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Polygon meshes in .plist files generated by, for example, Texture Packer, don't work correctly in cocos2d-html5, but in other targets of cocos2d-x they works as expected.
This game looks as expected on android when compiling, but in browser it shows the blue sections that are part of other sprites (every part of the robot is a different sprite so for example the right leg has pieces of the left arm sprite)
The text was updated successfully, but these errors were encountered:
mateosss
changed the title
Polygon Sprite Meshes doesn't work in cocos2d-html5
Polygon sprite meshes seem to not be working in cocos2d-html5
Jul 5, 2017
Sorry, polygon sprite isn't supported on html5 engine, we have added the basic mesh support for spine in Cocos Creator, we will add polygon sprite support too, but we don't have the resources to merge it back in cocos2d-html5 engine, sorry for that
Polygon meshes in .plist files generated by, for example, Texture Packer, don't work correctly in cocos2d-html5, but in other targets of cocos2d-x they works as expected.
This game looks as expected on android when compiling, but in browser it shows the blue sections that are part of other sprites (every part of the robot is a different sprite so for example the right leg has pieces of the left arm sprite)
The text was updated successfully, but these errors were encountered: