TEXTURED MESH SIMPLIFICATION #212
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Hi all, I am trying to reduce the size of a textured mesh via "simplification_quadric_edge_collapse_decimation_with_texture()" filter. Unfortunately, I do not know to insert the arguments of this filter. Do you have any simple example of a script where this filter is applied? Thank you |
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Replies: 2 comments
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Hi @JCAELA That question is not about a bug that developpers should fix, so it is better suitable to the section Discussions than here. Said that, I'm quite proud of this piece of code that could help you. The arguments of simplification_quadric_edge_collapse_decimation and meshing_decimation_quadric_edge_collapse_with_texture are almost the same. |
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Many thanks.
I really appreciated.
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De: jmespadero ***@***.***>
Enviado: segunda-feira, 4 de abril de 2022 11:30
Para: cnr-isti-vclab/PyMeshLab ***@***.***>
Cc: JCAELA ***@***.***>; Mention ***@***.***>
Assunto: Re: [cnr-isti-vclab/PyMeshLab] TEXTURED MESH SIMPLIFICATION (Issue #204)
Hi @JCAELA<https://github.com/JCAELA>
That question is not about a bug that developpers should fix, so it is better suitable to the section Discussions<https://github.com/cnr-isti-vclab/PyMeshLab/discussions> than here.
Said that, I'm quite proud of this piece of code<https://stackoverflow.com/questions/65419221/how-to-use-pymeshlab-to-reduce-vertex-number-to-a-certain-number> that could help you. The arguments of simplification_quadric_edge_collapse_decimation and meshing_decimation_quadric_edge_collapse_with_texture<https://pymeshlab.readthedocs.io/en/latest/filter_list.html#meshing_decimation_quadric_edge_collapse_with_texture> are almost the same.
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Hi @JCAELA
That question is not about a bug that developpers should fix, so it is better suitable to the section Discussions than here.
Said that, I'm quite proud of this piece of code that could help you. The arguments of simplification_quadric_edge_collapse_decimation and meshing_decimation_quadric_edge_collapse_with_texture are almost the same.