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texture view for rdg. #15909

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Re: #

Changelog

  • texture view for rdg.

Continuous Integration

This pull request:

  • needs automatic test cases check.

    Manual trigger with @cocos-robot run test cases afterward.

  • does not change any runtime related code or build configuration

    If any reviewer thinks the CI checks are needed, please uncheck this option, then close and reopen the issue.


Compatibility Check

This pull request:

  • changes public API, and have ensured backward compatibility with deprecated features.
  • affects platform compatibility, e.g. system version, browser version, platform sdk version, platform toolchain, language version, hardware compatibility etc.
  • affects file structure of the build package or build configuration which requires user project upgrade.
  • introduces breaking changes, please list all changes, affected features and the scope of violation.

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github-actions bot commented Aug 9, 2023

Interface Check Report

! WARNING this pull request has changed these public interfaces:

@@ -35693,8 +35693,14 @@
              * @param height @en Height of the resource @zh 资源的高度
              * @param format @en Format of the resource @zh 资源的格式
              */
             updateDepthStencil(name: string, width: number, height: number, format?: gfx.Format): void;
+            addBuffer(name: string, size: number, flags: ResourceFlags, residency: ResourceResidency): number;
+            updateBuffer(name: string, size: number): void;
+            importTexture(name: string, texture: gfx.Texture, flags: ResourceFlags): number;
+            updateImportedTexture(name: string, texture: gfx.Texture): void;
+            addTexture(name: string, textureType: gfx.TextureType, format: gfx.Format, width: number, height: number, depth: number, arraySize: number, mipLevels: number, sampleCount: gfx.SampleCount, flags: ResourceFlags, residency: ResourceResidency): number;
+            updateTexture(name: string, format: gfx.Format, width: number, height: number, depth: number, arraySize: number, mipLevels: number, sampleCount: gfx.SampleCount): void;
             addResource(name: string, dimension: ResourceDimension, format: gfx.Format, width: number, height: number, depth: number, arraySize: number, mipLevels: number, sampleCount: gfx.SampleCount, flags: ResourceFlags, residency: ResourceResidency): number;
             updateResource(name: string, format: gfx.Format, width: number, height: number, depth: number, arraySize: number, mipLevels: number, sampleCount: gfx.SampleCount): void;
             /**
              * @en Add render pass

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github-actions bot commented Aug 9, 2023

@bluesky013, Please check the result of run test cases:

Task Details

@bluesky013 bluesky013 force-pushed the v3.8.1-pipeline-view branch 3 times, most recently from bb00177 to a26c4c5 Compare August 14, 2023 03:56
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