-
Notifications
You must be signed in to change notification settings - Fork 1
/
systray.go
232 lines (204 loc) · 6.2 KB
/
systray.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
/*
Package systray is a cross-platform Go library to place an icon and menu in the notification area.
*/
package systray
import (
"fmt"
"runtime"
"sync"
"sync/atomic"
)
var (
systrayReady func()
systrayExit func()
menuItems = make(map[uint32]*MenuItem)
menuItemsLock sync.RWMutex
currentID = uint32(0)
quitOnce sync.Once
)
func init() {
runtime.LockOSThread()
}
// MenuItem is used to keep track each menu item of systray.
// Don't create it directly, use the one systray.AddMenuItem() returned
type MenuItem struct {
// ClickedCh is the channel which will be notified when the menu item is clicked
ClickedCh chan struct{}
// id uniquely identify a menu item, not supposed to be modified
id uint32
// title is the text shown on menu item
title string
// tooltip is the text shown when pointing to menu item
tooltip string
// disabled menu item is grayed out and has no effect when clicked
disabled bool
// checked menu item has a tick before the title
checked bool
// has the menu item a checkbox (Linux)
isCheckable bool
// parent item, for sub menus
parent *MenuItem
}
func (item *MenuItem) String() string {
if item.parent == nil {
return fmt.Sprintf("MenuItem[%d, %q]", item.id, item.title)
}
return fmt.Sprintf("MenuItem[%d, parent %d, %q]", item.id, item.parent.id, item.title)
}
// newMenuItem returns a populated MenuItem object
func newMenuItem(title string, tooltip string, parent *MenuItem) *MenuItem {
return &MenuItem{
ClickedCh: make(chan struct{}),
id: atomic.AddUint32(¤tID, 1),
title: title,
tooltip: tooltip,
disabled: false,
checked: false,
isCheckable: false,
parent: parent,
}
}
// Run initializes GUI and starts the event loop, then invokes the onReady
// callback. It blocks until systray.Quit() is called.
func Run(onReady func(), onExit func()) {
Register(onReady, onExit)
nativeLoop()
}
// Register initializes GUI and registers the callbacks but relies on the
// caller to run the event loop somewhere else. It's useful if the program
// needs to show other UI elements, for example, webview.
// To overcome some OS weirdness, On macOS versions before Catalina, calling
// this does exactly the same as Run().
func Register(onReady func(), onExit func()) {
if onReady == nil {
systrayReady = func() {}
} else {
// Run onReady on separate goroutine to avoid blocking event loop
readyCh := make(chan interface{})
go func() {
<-readyCh
onReady()
}()
systrayReady = func() {
close(readyCh)
}
}
// unlike onReady, onExit runs in the event loop to make sure it has time to
// finish before the process terminates
if onExit == nil {
onExit = func() {}
}
systrayExit = onExit
registerSystray()
}
// Quit the systray
func Quit() {
quitOnce.Do(quit)
}
// AddMenuItem adds a menu item with the designated title and tooltip.
// It can be safely invoked from different goroutines.
// Created menu items are checkable on Windows and OSX by default. For Linux you have to use AddMenuItemCheckbox
func AddMenuItem(title string, tooltip string) *MenuItem {
item := newMenuItem(title, tooltip, nil)
item.update()
return item
}
// AddMenuItemCheckbox adds a menu item with the designated title and tooltip and a checkbox for Linux.
// It can be safely invoked from different goroutines.
// On Windows and OSX this is the same as calling AddMenuItem
func AddMenuItemCheckbox(title string, tooltip string, checked bool) *MenuItem {
item := newMenuItem(title, tooltip, nil)
item.isCheckable = true
item.checked = checked
item.update()
return item
}
// AddSeparator adds a separator bar to the menu
func AddSeparator() {
addSeparator(atomic.AddUint32(¤tID, 1))
}
// AddSubMenuItem adds a nested sub-menu item with the designated title and tooltip.
// It can be safely invoked from different goroutines.
// Created menu items are checkable on Windows and OSX by default. For Linux you have to use AddSubMenuItemCheckbox
func (item *MenuItem) AddSubMenuItem(title string, tooltip string) *MenuItem {
child := newMenuItem(title, tooltip, item)
child.update()
return child
}
// AddSubMenuItemCheckbox adds a nested sub-menu item with the designated title and tooltip and a checkbox for Linux.
// It can be safely invoked from different goroutines.
// On Windows and OSX this is the same as calling AddSubMenuItem
func (item *MenuItem) AddSubMenuItemCheckbox(title string, tooltip string, checked bool) *MenuItem {
child := newMenuItem(title, tooltip, item)
child.isCheckable = true
child.checked = checked
child.update()
return child
}
// SetTitle set the text to display on a menu item
func (item *MenuItem) SetTitle(title string) {
item.title = title
item.update()
}
// SetTooltip set the tooltip to show when mouse hover
func (item *MenuItem) SetTooltip(tooltip string) {
item.tooltip = tooltip
item.update()
}
// Disabled checks if the menu item is disabled
func (item *MenuItem) Disabled() bool {
return item.disabled
}
// Enable a menu item regardless if it's previously enabled or not
func (item *MenuItem) Enable() {
item.disabled = false
item.update()
}
// Disable a menu item regardless if it's previously disabled or not
func (item *MenuItem) Disable() {
item.disabled = true
item.update()
}
// Hide hides a menu item
func (item *MenuItem) Hide() {
hideMenuItem(item)
}
// Show shows a previously hidden menu item
func (item *MenuItem) Show() {
showMenuItem(item)
}
// Checked returns if the menu item has a check mark
func (item *MenuItem) Checked() bool {
return item.checked
}
// Check a menu item regardless if it's previously checked or not
func (item *MenuItem) Check() {
item.checked = true
item.update()
}
// Uncheck a menu item regardless if it's previously unchecked or not
func (item *MenuItem) Uncheck() {
item.checked = false
item.update()
}
// update propagates changes on a menu item to systray
func (item *MenuItem) update() {
menuItemsLock.Lock()
menuItems[item.id] = item
menuItemsLock.Unlock()
addOrUpdateMenuItem(item)
}
func systrayMenuItemSelected(id uint32) {
menuItemsLock.RLock()
item, ok := menuItems[id]
menuItemsLock.RUnlock()
if !ok {
fmt.Errorf("No menu item with ID %v", id)
return
}
select {
case item.ClickedCh <- struct{}{}:
// in case no one waiting for the channel
default:
}
}