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When using the Slice3DViewer's Controls to manually pick points, the
coordinates are limited to discrete voxel indices. In the case of low
resolution (large voxels) and strongly anisotropic data this makes it difficult
to choose accurate locations (e.g. for computing a transformation matrix).
Original issue reported on code.google.com by [email protected] on 24 May 2011 at 2:33
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
[email protected]
on 24 May 2011 at 2:33The text was updated successfully, but these errors were encountered: