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MonoGame v3.8 Tiled v1.7.1
I have a problem with rendering an isometric .tmx map into Monogame.
Here is the map rendered in Tiled :
Here is the map rendered in Monogame through the TiledMapRenderer :
Tilesets are not rendered properly except for the tower. And the positionning is also bad. The map uses 3 differents tilesets.
Any idea ?
The text was updated successfully, but these errors were encountered:
Seems similar to this.
Possibly need to adjust the blend state in the Draw method.
Draw
GraphicsDevice.BlendState = BlendState.AlphaBlend
I don't seem to get this problem with isometric maps myself.
I've also noticed that your dock is not in the correct place either however
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MonoGame v3.8
Tiled v1.7.1
I have a problem with rendering an isometric .tmx map into Monogame.
Here is the map rendered in Tiled :
Here is the map rendered in Monogame through the TiledMapRenderer :
Tilesets are not rendered properly except for the tower. And the positionning is also bad. The map uses 3 differents tilesets.
Any idea ?
The text was updated successfully, but these errors were encountered: