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buffer_pool.go
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buffer_pool.go
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// Copyright 2023-2024 Buf Technologies, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package vanguard
import (
"bytes"
"sync"
)
const (
initialBufferSize = 512
maxRecycleBufferSize = 8 * 1024 * 1024 // if >8MiB, don't hold onto a buffer
)
type bufferPool struct {
sync.Pool
}
func (b *bufferPool) Get() *bytes.Buffer {
if buffer, ok := b.Pool.Get().(*bytes.Buffer); ok {
buffer.Reset()
return buffer
}
return bytes.NewBuffer(make([]byte, 0, initialBufferSize))
}
func (b *bufferPool) Put(buffer *bytes.Buffer) {
if buffer.Cap() > maxRecycleBufferSize {
return
}
b.Pool.Put(buffer)
}
func (b *bufferPool) Wrap(data []byte, orig *bytes.Buffer) *bytes.Buffer {
if cap(data) > orig.Cap() {
// Original buffer was too small, so we had to grow its slice to
// compute data. Replace the buffer with the larger,
// newly-allocated slice.
return bytes.NewBuffer(data)
}
// The buffer from the pool was large enough so no growing was necessary.
// That means this should be a no-op since the buffer, under the hood, will
// copy the given data to its internal slice, which should be the exact
// same slice.
orig.Reset()
orig.Write(data)
return orig
}