diff --git a/cocos/rendering/post-process/post-process-builder.ts b/cocos/rendering/post-process/post-process-builder.ts index bfe9b18377a..550d8fa15dd 100644 --- a/cocos/rendering/post-process/post-process-builder.ts +++ b/cocos/rendering/post-process/post-process-builder.ts @@ -50,14 +50,13 @@ export class PostProcessBuilder implements PipelineBuilder { // depth-based shading this.addPass(new HBAOPass()); - // hdr - this.addPass(new ToneMappingPass()); - // simple fog with LDR after tone-mapping, atmosphere with HDR before tone-mapping - // this.addPass(new FogPass()); - // transparency should after hdr and depth-based shading + // temporary ignore CC_USE_FLOAT_OUTPUT this.addPass(new ForwardTransparencyPass()); + // float output related processing: hdr + fog + this.addPass(new ToneMappingPass()); + // user post-processing this.addPass(new TAAPass()); this.addPass(new FxaaPass());