diff --git a/src/game/Movement/TargetedMovementGenerator.cpp b/src/game/Movement/TargetedMovementGenerator.cpp index 60ba029f358..dafd44c73c4 100644 --- a/src/game/Movement/TargetedMovementGenerator.cpp +++ b/src/game/Movement/TargetedMovementGenerator.cpp @@ -95,7 +95,7 @@ void TargetedMovementGeneratorMedium::_setTargetLocation(T &owner) // prevent redundant micro-movement for pets, other followers. else if (!i_target->IsMoving() && owner.movespline->Finalized() && i_target->IsWithinDistInMap(&owner, 1.4f * m_fOffset)) { - owner.GetPosition(x, y, z); + return; } else {