +++ b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/060-aufmerksamkeitstest/index.html @@ -0,0 +1,176 @@ + + + + Aufmerksamkeitstest // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/100-orientierung/index.html b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/100-orientierung/index.html new file mode 100644 index 00000000..0cebaff5 --- /dev/null +++ b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/100-orientierung/index.html @@ -0,0 +1,120 @@ + + + + Orientierung // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

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+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

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+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

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+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
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+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/110-orientierung-karte/index.html b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/110-orientierung-karte/index.html new file mode 100644 index 00000000..82b2668f --- /dev/null +++ b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/110-orientierung-karte/index.html @@ -0,0 +1,328 @@ + + + + Orientierung // Christian Noss + + + + + + + + + + + + + + + + +
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+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/330-lindgaard/index.html b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/330-lindgaard/index.html new file mode 100644 index 00000000..e692d97c --- /dev/null +++ b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/330-lindgaard/index.html @@ -0,0 +1,120 @@ + + + + Gitte Lindgaard // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/9999-outro/index.html b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/9999-outro/index.html new file mode 100644 index 00000000..7ffda695 --- /dev/null +++ b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/9999-outro/index.html @@ -0,0 +1,300 @@ + + + + About Screendesign // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

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+

Danke für's Mitmachen

+

https://christiannoss.de

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+

Danke für's Mitmachen

+

https://christiannoss.de

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+

Danke für's Mitmachen

+

https://christiannoss.de

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+

Danke für's Mitmachen

+

https://christiannoss.de

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Danke für's Mitmachen

+

https://christiannoss.de

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+

Danke für's Mitmachen

+

https://christiannoss.de

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+

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+

Danke für's Mitmachen

+

https://christiannoss.de

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Danke für's Mitmachen

+

https://christiannoss.de

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+

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+

Danke für's Mitmachen

+

https://christiannoss.de

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+

Danke für's Mitmachen

+

https://christiannoss.de

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+ + +
+

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+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

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+ + +
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+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

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+

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+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

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+

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+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

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+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/images/FAZ_neu_S1_gross-570.jpg b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/images/FAZ_neu_S1_gross-570.jpg new file mode 100755 index 00000000..d2f96746 Binary files /dev/null and b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/images/FAZ_neu_S1_gross-570.jpg differ diff --git a/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/images/amazon.jpg b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/images/amazon.jpg new file mode 100755 index 00000000..e28eedeb Binary files /dev/null and b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/images/amazon.jpg differ diff --git a/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/images/bild-titel.jpg 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b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/images/zdf.jpg new file mode 100755 index 00000000..2fdffc8a Binary files /dev/null and b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/images/zdf.jpg differ diff --git a/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/index.html b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/index.html new file mode 100644 index 00000000..531e9fc1 --- /dev/null +++ b/docs/presentations/screendesign/semantisches-diff-axis-maps-moodboards/index.html @@ -0,0 +1,264 @@ + + + + Semantisches Differential, Axis Maps und Moodboards (WIP) // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/semiotik/000-intro/index.html b/docs/presentations/screendesign/semiotik/000-intro/index.html index 544ea867..58789731 100644 --- a/docs/presentations/screendesign/semiotik/000-intro/index.html +++ b/docs/presentations/screendesign/semiotik/000-intro/index.html @@ -24,12 +24,69 @@
-

Räumlichkeit

-

Wie funktioniert visuelle Tiefenstaffelung?

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + + +
+ + +
+
+

About Screendesign

+

Worum geht es in diesem Modul?

+
+ + +
+ + +
+
+

Design in der Medieninformatik

+

---

+
+ + +
+
+

Eindeutigkeit

+

Ordnen Sie Elemente so eindeutig wie möglich an.

+
+ + +
+ + +
+
+

Figur und Grund

+

---

+
+ + + +
+ + +
+
+

Fläche und Form

+

--

+
+ +
@@ -47,8 +104,8 @@

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

-

About Screendesign

-

Worum geht es in diesem Modul?

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -58,7 +115,8 @@

Worum geht es in diesem Modul?

-

Wahrnehmungsarbeit

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -68,8 +126,8 @@

Wahrnehmungsarbeit

-

Eindeutigkeit

-

Ordnen Sie Elemente so eindeutig wie möglich an.

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -79,8 +137,19 @@

Ordnen Sie Elemente so eindeutig wie möglich an.

-

Semiotik

-

Lehre von Zeichen und Zeichensystemen

+

Linie

+

zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -101,11 +170,78 @@

Das kleinste und einfachste Gestaltungselement

-

Linie

-

zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

+

Räumlichkeit

+

Wie funktioniert visuelle Tiefenstaffelung?

+
+ + + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+
+

Semiotik

+

Lehre von Zeichen und Zeichensystemen

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Wahrnehmungsarbeit

+
+ + +
+ + +
+
+

Farbe

+

---

+
+ + +
diff --git a/docs/presentations/screendesign/semiotik/010-kommunikationsmodelle/index.html b/docs/presentations/screendesign/semiotik/010-kommunikationsmodelle/index.html index a20d29ac..96145250 100644 --- a/docs/presentations/screendesign/semiotik/010-kommunikationsmodelle/index.html +++ b/docs/presentations/screendesign/semiotik/010-kommunikationsmodelle/index.html @@ -24,7 +24,7 @@

Kommunikation

Was heißt/ ist das?

-

Kommunikationsmodelle

+

Kommunikationsmodelle

./images/kommunikationsmodell-1.svg
./images/kommunikationsmodell-2.svg
./images/kommunikationsmodell-2a.svg
diff --git a/docs/presentations/screendesign/semiotik/030-ampel/index.html b/docs/presentations/screendesign/semiotik/030-ampel/index.html index 7ed626c6..6fdd75dc 100644 --- a/docs/presentations/screendesign/semiotik/030-ampel/index.html +++ b/docs/presentations/screendesign/semiotik/030-ampel/index.html @@ -23,7 +23,7 @@
-

Kleines Beispiel

+

Kleines Beispiel

./images/ampel-1.png

Was ist das?

./images/ampel-2.png

Was ist das?
Syntaktische Ebene

./images/ampel-2.png

Was bedeutet es?
Semantische Ebene

diff --git a/docs/presentations/screendesign/semiotik/images/audi-logo.jpg b/docs/presentations/screendesign/semiotik/images/audi-logo.jpg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/semiotik/images/twitter-logo.png b/docs/presentations/screendesign/semiotik/images/twitter-logo.png old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/semiotik/images/twitter-logo.svg b/docs/presentations/screendesign/semiotik/images/twitter-logo.svg old mode 100644 new mode 100755 diff --git a/docs/presentations/screendesign/semiotik/index.html b/docs/presentations/screendesign/semiotik/index.html index 7c4296ad..4a652c06 100644 --- a/docs/presentations/screendesign/semiotik/index.html +++ b/docs/presentations/screendesign/semiotik/index.html @@ -35,7 +35,7 @@

Lehre von Zeichen und Zeichensystemen

Kommunikation

Was heißt/ ist das?

-

Kommunikationsmodelle

+

Kommunikationsmodelle

./images/kommunikationsmodell-1.svg
./images/kommunikationsmodell-2.svg
./images/kommunikationsmodell-2a.svg
@@ -61,7 +61,7 @@

Lehre von Zeichen und Zeichensystemen

-

Kleines Beispiel

+

Kleines Beispiel

./images/ampel-1.png

Was ist das?

./images/ampel-2.png

Was ist das?
Syntaktische Ebene

./images/ampel-2.png

Was bedeutet es?
Semantische Ebene

diff --git a/docs/presentations/screendesign/textsatz/000-intro/index.html b/docs/presentations/screendesign/textsatz/000-intro/index.html new file mode 100644 index 00000000..bf00b81c --- /dev/null +++ b/docs/presentations/screendesign/textsatz/000-intro/index.html @@ -0,0 +1,272 @@ + + + + Wahrnehmungsarbeit // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + + +
+ + +
+
+

About Screendesign

+

Worum geht es in diesem Modul?

+
+ + +
+ + +
+
+

Design in der Medieninformatik

+

---

+
+ + + +
+ + +
+
+

Eindeutigkeit

+

Ordnen Sie Elemente so eindeutig wie möglich an.

+
+ + +
+ + +
+
+

Figur und Grund

+

---

+
+ + + +
+ + +
+
+

Fläche und Form

+

--

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Linie

+

zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Der Punkt

+

Das kleinste und einfachste Gestaltungselement

+
+ + +
+ + +
+
+

Räumlichkeit

+

Wie funktioniert visuelle Tiefenstaffelung?

+
+ + + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Semiotik

+

Lehre von Zeichen und Zeichensystemen

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Wahrnehmungsarbeit

+
+ + +
+ + +
+
+

Farbe

+

---

+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/textsatz/010-cite/index.html b/docs/presentations/screendesign/textsatz/010-cite/index.html new file mode 100644 index 00000000..60a0247a --- /dev/null +++ b/docs/presentations/screendesign/textsatz/010-cite/index.html @@ -0,0 +1,111 @@ + + + + Cite // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/textsatz/020-watzlawick/index.html b/docs/presentations/screendesign/textsatz/020-watzlawick/index.html new file mode 100644 index 00000000..17d02060 --- /dev/null +++ b/docs/presentations/screendesign/textsatz/020-watzlawick/index.html @@ -0,0 +1,120 @@ + + + + Cite with Image // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Man kann nicht nicht kommunizieren.

+Paul Watzlawick, Philosoph, Psychotherapeut und Kommunikationswissenschaftler
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/textsatz/040-bilder-wo-es-voll-ist/index.html b/docs/presentations/screendesign/textsatz/040-bilder-wo-es-voll-ist/index.html new file mode 100644 index 00000000..276ed98b --- /dev/null +++ b/docs/presentations/screendesign/textsatz/040-bilder-wo-es-voll-ist/index.html @@ -0,0 +1,456 @@ + + + + Bilder wo et voll ist // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/textsatz/050-online-viel-zu-tun/index.html b/docs/presentations/screendesign/textsatz/050-online-viel-zu-tun/index.html new file mode 100644 index 00000000..d70e5c72 --- /dev/null +++ b/docs/presentations/screendesign/textsatz/050-online-viel-zu-tun/index.html @@ -0,0 +1,376 @@ + + + + Komplexe Layouts online // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/textsatz/060-aufmerksamkeitstest/index.html b/docs/presentations/screendesign/textsatz/060-aufmerksamkeitstest/index.html new file mode 100644 index 00000000..9237e27f --- /dev/null +++ b/docs/presentations/screendesign/textsatz/060-aufmerksamkeitstest/index.html @@ -0,0 +1,176 @@ + + + + Aufmerksamkeitstest // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/textsatz/100-orientierung/index.html b/docs/presentations/screendesign/textsatz/100-orientierung/index.html new file mode 100644 index 00000000..0cebaff5 --- /dev/null +++ b/docs/presentations/screendesign/textsatz/100-orientierung/index.html @@ -0,0 +1,120 @@ + + + + Orientierung // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/textsatz/110-orientierung-karte/index.html b/docs/presentations/screendesign/textsatz/110-orientierung-karte/index.html new file mode 100644 index 00000000..82b2668f --- /dev/null +++ b/docs/presentations/screendesign/textsatz/110-orientierung-karte/index.html @@ -0,0 +1,328 @@ + + + + Orientierung // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/textsatz/330-lindgaard/index.html b/docs/presentations/screendesign/textsatz/330-lindgaard/index.html new file mode 100644 index 00000000..e692d97c --- /dev/null +++ b/docs/presentations/screendesign/textsatz/330-lindgaard/index.html @@ -0,0 +1,120 @@ + + + + Gitte Lindgaard // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/textsatz/9999-outro/index.html b/docs/presentations/screendesign/textsatz/9999-outro/index.html new file mode 100644 index 00000000..7ffda695 --- /dev/null +++ b/docs/presentations/screendesign/textsatz/9999-outro/index.html @@ -0,0 +1,300 @@ + + + + About Screendesign // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
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+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

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+

Danke für's Mitmachen

+

https://christiannoss.de

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+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
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+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
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+ + +
+

+
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+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
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+ + +
+ + +
+

+
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+

Danke für's Mitmachen

+

https://christiannoss.de

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+

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Danke für's Mitmachen

+

https://christiannoss.de

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Danke für's Mitmachen

+

https://christiannoss.de

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Danke für's Mitmachen

+

https://christiannoss.de

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Danke für's Mitmachen

+

https://christiannoss.de

+
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+ + +
+ + +
+

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Danke für's Mitmachen

+

https://christiannoss.de

+
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+

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Danke für's Mitmachen

+

https://christiannoss.de

+
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+

+
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Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/textsatz/images/FAZ_neu_S1_gross-570.jpg b/docs/presentations/screendesign/textsatz/images/FAZ_neu_S1_gross-570.jpg new file mode 100755 index 00000000..d2f96746 Binary files /dev/null and b/docs/presentations/screendesign/textsatz/images/FAZ_neu_S1_gross-570.jpg differ diff --git a/docs/presentations/screendesign/textsatz/images/amazon.jpg b/docs/presentations/screendesign/textsatz/images/amazon.jpg new file mode 100755 index 00000000..e28eedeb Binary files /dev/null and b/docs/presentations/screendesign/textsatz/images/amazon.jpg differ diff --git a/docs/presentations/screendesign/textsatz/images/bild-titel.jpg b/docs/presentations/screendesign/textsatz/images/bild-titel.jpg new file mode 100755 index 00000000..1d1d40c3 Binary files /dev/null and b/docs/presentations/screendesign/textsatz/images/bild-titel.jpg differ diff --git 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b/docs/presentations/screendesign/textsatz/index.html @@ -0,0 +1,264 @@ + + + + Textsatz (WIP) // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/typographie/000-intro/index.html b/docs/presentations/screendesign/typographie/000-intro/index.html new file mode 100644 index 00000000..bf00b81c --- /dev/null +++ b/docs/presentations/screendesign/typographie/000-intro/index.html @@ -0,0 +1,272 @@ + + + + Wahrnehmungsarbeit // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + + +
+ + +
+
+

About Screendesign

+

Worum geht es in diesem Modul?

+
+ + +
+ + +
+
+

Design in der Medieninformatik

+

---

+
+ + + +
+ + +
+
+

Eindeutigkeit

+

Ordnen Sie Elemente so eindeutig wie möglich an.

+
+ + +
+ + +
+
+

Figur und Grund

+

---

+
+ + + +
+ + +
+
+

Fläche und Form

+

--

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Linie

+

zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Der Punkt

+

Das kleinste und einfachste Gestaltungselement

+
+ + +
+ + +
+
+

Räumlichkeit

+

Wie funktioniert visuelle Tiefenstaffelung?

+
+ + + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Semiotik

+

Lehre von Zeichen und Zeichensystemen

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Wahrnehmungsarbeit

+
+ + +
+ + +
+
+

Farbe

+

---

+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/typographie/010-cite/index.html b/docs/presentations/screendesign/typographie/010-cite/index.html new file mode 100644 index 00000000..60a0247a --- /dev/null +++ b/docs/presentations/screendesign/typographie/010-cite/index.html @@ -0,0 +1,111 @@ + + + + Cite // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/typographie/020-watzlawick/index.html b/docs/presentations/screendesign/typographie/020-watzlawick/index.html new file mode 100644 index 00000000..17d02060 --- /dev/null +++ b/docs/presentations/screendesign/typographie/020-watzlawick/index.html @@ -0,0 +1,120 @@ + + + + Cite with Image // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Man kann nicht nicht kommunizieren.

+Paul Watzlawick, Philosoph, Psychotherapeut und Kommunikationswissenschaftler
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/typographie/040-bilder-wo-es-voll-ist/index.html b/docs/presentations/screendesign/typographie/040-bilder-wo-es-voll-ist/index.html new file mode 100644 index 00000000..276ed98b --- /dev/null +++ b/docs/presentations/screendesign/typographie/040-bilder-wo-es-voll-ist/index.html @@ -0,0 +1,456 @@ + + + + Bilder wo et voll ist // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/typographie/050-online-viel-zu-tun/index.html b/docs/presentations/screendesign/typographie/050-online-viel-zu-tun/index.html new file mode 100644 index 00000000..d70e5c72 --- /dev/null +++ b/docs/presentations/screendesign/typographie/050-online-viel-zu-tun/index.html @@ -0,0 +1,376 @@ + + + + Komplexe Layouts online // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/typographie/060-aufmerksamkeitstest/index.html b/docs/presentations/screendesign/typographie/060-aufmerksamkeitstest/index.html new file mode 100644 index 00000000..9237e27f --- /dev/null +++ b/docs/presentations/screendesign/typographie/060-aufmerksamkeitstest/index.html @@ -0,0 +1,176 @@ + + + + Aufmerksamkeitstest // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/typographie/100-orientierung/index.html b/docs/presentations/screendesign/typographie/100-orientierung/index.html new file mode 100644 index 00000000..0cebaff5 --- /dev/null +++ b/docs/presentations/screendesign/typographie/100-orientierung/index.html @@ -0,0 +1,120 @@ + + + + Orientierung // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/typographie/110-orientierung-karte/index.html b/docs/presentations/screendesign/typographie/110-orientierung-karte/index.html new file mode 100644 index 00000000..82b2668f --- /dev/null +++ b/docs/presentations/screendesign/typographie/110-orientierung-karte/index.html @@ -0,0 +1,328 @@ + + + + Orientierung // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/typographie/330-lindgaard/index.html b/docs/presentations/screendesign/typographie/330-lindgaard/index.html new file mode 100644 index 00000000..e692d97c --- /dev/null +++ b/docs/presentations/screendesign/typographie/330-lindgaard/index.html @@ -0,0 +1,120 @@ + + + + Gitte Lindgaard // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/typographie/9999-outro/index.html b/docs/presentations/screendesign/typographie/9999-outro/index.html new file mode 100644 index 00000000..7ffda695 --- /dev/null +++ b/docs/presentations/screendesign/typographie/9999-outro/index.html @@ -0,0 +1,300 @@ + + + + About Screendesign // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/typographie/images/FAZ_neu_S1_gross-570.jpg b/docs/presentations/screendesign/typographie/images/FAZ_neu_S1_gross-570.jpg new file mode 100755 index 00000000..d2f96746 Binary files /dev/null and b/docs/presentations/screendesign/typographie/images/FAZ_neu_S1_gross-570.jpg differ diff --git a/docs/presentations/screendesign/typographie/images/amazon.jpg b/docs/presentations/screendesign/typographie/images/amazon.jpg new file mode 100755 index 00000000..e28eedeb Binary files /dev/null and b/docs/presentations/screendesign/typographie/images/amazon.jpg differ diff --git a/docs/presentations/screendesign/typographie/images/bild-titel.jpg b/docs/presentations/screendesign/typographie/images/bild-titel.jpg new file mode 100755 index 00000000..1d1d40c3 Binary files /dev/null and b/docs/presentations/screendesign/typographie/images/bild-titel.jpg differ diff --git a/docs/presentations/screendesign/typographie/images/dan-freeman-G4E6PcOt4Ps-unsplash.jpg.jpg b/docs/presentations/screendesign/typographie/images/dan-freeman-G4E6PcOt4Ps-unsplash.jpg.jpg new file mode 100755 index 00000000..b08e3e41 Binary files /dev/null and b/docs/presentations/screendesign/typographie/images/dan-freeman-G4E6PcOt4Ps-unsplash.jpg.jpg differ diff --git a/docs/presentations/screendesign/typographie/images/droppedImage-598.pdf.jpg b/docs/presentations/screendesign/typographie/images/droppedImage-598.pdf.jpg new file mode 100755 index 00000000..3638f01e Binary files /dev/null and b/docs/presentations/screendesign/typographie/images/droppedImage-598.pdf.jpg differ diff --git a/docs/presentations/screendesign/typographie/images/greece-chalcis.jpg b/docs/presentations/screendesign/typographie/images/greece-chalcis.jpg new file mode 100755 index 00000000..0f99cb06 Binary files /dev/null and b/docs/presentations/screendesign/typographie/images/greece-chalcis.jpg differ diff 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a/docs/presentations/screendesign/typographie/index.html b/docs/presentations/screendesign/typographie/index.html new file mode 100644 index 00000000..f17daba6 --- /dev/null +++ b/docs/presentations/screendesign/typographie/index.html @@ -0,0 +1,264 @@ + + + + Typographie (WIP) // Christian Noss + + + + + + + + + + + + + + + + +
+
+ +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+

Hier wird ein Zitat hübsch angezeigt.

+Max Mustermann, Beispiel
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+ + + +
+ +
+
+ + + + + + + + + + + \ No newline at end of file diff --git a/docs/presentations/screendesign/wahrnehmungsarbeit/000-intro/index.html b/docs/presentations/screendesign/wahrnehmungsarbeit/000-intro/index.html index 821abb5c..bf00b81c 100644 --- a/docs/presentations/screendesign/wahrnehmungsarbeit/000-intro/index.html +++ b/docs/presentations/screendesign/wahrnehmungsarbeit/000-intro/index.html @@ -24,12 +24,69 @@
-

Räumlichkeit

-

Wie funktioniert visuelle Tiefenstaffelung?

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + + +
+ + +
+
+

About Screendesign

+

Worum geht es in diesem Modul?

+
+ + +
+ + +
+
+

Design in der Medieninformatik

+

---

+
+ + +
+
+

Eindeutigkeit

+

Ordnen Sie Elemente so eindeutig wie möglich an.

+
+ + +
+ + +
+
+

Figur und Grund

+

---

+
+ + + +
+ + +
+
+

Fläche und Form

+

--

+
+ +
@@ -47,8 +104,8 @@

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

-

About Screendesign

-

Worum geht es in diesem Modul?

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -58,7 +115,8 @@

Worum geht es in diesem Modul?

-

Wahrnehmungsarbeit

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -68,8 +126,8 @@

Wahrnehmungsarbeit

-

Eindeutigkeit

-

Ordnen Sie Elemente so eindeutig wie möglich an.

+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -79,8 +137,19 @@

Ordnen Sie Elemente so eindeutig wie möglich an.

-

Semiotik

-

Lehre von Zeichen und Zeichensystemen

+

Linie

+

zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

@@ -101,11 +170,78 @@

Das kleinste und einfachste Gestaltungselement

-

Linie

-

zusammenhängendes, eindimensionales geometrisches Gebilde ohne Querausdehnung 😀

+

Räumlichkeit

+

Wie funktioniert visuelle Tiefenstaffelung?

+
+ + + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+
+

Semiotik

+

Lehre von Zeichen und Zeichensystemen

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Demo Präsentation

+

Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz

+
+ + +
+ + +
+
+

Wahrnehmungsarbeit

+
+ + +
+ + +
+
+

Farbe

+

---

+
+ + +
diff --git a/docs/presentations/screendesign/wahrnehmungsarbeit/020-watzlawick/index.html b/docs/presentations/screendesign/wahrnehmungsarbeit/020-watzlawick/index.html index 16d0827c..910a5f74 100644 --- a/docs/presentations/screendesign/wahrnehmungsarbeit/020-watzlawick/index.html +++ b/docs/presentations/screendesign/wahrnehmungsarbeit/020-watzlawick/index.html @@ -30,6 +30,60 @@
+
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ + +
+

Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle.

+Max Mustermann, Beispiel
Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04.
+ + +
+ +

Man kann nicht nicht kommunizieren.

diff --git a/docs/presentations/screendesign/wahrnehmungsarbeit/040-bilder-wo-es-voll-ist/index.html b/docs/presentations/screendesign/wahrnehmungsarbeit/040-bilder-wo-es-voll-ist/index.html index a04661ee..276ed98b 100644 --- a/docs/presentations/screendesign/wahrnehmungsarbeit/040-bilder-wo-es-voll-ist/index.html +++ b/docs/presentations/screendesign/wahrnehmungsarbeit/040-bilder-wo-es-voll-ist/index.html @@ -21,6 +21,312 @@
+
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ + +
+
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
+ + + +
+ +
diff --git a/docs/presentations/screendesign/wahrnehmungsarbeit/050-online-viel-zu-tun/index.html b/docs/presentations/screendesign/wahrnehmungsarbeit/050-online-viel-zu-tun/index.html index 6ac69229..d70e5c72 100644 --- a/docs/presentations/screendesign/wahrnehmungsarbeit/050-online-viel-zu-tun/index.html +++ b/docs/presentations/screendesign/wahrnehmungsarbeit/050-online-viel-zu-tun/index.html @@ -100,6 +100,252 @@ +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + + +
+ + +
+
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
+ + +
diff --git a/docs/presentations/screendesign/wahrnehmungsarbeit/060-aufmerksamkeitstest/index.html b/docs/presentations/screendesign/wahrnehmungsarbeit/060-aufmerksamkeitstest/index.html index 5204d1f4..9237e27f 100644 --- a/docs/presentations/screendesign/wahrnehmungsarbeit/060-aufmerksamkeitstest/index.html +++ b/docs/presentations/screendesign/wahrnehmungsarbeit/060-aufmerksamkeitstest/index.html @@ -50,6 +50,102 @@ +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + + +
+ + +
+
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
+ + +
diff --git a/docs/presentations/screendesign/wahrnehmungsarbeit/100-orientierung/index.html b/docs/presentations/screendesign/wahrnehmungsarbeit/100-orientierung/index.html index f4c73994..0cebaff5 100644 --- a/docs/presentations/screendesign/wahrnehmungsarbeit/100-orientierung/index.html +++ b/docs/presentations/screendesign/wahrnehmungsarbeit/100-orientierung/index.html @@ -30,6 +30,60 @@
+
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ + +
+

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

+
+ + +
+ +

Orientierung

ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt.

diff --git a/docs/presentations/screendesign/wahrnehmungsarbeit/110-orientierung-karte/index.html b/docs/presentations/screendesign/wahrnehmungsarbeit/110-orientierung-karte/index.html index 6827d1d5..82b2668f 100644 --- a/docs/presentations/screendesign/wahrnehmungsarbeit/110-orientierung-karte/index.html +++ b/docs/presentations/screendesign/wahrnehmungsarbeit/110-orientierung-karte/index.html @@ -56,6 +56,216 @@

Orientierung schaffen

+
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ + +
+
+
+

Orientierung schaffen

+ aber wie? +
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
+ + +
+ +
diff --git a/docs/presentations/screendesign/wahrnehmungsarbeit/330-lindgaard/index.html b/docs/presentations/screendesign/wahrnehmungsarbeit/330-lindgaard/index.html index 3e5ba9ca..e692d97c 100644 --- a/docs/presentations/screendesign/wahrnehmungsarbeit/330-lindgaard/index.html +++ b/docs/presentations/screendesign/wahrnehmungsarbeit/330-lindgaard/index.html @@ -30,6 +30,60 @@
+
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ + +
+

Attention (web) designers: you have 50 milliseconds to make a good first impression!

+Gitte Lindgaard, Psychologin
Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press).

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression.

+ + +
+ +

Attention (web) designers: you have 50 milliseconds to make a good first impression!

diff --git a/docs/presentations/screendesign/wahrnehmungsarbeit/9999-outro/index.html b/docs/presentations/screendesign/wahrnehmungsarbeit/9999-outro/index.html index 3d33beaa..7ffda695 100644 --- a/docs/presentations/screendesign/wahrnehmungsarbeit/9999-outro/index.html +++ b/docs/presentations/screendesign/wahrnehmungsarbeit/9999-outro/index.html @@ -39,6 +39,222 @@
+
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ + +
+

+
+
+ +
+

Danke für's Mitmachen

+

https://christiannoss.de

+
+
+
+
+ + +
+ +

diff --git a/src/presentations/misc/demo/000-intro.md b/src/presentations/misc/demo/000-intro.md index 6205575a..1d7c8fc8 100755 --- a/src/presentations/misc/demo/000-intro.md +++ b/src/presentations/misc/demo/000-intro.md @@ -1,5 +1,5 @@ --- -title: Wahrnehmungsarbeit +title: Demo layout: presentation.11ty.js slideClasses: intro transition: zoom @@ -10,4 +10,4 @@ transition: zoom # Demo Präsentation ## Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz -
\ No newline at end of file + diff --git a/src/presentations/misc/demo/040-bilder-wo-es-voll-ist.md b/src/presentations/misc/demo/040-bilder-wo-es-voll-ist.md index 4d79eba4..a718fdb6 100755 --- a/src/presentations/misc/demo/040-bilder-wo-es-voll-ist.md +++ b/src/presentations/misc/demo/040-bilder-wo-es-voll-ist.md @@ -5,7 +5,7 @@ slideClasses: images status: ok --- -
+

Viel zu tun

diff --git a/src/presentations/misc/demo/images/time-square.jpg b/src/presentations/misc/demo/images/time-square.jpg new file mode 100755 index 00000000..22497263 Binary files /dev/null and b/src/presentations/misc/demo/images/time-square.jpg differ diff --git a/src/presentations/misc/pen-and-paper/155-me.md b/src/presentations/misc/pen-and-paper/155-me.md old mode 100644 new mode 100755 diff --git a/src/presentations/misc/pen-and-paper/158-things.md b/src/presentations/misc/pen-and-paper/158-things.md old mode 100644 new mode 100755 diff --git a/src/presentations/misc/pen-and-paper/images/charaktere.jpg b/src/presentations/misc/pen-and-paper/images/charaktere.jpg old mode 100644 new mode 100755 diff --git a/src/presentations/misc/pen-and-paper/images/dinge.jpg b/src/presentations/misc/pen-and-paper/images/dinge.jpg old mode 100644 new mode 100755 diff --git a/src/presentations/misc/pen-and-paper/images/me.jpg b/src/presentations/misc/pen-and-paper/images/me.jpg old mode 100644 new mode 100755 diff --git a/src/presentations/misc/pen-and-paper/images/menschen.jpg b/src/presentations/misc/pen-and-paper/images/menschen.jpg old mode 100644 new mode 100755 diff --git a/src/presentations/misc/pen-and-paper/images/mike-rode-matrix.jpg b/src/presentations/misc/pen-and-paper/images/mike-rode-matrix.jpg old mode 100644 new mode 100755 diff --git a/src/presentations/misc/pen-and-paper/images/sketching-in-real-world-02.jpg b/src/presentations/misc/pen-and-paper/images/sketching-in-real-world-02.jpg old mode 100644 new mode 100755 diff --git a/src/presentations/misc/pen-and-paper/images/sketching-in-real-world-03.jpg b/src/presentations/misc/pen-and-paper/images/sketching-in-real-world-03.jpg old mode 100644 new mode 100755 diff --git a/src/presentations/misc/pen-and-paper/images/sketching-in-real-world.jpg b/src/presentations/misc/pen-and-paper/images/sketching-in-real-world.jpg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/about-screendesign/images/eva-20212.jpg b/src/presentations/screendesign/about-screendesign/images/eva-20212.jpg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/about-screendesign/images/eva-20213.jpg b/src/presentations/screendesign/about-screendesign/images/eva-20213.jpg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/about-screendesign/images/eva-20214.jpg b/src/presentations/screendesign/about-screendesign/images/eva-20214.jpg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/about-screendesign/images/eva-20215.jpg b/src/presentations/screendesign/about-screendesign/images/eva-20215.jpg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/about-screendesign/images/eva-20216.jpg b/src/presentations/screendesign/about-screendesign/images/eva-20216.jpg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/about-screendesign/images/eva-20217.jpg b/src/presentations/screendesign/about-screendesign/images/eva-20217.jpg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/about-screendesign/images/eva-20218.jpg b/src/presentations/screendesign/about-screendesign/images/eva-20218.jpg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/about-screendesign/images/eva-20219.jpg b/src/presentations/screendesign/about-screendesign/images/eva-20219.jpg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/000-intro.md b/src/presentations/screendesign/design-in-der-medieninformatik/000-intro.md new file mode 100755 index 00000000..fe223a0f --- /dev/null +++ b/src/presentations/screendesign/design-in-der-medieninformatik/000-intro.md @@ -0,0 +1,14 @@ +--- +title: Wahrnehmungsarbeit +layout: presentation.11ty.js +slideClasses: intro +transition: zoom +--- + +

+ +# Design in der Medieninformatik + +## --- + +
diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/005-was-ist-design-intro.md b/src/presentations/screendesign/design-in-der-medieninformatik/005-was-ist-design-intro.md new file mode 100755 index 00000000..9362cdb3 --- /dev/null +++ b/src/presentations/screendesign/design-in-der-medieninformatik/005-was-ist-design-intro.md @@ -0,0 +1,23 @@ +--- +title: Dataforrest Intro +layout: presentation.11ty.js +slideClasses: images +status: ok +--- + +
+
+ +
+ +
+ +
+ +
+ +{% interlude "Was ist Design?"%} + +
+ +
diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/010-design-in-diesem-studiengang.md b/src/presentations/screendesign/design-in-der-medieninformatik/010-design-in-diesem-studiengang.md new file mode 100755 index 00000000..3c23c0e4 --- /dev/null +++ b/src/presentations/screendesign/design-in-der-medieninformatik/010-design-in-diesem-studiengang.md @@ -0,0 +1,10 @@ +--- +title: Was hat Design in diesem Studiengang für eine Berechtigung? +layout: presentation.11ty.js +slideClasses: simple +status: ok +--- + +{% fragment "

Absolventen der Medieninformatik analysieren, realisieren, betreiben und evaluieren informationstechnische Prozesse und Systeme zur Gestaltung, Produktion, Bearbeitung, Distribution und Nutzung medienbasierter Informationen.

" %} +{% fragment "

Das Studium der Medieninformatik zielt somit im Kern auf die Vermittlung entsprechender Methoden, Techniken und Denkweisen der Informatik. Absolvent*innen der Medieninformatik arbeiten dabei vorwiegend in Teams und müssen dort ihre erworbenen Kompetenzen einbringen können – hier ist Interdisziplinarität gefragt, erwünscht und gefordert. Auch darauf bereitet das Studium der Medieninformatik vor: es vermittelt Sichtweisen und Techniken aus verschiedenen Fachgebieten, von Computergrafik über Mensch-Computer-Interaktion bis Videoproduktion, von Kommunikationsdesign über Programmentwicklung bis Marketing. +

" %} diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/020-software.md b/src/presentations/screendesign/design-in-der-medieninformatik/020-software.md new file mode 100755 index 00000000..33de0180 --- /dev/null +++ b/src/presentations/screendesign/design-in-der-medieninformatik/020-software.md @@ -0,0 +1,10 @@ +--- +title: Wir entwicklern Software! +layout: presentation.11ty.js +slideClasses: simple +status: ok +transition: zoom +--- + + + diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/025-ziele.md b/src/presentations/screendesign/design-in-der-medieninformatik/025-ziele.md new file mode 100755 index 00000000..24650d67 --- /dev/null +++ b/src/presentations/screendesign/design-in-der-medieninformatik/025-ziele.md @@ -0,0 +1,10 @@ +--- +title: Ziele +layout: presentation.11ty.js +slideClasses: simple +status: ok +--- + +{% fragment '

Rolle von Design in der Medieninformatik.

' %} +{% fragment '

Grundbegriffe klären.

' %} +{% fragment '

Grundsätzliche Herangehensweisen und Sichtweisen klären.

' %} diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/030-how-to-digital-products.md b/src/presentations/screendesign/design-in-der-medieninformatik/030-how-to-digital-products.md new file mode 100755 index 00000000..50f6f680 --- /dev/null +++ b/src/presentations/screendesign/design-in-der-medieninformatik/030-how-to-digital-products.md @@ -0,0 +1,17 @@ +--- +title: How to create Digital Products? +layout: presentation.11ty.js +slideClasses: images +status: ok +--- + +{% interlude "How to create Digital Products?"%} + +{% screenshot "./images/digital-products-01.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":"Typical Product Team"}' %} + +{% screenshot "./images/digital-products-02.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":"Different Types of Design(ers)"}' %} + +{% screenshot "./images/digital-products-03.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/digital-products-04.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %} + diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/040-designs-bewerten.md b/src/presentations/screendesign/design-in-der-medieninformatik/040-designs-bewerten.md new file mode 100755 index 00000000..a48beb70 --- /dev/null +++ b/src/presentations/screendesign/design-in-der-medieninformatik/040-designs-bewerten.md @@ -0,0 +1,12 @@ +--- +title: Wie würden Sie die folgenden Designs bewerten? +layout: presentation.11ty.js +slideClasses: images +status: ok +--- + +{% interlude "Wie würden Sie die folgenden Designs bewerten?", "Oder anders gefragt: nach welchen Kriterien würde Sie bewerten?" %} + +{% screenshot "./images/design-bewerten-01.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/design-bewerten-02.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %} \ No newline at end of file diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/050-design-is.md b/src/presentations/screendesign/design-in-der-medieninformatik/050-design-is.md new file mode 100755 index 00000000..df557e84 --- /dev/null +++ b/src/presentations/screendesign/design-in-der-medieninformatik/050-design-is.md @@ -0,0 +1,22 @@ +--- +title: Design is ... +layout: presentation.11ty.js +slideClasses: wrap +status: ok +--- + +{% interlude "Design is ..." %} + +{% qa "Desing is...", "making things pretty?" %} +{% qa "Desing is...", "moving pixels around?" %} + + +{% screenshot "./images/wir-duerfen-01.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/wir-duerfen-02.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %} + +{% qa "Desing is...", "asking the right questions." %} +{% qa "Desing is...", "identifying and solving problems." %} + +{% interlude "Was wären die richtigen Fragen am Anfang eines Designprozesses?" %} +{% interlude "Wie können wir Probleme identifizieren?" %} diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/055-pause.md b/src/presentations/screendesign/design-in-der-medieninformatik/055-pause.md new file mode 100755 index 00000000..3ba2db24 --- /dev/null +++ b/src/presentations/screendesign/design-in-der-medieninformatik/055-pause.md @@ -0,0 +1,7 @@ +--- +title: Pause +layout: presentation.11ty.js +slideClasses: simple +status: ok +transition: zoom +--- diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/060-gutes-design-erkennen.md b/src/presentations/screendesign/design-in-der-medieninformatik/060-gutes-design-erkennen.md new file mode 100755 index 00000000..77fa3b3d --- /dev/null +++ b/src/presentations/screendesign/design-in-der-medieninformatik/060-gutes-design-erkennen.md @@ -0,0 +1,65 @@ +--- +title: Woran erkennen wir gutes Design? +layout: presentation.11ty.js +slideClasses: images +status: ok +transition: zoom +--- + +{% interlude "Woran erkennen wir gutes Design?" %} + +{% screenshot "./images/gutes-design-01.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %} + +{% statement "Good Design is innovative", "The possibilities for innovation are not, by any means, exhausted. Technological development is always offering new opportunities for innovative design. But innovative design always develops in tandem with innovative technology, and can never be an end in itself." %} + +{% statement "Good design is aesthetic +", "The aesthetic quality of a product is integral to its usefulness because products we use every day affect our person and our well-being. But only well-executed objects can be beautiful." %} + +{% statement "Good design makes a product useful", "A product is bought to be used. It has to satisfy certain criteria, not only functional, but also psychological and aesthetic. Good design emphasizes the usefulness of a product whilst disregarding anything that could possibly detract from it." %} + +{% statement "Good design makes a product understandable", "It clarifies the product’s structure. Better still, it can make the product talk. At best, it is self-explanatory." %} + +{% statement "Good design is unobtrusive", "Products fulfilling a purpose are like tools. They are neither decorative objects nor works of art. Their design should therefore be both neutral and restrained, to leave room for the user’s self-expression." %} + +{% statement "Good design is honest", "It does not make a product more innovative, powerful or valuable than it really is. It does not attempt to manipulate the consumer with promises that cannot be kept." %} + +{% statement "Good design is long-lasting", "It avoids being fashionable and therefore never appears antiquated. Unlike fashionable design, it lasts many years – even in today’s throwaway society." %} + +{% statement "Good design is thorough down to the last detail", "Nothing must be arbitrary or left to chance. Care and accuracy in the design process show respect towards the user." %} + +{% statement "Good design is environmentally-friendly", "Design makes an important contribution to the preservation of the environment. It conserves resources and minimizes physical and visual pollution throughout the lifecycle of the product." %} + +{% statement "Good design is as little design as possible", "Less, but better – because it concentrates on the essential aspects, and the products are not burdened with non-essentials. +Back to purity, back to simplicity." %} + +{% screenshot "./images/gutes-design-02.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":"Dieter Rams
Industrial Designer"}' %} + +{% screenshot "./images/gutes-design-03.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/gutes-design-04.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %} + +
+
+

Rams Kriterien

+ {% fragment '

innovative

' %} + {% fragment '

aesthetic

' %} + {% fragment '

makes a product useful

' %} + {% fragment '

makes a product understandable

' %} + {% fragment '

unobtrusive

' %} + {% fragment '

honest

' %} + {% fragment '

long-lasting

' %} + {% fragment '

thorough down to the last detail

' %} + {% fragment '

environmentally-friendly

' %} + {% fragment '

as little design as possible

' %} +
+
+ +{% screenshot "./images/gutes-design-05.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":"Rams Kriterien //
Was ist hier die Designleistung?"}' %} + +{% screenshot "./images/gutes-design-06.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":"Rams Kriterien //
Was ist hier die Designleistung?"}' %} + +{% screenshot "./images/gutes-design-07-b.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":"Rams Kriterien //
Was ist hier die Designleistung?"}' %} + +{% screenshot "./images/gutes-design-08.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":"Rams Kriterien //
Was ist hier die Designleistung?"}' %} + +{% screenshot "./images/gutes-design-09-b.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":"Rams Kriterien //
Was ist hier die Designleistung?"}' %} diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/070-design-basics.md b/src/presentations/screendesign/design-in-der-medieninformatik/070-design-basics.md new file mode 100755 index 00000000..dc93c241 --- /dev/null +++ b/src/presentations/screendesign/design-in-der-medieninformatik/070-design-basics.md @@ -0,0 +1,20 @@ +--- +title: Design Basics +layout: presentation.11ty.js +slideClasses: images +status: ok +transition: zoom +--- + +{% interlude "Design Basics" %} + +
+
+

Zum Start

+ {% fragment "

versuchen Sie offen zu sein

" %} + {% fragment "

Gestaltungslösungen sind nicht binär

" %} + {% fragment "

versuchen Sie unvollständige Aufgabenstellung durch gute Fragen zu komplettieren

" %} + {% fragment "

entwickeln Sie stets Alternativen und dokumentieren diese um nachweisen zu können, dass die gewählte Lösung die Beste (zumindest aus ihren Varianten) ist

" %} + {% fragment "

entwickeln Sie Argumente und Begründungszusammenhänge für Ihre Gestaltungen

" %} +
+
diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/090-funktionen-zielgruppe.md b/src/presentations/screendesign/design-in-der-medieninformatik/090-funktionen-zielgruppe.md new file mode 100755 index 00000000..abdbb911 --- /dev/null +++ b/src/presentations/screendesign/design-in-der-medieninformatik/090-funktionen-zielgruppe.md @@ -0,0 +1,39 @@ +--- +title: Beschreiben Sie Funktion und Zielgruppe? +layout: presentation.11ty.js +slideClasses: images +status: ok +transition: zoom +--- + +{% interlude "Beschreiben Sie Funktion und Zielgruppe?", "Zielsetzung & Zielgruppe"%} + +{% screenshot "./images/design-basics-01.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":"Henne & Ei Problem"}' %} + +{% screenshot "./images/design-basics-02.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":"Funktion & Zielgruppe: gutes Design?"}' %} + +{% screenshot "./images/design-basics-03.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":"Funktion & Zielgruppe: gutes Design?"}' %} + +{% screenshot "./images/design-basics-04.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":"Funktion & Zielgruppe: gutes Design?"}' %} + +{% screenshot "./images/design-basics-05.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":"Funktion & Zielgruppe: gutes Design?"}' %} + +{% screenshot "./images/design-basics-05a.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":"Funktion & Zielgruppe: gutes Design?"}' %} + +{% screenshot "./images/design-basics-06.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":"Funktion & Zielgruppe: gutes Design?"}' %} + +{% screenshot "./images/design-basics-07.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":"Funktion & Zielgruppe: gutes Design?"}' %} + +{% screenshot "./images/design-basics-08.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":"Funktion & Zielgruppe: gutes Design?"}' %} + +{% screenshot "./images/design-basics-09.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":"Funktion & Zielgruppe: gutes Design?"}' %} + +{% screenshot "./images/design-basics-10.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":"Funktion & Zielgruppe: gutes Design?"}' %} + +{% screenshot "./images/design-basics-11.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":"Funktion & Zielgruppe: gutes Design?"}' %} + +{% screenshot "./images/design-basics-12.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":"Funktion & Zielgruppe: gutes Design?"}' %} + +{% screenshot "./images/design-basics-a.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":"Funktion & Zielgruppe: gutes Design? Was ist der Unterschied?"}' %} +{% screenshot "./images/design-basics-b.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":"Funktion & Zielgruppe: gutes Design? Was ist der Unterschied?"}' %} +{% screenshot "./images/design-basics-c.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":"Was ist der Unterschied?"}' %} \ No newline at end of file diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/100-layout.md b/src/presentations/screendesign/design-in-der-medieninformatik/100-layout.md new file mode 100755 index 00000000..5e4c8760 --- /dev/null +++ b/src/presentations/screendesign/design-in-der-medieninformatik/100-layout.md @@ -0,0 +1,53 @@ +--- +title: Wie beschreiben wir ein Layout? +layout: presentation.11ty.js +slideClasses: images +status: ok +transition: zoom +--- + +{% interlude "Wie beschreiben wir ein Layout?", "Gutes Auge, präzise Sprache"%} + + +{% screenshot "./images/layout-01.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %} + +{% interlude "Wie beschreiben wir ein Layout?", "Nach welcher Systematik können wir vorgehen?"%} + +{% screenshot "./images/layout-02.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %} + +{% interlude "Wie beschreiben wir ein Layout?", "Welche visuellen Elementtypen gibt es eigentlich?"%} + +{% screenshot "./images/layout-03.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/layout-04.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/layout-05.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/layout-06.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/gutes-design-08.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/layout-07.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/layout-08.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/layout-09.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/layout-10.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/layout-11.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/layout-12.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %} + +{% interlude "Wie beschreiben wir ein Layout?", "Welche visuellen Eigenschaften kann ein Element haben?"%} + +{% screenshot "", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":"Punkt // Linie // Fläche // Form"}' %} + +{% screenshot "./images/layout-13.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/layout-14.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %} + +{% interlude "Wie beschreiben wir ein Layout? +", "Welche visuellen Eigenschaften kann ein Element haben?"%} + +{% screenshot "./images/layout-15.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":"Punkt // Linie // Fläche // Form"}' %} \ No newline at end of file diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/110-visuelle-eigenschaften.md b/src/presentations/screendesign/design-in-der-medieninformatik/110-visuelle-eigenschaften.md new file mode 100755 index 00000000..e51ef35a --- /dev/null +++ b/src/presentations/screendesign/design-in-der-medieninformatik/110-visuelle-eigenschaften.md @@ -0,0 +1,23 @@ +--- +title: Notieren Sie visuelle Eigenschaften für die folgenden Beispiele. +layout: presentation.11ty.js +slideClasses: images +status: ok +transition: zoom +--- + +{% interlude "Notieren Sie visuelle Eigenschaften für die folgenden Beispiele."%} + +{% screenshot "./images/eigenschaften-01.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/eigenschaften-02.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/eigenschaften-03.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/eigenschaften-04.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/eigenschaften-05.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/eigenschaften-06.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/eigenschaften-07.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/eigenschaften-08.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/eigenschaften-09.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/eigenschaften-10.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/eigenschaften-11.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/eigenschaften-12.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/eigenschaften-13.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":""}' %} diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/115-layoutbeschreiben.md b/src/presentations/screendesign/design-in-der-medieninformatik/115-layoutbeschreiben.md new file mode 100755 index 00000000..cbbd7faf --- /dev/null +++ b/src/presentations/screendesign/design-in-der-medieninformatik/115-layoutbeschreiben.md @@ -0,0 +1,13 @@ +--- +title: Gutes Auge, präzise Sprache +layout: presentation.11ty.js +slideClasses: images +status: ok +transition: zoom +--- + +{% interlude "Gutes Auge, präzise Sprache", "Wie beschreiben wir ein Layout?"%} + +{% screenshot "./images/beschreiben-01.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/beschreiben-02.png", '{"transition":"fade", "classes": "shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/beschreiben-03.png", '{"transition":"fade", "classes": "no-shadow", "width":"auto", "bu":""}' %} \ No newline at end of file diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/120-zusammenfassung.md b/src/presentations/screendesign/design-in-der-medieninformatik/120-zusammenfassung.md new file mode 100755 index 00000000..7ede5561 --- /dev/null +++ b/src/presentations/screendesign/design-in-der-medieninformatik/120-zusammenfassung.md @@ -0,0 +1,12 @@ +--- +title: Zusammenfassung +layout: presentation.11ty.js +slideClasses: simple +status: ok +--- + +{% fragment "

Design macht den Unterschied.

" %} +{% fragment "

Design ist ein »wicked problem«.

" %} +{% fragment "

Design stellt Fragen.

" %} +{% fragment "

Medieninformatiker können entscheidende Rollen in Teams übernehmen.

" %} +{% fragment "

Wir gestalten in der Regel nicht für uns selbst.

" %} diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/9999-outro.md b/src/presentations/screendesign/design-in-der-medieninformatik/9999-outro.md new file mode 100755 index 00000000..fecc5c6d --- /dev/null +++ b/src/presentations/screendesign/design-in-der-medieninformatik/9999-outro.md @@ -0,0 +1,6 @@ +--- +title: About Screendesign +layout: presentation.11ty.js +slideClasses: outro +transition: convex +--- diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/images/beschreiben-01.png b/src/presentations/screendesign/design-in-der-medieninformatik/images/beschreiben-01.png new file mode 100644 index 00000000..63b93bf8 Binary files /dev/null and b/src/presentations/screendesign/design-in-der-medieninformatik/images/beschreiben-01.png differ diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/images/beschreiben-02.png b/src/presentations/screendesign/design-in-der-medieninformatik/images/beschreiben-02.png new file 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b/src/presentations/screendesign/design-in-der-medieninformatik/images/wir-duerfen-02.png new file mode 100644 index 00000000..73c9c068 Binary files /dev/null and b/src/presentations/screendesign/design-in-der-medieninformatik/images/wir-duerfen-02.png differ diff --git a/src/presentations/screendesign/design-in-der-medieninformatik/index.md b/src/presentations/screendesign/design-in-der-medieninformatik/index.md new file mode 100755 index 00000000..142de785 --- /dev/null +++ b/src/presentations/screendesign/design-in-der-medieninformatik/index.md @@ -0,0 +1,7 @@ +--- +title: Design in der Medieninformatik (DONE) +layout: presentation.11ty.js +slideClasses: intro +transition: zoom +--- + diff --git a/src/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.002.jpeg b/src/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.002.jpeg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.003.jpeg b/src/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.003.jpeg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.004.jpeg b/src/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.004.jpeg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.005.jpeg b/src/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.005.jpeg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.006.jpeg b/src/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.006.jpeg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.007.jpeg b/src/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.007.jpeg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.008.jpeg b/src/presentations/screendesign/eindeutigkeit/images/030-eindeutigkeit.008.jpeg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/farben/000-intro.md b/src/presentations/screendesign/farben/000-intro.md new file mode 100755 index 00000000..94c80ec3 --- /dev/null +++ b/src/presentations/screendesign/farben/000-intro.md @@ -0,0 +1,15 @@ +--- +title: Farbe +layout: presentation.11ty.js +slideClasses: intro +transition: zoom +--- + + +
+ +# Farbe + +## --- + +
diff --git a/src/presentations/screendesign/farben/010-farbe.md b/src/presentations/screendesign/farben/010-farbe.md new file mode 100755 index 00000000..51095ecc --- /dev/null +++ b/src/presentations/screendesign/farben/010-farbe.md @@ -0,0 +1,24 @@ +--- +title: Farbe +layout: presentation.11ty.js +slideClasses: images +transition: none +--- + +{% screenshot "./images/farbe/corporate-color-01.png", '{"transition":"fade", "classes":"screenshot", "width":"auto", "bu":"Corporate Color"}' %} + +{% screenshot "./images/farbe/corporate-color-02.png", '{"transition":"fade", "classes":"screenshot", "width":"auto", "bu":"Corporate Color"}' %} + +{% screenshot "./images/farbe/corporate-color-03.png", '{"transition":"fade", "classes":"screenshot", "width":"auto", "bu":"Corporate Color"}' %} + +{% screenshot "./images/farbe/corporate-color-04.png", '{"transition":"fade", "classes":"screenshot", "width":"auto", "bu":"Corporate Color"}' %} + +{% screenshot "./images/farbe/der-gleiche-farbwert.png", '{"transition":"fade", "classes":"screenshot", "width":"auto", "bu":"Der gleiche Farbwert"}' %} + +{% screenshot "./images/farbe/verlaeufe-01.png", '{"transition":"fade", "classes":"screenshot", "width":"auto", "bu":"Verläufe"}' %} + +{% screenshot "./images/farbe/verlaeufe-02.png", '{"transition":"fade", "classes":"screenshot", "width":"auto", "bu":"Verläufe"}' %} + +{% screenshot "./images/farbe/verlaeufe-03.png", '{"transition":"fade", "classes":"screenshot", "width":"auto", "bu":"Verläufe"}' %} + +{% screenshot "./images/farbe/verlaeufe-04.png", '{"transition":"fade", "classes":"screenshot", "width":"auto", "bu":"Verläufe"}' %} diff --git a/src/presentations/screendesign/farben/020-grundlagen.md b/src/presentations/screendesign/farben/020-grundlagen.md new file mode 100755 index 00000000..08ec4330 --- /dev/null +++ b/src/presentations/screendesign/farben/020-grundlagen.md @@ -0,0 +1,35 @@ +--- +title: Grundlagen +layout: presentation.11ty.js +slideClasses: images +transition: none +--- + +{% interlude "Grundlagen"%} + +{% screenshot "./images/grundlagen/farbspektrum-01.png", '{"transition":"fade", "classes":"screenshot", "width":"auto", "bu":"Farbspektrum"}' %} + +{% screenshot "./images/grundlagen/farbmodelle-01.png", '{"transition":"fade", "classes":"screenshot", "width":"auto", "bu":"Farbspektrum"}' %} + +{% screenshot "./images/grundlagen/farbmodelle-02.png", '{"transition":"none", "classes":"screenshot", "width":"auto", "bu":"Farbspektrum"}' %} + +{% screenshot "./images/grundlagen/farbmodelle-03.png", '{"transition":"none", "classes":"screenshot", "width":"auto", "bu":"Farbspektrum"}' %} + +{% screenshot "./images/grundlagen/farbmischung-01.png", '{"transition":"none", "classes":"screenshot", "width":"auto", "bu":"Farbmischung"}' %} + +{% screenshot "./images/grundlagen/farbmischung-02.png", '{"transition":"none", "classes":"screenshot", "width":"auto", "bu":"Farbmischung"}' %} + +{% screenshot "./images/grundlagen/farbkreis-01.png", '{"transition":"none", "classes":"screenshot", "width":"auto", "bu":"Farbkreis"}' %} + +{% screenshot "./images/grundlagen/saettigung-01.png", '{"transition":"none", "classes":"screenshot", "width":"auto", "bu":"Sättigung"}' %} + +{% screenshot "./images/grundlagen/saettigung-02.png", '{"transition":"none", "classes":"screenshot", "width":"auto", "bu":"Sättigung"}' %} + +{% screenshot "./images/grundlagen/saettigung-helligkeit-01.png", '{"transition":"none", "classes":"screenshot", "width":"auto", "bu":"Sättigung und Helligekeit"}' %} + +{% screenshot "./images/grundlagen/hue-saturation-brightness-01.png", '{"transition":"none", "classes":"screenshot", "width":"auto", "bu":"Hue, Saturation and Brightness"}' %} + +{% screenshot "./images/grundlagen/farbklima-01.png", '{"transition":"none", "classes":"screenshot", "width":"auto", "bu":"Farbklima"}' %} + +{% screenshot "./images/grundlagen/farbkreise-01.png", '{"transition":"none", "classes":"screenshot", "width":"auto", "bu":"Farbkreise"}' %} + diff --git a/src/presentations/screendesign/farben/030-wechselwirkungen-farbkontraste.md b/src/presentations/screendesign/farben/030-wechselwirkungen-farbkontraste.md new file mode 100755 index 00000000..0d04bd76 --- /dev/null +++ b/src/presentations/screendesign/farben/030-wechselwirkungen-farbkontraste.md @@ -0,0 +1,316 @@ +--- +title: Wechselwirkungen und Farbkontraste +layout: presentation.11ty.js +slideClasses: images +transition: none +--- + +{% interlude "Wechselwirkungen und Farbkontraste"%} + +{% interlude "Komplementärkontrast"%} + +{% screenshot "./images/kontraste/komplementaer-kontrast-01.png", '{"transition":"slide", "classes":"no-shadow", "width":"auto", "bu":"Komplementärkontrast"}' %} + +{% screenshot "./images/kontraste/komplementaer-kontrast-02.png", '{"transition":"fade", "classes":"screenshot", "width":"auto", "bu":"Komplementärkontrast"}' %} + +{% screenshot "./images/kontraste/komplementaer-kontrast-03.png", '{"transition":"fade", "classes":"screenshot", "width":"auto", "bu":"Komplementärkontrast"}' %} + +
+
+ +
+

Komplementärkontrast

+

+ Relevare +

+
+
+
+ +
+
+ +
+

Komplementärkontrast

+

+ Wodniack +

+
+
+
+ +
+
+ +
+

Komplementärkontrast

+

+ Bambini +

+
+
+
+ +
+
+ +
+

Komplementärkontrast

+

+ Map of the Market +

+
+
+
+ +{% interlude "Farbe-an-sich Kontrast"%} + +{% screenshot "./images/kontraste/farbe-an-sich-kontrast-01.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Farbe-an-sich Kontrast"}' %} + +
+
+ +
+

Farbe-an-sich Kontrast

+

+ Mayersche +

+
+
+
+ +
+
+ +
+

Farbe-an-sich Kontrast

+

+ Nintendo +

+
+
+
+ +
+
+ +
+

Farbe-an-sich Kontrast

+

+ Kika +

+
+
+
+ +{% screenshot "./images/kontraste/farbe-an-sich-kontrast-05.png", '{"transition":"slide", "classes":"no-shadow", "width":"auto", "bu":"Farbe-an-sich Kontrast"}' %} + +
+
+ +
+

Farbe-an-sich Kontrast

+

+ web.archive.org +

+
+
+
+ +{% interlude "Quantitätskontrast"%} + +{% screenshot "./images/kontraste/quantitaets-kontrast-01.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Quantitätskontrast"}' %} + +
+
+ +
+

Quantitätskontrast

+

+ Nach dem Film +

+
+
+
+ +
+
+ +
+

Quantitätskontrast

+

+ Caterpillar +

+
+
+
+ +{% interlude "Bunt-Unbunt Kontrast"%} + +{% screenshot "./images/kontraste/bunt-unbunt-kontrast-01.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Bunt-Unbunt Kontrast"}' %} + +
+
+ +
+

Farbe-an-sich Kontrast

+

+ Th Köln +

+
+
+
+ +
+
+ +
+

Farbe-an-sich Kontrast

+

+ Bauhaus +

+
+
+
+ +
+
+ +
+

Farbe-an-sich Kontrast

+

+ Vue.Js +

+
+
+
+ +
+
+ +
+

Farbe-an-sich Kontrast

+

+ Sushi Bikes +

+
+
+
+ +{% screenshot "./images/kontraste/bunt-unbunt-kontrast-06.png", '{"transition":"slide", "classes":"screenshot", "width":"auto", "bu":"Bunt-Unbunt Kontrast"}' %} + +{% screenshot "./images/kontraste/bunt-unbunt-kontrast-07.png", '{"transition":"slide", "classes":"screenshot", "width":"auto", "bu":"Bunt-Unbunt Kontrast"}' %} + +{% interlude "Hell-Dunkel Kontrast"%} + +{% screenshot "./images/kontraste/hell-dunkel-kontrast-01.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Hell-Dunkel Kontrast"}' %} + +
+
+ +
+

Hell-Dunkel Kontrast

+

+ Kurzgesagt +

+
+
+
+ +
+
+ +
+

Hell-Dunkel Kontrast

+

+ cda +

+
+
+
+ +
+
+ +
+

Hell-Dunkel Kontrast

+

+ Jetbrains +

+
+
+
+ +
+
+ +
+

Hell-Dunkel Kontrast

+

+ Bega +

+
+
+
+ +{% screenshot "./images/kontraste/hell-dunkel-kontrast-06.png", '{"transition":"slide", "classes":"screenshot", "width":"auto", "bu":"Hell-Dunkel Kontrast"}' %} + +{% interlude "Kalt-Warm Kontrast"%} + +{% screenshot "./images/kontraste/kalt-warm-kontrast-01.png", '{"transition":"fade", +"classes":"no-shadow", "width":"auto", "bu":"Kalt-Warm Kontrast"}' %} + +{% screenshot "./images/kontraste/kalt-warm-kontrast-02.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Kalt-Warm Kontrast"}' %} + +{% screenshot "./images/kontraste/kalt-warm-kontrast-03.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Kalt-Warm Kontrast"}' %} + +{% screenshot "./images/kontraste/kalt-warm-kontrast-04.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Kalt-Warm Kontrast"}' %} + +{% screenshot "./images/kontraste/kalt-warm-kontrast-05.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Kalt-Warm Kontrast"}' %} + +{% screenshot "./images/kontraste/kalt-warm-kontrast-06.png", '{"transition":"slide", "classes":"screenshot", "width":"auto", "bu":"Kalt-Warm Kontrast"}' %} + +{% screenshot "./images/kontraste/kalt-warm-kontrast-07.png", '{"transition":"slide", "classes":"screenshot", "width":"auto", "bu":"Kalt-Warm Kontrast"}' %} + +{% interlude "Qualitätskontrast"%} + +{% screenshot "./images/kontraste/qualitaets-kontrast-01.png", '{"transition":"fade", +"classes":"no-shadow", "width":"auto", "bu":"Qualitätskontrast"}' %} + +{% screenshot "./images/kontraste/qualitaets-kontrast-02.png", '{"transition":"slide", +"classes":"screenshot", "width":"auto", "bu":"Qualitätskontrast"}' %} + +{% interlude "Simultankontrast"%} + +{% screenshot "./images/kontraste/simultan-kontrast-01.png", '{"transition":"fade", +"classes":"no-shadow", "width":"auto", "bu":"Simultankontrast"}' %} + +{% screenshot "./images/kontraste/simultan-kontrast-02.png", '{"transition":"fade", +"classes":"no-shadow", "width":"auto", "bu":"Simultankontrast"}' %} + +{% screenshot "./images/kontraste/simultan-kontrast-03.png", '{"transition":"fade", +"classes":"no-shadow", "width":"auto", "bu":"Simultankontrast"}' %} + + +{% screenshot "./images/kontraste/uebersicht-01.png", '{"transition":"fade", +"classes":"no-shadow", "width":"auto", "bu":"Simultankontrast"}' %} + +{% interlude "Flimmern"%} + +{% screenshot "./images/kontraste/flimmern-01.png", '{"transition":"fade", +"classes":"screenshot", "width":"auto", "bu":"Flimmern"}' %} + +
+
+

Dieselbe Farbe wirkt auf dunklem Hintergrund leuchtender.

+

Liegen benachbarte Farben nahe bei einander, so schwächen sie sich ab.

+

Treffen Komplementärfarben eng bei einander, so verstärken sie sich gegenseitig.

+

Bei zu kleinem Helligkeitsunterschied entsteht ein Flimmern.

+
+
+ +{% screenshot "./images/kontraste/flimmern-02.png", '{"transition":"fade", +"classes":"no-shadow", "width":"auto", "bu":"Flimmern"}' %} + +{% screenshot "./images/kontraste/flimmern-03.png", '{"transition":"fade", +"classes":"no-shadow", "width":"auto", "bu":"Flimmern"}' %} \ No newline at end of file diff --git a/src/presentations/screendesign/farben/040-farbwirkung.md b/src/presentations/screendesign/farben/040-farbwirkung.md new file mode 100755 index 00000000..be51acd6 --- /dev/null +++ b/src/presentations/screendesign/farben/040-farbwirkung.md @@ -0,0 +1,80 @@ +--- +title: Farbwirkung +layout: presentation.11ty.js +slideClasses: images +transition: none +--- + +{% interlude "Farbwirkung"%} + +{% screenshot "./images/farbwirkung/farbklimata-01.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Farbklimata"}' %} +{% screenshot "./images/farbwirkung/farbklimata-02.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Farbklimata"}' %} + +{% screenshot "./images/farbwirkung/pixel-01-a.png", '{"transition":"fade", "classes":"screenshot", +"width":"auto", "bu":""}' %} +{% screenshot "./images/farbwirkung/pixel-01-b.png", '{"transition":"fade", "classes":"screenshot", +"width":"auto", "bu":""}' %} +{% screenshot "./images/farbwirkung/pixel-02-a.png", '{"transition":"fade", "classes":"screenshot", +"width":"auto", "bu":""}' %} +{% screenshot "./images/farbwirkung/pixel-02-b.png", '{"transition":"fade", "classes":"screenshot", +"width":"auto", "bu":""}' %} +{% screenshot "./images/farbwirkung/pixel-03-a.png", '{"transition":"fade", "classes":"screenshot", +"width":"auto", "bu":""}' %} +{% screenshot "./images/farbwirkung/pixel-03-b.png", '{"transition":"fade", "classes":"screenshot", +"width":"auto", "bu":""}' %} +{% screenshot "./images/farbwirkung/pixel-04-a.png", '{"transition":"fade", "classes":"screenshot", +"width":"auto", "bu":""}' %} +{% screenshot "./images/farbwirkung/pixel-04-b.png", '{"transition":"fade", "classes":"screenshot", +"width":"auto", "bu":""}' %} +{% screenshot "./images/farbwirkung/pixel-05-a.png", '{"transition":"fade", "classes":"screenshot", +"width":"auto", "bu":""}' %} +{% screenshot "./images/farbwirkung/pixel-05-b.png", '{"transition":"fade", "classes":"screenshot", +"width":"auto", "bu":""}' %} + +
+
+
+
+

Ich mache immer alles blau.
Blau finden alle gut.

+
+
+
+
+ +{% screenshot "./images/farbwirkung/farbharmonie-01.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Farbharmonie"}' %} +{% screenshot "./images/farbwirkung/farbharmonie-02.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Farbharmonie"}' %} + +{% screenshot "./images/farbwirkung/farbkreis-01.png", '{"transition":"fade", "classes":"screenshot", +"width":"auto", "bu":"Farbkreis"}' %} + +{% screenshot "./images/farbwirkung/farb-bedeutung-rot.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/farbwirkung/farb-bedeutung-orange.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/farbwirkung/farb-bedeutung-gelb.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/farbwirkung/farb-bedeutung-gruen.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/farbwirkung/farb-bedeutung-cyan.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/farbwirkung/farb-bedeutung-blau.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/farbwirkung/farb-bedeutung-violett.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/farbwirkung/farb-bedeutung-weiss.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/farbwirkung/farb-bedeutung-grau.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/farbwirkung/farb-bedeutung-schwarz.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/farbwirkung/licht-raum-01-a.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/farbwirkung/licht-raum-01-b.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/farbwirkung/licht-raum-01-c.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/farbwirkung/licht-raum-01-d.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/farbwirkung/licht-raum-02-a.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/farbwirkung/licht-raum-02-b.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/farbwirkung/licht-raum-02-c.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/farbwirkung/licht-raum-02-d.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/farbwirkung/licht-raum-03-a.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/farbwirkung/licht-raum-03-b.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/farbwirkung/licht-raum-03-c.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/farbwirkung/windows-farbe-01.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":"Windows Farbschema"}' %} +{% screenshot "./images/farbwirkung/windows-farbe-02.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":"Windows Farbschema"}' %} +{% screenshot "./images/farbwirkung/windows-farbe-03.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":"Windows Farbschema"}' %} +{% screenshot "./images/farbwirkung/windows-farbe-04.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":"Windows Farbschema"}' %} +{% screenshot "./images/farbwirkung/windows-farbe-05.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":"Windows Farbschema"}' %} +{% screenshot "./images/farbwirkung/windows-farbe-06.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":"Windows Farbschema"}' %} \ No newline at end of file diff --git a/src/presentations/screendesign/farben/050-lesbarkeit.md b/src/presentations/screendesign/farben/050-lesbarkeit.md new file mode 100755 index 00000000..4a2a6587 --- /dev/null +++ b/src/presentations/screendesign/farben/050-lesbarkeit.md @@ -0,0 +1,24 @@ +--- +title: Lesbarkeit +layout: presentation.11ty.js +slideClasses: images +transition: none +--- + +{% interlude "Lesbarkeit"%} + +{% screenshot "./images/lesbarkeit/flimmern-01.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":"Flimmern"}' %} + +{% screenshot "./images/lesbarkeit/fernwirkung-01.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":"Fernwirkung nach Heller"}' %} + +{% screenshot "./images/lesbarkeit/nahwirkung-01.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":"Nahnwirkung nach Heller"}' %} + +{% screenshot "./images/lesbarkeit/buch-lesbarkeit-01.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/lesbarkeit/buch-lesbarkeit-02.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/lesbarkeit/buch-lesbarkeit-03.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/lesbarkeit/buch-lesbarkeit-04.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/lesbarkeit/buch-lesbarkeit-05.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/lesbarkeit/buch-lesbarkeit-06.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/lesbarkeit/buch-lesbarkeit-07.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/lesbarkeit/buch-lesbarkeit-08.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/lesbarkeit/buch-lesbarkeit-09.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} \ No newline at end of file diff --git a/src/presentations/screendesign/farben/060-farbenlesen.md b/src/presentations/screendesign/farben/060-farbenlesen.md new file mode 100755 index 00000000..6b4021ab --- /dev/null +++ b/src/presentations/screendesign/farben/060-farbenlesen.md @@ -0,0 +1,15 @@ +--- +title: Farblesen +layout: presentation.11ty.js +slideClasses: images +transition: none +--- + +{% interlude "Farbenlesen"%} + +{% screenshot "./images/farbenlesen/farben-lesen-01.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/farbenlesen/farben-lesen-02.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/farbenlesen/farben-lesen-03.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/farbenlesen/farben-lesen-04.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/farbenlesen/farben-lesen-05.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/farbenlesen/farben-lesen-06.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %} \ No newline at end of file diff --git a/src/presentations/screendesign/farben/070-farbe-zum-orientieren.md b/src/presentations/screendesign/farben/070-farbe-zum-orientieren.md new file mode 100755 index 00000000..2b0a758b --- /dev/null +++ b/src/presentations/screendesign/farben/070-farbe-zum-orientieren.md @@ -0,0 +1,122 @@ +--- +title: Farbe zum Orientieren +layout: presentation.11ty.js +slideClasses: images +transition: none +--- + +{% interlude "Farbe zum Orientieren"%} + +
+
+ +
+

Das Netz der Stadt

+

+ Benedikt Schmitz +

+
+
+
+ +{% screenshot "./images/orientierung/kabel-01.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} + + +
+
+ +
+

Farbe zum Orientieren

+

+ Green Planet Energy +

+
+
+
+ +
+
+ +
+

Farbe zum Orientieren

+

+ Green Planet Energy +

+
+
+
+ +
+
+ +
+

Farbe zum Orientieren

+

+ Green Planet Energy +

+
+
+
+ +
+
+ +
+

Farbe zum Orientieren

+

+ Electronic Book Review +

+
+
+
+ +
+
+ +
+

Farbe zum Orientieren

+

+ Electronic Book Review +

+
+
+
+ +
+
+ +
+

Farbe zum Orientieren

+

+ Electronic Book Review +

+
+
+
+ +
+
+ +
+

Farbe zum Orientieren

+

+ Electronic Book Review +

+
+
+
+ + +{% interlude "Probleme?"%} + +{% screenshot "./images/orientierung/farbstrahl-01.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Farbe zum Orientieren"}' %} + +{% screenshot "./images/orientierung/farbstrahl-02.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Farbe zum Orientieren"}' %} + +{% screenshot "./images/orientierung/farbstrahl-03.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Farbe zum Orientieren"}' %} + +{% screenshot "./images/orientierung/farbstrahl-04.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Farbe zum Orientieren"}' %} + +{% screenshot "./images/orientierung/regeln-01.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Farbe zum Orientieren"}' %} + + diff --git a/src/presentations/screendesign/farben/080-farbe-zum-strukturieren.md b/src/presentations/screendesign/farben/080-farbe-zum-strukturieren.md new file mode 100755 index 00000000..82dc8c85 --- /dev/null +++ b/src/presentations/screendesign/farben/080-farbe-zum-strukturieren.md @@ -0,0 +1,72 @@ +--- +title: Farbe zum Strukturieren +layout: presentation.11ty.js +slideClasses: images +transition: none +--- + +{% interlude "Farbe zum Strukturieren"%} + +{% screenshot "./images/strukturierung/strukturieren-01.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Farbe zum Strukturieren"}' %} + +
+
+ +
+

Farbe zum Strukturieren

+

+ Museums für Schöne Künste +

+
+
+
+ +
+
+ +
+

Farbe zum Strukturieren

+

+ Museums für Schöne Künste +

+
+
+
+ +
+
+ +
+

Farbe zum Strukturieren

+

+ Museums für Schöne Künste +

+
+
+
+ +
+
+ +
+

Farbe zum Strukturieren

+

+ Audi +

+
+
+
+ +
+
+ +
+

Farbe zum Strukturieren

+

+ Merten +

+
+
+
+ +{% screenshot "./images/strukturierung/strukturieren-07.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":"Farbe zum Strukturieren"}' %} \ No newline at end of file diff --git a/src/presentations/screendesign/farben/090-farbe-zum-akzentuieren copy.md b/src/presentations/screendesign/farben/090-farbe-zum-akzentuieren copy.md new file mode 100755 index 00000000..f1bcbd66 --- /dev/null +++ b/src/presentations/screendesign/farben/090-farbe-zum-akzentuieren copy.md @@ -0,0 +1,39 @@ +--- +title: Farbe zum Akzentuieren +layout: presentation.11ty.js +slideClasses: images +transition: none +--- + +{% interlude "Farbe zum Akzentuieren"%} + +{% screenshot "./images/akzentuierung/akzentuieren-01.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Farbe zum Akzentuieren"}' %} + +{% screenshot "./images/akzentuierung/akzentuieren-02.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Farbe zum Akzentuieren"}' %} + +{% screenshot "./images/akzentuierung/akzentuieren-03.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Farbe zum Akzentuieren"}' %} + + +
+
+ +
+

Farbe zum Akzentuieren

+

+ Mini +

+
+
+
+ +
+
+ +
+

Farbe zum Akzentuieren

+

+ Nach dem Film +

+
+
+
\ No newline at end of file diff --git a/src/presentations/screendesign/farben/090-farbe-zum-akzentuieren.md b/src/presentations/screendesign/farben/090-farbe-zum-akzentuieren.md new file mode 100755 index 00000000..f1bcbd66 --- /dev/null +++ b/src/presentations/screendesign/farben/090-farbe-zum-akzentuieren.md @@ -0,0 +1,39 @@ +--- +title: Farbe zum Akzentuieren +layout: presentation.11ty.js +slideClasses: images +transition: none +--- + +{% interlude "Farbe zum Akzentuieren"%} + +{% screenshot "./images/akzentuierung/akzentuieren-01.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Farbe zum Akzentuieren"}' %} + +{% screenshot "./images/akzentuierung/akzentuieren-02.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Farbe zum Akzentuieren"}' %} + +{% screenshot "./images/akzentuierung/akzentuieren-03.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Farbe zum Akzentuieren"}' %} + + +
+
+ +
+

Farbe zum Akzentuieren

+

+ Mini +

+
+
+
+ +
+
+ +
+

Farbe zum Akzentuieren

+

+ Nach dem Film +

+
+
+
\ No newline at end of file diff --git a/src/presentations/screendesign/farben/100-farbe-zum.md b/src/presentations/screendesign/farben/100-farbe-zum.md new file mode 100755 index 00000000..dbe62ef2 --- /dev/null +++ b/src/presentations/screendesign/farben/100-farbe-zum.md @@ -0,0 +1,15 @@ +--- +title: Farbe zum +layout: presentation.11ty.js +slideClasses: simple +transition: none +--- + +{% fragment '

Farben sollten besonnen und wenn möglich sparsam eingesetzt werden.

' %} +{% fragment '

Ein Farbklima aus zwei Grundfarben reicht meist aus.

' %} +{% fragment '

Die Farben sollten aufeinander abgestimmt sein und es sollten nicht mehr als 4 Grundfarben verwendet werden.

' %} +{% fragment '

Ein kontrastreicher Einsatz von Farben sichert eine konturenscharfe Darstellung und z. B. eine gute Lesbarkeit.

' %} +{% fragment '

Die Vordergrundfarbe sollte sich ausreichend vom Hintergrund abheben.

' %} +{% fragment '

Ein Hell-Dunkel-Kontrast ermöglicht insbesondere für Sehschwache eine gute Lesbarkeit von Schrift, Bild und Funktion.

' %} +{% fragment '

Je farbiger ein Text, umso unleserlicher wird er.

' %} +{% fragment '

Text sollte nicht mit Blau dargestellt werden. Da Blau ein relativ kurzwelliges Licht ist und Licht unschärfer gesehen wird, je kurzwelliger es ist, wirkt Blau unschärfer als andere Farben.

' %} diff --git a/src/presentations/screendesign/farben/110-adobe-color.md b/src/presentations/screendesign/farben/110-adobe-color.md new file mode 100755 index 00000000..9cca209d --- /dev/null +++ b/src/presentations/screendesign/farben/110-adobe-color.md @@ -0,0 +1,8 @@ +--- +title: Farbe zum Akzentuieren +layout: presentation.11ty.js +slideClasses: images +transition: none +--- + +{% screenshot "./images/outro/adobe-color.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Farbe zum Akzentuieren"}' %} \ No newline at end of file diff --git a/src/presentations/screendesign/farben/9999-outro.md b/src/presentations/screendesign/farben/9999-outro.md new file mode 100755 index 00000000..fecc5c6d --- /dev/null +++ b/src/presentations/screendesign/farben/9999-outro.md @@ -0,0 +1,6 @@ +--- +title: About Screendesign +layout: presentation.11ty.js +slideClasses: outro +transition: convex +--- diff --git a/src/presentations/screendesign/farben/images/akzentuierung/akzentuieren-01.png b/src/presentations/screendesign/farben/images/akzentuierung/akzentuieren-01.png new file mode 100755 index 00000000..d5138068 Binary files /dev/null and b/src/presentations/screendesign/farben/images/akzentuierung/akzentuieren-01.png differ diff --git a/src/presentations/screendesign/farben/images/akzentuierung/akzentuieren-02.png b/src/presentations/screendesign/farben/images/akzentuierung/akzentuieren-02.png new file mode 100644 index 00000000..be982db7 Binary files /dev/null and b/src/presentations/screendesign/farben/images/akzentuierung/akzentuieren-02.png differ diff --git a/src/presentations/screendesign/farben/images/akzentuierung/akzentuieren-03.png b/src/presentations/screendesign/farben/images/akzentuierung/akzentuieren-03.png new file mode 100644 index 00000000..827c4dfa Binary files /dev/null and b/src/presentations/screendesign/farben/images/akzentuierung/akzentuieren-03.png differ diff --git a/src/presentations/screendesign/farben/images/akzentuierung/akzentuieren-04.png b/src/presentations/screendesign/farben/images/akzentuierung/akzentuieren-04.png new file mode 100644 index 00000000..24386919 Binary files /dev/null and b/src/presentations/screendesign/farben/images/akzentuierung/akzentuieren-04.png differ diff --git a/src/presentations/screendesign/farben/images/akzentuierung/akzentuieren-05.png b/src/presentations/screendesign/farben/images/akzentuierung/akzentuieren-05.png new file mode 100644 index 00000000..d69eec34 Binary files /dev/null and b/src/presentations/screendesign/farben/images/akzentuierung/akzentuieren-05.png differ diff --git a/src/presentations/screendesign/farben/images/farbe/corporate-color-01.png b/src/presentations/screendesign/farben/images/farbe/corporate-color-01.png new file mode 100755 index 00000000..2edb81b7 Binary files /dev/null and b/src/presentations/screendesign/farben/images/farbe/corporate-color-01.png differ diff --git a/src/presentations/screendesign/farben/images/farbe/corporate-color-01.svg b/src/presentations/screendesign/farben/images/farbe/corporate-color-01.svg new file mode 100755 index 00000000..ffcd39c4 --- /dev/null +++ b/src/presentations/screendesign/farben/images/farbe/corporate-color-01.svg @@ -0,0 +1,5 @@ + + + + + diff --git a/src/presentations/screendesign/farben/images/farbe/corporate-color-02.png b/src/presentations/screendesign/farben/images/farbe/corporate-color-02.png new file mode 100755 index 00000000..cc293a98 Binary files /dev/null and b/src/presentations/screendesign/farben/images/farbe/corporate-color-02.png differ diff --git a/src/presentations/screendesign/farben/images/farbe/corporate-color-03-1.png b/src/presentations/screendesign/farben/images/farbe/corporate-color-03-1.png new file mode 100755 index 00000000..52d89167 Binary files /dev/null and b/src/presentations/screendesign/farben/images/farbe/corporate-color-03-1.png differ diff --git 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files /dev/null and b/src/presentations/screendesign/farben/images/strukturierung/strukturieren-05.png differ diff --git a/src/presentations/screendesign/farben/images/strukturierung/strukturieren-06.png b/src/presentations/screendesign/farben/images/strukturierung/strukturieren-06.png new file mode 100644 index 00000000..e425d096 Binary files /dev/null and b/src/presentations/screendesign/farben/images/strukturierung/strukturieren-06.png differ diff --git a/src/presentations/screendesign/farben/images/strukturierung/strukturieren-07.png b/src/presentations/screendesign/farben/images/strukturierung/strukturieren-07.png new file mode 100644 index 00000000..41c66828 Binary files /dev/null and b/src/presentations/screendesign/farben/images/strukturierung/strukturieren-07.png differ diff --git a/src/presentations/screendesign/farben/index.md b/src/presentations/screendesign/farben/index.md new file mode 100755 index 00000000..5bedd4ba --- /dev/null +++ b/src/presentations/screendesign/farben/index.md @@ -0,0 +1,7 @@ +--- +title: Farben (DONE) +layout: presentation.11ty.js +slideClasses: intro +transition: zoom +--- + diff --git a/src/presentations/screendesign/figur-und-grund/000-intro.md b/src/presentations/screendesign/figur-und-grund/000-intro.md new file mode 100755 index 00000000..f96019cf --- /dev/null +++ b/src/presentations/screendesign/figur-und-grund/000-intro.md @@ -0,0 +1,14 @@ +--- +title: Figur und Grund +layout: presentation.11ty.js +slideClasses: intro +transition: zoom +--- + +
+ +# Figur und Grund + +## --- + +
diff --git a/src/presentations/screendesign/figur-und-grund/010-beispiele.md b/src/presentations/screendesign/figur-und-grund/010-beispiele.md new file mode 100755 index 00000000..6013dffe --- /dev/null +++ b/src/presentations/screendesign/figur-und-grund/010-beispiele.md @@ -0,0 +1,96 @@ +--- +title: Beispiele +layout: presentation.11ty.js +slideClasses: images +transition: fade +--- + +{% screenshot "./images/example-01.png", '{"transition":"fade", "classes":"screenshot","width":"auto", "bu":""}' %} + +
+ +{% screenshot "./images/example-02.png", '{"transition":"fade", "classes":"screenshot","width":"auto", "bu":""}' %} + +{% screenshot "./images/example-03.png", '{"transition":"fade", "classes":"screenshot","width":"auto", "bu":""}' %} + +{% screenshot "./images/example-04a.png", '{"transition":"fade", "classes":"screenshot","width":"auto", "bu":""}' %} + +{% screenshot "./images/example-05.png", '{"transition":"fade", "classes":"screenshot","width":"auto", "bu":""}' %} + +{% screenshot "./images/example-06.png", '{"transition":"fade", "classes":"screenshot","width":"auto", "bu":""}' %} + +{% screenshot "./images/example-07.png", '{"transition":"fade", "classes":"screenshot","width":"auto", "bu":""}' %} + +{% screenshot "./images/example-08.png", '{"transition":"fade", "classes":"screenshot","width":"auto", "bu":""}' %} + +{% screenshot "./images/example-06a.png", '{"transition":"fade", "classes":"screenshot","width":"auto", "bu":""}' %} + +{% screenshot "./images/example-07a.png", '{"transition":"fade", "classes":"screenshot","width":"auto", "bu":""}' %} + +{% screenshot "./images/example-08a.png", '{"transition":"fade", "classes":"screenshot","width":"auto", "bu":""}' %} + + + + +
+
+

Merkmale von Figur und Grund

+ {% fragment '

Die Figur erscheint präsenter als der Hintergrund.

' %} + {% fragment '

Die Figur wird vor dem Hintergrund stehend gesehen.

' %} + {% fragment '

Trennlinien zwischen Figur und Grund gehören immer zur Figur.

' %} +
+
+ +
+
+

Man nimmt Figuren wahr, wenn ...

+ {% fragment '

... der entsprechende Bildausschnitt eine prägnante Form hat

' %} + {% fragment '

... der entsprechende Bildausschnitt einen eher konvexen Rand hat

' %} + {% fragment '

... der entsprechende Bildausschnitt bedeutungsvoll ist

' %} + {% fragment '

... der entsprechende Bildausschnitt eine Ansammlung von kleineren Flächen aufweist

' %} +
+
+ +
+
+

Man nimmt Figuren wahr, wenn ...

+ {% fragment '

... der entsprechende Bildausschnitt übereinstimmende Farbkomponenten hat,

' %} + {% fragment '

... der entsprechende Bildausschnitt einen eher konvexen Rand hat

' %} + {% fragment '

... der entsprechende Bildausschnitt vertikal oder horizontal orientiert ist

' %} + {% fragment '

... der entsprechende Bildausschnitt symmetrisch oder in einem nicht zufälligem Zusammenhang steht

' %} +
+
+ + + +
+ +
+
+
+ {% fragment "

prägnante Form

" %} + {% fragment "

einen eher konvexen Rand

" %} + {% fragment "

bedeutungsvoll

" %} + {% fragment "

in einem nicht zufälligem Zusammenhang steht

" %} +
+
+
+ +
+ +
+ + +{% screenshot "./images/carlsberg-01.jpg", '{"transition":"fade", "classes":"screenshot","width":"auto", "bu":""}' %} + +{% screenshot "./images/carlsberg-02.jpg", '{"transition":"fade", "classes":"screenshot","width":"auto", "bu":""}' %} + +{% screenshot "./images/abstrakt-01.jpg", '{"transition":"fade", "classes":"screenshot","width":"auto", "bu":""}' %} + +{% screenshot "./images/abstrakt-02.jpg", '{"transition":"fade", "classes":"screenshot","width":"auto", "bu":""}' %} + +{% screenshot "./images/muster-01.png", '{"transition":"fade", "classes":"screenshot","width":"auto", "bu":""}' %} + +{% screenshot "./images/muster-02.png", '{"transition":"fade", "classes":"screenshot","width":"auto", "bu":""}' %} + +{% screenshot "./images/muster-03.png", '{"transition":"fade", "classes":"screenshot","width":"auto", "bu":""}' %} \ No newline at end of file diff --git a/src/presentations/screendesign/figur-und-grund/9999-outro.md b/src/presentations/screendesign/figur-und-grund/9999-outro.md new file mode 100755 index 00000000..dbab8fad --- /dev/null +++ b/src/presentations/screendesign/figur-und-grund/9999-outro.md @@ -0,0 +1,6 @@ +--- +title: Figur und Grund +layout: presentation.11ty.js +slideClasses: outro +transition: convex +--- diff --git a/src/presentations/screendesign/figur-und-grund/images/abstrakt-01.jpg b/src/presentations/screendesign/figur-und-grund/images/abstrakt-01.jpg new file mode 100755 index 00000000..eb075d4d Binary files /dev/null and b/src/presentations/screendesign/figur-und-grund/images/abstrakt-01.jpg differ diff --git a/src/presentations/screendesign/figur-und-grund/images/abstrakt-02.jpg b/src/presentations/screendesign/figur-und-grund/images/abstrakt-02.jpg new file mode 100755 index 00000000..e6d61385 Binary files /dev/null and b/src/presentations/screendesign/figur-und-grund/images/abstrakt-02.jpg differ diff --git a/src/presentations/screendesign/figur-und-grund/images/carlsberg-01.jpg b/src/presentations/screendesign/figur-und-grund/images/carlsberg-01.jpg new file mode 100755 index 00000000..85370c3c Binary files /dev/null and b/src/presentations/screendesign/figur-und-grund/images/carlsberg-01.jpg differ diff --git a/src/presentations/screendesign/figur-und-grund/images/carlsberg-02.jpg b/src/presentations/screendesign/figur-und-grund/images/carlsberg-02.jpg new file mode 100755 index 00000000..2a6d3475 Binary files /dev/null and b/src/presentations/screendesign/figur-und-grund/images/carlsberg-02.jpg differ diff --git a/src/presentations/screendesign/figur-und-grund/images/example-01.png b/src/presentations/screendesign/figur-und-grund/images/example-01.png new file mode 100755 index 00000000..05dc4d3e Binary files /dev/null and b/src/presentations/screendesign/figur-und-grund/images/example-01.png differ diff --git a/src/presentations/screendesign/figur-und-grund/images/example-02.png 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00000000..8f4541a4 Binary files /dev/null and b/src/presentations/screendesign/figur-und-grund/images/muster-01.png differ diff --git a/src/presentations/screendesign/figur-und-grund/images/muster-02.png b/src/presentations/screendesign/figur-und-grund/images/muster-02.png new file mode 100644 index 00000000..7a84dc1e Binary files /dev/null and b/src/presentations/screendesign/figur-und-grund/images/muster-02.png differ diff --git a/src/presentations/screendesign/figur-und-grund/images/muster-03.png b/src/presentations/screendesign/figur-und-grund/images/muster-03.png new file mode 100644 index 00000000..bd34b52d Binary files /dev/null and b/src/presentations/screendesign/figur-und-grund/images/muster-03.png differ diff --git a/src/presentations/screendesign/figur-und-grund/index.md b/src/presentations/screendesign/figur-und-grund/index.md new file mode 100755 index 00000000..20179ff1 --- /dev/null +++ b/src/presentations/screendesign/figur-und-grund/index.md @@ -0,0 +1,7 @@ +--- +title: Figur & Grund (DONE) +layout: presentation.11ty.js +slideClasses: intro +transition: zoom +--- + diff --git a/src/presentations/screendesign/flaeche-und-form/000-intro.md b/src/presentations/screendesign/flaeche-und-form/000-intro.md new file mode 100755 index 00000000..d93c2c39 --- /dev/null +++ b/src/presentations/screendesign/flaeche-und-form/000-intro.md @@ -0,0 +1,13 @@ +--- +title: Fläche und Form +layout: presentation.11ty.js +slideClasses: intro +transition: zoom +--- + +
+ +# Fläche und Form +## -- + +
\ No newline at end of file diff --git a/src/presentations/screendesign/flaeche-und-form/010-beispiele.md b/src/presentations/screendesign/flaeche-und-form/010-beispiele.md new file mode 100755 index 00000000..08498b46 --- /dev/null +++ b/src/presentations/screendesign/flaeche-und-form/010-beispiele.md @@ -0,0 +1,45 @@ +--- +title: Beispiele +layout: presentation.11ty.js +slideClasses: images +transition: none +--- + +{% screenshot "./images/flaeche-01.png", '{"transition":"fade", "classes":"screenshot", "width":"auto", "bu":""}' %} +{% screenshot "./images/flaeche-02.png", '{"transition":"fade", "classes":"screenshot", "width":"auto", "bu":""}' %} +{% screenshot "./images/flaeche-03.png", '{"transition":"fade", "classes":"screenshot", "width":"auto", "bu":""}' %} +{% screenshot "./images/flaeche-04.png", '{"transition":"fade", "classes":"screenshot", "width":"auto", "bu":""}' %} +{% screenshot "./images/flaeche-05.png", '{"transition":"fade", "classes":"screenshot", "width":"auto", "bu":""}' %} +{% screenshot "./images/flaeche-06.png", '{"transition":"fade", "classes":"screenshot", "width":"auto", "bu":""}' %} +{% screenshot "./images/flaeche-07.png", '{"transition":"fade", "classes":"screenshot", "width":"auto", "bu":""}' %} +{% screenshot "./images/flaeche-08.png", '{"transition":"fade", "classes":"screenshot", "width":"auto", "bu":""}' %} +{% screenshot "./images/flaeche-09.png", '{"transition":"fade", "classes":"screenshot", "width":"auto", "bu":""}' %} +{% screenshot "./images/flaeche-10.png", '{"transition":"fade", "classes":"screenshot", "width":"auto", "bu":""}' %} + + +{% screenshot "./images/formen-01.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/formen-02.png", '{"transition":"fade", "classes":"screenshot no-shadow", "width":"auto", "bu":"Die Wahrnehmung einfacher geometrischer Gestalten ist uns Menschen schon evolutionsgenetisch angelegt.

Kinder können schon im ersten Lebensjahr die Grundelemente unterscheiden. "}' %} + +{% screenshot "./images/traffic-sign.png", '{"transition":"fade", "classes":"screenshot no-shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/formen-03.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/formen-04.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/formen-05.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/formen-06.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/formen-07.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/newspaper-01.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/newspaper-02.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/mondrian-01.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"Piet Mondrian - Komposition mit Rot, Gelb, Blau und Schwarz, 1921"}' %} + +{% screenshot "./images/abstrakt-01.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/abstrakt-02.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/abstrakt-03.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/abstrakt-04.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/abstrakt-05.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/abstrakt-06.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/abstrakt-07.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %} + + +{% screenshot "./images/vase-gesicht-01.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} diff --git a/src/presentations/screendesign/flaeche-und-form/9999-outro.md b/src/presentations/screendesign/flaeche-und-form/9999-outro.md new file mode 100755 index 00000000..fecc5c6d --- /dev/null +++ b/src/presentations/screendesign/flaeche-und-form/9999-outro.md @@ -0,0 +1,6 @@ +--- +title: About Screendesign +layout: presentation.11ty.js +slideClasses: outro +transition: convex +--- diff --git a/src/presentations/screendesign/flaeche-und-form/images/abstrakt-01.png b/src/presentations/screendesign/flaeche-und-form/images/abstrakt-01.png new file mode 100644 index 00000000..ba172a54 Binary files /dev/null and b/src/presentations/screendesign/flaeche-und-form/images/abstrakt-01.png differ diff --git a/src/presentations/screendesign/flaeche-und-form/images/abstrakt-02.png b/src/presentations/screendesign/flaeche-und-form/images/abstrakt-02.png new file mode 100644 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a/src/presentations/screendesign/flaeche-und-form/images/traffic-sign.png b/src/presentations/screendesign/flaeche-und-form/images/traffic-sign.png new file mode 100755 index 00000000..04ed440c Binary files /dev/null and b/src/presentations/screendesign/flaeche-und-form/images/traffic-sign.png differ diff --git a/src/presentations/screendesign/flaeche-und-form/images/vase-gesicht-01.png b/src/presentations/screendesign/flaeche-und-form/images/vase-gesicht-01.png new file mode 100644 index 00000000..0b8e740a Binary files /dev/null and b/src/presentations/screendesign/flaeche-und-form/images/vase-gesicht-01.png differ diff --git a/src/presentations/screendesign/flaeche-und-form/index.md b/src/presentations/screendesign/flaeche-und-form/index.md new file mode 100755 index 00000000..041901e6 --- /dev/null +++ b/src/presentations/screendesign/flaeche-und-form/index.md @@ -0,0 +1,7 @@ +--- +title: Fläche & Form (DONE) +layout: presentation.11ty.js +slideClasses: intro +transition: zoom +--- + diff --git a/src/presentations/screendesign/flow-and-transition/000-intro.md b/src/presentations/screendesign/flow-and-transition/000-intro.md new file mode 100755 index 00000000..6205575a --- /dev/null +++ b/src/presentations/screendesign/flow-and-transition/000-intro.md @@ -0,0 +1,13 @@ +--- +title: Wahrnehmungsarbeit +layout: presentation.11ty.js +slideClasses: intro +transition: zoom +--- + +
+ +# Demo Präsentation +## Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz + +
\ No newline at end of file diff --git a/src/presentations/screendesign/flow-and-transition/9999-outro.md b/src/presentations/screendesign/flow-and-transition/9999-outro.md new file mode 100755 index 00000000..fecc5c6d --- /dev/null +++ b/src/presentations/screendesign/flow-and-transition/9999-outro.md @@ -0,0 +1,6 @@ +--- +title: About Screendesign +layout: presentation.11ty.js +slideClasses: outro +transition: convex +--- diff --git a/src/presentations/screendesign/flow-and-transition/index.md b/src/presentations/screendesign/flow-and-transition/index.md new file mode 100755 index 00000000..4b9ff74c --- /dev/null +++ b/src/presentations/screendesign/flow-and-transition/index.md @@ -0,0 +1,7 @@ +--- +title: Flow & Transistion (WIP) +layout: presentation.11ty.js +slideClasses: intro +transition: zoom +--- + diff --git a/src/presentations/screendesign/gestaltgesetze/000-intro.md b/src/presentations/screendesign/gestaltgesetze/000-intro.md new file mode 100755 index 00000000..6205575a --- /dev/null +++ b/src/presentations/screendesign/gestaltgesetze/000-intro.md @@ -0,0 +1,13 @@ +--- +title: Wahrnehmungsarbeit +layout: presentation.11ty.js +slideClasses: intro +transition: zoom +--- + +
+ +# Demo Präsentation +## Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz + +
\ No newline at end of file diff --git a/src/presentations/screendesign/gestaltgesetze/010-cite.md b/src/presentations/screendesign/gestaltgesetze/010-cite.md new file mode 100755 index 00000000..799d130e --- /dev/null +++ b/src/presentations/screendesign/gestaltgesetze/010-cite.md @@ -0,0 +1,8 @@ +--- +title: Cite +layout: presentation.11ty.js +slideClasses: cite +author: Max Mustermann, Beispiel +--- + +Hier wird ein Zitat hübsch angezeigt. diff --git a/src/presentations/screendesign/gestaltgesetze/020-watzlawick.md b/src/presentations/screendesign/gestaltgesetze/020-watzlawick.md new file mode 100755 index 00000000..d8b3df86 --- /dev/null +++ b/src/presentations/screendesign/gestaltgesetze/020-watzlawick.md @@ -0,0 +1,11 @@ +--- +title: Cite with Image +layout: presentation.11ty.js +slideClasses: cite +img: paul +author: Max Mustermann, Beispiel +status: ok +src: "Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04." +--- + +Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle. diff --git a/src/presentations/screendesign/gestaltgesetze/040-bilder-wo-es-voll-ist.md b/src/presentations/screendesign/gestaltgesetze/040-bilder-wo-es-voll-ist.md new file mode 100755 index 00000000..4d79eba4 --- /dev/null +++ b/src/presentations/screendesign/gestaltgesetze/040-bilder-wo-es-voll-ist.md @@ -0,0 +1,55 @@ +--- +title: Bilder wo et voll ist +layout: presentation.11ty.js +slideClasses: images +status: ok +--- + +
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+ +
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+ +
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+ +
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+ +
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+ +
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
diff --git a/src/presentations/screendesign/gestaltgesetze/050-online-viel-zu-tun.md b/src/presentations/screendesign/gestaltgesetze/050-online-viel-zu-tun.md new file mode 100755 index 00000000..2cab4018 --- /dev/null +++ b/src/presentations/screendesign/gestaltgesetze/050-online-viel-zu-tun.md @@ -0,0 +1,42 @@ +--- +title: Komplexe Layouts online +layout: presentation.11ty.js +slideClasses: images +status: ok +--- + +
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+ +
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+ +
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
diff --git a/src/presentations/screendesign/gestaltgesetze/060-aufmerksamkeitstest.md b/src/presentations/screendesign/gestaltgesetze/060-aufmerksamkeitstest.md new file mode 100755 index 00000000..5a386555 --- /dev/null +++ b/src/presentations/screendesign/gestaltgesetze/060-aufmerksamkeitstest.md @@ -0,0 +1,15 @@ +--- +title: Aufmerksamkeitstest +layout: presentation.11ty.js +slideClasses: video +status: ok +--- + +
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
diff --git a/src/presentations/screendesign/gestaltgesetze/100-orientierung.md b/src/presentations/screendesign/gestaltgesetze/100-orientierung.md new file mode 100755 index 00000000..3f032ae4 --- /dev/null +++ b/src/presentations/screendesign/gestaltgesetze/100-orientierung.md @@ -0,0 +1,9 @@ +--- +title: Orientierung +layout: presentation.11ty.js +slideClasses: statement +status: ok +transition: zoom +--- + +ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt. diff --git a/src/presentations/screendesign/gestaltgesetze/110-orientierung-karte.md b/src/presentations/screendesign/gestaltgesetze/110-orientierung-karte.md new file mode 100755 index 00000000..3785e55f --- /dev/null +++ b/src/presentations/screendesign/gestaltgesetze/110-orientierung-karte.md @@ -0,0 +1,38 @@ +--- +title: Orientierung +layout: presentation.11ty.js +slideClasses: image +status: ok +transition: none +--- + +
+
+

Orientierung schaffen

+ aber wie? +
+
+ +
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+ +
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
\ No newline at end of file diff --git a/src/presentations/screendesign/gestaltgesetze/330-lindgaard.md b/src/presentations/screendesign/gestaltgesetze/330-lindgaard.md new file mode 100755 index 00000000..7c815821 --- /dev/null +++ b/src/presentations/screendesign/gestaltgesetze/330-lindgaard.md @@ -0,0 +1,11 @@ +--- +title: Gitte Lindgaard +layout: presentation.11ty.js +slideClasses: shout +author: Gitte Lindgaard, Psychologin +src: "Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press)." +status: ok +info: "Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression." +--- + +Attention (web) designers: you have 50 milliseconds to make a good first impression! diff --git a/src/presentations/screendesign/gestaltgesetze/9999-outro.md b/src/presentations/screendesign/gestaltgesetze/9999-outro.md new file mode 100755 index 00000000..fecc5c6d --- /dev/null +++ b/src/presentations/screendesign/gestaltgesetze/9999-outro.md @@ -0,0 +1,6 @@ +--- +title: About Screendesign +layout: presentation.11ty.js +slideClasses: outro +transition: convex +--- diff --git a/src/presentations/screendesign/gestaltgesetze/images/FAZ_neu_S1_gross-570.jpg b/src/presentations/screendesign/gestaltgesetze/images/FAZ_neu_S1_gross-570.jpg new file mode 100755 index 00000000..d2f96746 Binary files /dev/null and b/src/presentations/screendesign/gestaltgesetze/images/FAZ_neu_S1_gross-570.jpg differ diff --git a/src/presentations/screendesign/gestaltgesetze/images/amazon.jpg 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b/src/presentations/screendesign/gestaltgesetze/images/tunnel7.jpg differ diff --git a/src/presentations/screendesign/gestaltgesetze/images/yale-art.jpg b/src/presentations/screendesign/gestaltgesetze/images/yale-art.jpg new file mode 100755 index 00000000..b497a2f9 Binary files /dev/null and b/src/presentations/screendesign/gestaltgesetze/images/yale-art.jpg differ diff --git a/src/presentations/screendesign/gestaltgesetze/images/zdf.jpg b/src/presentations/screendesign/gestaltgesetze/images/zdf.jpg new file mode 100755 index 00000000..2fdffc8a Binary files /dev/null and b/src/presentations/screendesign/gestaltgesetze/images/zdf.jpg differ diff --git a/src/presentations/screendesign/gestaltgesetze/index.md b/src/presentations/screendesign/gestaltgesetze/index.md new file mode 100755 index 00000000..e88080b7 --- /dev/null +++ b/src/presentations/screendesign/gestaltgesetze/index.md @@ -0,0 +1,7 @@ +--- +title: Gestaltgesetze (WIP) +layout: presentation.11ty.js +slideClasses: intro +transition: zoom +--- + diff --git a/src/presentations/screendesign/interface-inventar/000-intro.md b/src/presentations/screendesign/interface-inventar/000-intro.md new file mode 100755 index 00000000..6205575a --- /dev/null +++ b/src/presentations/screendesign/interface-inventar/000-intro.md @@ -0,0 +1,13 @@ +--- +title: Wahrnehmungsarbeit +layout: presentation.11ty.js +slideClasses: intro +transition: zoom +--- + +
+ +# Demo Präsentation +## Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz + +
\ No newline at end of file diff --git a/src/presentations/screendesign/interface-inventar/010-bespiele.md b/src/presentations/screendesign/interface-inventar/010-bespiele.md new file mode 100755 index 00000000..34534c8c --- /dev/null +++ b/src/presentations/screendesign/interface-inventar/010-bespiele.md @@ -0,0 +1,60 @@ +--- +title: Wahrnehmungsarbeit +layout: presentation.11ty.js +slideClasses: images +transition: zoom +--- + + +{% interlude "Interface Inventar aufbauen und visualisieren"%} + +
+
+
+ {% fragment '

Design Manual

' %} + {% fragment '

Styleguide

' %} + {% fragment '

Pattern Lab

' %} + {% fragment '

UI Patterns

' %} + {% fragment '

Living Styleguide

' %} +
+
+ styleguides.io +
+
+
+ +{% statement "Konsistenz", "Konsistenz ist eine fundamentale Anforderung in der Gestaltung. Gleiche Linienstärken, Farben, Füllungen, Texturen, Anschnitte, Motive, Formate usw. sorgen für eine stilistische Zusammengehörigkeit der Bildelemente und eine schnelle Vergleichbarkeit von Abbildungen. Damit wird die Aufmerksamkeit des Betrachters schnell auf Veränderungen von Bildinhalten gelenkt. Vor allem in der Rezeption von Bildfolgen ist der Nutzer auf das Spiel von Konsistenz und Veränderung angewiesen." %} + +
+
+
+

Ziele

+ {% fragment '

Konsistente GUI sicherstellen

' %} + {% fragment '

Werkzeug für Designer und Entwickler

' %} + {% fragment '

Systematik und Grundgedanken des Gestaltungskonzept abbilden und erklären

' %} +
+
+
+ +
+
+
+

Anforderungen

+ {% fragment '

Welchen Anforderungen muss eine Design Dokumentation gerecht werden?

' %} + {% fragment '

Was sollte dokumentiert werden?

' %} +
+
+
+ + +{% screenshot "./images/website-01.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/website-02.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/website-03.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/website-04.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/website-05.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} + + diff --git a/src/presentations/screendesign/interface-inventar/020-gestaltungsziel.md b/src/presentations/screendesign/interface-inventar/020-gestaltungsziel.md new file mode 100755 index 00000000..7047ff8d --- /dev/null +++ b/src/presentations/screendesign/interface-inventar/020-gestaltungsziel.md @@ -0,0 +1,10 @@ +--- +title: Wahrnehmungsarbeit +layout: presentation.11ty.js +slideClasses: images +transition: zoom +--- + +{% interlude "Gestaltungsziel", "Wie soll das Design wirken und warum?"%} + +{% screenshot "./images/gestaltungsziel/firefox-design-values.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":"https://values.design.firefox.com"}' %} \ No newline at end of file diff --git a/src/presentations/screendesign/interface-inventar/030-form-space.md b/src/presentations/screendesign/interface-inventar/030-form-space.md new file mode 100755 index 00000000..e54cf46d --- /dev/null +++ b/src/presentations/screendesign/interface-inventar/030-form-space.md @@ -0,0 +1,29 @@ +--- +title: Wahrnehmungsarbeit +layout: presentation.11ty.js +slideClasses: images +transition: zoom +--- + +{% interlude "Form & Space"%} + +
+
+
+

Form & Space

+ {% fragment '

Spalten

' %} + {% fragment '

Raster

' %} + {% fragment '

Grundaufteilung

' %} + {% fragment '

Abstände

' %} + {% fragment '

Hierarchisierung

' %} + {% fragment '

Negativraum

' %} +
+
+

Layout/ Gestalterische Macrostruktur & Raster

+
+
+
+ +{% screenshot "./images/form-space/space-01.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/form-space/space-02.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} \ No newline at end of file diff --git a/src/presentations/screendesign/interface-inventar/040-farbe.md b/src/presentations/screendesign/interface-inventar/040-farbe.md new file mode 100755 index 00000000..73696889 --- /dev/null +++ b/src/presentations/screendesign/interface-inventar/040-farbe.md @@ -0,0 +1,25 @@ +--- +title: Wahrnehmungsarbeit +layout: presentation.11ty.js +slideClasses: images +transition: zoom +--- + +{% interlude "Farbe"%} + +
+
+
+

Farbe

+ {% fragment '

Farbskalen

' %} + {% fragment '

Sättigung, Helligkeit

' %} + {% fragment '

Farbeinsatz/ Funktion der Farben

' %} + {% fragment '

Farbkombinatorik

' %} + {% fragment '

Besondere Ausprägung: Transparenzen, Rasterungen, Verläufe

' %} +
+
+
+ +{% screenshot "./images/farbe/farbe-01.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} + +{% screenshot "./images/farbe/farbe-02.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} \ No newline at end of file diff --git a/src/presentations/screendesign/interface-inventar/050-media.md b/src/presentations/screendesign/interface-inventar/050-media.md new file mode 100755 index 00000000..d82c56fd --- /dev/null +++ b/src/presentations/screendesign/interface-inventar/050-media.md @@ -0,0 +1,29 @@ +--- +title: Wahrnehmungsarbeit +layout: presentation.11ty.js +slideClasses: images +transition: zoom +--- + +{% interlude "Media"%} + +
+
+
+

Media

+ {% fragment '

Bilder und deren Größen

' %} + {% fragment '

Videos und deren Größe

' %} + {% fragment '

Grafiken und deren Größe

' %} + {% fragment '

Zuschnitt

' %} + {% fragment '

Farbgebung

' %} + {% fragment '

Besondere Ausprägungen: Schatten, Transparenzen, etc.

' %} + {% fragment '

Kombination mit anderen Elementen

' %} +
+
+
+ +{% screenshot "./images/media/media-01.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/media/media-02.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/media/media-03.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} + + diff --git a/src/presentations/screendesign/interface-inventar/055-typo-satz.md b/src/presentations/screendesign/interface-inventar/055-typo-satz.md new file mode 100755 index 00000000..225d02ef --- /dev/null +++ b/src/presentations/screendesign/interface-inventar/055-typo-satz.md @@ -0,0 +1,30 @@ +--- +title: Wahrnehmungsarbeit +layout: presentation.11ty.js +slideClasses: images +transition: zoom +--- + +{% interlude "Typographie & Satz"%} + +
+
+
+

Typographie & Satz

+ {% fragment '

Schriftart

' %} + {% fragment '

Schriftgrößen

' %} + {% fragment '

Schriftschnitte

' %} + {% fragment '

Zeilenabstand

' %} + {% fragment '

Schriftstile

' %} + {% fragment '

Besondere Ausprägungen: Schatten, Transparenzen, etc.

' %} + {% fragment '

Textausrichtung

' %} + {% fragment '

Satzart

' %} +
+
+
+ +{% screenshot "./images/typo/typo-01.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/typo/typo-02.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/typo/typo-03.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} + + diff --git a/src/presentations/screendesign/interface-inventar/060-interaktion.md b/src/presentations/screendesign/interface-inventar/060-interaktion.md new file mode 100755 index 00000000..63384a96 --- /dev/null +++ b/src/presentations/screendesign/interface-inventar/060-interaktion.md @@ -0,0 +1,27 @@ +--- +title: Wahrnehmungsarbeit +layout: presentation.11ty.js +slideClasses: images +transition: zoom +--- + +{% interlude "Interaktion & Gestaltungselemente"%} + +
+
+
+

Interaktion & Gestaltungselemente

+ {% fragment '

(Trenn)-linien

' %} + {% fragment '

Rahmen

' %} + {% fragment '

Hintergründe

' %} + {% fragment '

Interaktionselemente

' %} + {% fragment '

Interaktionen

' %} + {% fragment '

Übergänge

' %} +
+
+
+ + +{% screenshot "./images/interaktion/interaktion-01.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/interaktion/interaktion-02.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/interaktion/interaktion-03.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} diff --git a/src/presentations/screendesign/interface-inventar/070-komponenten.md b/src/presentations/screendesign/interface-inventar/070-komponenten.md new file mode 100755 index 00000000..3f58935e --- /dev/null +++ b/src/presentations/screendesign/interface-inventar/070-komponenten.md @@ -0,0 +1,18 @@ +--- +title: Wahrnehmungsarbeit +layout: presentation.11ty.js +slideClasses: images +transition: zoom +--- + +{% interlude "Komponenten"%} + +
+
+
+

Komponenten

+ {% fragment '

Navigation, Cards, Forms, Buttons, Button Groups, Tables, Lists, Grid Lists, Menues, Pickers, Progress & Activity, Slider, Tabs, Toolsbars, Tooltips

' %} +
+
+
+ diff --git a/src/presentations/screendesign/interface-inventar/080-strukturieren.md b/src/presentations/screendesign/interface-inventar/080-strukturieren.md new file mode 100755 index 00000000..4e1a8d78 --- /dev/null +++ b/src/presentations/screendesign/interface-inventar/080-strukturieren.md @@ -0,0 +1,34 @@ +--- +title: Wahrnehmungsarbeit +layout: presentation.11ty.js +slideClasses: images +transition: zoom +--- + +{% interlude "Wie strukturieren wir die Dokumentation?"%} + +{% screenshot "./images/struktur/struktur-01.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/struktur/struktur-02.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/struktur/struktur-03.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/struktur/struktur-04.png", '{"transition":"fade", "classes":"no-shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/struktur/struktur-05.png", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/struktur/struktur-06.jpg", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/struktur/struktur-07.jpg", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} +{% screenshot "./images/struktur/struktur-08.jpg", '{"transition":"fade", "classes":"shadow", "width":"auto", "bu":""}' %} + +{% interlude "Praxisbeispiel"%} + + +
+
+
+

Pattern Library

+ {% fragment '

Base Unwichtiges weglassen

' %} + {% fragment '

Atoms Muster bilden

' %} + {% fragment '

Molecules Bezüge herstellen

' %} + {% fragment '

Organisms Kombinationen aus Molekülen und Atomen

' %} + {% fragment '

Composition Raster, Layout

' %} + {% fragment '

Behavior Flow, Transition, Microinteraction, Reaktion auf Viewports

' %} +
+
+
\ No newline at end of file diff --git a/src/presentations/screendesign/interface-inventar/9999-outro.md b/src/presentations/screendesign/interface-inventar/9999-outro.md new file mode 100755 index 00000000..fecc5c6d --- /dev/null +++ b/src/presentations/screendesign/interface-inventar/9999-outro.md @@ -0,0 +1,6 @@ +--- +title: About Screendesign +layout: presentation.11ty.js +slideClasses: outro +transition: convex +--- diff --git a/src/presentations/screendesign/interface-inventar/images/farbe/farbe-01.png b/src/presentations/screendesign/interface-inventar/images/farbe/farbe-01.png new file mode 100644 index 00000000..01511e37 Binary files /dev/null and b/src/presentations/screendesign/interface-inventar/images/farbe/farbe-01.png differ diff --git a/src/presentations/screendesign/interface-inventar/images/farbe/farbe-02.png b/src/presentations/screendesign/interface-inventar/images/farbe/farbe-02.png new file mode 100755 index 00000000..42801cd0 Binary files /dev/null and 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Interface Inventar aufbauen und dokumentieren (DONE) +layout: presentation.11ty.js +slideClasses: intro +transition: zoom +--- + diff --git a/src/presentations/screendesign/layout/000-intro.md b/src/presentations/screendesign/layout/000-intro.md new file mode 100755 index 00000000..6205575a --- /dev/null +++ b/src/presentations/screendesign/layout/000-intro.md @@ -0,0 +1,13 @@ +--- +title: Wahrnehmungsarbeit +layout: presentation.11ty.js +slideClasses: intro +transition: zoom +--- + +
+ +# Demo Präsentation +## Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz + +
\ No newline at end of file diff --git a/src/presentations/screendesign/layout/010-cite.md b/src/presentations/screendesign/layout/010-cite.md new file mode 100755 index 00000000..799d130e --- /dev/null +++ b/src/presentations/screendesign/layout/010-cite.md @@ -0,0 +1,8 @@ +--- +title: Cite +layout: presentation.11ty.js +slideClasses: cite +author: Max Mustermann, Beispiel +--- + +Hier wird ein Zitat hübsch angezeigt. diff --git a/src/presentations/screendesign/layout/020-watzlawick.md b/src/presentations/screendesign/layout/020-watzlawick.md new file mode 100755 index 00000000..d8b3df86 --- /dev/null +++ b/src/presentations/screendesign/layout/020-watzlawick.md @@ -0,0 +1,11 @@ +--- +title: Cite with Image +layout: presentation.11ty.js +slideClasses: cite +img: paul +author: Max Mustermann, Beispiel +status: ok +src: "Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04." +--- + +Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle. diff --git a/src/presentations/screendesign/layout/040-bilder-wo-es-voll-ist.md b/src/presentations/screendesign/layout/040-bilder-wo-es-voll-ist.md new file mode 100755 index 00000000..4d79eba4 --- /dev/null +++ b/src/presentations/screendesign/layout/040-bilder-wo-es-voll-ist.md @@ -0,0 +1,55 @@ +--- +title: Bilder wo et voll ist +layout: presentation.11ty.js +slideClasses: images +status: ok +--- + +
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+ +
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+ +
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+ +
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+ +
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+ +
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
diff --git a/src/presentations/screendesign/layout/050-online-viel-zu-tun.md b/src/presentations/screendesign/layout/050-online-viel-zu-tun.md new file mode 100755 index 00000000..2cab4018 --- /dev/null +++ b/src/presentations/screendesign/layout/050-online-viel-zu-tun.md @@ -0,0 +1,42 @@ +--- +title: Komplexe Layouts online +layout: presentation.11ty.js +slideClasses: images +status: ok +--- + +
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+ +
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+ +
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
diff --git a/src/presentations/screendesign/layout/060-aufmerksamkeitstest.md b/src/presentations/screendesign/layout/060-aufmerksamkeitstest.md new file mode 100755 index 00000000..5a386555 --- /dev/null +++ b/src/presentations/screendesign/layout/060-aufmerksamkeitstest.md @@ -0,0 +1,15 @@ +--- +title: Aufmerksamkeitstest +layout: presentation.11ty.js +slideClasses: video +status: ok +--- + +
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
diff --git a/src/presentations/screendesign/layout/100-orientierung.md b/src/presentations/screendesign/layout/100-orientierung.md new file mode 100755 index 00000000..3f032ae4 --- /dev/null +++ b/src/presentations/screendesign/layout/100-orientierung.md @@ -0,0 +1,9 @@ +--- +title: Orientierung +layout: presentation.11ty.js +slideClasses: statement +status: ok +transition: zoom +--- + +ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt. diff --git a/src/presentations/screendesign/layout/110-orientierung-karte.md b/src/presentations/screendesign/layout/110-orientierung-karte.md new file mode 100755 index 00000000..3785e55f --- /dev/null +++ b/src/presentations/screendesign/layout/110-orientierung-karte.md @@ -0,0 +1,38 @@ +--- +title: Orientierung +layout: presentation.11ty.js +slideClasses: image +status: ok +transition: none +--- + +
+
+

Orientierung schaffen

+ aber wie? +
+
+ +
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+ +
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
\ No newline at end of file diff --git a/src/presentations/screendesign/layout/330-lindgaard.md b/src/presentations/screendesign/layout/330-lindgaard.md new file mode 100755 index 00000000..7c815821 --- /dev/null +++ b/src/presentations/screendesign/layout/330-lindgaard.md @@ -0,0 +1,11 @@ +--- +title: Gitte Lindgaard +layout: presentation.11ty.js +slideClasses: shout +author: Gitte Lindgaard, Psychologin +src: "Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press)." +status: ok +info: "Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression." +--- + +Attention (web) designers: you have 50 milliseconds to make a good first impression! diff --git a/src/presentations/screendesign/layout/9999-outro.md b/src/presentations/screendesign/layout/9999-outro.md new file mode 100755 index 00000000..fecc5c6d --- /dev/null +++ b/src/presentations/screendesign/layout/9999-outro.md @@ -0,0 +1,6 @@ +--- +title: About Screendesign +layout: presentation.11ty.js +slideClasses: outro +transition: convex +--- diff --git a/src/presentations/screendesign/layout/images/FAZ_neu_S1_gross-570.jpg b/src/presentations/screendesign/layout/images/FAZ_neu_S1_gross-570.jpg new file mode 100755 index 00000000..d2f96746 Binary files /dev/null and b/src/presentations/screendesign/layout/images/FAZ_neu_S1_gross-570.jpg differ diff --git a/src/presentations/screendesign/layout/images/amazon.jpg b/src/presentations/screendesign/layout/images/amazon.jpg new file mode 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/dev/null and b/src/presentations/screendesign/layout/images/zdf.jpg differ diff --git a/src/presentations/screendesign/layout/index.md b/src/presentations/screendesign/layout/index.md new file mode 100755 index 00000000..5af8044d --- /dev/null +++ b/src/presentations/screendesign/layout/index.md @@ -0,0 +1,7 @@ +--- +title: Layout (WIP) +layout: presentation.11ty.js +slideClasses: intro +transition: zoom +--- + diff --git a/src/presentations/screendesign/linie/images/040-Linie.004.jpeg b/src/presentations/screendesign/linie/images/040-Linie.004.jpeg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/linie/images/040-Linie.005.jpeg b/src/presentations/screendesign/linie/images/040-Linie.005.jpeg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/linie/images/040-Linie.006.jpeg b/src/presentations/screendesign/linie/images/040-Linie.006.jpeg old mode 100644 new mode 100755 diff --git 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mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/linie/images/040-Linie.013.jpeg b/src/presentations/screendesign/linie/images/040-Linie.013.jpeg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/linie/images/040-Linie.014.jpeg b/src/presentations/screendesign/linie/images/040-Linie.014.jpeg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/linie/images/040-Linie.015.jpeg b/src/presentations/screendesign/linie/images/040-Linie.015.jpeg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/linie/images/040-Linie.016.jpeg b/src/presentations/screendesign/linie/images/040-Linie.016.jpeg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/linie/images/040-Linie.017.jpeg b/src/presentations/screendesign/linie/images/040-Linie.017.jpeg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/linie/images/040-Linie.018.jpeg b/src/presentations/screendesign/linie/images/040-Linie.018.jpeg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/linie/images/040-Linie.019.jpeg b/src/presentations/screendesign/linie/images/040-Linie.019.jpeg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/linie/images/040-Linie.020.jpeg b/src/presentations/screendesign/linie/images/040-Linie.020.jpeg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/linie/index.md b/src/presentations/screendesign/linie/index.md index a00e509f..afbec7e7 100755 --- a/src/presentations/screendesign/linie/index.md +++ b/src/presentations/screendesign/linie/index.md @@ -1,5 +1,5 @@ --- -title: Die Linie +title: Linie layout: presentation.11ty.js slideClasses: outro transition: convex diff --git a/src/presentations/screendesign/proportionen-und-abstaende/000-intro.md b/src/presentations/screendesign/proportionen-und-abstaende/000-intro.md new file mode 100755 index 00000000..6205575a --- /dev/null +++ b/src/presentations/screendesign/proportionen-und-abstaende/000-intro.md @@ -0,0 +1,13 @@ +--- +title: Wahrnehmungsarbeit +layout: presentation.11ty.js +slideClasses: intro +transition: zoom +--- + +
+ +# Demo Präsentation +## Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz + +
\ No newline at end of file diff --git a/src/presentations/screendesign/proportionen-und-abstaende/010-cite.md b/src/presentations/screendesign/proportionen-und-abstaende/010-cite.md new file mode 100755 index 00000000..799d130e --- /dev/null +++ b/src/presentations/screendesign/proportionen-und-abstaende/010-cite.md @@ -0,0 +1,8 @@ +--- +title: Cite +layout: presentation.11ty.js +slideClasses: cite +author: Max Mustermann, Beispiel +--- + +Hier wird ein Zitat hübsch angezeigt. diff --git a/src/presentations/screendesign/proportionen-und-abstaende/020-watzlawick.md b/src/presentations/screendesign/proportionen-und-abstaende/020-watzlawick.md new file mode 100755 index 00000000..d8b3df86 --- /dev/null +++ b/src/presentations/screendesign/proportionen-und-abstaende/020-watzlawick.md @@ -0,0 +1,11 @@ +--- +title: Cite with Image +layout: presentation.11ty.js +slideClasses: cite +img: paul +author: Max Mustermann, Beispiel +status: ok +src: "Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04." +--- + +Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle. diff --git a/src/presentations/screendesign/proportionen-und-abstaende/040-bilder-wo-es-voll-ist.md b/src/presentations/screendesign/proportionen-und-abstaende/040-bilder-wo-es-voll-ist.md new file mode 100755 index 00000000..4d79eba4 --- /dev/null +++ b/src/presentations/screendesign/proportionen-und-abstaende/040-bilder-wo-es-voll-ist.md @@ -0,0 +1,55 @@ +--- +title: Bilder wo et voll ist +layout: presentation.11ty.js +slideClasses: images +status: ok +--- + +
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+ +
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+ +
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+ +
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+ +
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+ +
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
diff --git a/src/presentations/screendesign/proportionen-und-abstaende/050-online-viel-zu-tun.md b/src/presentations/screendesign/proportionen-und-abstaende/050-online-viel-zu-tun.md new file mode 100755 index 00000000..2cab4018 --- /dev/null +++ b/src/presentations/screendesign/proportionen-und-abstaende/050-online-viel-zu-tun.md @@ -0,0 +1,42 @@ +--- +title: Komplexe Layouts online +layout: presentation.11ty.js +slideClasses: images +status: ok +--- + +
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+ +
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+ +
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
diff --git a/src/presentations/screendesign/proportionen-und-abstaende/060-aufmerksamkeitstest.md b/src/presentations/screendesign/proportionen-und-abstaende/060-aufmerksamkeitstest.md new file mode 100755 index 00000000..5a386555 --- /dev/null +++ b/src/presentations/screendesign/proportionen-und-abstaende/060-aufmerksamkeitstest.md @@ -0,0 +1,15 @@ +--- +title: Aufmerksamkeitstest +layout: presentation.11ty.js +slideClasses: video +status: ok +--- + +
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
diff --git a/src/presentations/screendesign/proportionen-und-abstaende/100-orientierung.md b/src/presentations/screendesign/proportionen-und-abstaende/100-orientierung.md new file mode 100755 index 00000000..3f032ae4 --- /dev/null +++ b/src/presentations/screendesign/proportionen-und-abstaende/100-orientierung.md @@ -0,0 +1,9 @@ +--- +title: Orientierung +layout: presentation.11ty.js +slideClasses: statement +status: ok +transition: zoom +--- + +ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt. diff --git a/src/presentations/screendesign/proportionen-und-abstaende/110-orientierung-karte.md b/src/presentations/screendesign/proportionen-und-abstaende/110-orientierung-karte.md new file mode 100755 index 00000000..3785e55f --- /dev/null +++ b/src/presentations/screendesign/proportionen-und-abstaende/110-orientierung-karte.md @@ -0,0 +1,38 @@ +--- +title: Orientierung +layout: presentation.11ty.js +slideClasses: image +status: ok +transition: none +--- + +
+
+

Orientierung schaffen

+ aber wie? +
+
+ +
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+ +
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
\ No newline at end of file diff --git a/src/presentations/screendesign/proportionen-und-abstaende/330-lindgaard.md b/src/presentations/screendesign/proportionen-und-abstaende/330-lindgaard.md new file mode 100755 index 00000000..7c815821 --- /dev/null +++ b/src/presentations/screendesign/proportionen-und-abstaende/330-lindgaard.md @@ -0,0 +1,11 @@ +--- +title: Gitte Lindgaard +layout: presentation.11ty.js +slideClasses: shout +author: Gitte Lindgaard, Psychologin +src: "Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press)." +status: ok +info: "Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression." +--- + +Attention (web) designers: you have 50 milliseconds to make a good first impression! diff --git a/src/presentations/screendesign/proportionen-und-abstaende/9999-outro.md b/src/presentations/screendesign/proportionen-und-abstaende/9999-outro.md new file mode 100755 index 00000000..fecc5c6d --- /dev/null +++ b/src/presentations/screendesign/proportionen-und-abstaende/9999-outro.md @@ -0,0 +1,6 @@ +--- +title: About Screendesign +layout: presentation.11ty.js +slideClasses: outro +transition: convex +--- diff --git a/src/presentations/screendesign/proportionen-und-abstaende/images/FAZ_neu_S1_gross-570.jpg b/src/presentations/screendesign/proportionen-und-abstaende/images/FAZ_neu_S1_gross-570.jpg new file mode 100755 index 00000000..d2f96746 Binary files /dev/null and b/src/presentations/screendesign/proportionen-und-abstaende/images/FAZ_neu_S1_gross-570.jpg differ diff --git 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b/src/presentations/screendesign/proportionen-und-abstaende/index.md @@ -0,0 +1,7 @@ +--- +title: Proportionen und Abstände (WIP) +layout: presentation.11ty.js +slideClasses: intro +transition: zoom +--- + diff --git a/src/presentations/screendesign/punkt/index.md b/src/presentations/screendesign/punkt/index.md index c48da647..76322f94 100755 --- a/src/presentations/screendesign/punkt/index.md +++ b/src/presentations/screendesign/punkt/index.md @@ -1,5 +1,5 @@ --- -title: Der Punkt +title: Punkt layout: presentation.11ty.js slideClasses: outro transition: convex diff --git a/src/presentations/screendesign/raeumlichkeit/images/animation-1.png b/src/presentations/screendesign/raeumlichkeit/images/animation-1.png old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/raeumlichkeit/images/animation-2.gif b/src/presentations/screendesign/raeumlichkeit/images/animation-2.gif old mode 100644 new mode 100755 diff --git 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b/src/presentations/screendesign/raeumlichkeit/images/wii.jpg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/raeumlichkeit/images/zdf.jpg b/src/presentations/screendesign/raeumlichkeit/images/zdf.jpg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/000-intro.md b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/000-intro.md new file mode 100755 index 00000000..6205575a --- /dev/null +++ b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/000-intro.md @@ -0,0 +1,13 @@ +--- +title: Wahrnehmungsarbeit +layout: presentation.11ty.js +slideClasses: intro +transition: zoom +--- + +
+ +# Demo Präsentation +## Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz + +
\ No newline at end of file diff --git a/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/010-cite.md b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/010-cite.md new file mode 100755 index 00000000..799d130e --- /dev/null +++ b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/010-cite.md @@ -0,0 +1,8 @@ +--- +title: Cite +layout: presentation.11ty.js +slideClasses: cite +author: Max Mustermann, Beispiel +--- + +Hier wird ein Zitat hübsch angezeigt. diff --git a/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/020-watzlawick.md b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/020-watzlawick.md new file mode 100755 index 00000000..d8b3df86 --- /dev/null +++ b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/020-watzlawick.md @@ -0,0 +1,11 @@ +--- +title: Cite with Image +layout: presentation.11ty.js +slideClasses: cite +img: paul +author: Max Mustermann, Beispiel +status: ok +src: "Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04." +--- + +Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle. diff --git a/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/040-bilder-wo-es-voll-ist.md b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/040-bilder-wo-es-voll-ist.md new file mode 100755 index 00000000..4d79eba4 --- /dev/null +++ b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/040-bilder-wo-es-voll-ist.md @@ -0,0 +1,55 @@ +--- +title: Bilder wo et voll ist +layout: presentation.11ty.js +slideClasses: images +status: ok +--- + +
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+ +
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+ +
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+ +
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+ +
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+ +
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
diff --git a/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/050-online-viel-zu-tun.md b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/050-online-viel-zu-tun.md new file mode 100755 index 00000000..2cab4018 --- /dev/null +++ b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/050-online-viel-zu-tun.md @@ -0,0 +1,42 @@ +--- +title: Komplexe Layouts online +layout: presentation.11ty.js +slideClasses: images +status: ok +--- + +
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+ +
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+ +
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
diff --git a/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/060-aufmerksamkeitstest.md b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/060-aufmerksamkeitstest.md new file mode 100755 index 00000000..5a386555 --- /dev/null +++ b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/060-aufmerksamkeitstest.md @@ -0,0 +1,15 @@ +--- +title: Aufmerksamkeitstest +layout: presentation.11ty.js +slideClasses: video +status: ok +--- + +
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
diff --git a/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/100-orientierung.md b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/100-orientierung.md new file mode 100755 index 00000000..3f032ae4 --- /dev/null +++ b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/100-orientierung.md @@ -0,0 +1,9 @@ +--- +title: Orientierung +layout: presentation.11ty.js +slideClasses: statement +status: ok +transition: zoom +--- + +ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt. diff --git a/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/110-orientierung-karte.md b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/110-orientierung-karte.md new file mode 100755 index 00000000..3785e55f --- /dev/null +++ b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/110-orientierung-karte.md @@ -0,0 +1,38 @@ +--- +title: Orientierung +layout: presentation.11ty.js +slideClasses: image +status: ok +transition: none +--- + +
+
+

Orientierung schaffen

+ aber wie? +
+
+ +
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+ +
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
\ No newline at end of file diff --git a/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/330-lindgaard.md b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/330-lindgaard.md new file mode 100755 index 00000000..7c815821 --- /dev/null +++ b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/330-lindgaard.md @@ -0,0 +1,11 @@ +--- +title: Gitte Lindgaard +layout: presentation.11ty.js +slideClasses: shout +author: Gitte Lindgaard, Psychologin +src: "Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press)." +status: ok +info: "Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression." +--- + +Attention (web) designers: you have 50 milliseconds to make a good first impression! diff --git a/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/9999-outro.md b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/9999-outro.md new file mode 100755 index 00000000..fecc5c6d --- /dev/null +++ b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/9999-outro.md @@ -0,0 +1,6 @@ +--- +title: About Screendesign +layout: presentation.11ty.js +slideClasses: outro +transition: convex +--- diff --git a/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/images/FAZ_neu_S1_gross-570.jpg b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/images/FAZ_neu_S1_gross-570.jpg new file mode 100755 index 00000000..d2f96746 Binary files /dev/null and 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mode 100755 index 00000000..1903f6ea --- /dev/null +++ b/src/presentations/screendesign/semantisches-diff-axis-maps-moodboards/index.md @@ -0,0 +1,7 @@ +--- +title: Semantisches Differential, Axis Maps und Moodboards (WIP) +layout: presentation.11ty.js +slideClasses: intro +transition: zoom +--- + diff --git a/src/presentations/screendesign/semiotik/images/audi-logo.jpg b/src/presentations/screendesign/semiotik/images/audi-logo.jpg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/semiotik/images/twitter-logo.png b/src/presentations/screendesign/semiotik/images/twitter-logo.png old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/semiotik/images/twitter-logo.svg b/src/presentations/screendesign/semiotik/images/twitter-logo.svg old mode 100644 new mode 100755 diff --git a/src/presentations/screendesign/textsatz/000-intro.md b/src/presentations/screendesign/textsatz/000-intro.md new file mode 100755 index 00000000..6205575a --- /dev/null +++ b/src/presentations/screendesign/textsatz/000-intro.md @@ -0,0 +1,13 @@ +--- +title: Wahrnehmungsarbeit +layout: presentation.11ty.js +slideClasses: intro +transition: zoom +--- + +
+ +# Demo Präsentation +## Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz + +
\ No newline at end of file diff --git a/src/presentations/screendesign/textsatz/010-cite.md b/src/presentations/screendesign/textsatz/010-cite.md new file mode 100755 index 00000000..799d130e --- /dev/null +++ b/src/presentations/screendesign/textsatz/010-cite.md @@ -0,0 +1,8 @@ +--- +title: Cite +layout: presentation.11ty.js +slideClasses: cite +author: Max Mustermann, Beispiel +--- + +Hier wird ein Zitat hübsch angezeigt. diff --git a/src/presentations/screendesign/textsatz/020-watzlawick.md b/src/presentations/screendesign/textsatz/020-watzlawick.md new file mode 100755 index 00000000..d8b3df86 --- /dev/null +++ b/src/presentations/screendesign/textsatz/020-watzlawick.md @@ -0,0 +1,11 @@ +--- +title: Cite with Image +layout: presentation.11ty.js +slideClasses: cite +img: paul +author: Max Mustermann, Beispiel +status: ok +src: "Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04." +--- + +Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle. diff --git a/src/presentations/screendesign/textsatz/040-bilder-wo-es-voll-ist.md b/src/presentations/screendesign/textsatz/040-bilder-wo-es-voll-ist.md new file mode 100755 index 00000000..4d79eba4 --- /dev/null +++ b/src/presentations/screendesign/textsatz/040-bilder-wo-es-voll-ist.md @@ -0,0 +1,55 @@ +--- +title: Bilder wo et voll ist +layout: presentation.11ty.js +slideClasses: images +status: ok +--- + +
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+ +
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+ +
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+ +
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+ +
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+ +
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
diff --git a/src/presentations/screendesign/textsatz/050-online-viel-zu-tun.md b/src/presentations/screendesign/textsatz/050-online-viel-zu-tun.md new file mode 100755 index 00000000..2cab4018 --- /dev/null +++ b/src/presentations/screendesign/textsatz/050-online-viel-zu-tun.md @@ -0,0 +1,42 @@ +--- +title: Komplexe Layouts online +layout: presentation.11ty.js +slideClasses: images +status: ok +--- + +
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+ +
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+ +
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
diff --git a/src/presentations/screendesign/textsatz/060-aufmerksamkeitstest.md b/src/presentations/screendesign/textsatz/060-aufmerksamkeitstest.md new file mode 100755 index 00000000..5a386555 --- /dev/null +++ b/src/presentations/screendesign/textsatz/060-aufmerksamkeitstest.md @@ -0,0 +1,15 @@ +--- +title: Aufmerksamkeitstest +layout: presentation.11ty.js +slideClasses: video +status: ok +--- + +
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
diff --git a/src/presentations/screendesign/textsatz/100-orientierung.md b/src/presentations/screendesign/textsatz/100-orientierung.md new file mode 100755 index 00000000..3f032ae4 --- /dev/null +++ b/src/presentations/screendesign/textsatz/100-orientierung.md @@ -0,0 +1,9 @@ +--- +title: Orientierung +layout: presentation.11ty.js +slideClasses: statement +status: ok +transition: zoom +--- + +ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt. diff --git a/src/presentations/screendesign/textsatz/110-orientierung-karte.md b/src/presentations/screendesign/textsatz/110-orientierung-karte.md new file mode 100755 index 00000000..3785e55f --- /dev/null +++ b/src/presentations/screendesign/textsatz/110-orientierung-karte.md @@ -0,0 +1,38 @@ +--- +title: Orientierung +layout: presentation.11ty.js +slideClasses: image +status: ok +transition: none +--- + +
+
+

Orientierung schaffen

+ aber wie? +
+
+ +
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+ +
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
\ No newline at end of file diff --git a/src/presentations/screendesign/textsatz/330-lindgaard.md b/src/presentations/screendesign/textsatz/330-lindgaard.md new file mode 100755 index 00000000..7c815821 --- /dev/null +++ b/src/presentations/screendesign/textsatz/330-lindgaard.md @@ -0,0 +1,11 @@ +--- +title: Gitte Lindgaard +layout: presentation.11ty.js +slideClasses: shout +author: Gitte Lindgaard, Psychologin +src: "Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press)." +status: ok +info: "Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression." +--- + +Attention (web) designers: you have 50 milliseconds to make a good first impression! diff --git a/src/presentations/screendesign/textsatz/9999-outro.md b/src/presentations/screendesign/textsatz/9999-outro.md new file mode 100755 index 00000000..fecc5c6d --- /dev/null +++ b/src/presentations/screendesign/textsatz/9999-outro.md @@ -0,0 +1,6 @@ +--- +title: About Screendesign +layout: presentation.11ty.js +slideClasses: outro +transition: convex +--- diff --git a/src/presentations/screendesign/textsatz/images/FAZ_neu_S1_gross-570.jpg b/src/presentations/screendesign/textsatz/images/FAZ_neu_S1_gross-570.jpg new file mode 100755 index 00000000..d2f96746 Binary files /dev/null and b/src/presentations/screendesign/textsatz/images/FAZ_neu_S1_gross-570.jpg differ diff --git a/src/presentations/screendesign/textsatz/images/amazon.jpg b/src/presentations/screendesign/textsatz/images/amazon.jpg new file mode 100755 index 00000000..e28eedeb Binary files /dev/null and b/src/presentations/screendesign/textsatz/images/amazon.jpg differ diff --git a/src/presentations/screendesign/textsatz/images/bild-titel.jpg b/src/presentations/screendesign/textsatz/images/bild-titel.jpg new file mode 100755 index 00000000..1d1d40c3 Binary files /dev/null and b/src/presentations/screendesign/textsatz/images/bild-titel.jpg differ diff --git a/src/presentations/screendesign/textsatz/images/dan-freeman-G4E6PcOt4Ps-unsplash.jpg.jpg b/src/presentations/screendesign/textsatz/images/dan-freeman-G4E6PcOt4Ps-unsplash.jpg.jpg new file mode 100755 index 00000000..b08e3e41 Binary files /dev/null and b/src/presentations/screendesign/textsatz/images/dan-freeman-G4E6PcOt4Ps-unsplash.jpg.jpg differ diff --git a/src/presentations/screendesign/textsatz/images/droppedImage-598.pdf.jpg b/src/presentations/screendesign/textsatz/images/droppedImage-598.pdf.jpg new file mode 100755 index 00000000..3638f01e Binary files /dev/null and b/src/presentations/screendesign/textsatz/images/droppedImage-598.pdf.jpg differ diff --git a/src/presentations/screendesign/textsatz/images/greece-chalcis.jpg b/src/presentations/screendesign/textsatz/images/greece-chalcis.jpg new file mode 100755 index 00000000..0f99cb06 Binary files /dev/null and b/src/presentations/screendesign/textsatz/images/greece-chalcis.jpg differ diff --git a/src/presentations/screendesign/textsatz/images/iwona-castiello-d-antonio-dnMLdR814aA-unsplash.jpg.jpg b/src/presentations/screendesign/textsatz/images/iwona-castiello-d-antonio-dnMLdR814aA-unsplash.jpg.jpg new file mode 100755 index 00000000..862e36f8 Binary files /dev/null and b/src/presentations/screendesign/textsatz/images/iwona-castiello-d-antonio-dnMLdR814aA-unsplash.jpg.jpg differ diff --git a/src/presentations/screendesign/textsatz/images/juan-davila-P8PlK2nGwqA-unsplash.jpg.jpg b/src/presentations/screendesign/textsatz/images/juan-davila-P8PlK2nGwqA-unsplash.jpg.jpg new file mode 100755 index 00000000..f26af0d5 Binary files /dev/null and b/src/presentations/screendesign/textsatz/images/juan-davila-P8PlK2nGwqA-unsplash.jpg.jpg differ diff --git a/src/presentations/screendesign/textsatz/images/kronen-zeitung.jpg b/src/presentations/screendesign/textsatz/images/kronen-zeitung.jpg new file mode 100755 index 00000000..fa518ffa Binary files /dev/null and b/src/presentations/screendesign/textsatz/images/kronen-zeitung.jpg differ diff --git a/src/presentations/screendesign/textsatz/images/lingscars.jpg b/src/presentations/screendesign/textsatz/images/lingscars.jpg new file mode 100755 index 00000000..fe77606c Binary files /dev/null and b/src/presentations/screendesign/textsatz/images/lingscars.jpg differ diff --git a/src/presentations/screendesign/textsatz/images/lueneburger-zeitung-eonwerbung.jpg b/src/presentations/screendesign/textsatz/images/lueneburger-zeitung-eonwerbung.jpg new file mode 100755 index 00000000..99e59765 Binary files /dev/null and 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a/src/presentations/screendesign/textsatz/images/pasted-image-697.png.jpg b/src/presentations/screendesign/textsatz/images/pasted-image-697.png.jpg new file mode 100755 index 00000000..36452afa Binary files /dev/null and b/src/presentations/screendesign/textsatz/images/pasted-image-697.png.jpg differ diff --git a/src/presentations/screendesign/textsatz/images/paul.jpg b/src/presentations/screendesign/textsatz/images/paul.jpg new file mode 100755 index 00000000..7335fa28 Binary files /dev/null and b/src/presentations/screendesign/textsatz/images/paul.jpg differ diff --git a/src/presentations/screendesign/textsatz/images/quelle.pdf.jpg b/src/presentations/screendesign/textsatz/images/quelle.pdf.jpg new file mode 100755 index 00000000..72b533c3 Binary files /dev/null and b/src/presentations/screendesign/textsatz/images/quelle.pdf.jpg differ diff --git a/src/presentations/screendesign/textsatz/images/reduktion-bsp.jpg b/src/presentations/screendesign/textsatz/images/reduktion-bsp.jpg new file mode 100755 index 00000000..8831a98d Binary files /dev/null and b/src/presentations/screendesign/textsatz/images/reduktion-bsp.jpg differ diff --git a/src/presentations/screendesign/textsatz/images/t3n-magazin.jpg b/src/presentations/screendesign/textsatz/images/t3n-magazin.jpg new file mode 100755 index 00000000..081aaa0b Binary files /dev/null and b/src/presentations/screendesign/textsatz/images/t3n-magazin.jpg differ diff --git a/src/presentations/screendesign/textsatz/images/tagesschau.jpg b/src/presentations/screendesign/textsatz/images/tagesschau.jpg new file mode 100755 index 00000000..50e0aafd Binary files /dev/null and b/src/presentations/screendesign/textsatz/images/tagesschau.jpg differ diff --git a/src/presentations/screendesign/textsatz/images/time-square.jpg.jpg b/src/presentations/screendesign/textsatz/images/time-square.jpg.jpg new file mode 100755 index 00000000..22497263 Binary files /dev/null and b/src/presentations/screendesign/textsatz/images/time-square.jpg.jpg differ diff --git a/src/presentations/screendesign/textsatz/images/tokyo-shinjuku.jpg b/src/presentations/screendesign/textsatz/images/tokyo-shinjuku.jpg new file mode 100755 index 00000000..40927675 Binary files /dev/null and b/src/presentations/screendesign/textsatz/images/tokyo-shinjuku.jpg differ diff --git a/src/presentations/screendesign/textsatz/images/tunnel7.jpg b/src/presentations/screendesign/textsatz/images/tunnel7.jpg new file mode 100755 index 00000000..8edd4c29 Binary files /dev/null and b/src/presentations/screendesign/textsatz/images/tunnel7.jpg differ diff --git a/src/presentations/screendesign/textsatz/images/yale-art.jpg b/src/presentations/screendesign/textsatz/images/yale-art.jpg new file mode 100755 index 00000000..b497a2f9 Binary files /dev/null and b/src/presentations/screendesign/textsatz/images/yale-art.jpg differ diff --git a/src/presentations/screendesign/textsatz/images/zdf.jpg b/src/presentations/screendesign/textsatz/images/zdf.jpg new file mode 100755 index 00000000..2fdffc8a Binary files /dev/null and b/src/presentations/screendesign/textsatz/images/zdf.jpg differ diff --git a/src/presentations/screendesign/textsatz/index.md b/src/presentations/screendesign/textsatz/index.md new file mode 100755 index 00000000..92bebcd9 --- /dev/null +++ b/src/presentations/screendesign/textsatz/index.md @@ -0,0 +1,7 @@ +--- +title: Textsatz (WIP) +layout: presentation.11ty.js +slideClasses: intro +transition: zoom +--- + diff --git a/src/presentations/screendesign/typographie/000-intro.md b/src/presentations/screendesign/typographie/000-intro.md new file mode 100755 index 00000000..6205575a --- /dev/null +++ b/src/presentations/screendesign/typographie/000-intro.md @@ -0,0 +1,13 @@ +--- +title: Wahrnehmungsarbeit +layout: presentation.11ty.js +slideClasses: intro +transition: zoom +--- + +
+ +# Demo Präsentation +## Hier sieht man die verschiedenen Slidetypen und Shotcodes im Einsatz + +
\ No newline at end of file diff --git a/src/presentations/screendesign/typographie/010-cite.md b/src/presentations/screendesign/typographie/010-cite.md new file mode 100755 index 00000000..799d130e --- /dev/null +++ b/src/presentations/screendesign/typographie/010-cite.md @@ -0,0 +1,8 @@ +--- +title: Cite +layout: presentation.11ty.js +slideClasses: cite +author: Max Mustermann, Beispiel +--- + +Hier wird ein Zitat hübsch angezeigt. diff --git a/src/presentations/screendesign/typographie/020-watzlawick.md b/src/presentations/screendesign/typographie/020-watzlawick.md new file mode 100755 index 00000000..d8b3df86 --- /dev/null +++ b/src/presentations/screendesign/typographie/020-watzlawick.md @@ -0,0 +1,11 @@ +--- +title: Cite with Image +layout: presentation.11ty.js +slideClasses: cite +img: paul +author: Max Mustermann, Beispiel +status: ok +src: "Watzlawick, Paul (2016): Man kann nicht nicht kommunizieren. Das Lesebuch. 2., unveränderte Auflage. Hg. v. Trude Trunk. Bern: Hogrefe. Online verfügbar unter http://d-nb.info/1079675604/04." +--- + +Cite. Diesmal mit Bild, was im Front Matter angegeben werden kann. Gleiches gilt für die Quelle. diff --git a/src/presentations/screendesign/typographie/040-bilder-wo-es-voll-ist.md b/src/presentations/screendesign/typographie/040-bilder-wo-es-voll-ist.md new file mode 100755 index 00000000..4d79eba4 --- /dev/null +++ b/src/presentations/screendesign/typographie/040-bilder-wo-es-voll-ist.md @@ -0,0 +1,55 @@ +--- +title: Bilder wo et voll ist +layout: presentation.11ty.js +slideClasses: images +status: ok +--- + +
+
+

Viel zu tun

+

+ Andreas M // Unsplash

+
+
+ +
+
+

Viel zu tun

+

+ Josh Soto // Unsplash

+
+
+ +
+
+

Viel zu tun

+

+ Iwona Castiello d'Antonio // Unsplash

+
+
+ +
+
+

Viel zu tun

+

Dan Freeman // Unsplash

+
+
+ +
+
+

Nicht so viel zu tun

+

+ Juan Davila // Unsplash +

+
+
+ +
+
+

Nix zu tun

+

+ Sensei Minimal // Unsplash +

+
+
diff --git a/src/presentations/screendesign/typographie/050-online-viel-zu-tun.md b/src/presentations/screendesign/typographie/050-online-viel-zu-tun.md new file mode 100755 index 00000000..2cab4018 --- /dev/null +++ b/src/presentations/screendesign/typographie/050-online-viel-zu-tun.md @@ -0,0 +1,42 @@ +--- +title: Komplexe Layouts online +layout: presentation.11ty.js +slideClasses: images +status: ok +--- + +
+
+ +
+

Viel zu tun

+

+ Arngren Electronics +

+
+
+
+ +
+
+ +
+

Viel zu tun

+

+ Ling's Cars +

+
+
+
+ +
+
+ +
+

Viel zu tun

+

+ Yale School of Art +

+
+
+
diff --git a/src/presentations/screendesign/typographie/060-aufmerksamkeitstest.md b/src/presentations/screendesign/typographie/060-aufmerksamkeitstest.md new file mode 100755 index 00000000..5a386555 --- /dev/null +++ b/src/presentations/screendesign/typographie/060-aufmerksamkeitstest.md @@ -0,0 +1,15 @@ +--- +title: Aufmerksamkeitstest +layout: presentation.11ty.js +slideClasses: video +status: ok +--- + +
+
+ +
+

kleiner Aufmerksamkeitstest

+
+
+
diff --git a/src/presentations/screendesign/typographie/100-orientierung.md b/src/presentations/screendesign/typographie/100-orientierung.md new file mode 100755 index 00000000..3f032ae4 --- /dev/null +++ b/src/presentations/screendesign/typographie/100-orientierung.md @@ -0,0 +1,9 @@ +--- +title: Orientierung +layout: presentation.11ty.js +slideClasses: statement +status: ok +transition: zoom +--- + +ist die handlungs- und bedeutungsbezogene, menschliche Sicht der Welt. diff --git a/src/presentations/screendesign/typographie/110-orientierung-karte.md b/src/presentations/screendesign/typographie/110-orientierung-karte.md new file mode 100755 index 00000000..3785e55f --- /dev/null +++ b/src/presentations/screendesign/typographie/110-orientierung-karte.md @@ -0,0 +1,38 @@ +--- +title: Orientierung +layout: presentation.11ty.js +slideClasses: image +status: ok +transition: none +--- + +
+
+

Orientierung schaffen

+ aber wie? +
+
+ +
+
+
+

Orientierung schaffen

+
    +
  • reduzieren: Unwichtiges weglassen
  • +
  • strukturieren: Muster bilden
  • +
  • hierarchisieren: Bezüge herstellen
  • +
+
+
+
+ +
+
+

Orientierung schaffen

+
    +
  • reduzieren
  • +
  • strukturieren
  • +
  • hierarchisieren
  • +
+
+
\ No newline at end of file diff --git a/src/presentations/screendesign/typographie/330-lindgaard.md b/src/presentations/screendesign/typographie/330-lindgaard.md new file mode 100755 index 00000000..7c815821 --- /dev/null +++ b/src/presentations/screendesign/typographie/330-lindgaard.md @@ -0,0 +1,11 @@ +--- +title: Gitte Lindgaard +layout: presentation.11ty.js +slideClasses: shout +author: Gitte Lindgaard, Psychologin +src: "Lindgaard, G., Fernandes, G., Dudek, C. & Brown, J. (2005). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology (in Press)." +status: ok +info: "Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal and its relation to several design features. In the first study, 22 participants twice rated the visual appeal of web pages presented for 500msecs each. Thirty-one participants took part in the second study, which replicated the first, but participants also rated each web page on seven design dimensions. Visual appeal was found to be closely related to several design features.

Forty participants took part in study 3, which replicated studies 1 and 2, but employed a 50msec condition to allow comparisons between exposure times. Throughout, visual appeal ratings were highly correlated from one trial to the next as were the correlations between the 50msec and 500msec conditions.

Thus, visual appeal is assessed within 50msecs. These findings suggest that web designers have about 50msecs to make a good first impression." +--- + +Attention (web) designers: you have 50 milliseconds to make a good first impression! diff --git a/src/presentations/screendesign/typographie/9999-outro.md b/src/presentations/screendesign/typographie/9999-outro.md new file mode 100755 index 00000000..fecc5c6d --- /dev/null +++ b/src/presentations/screendesign/typographie/9999-outro.md @@ -0,0 +1,6 @@ +--- +title: About Screendesign +layout: presentation.11ty.js +slideClasses: outro +transition: convex +--- diff --git a/src/presentations/screendesign/typographie/images/FAZ_neu_S1_gross-570.jpg b/src/presentations/screendesign/typographie/images/FAZ_neu_S1_gross-570.jpg new file mode 100755 index 00000000..d2f96746 Binary files /dev/null and b/src/presentations/screendesign/typographie/images/FAZ_neu_S1_gross-570.jpg differ diff --git a/src/presentations/screendesign/typographie/images/amazon.jpg 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