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ss.sk
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ss.sk
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options:
P: &8&l>>&6UltraHardcore&8&l<<&c
command /sharpshooter [<text>]:
permission: skript.op
trigger:
set {sharpshooter} to true
if arg 1 is not set:
broadcast "{@P} Teleporting in 3.."
wait 1 second
broadcast "{@P} Teleporting in 2.."
wait 1 second
broadcast "{@P} Teleporting in 1.."
wait 1 second
broadcast "{@P} Teleporting all players to their pads!"
loop all players:
if {captains::%loop-player%} is loop-player:
message "{@P} %loop-player% skipped"
execute console command "warp shootersspot %loop-player%"
else:
set {scatterme::%loop-player%} to loop-player
set {_Size} to (size of {scatterme::*})
loop {_Size} times:
set {_gettingScattered} to (random element out of {scatterme::*})
remove {_gettingScattered} from {scatterme::*}
execute console command "warp spad%loop-num% %{_gettingScattered}%"
broadcast "{@P} &4%{_gettingScattered}% &cteleported &7:: &8[&e%loop-num%&c/&e%{_Size}%&8]"
command "/sharpsound note.bass"
apply jump boost -10 to {_gettingScattered} for 13337 seconds
apply slowness 200 to {_gettingScattered} for 13337 seconds
apply mining fatigue 10 to {_gettingScattered} for 13337 seconds
apply blindness 10 to {_gettingScattered} for 13337 seconds
set the hunger of {_gettingScattered} to 1
command "/heal {_gettingScattered}"
delete {scatterme::%{gettingScattered}%}
else if arg 1 is "reset":
set {sharpshooter} to false
delete {shooting}
delete {scatteringNow}
delete {scatterme::*}
delete {_teleports}
delete {_gettingScattered}
delete {_Size}
delete {_captain}
delete {_newcaptain}
delete {_TeamNumber}
delete {captains::*}
broadcast "{@P} &4Sharpshooter &cReset!"
else if arg 1 is "stop":
set {sharpshooter} to false
broadcast "{@P} Pre-Game has ended! Preparing to scatter..."
command "/sk disable sharpshooter"
else:
message "{@P}<light red> Error in Command"
message "{@P} /sharpshooter -- scatters"
message "{@P} /sharpshooter reset -- resets variables"
command /setshooter [<player>] [<integer>]:
permission: skript.op
usage: "{@P} /setshooter [<player>] [<team>]"
trigger:
#Set
set {_captain} to arg 1
set {captains::%arg 1%} to arg 1
set {MyTeamNumber::%arg 1%} to arg 2
delete {scatterme::%arg 1%}
broadcast "{@P} %arg 1% is now a Shooter!"
#Add
set {_newcaptain} to arg 1
set {_TeamNumber} to arg 2
command "/warp captainteam%{_TeamNumber}% %{_newcaptain}%"
command "/team join %{_TeamNumber}% %{_newcaptain}%"
command /removeshooter [<player>] [<integer>]:
permission: skript.op
trigger:
set {_oldcaptain} to arg 1
remove {_oldcaptain} from {captains::*}
add {_oldcaptain} to {scatterme::*}
set {_TeamNumber} to arg 2
command "/team leave %{_oldcatpains}%"
broadcast "{@P} %{_oldcaptain}% is no longer a captain!"
stop
command /shoot [<player>] [<text>]:
permission: skript.op
usage: "{@P} /shoot [<player>] [<easy/hard>]
trigger:
if {sharpshooter} is true:
loop all players:
heal loop-player
set {_shooter} to arg 1
set {shooting} to true
give {_shooter} 1 bow
give {_shooter} 1 arrow
command "/warp shootingarea%arg 2% %{_shooter}%"
broadcast "{@P} %{_shooter}% is now shooting!"
message "{@P} You are now shooting, &4%{_shooter}%!" to {_shooter}
message "{@P} You have 25 seconds to shoot, or you will be dq'd for this round!" to {_shooter}
stop
command /noeffect [<player>]:
permission: skript.op
trigger:
if arg 1 is not set:
loop all players:
command "/effect %loop-player% clear"
else:
command "/effect %arg 1% clear"
command /skip [<player>]:
permission: skript.op
trigger:
set {_shooter} to arg 1
command "/warp shootersspot %{_shooter}%"
message "{@P} You have been skipped! Shoot quicker next time!"
command "/ci %{_shooter}%"
command /sharpsound [<text>]:
permission: skript.op
trigger:
loop all players:
command "/playsound %arg 1% %loop-player%"
command /reapplyall:
permission: skript.op
trigger:
loop all players:
apply jump boost -10 to loop-player for 13337 seconds
apply slowness 200 to loop-player for 13337 seconds
apply mining fatigue 10 to loop-player for 13337 seconds
apply blindness 10 to loop-player for 13337 seconds
broadcast "{@P} Effects reapplied!"
stop
command /wlall:
permission: skript.op
trigger:
command sender command "/whitelist enable"
command sender command "/whitelist add *"
broadcast "{@P} All players &6&lwhitelisted&c!"
broadcast "{@P} Whitelist is now &6&lON&c!"
on shoot:
if {shooting} is true:
set {_shooter} to shooter
wait 1 second
command "/warp shootersspot %{_shooter}%"
message "{@P} Your turn has ended!" to {_shooter}
command "/ci %{_shooter}%"
set {shooting} to false
on damage of player:
if damage was caused by projectile:
set {_victim} to victim
set {_attacker} to attacker
set {_TeamNumber} to {MyTeamNumber::%attacker%}
command "/team join %{_TeamNumber}% %{_victim}%"
command "/warp captainteam%{_TeamNumber}% %{_victim}%"
wait 2 seconds
command "/warp view %{_victim}%"
command "/noeffect %{_victim}%
broadcast "&6&l%attacker% &chas chosen &6&l%victim%&c!"
message "{@P} You have shot %{_victim}%!" to {_attacker}
command "/heal %{_victim}%"
on damage of player:
if damage was caused by fall:
victim is in "wssspawn"
cancel the event
on load:
broadcast "{@P} &4Sharpshooter Setup &cloaded!"
command "/sharpshooter reset"
on join:
set join message to "{@P} &4&l%player% &chas joined Sharpshooter!"