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CountUp.js

CountUp.js is a dependency-free, lightweight JavaScript "class" that can be used to quickly create animations that display numerical data in a more interesting way.

Despite its name, CountUp can count in either direction, depending on the startVal and endVal params that you pass.

CountUp.js supports all browsers.

##Try the demo

Installation

Simply include the countUp.js file in your project or install via npm or bower using the package name countup.js or countUp.js respectively.

Before making a pull request, please read this. MIT License.

Angular directive

Included is an angular module. Use the count-up attribute to quickly create an animation. It also integrates nicely with the angular-scroll-spy directive. The Angular directive only requires an end-val attribute, but will also accept start-val, duration, decimals, and options. id is not needed. You must include both countUp.js and the module to use the angular directive. Check out the angular demo.

WordPress plugin

If you want a quick and easy way to use this on your WordPress site, try this plugin by @4DMedia: https://wordpress.org/plugins/countup-js/

Usage:

Params:

  • target = id of html element, input, svg text element, or var of previously selected element/input where counting occurs
  • startVal = the value you want to begin at
  • endVal = the value you want to arrive at
  • decimals = (optional) number of decimal places in number, default 0
  • duration = (optional) duration in seconds, default 2
  • options = (optional, see demo) formatting/easing options object

Decimals, duration, and options can be left out to use the default values.

var numAnim = new CountUp("SomeElementYouWantToAnimate", 24.02, 99.99);
numAnim.start();

with optional callback:

numAnim.start(someMethodToCallOnComplete);

// or an anonymous function
numAnim.start(function() {
    // do something
})

Animating to large numbers

For large numbers, since CountUp has a long way to go in just a few seconds, the animation seems to abruptly stop. The solution is to subtract 100 from your endVal, then use the callback to invoke the update method which completes the animation with the same duration with a difference of only 100 to animate:

var endVal = 9645.72;
var numAnim = new CountUp("targetElem", 0, endVal - 100, duration/2);
numAnim.start(function() {
	numAnim.update(endVal);
});

Angular

<h2 count-up end-val="873.4"></h2>

Width angular-scroll-spy:

<h2 count-up id="numberAnimation" end-val="873.4" scroll-spy-event="elementFirstScrolledIntoView" scroll-spy></h2>

Other methods:

Toggle pause/resume:

numAnim.pauseResume();

Reset an animation:

numAnim.reset();

Update the end value and animate:

var someValue = 1337;
numAnim.update(someValue);

Custom easing:

You can optionally apply your custom easing function, which will receive 4 parameters necessary to calculate a Bezier curve:

  • t (the current time);
  • b (the beginning value);
  • c (the difference between the beginning and destination value);
  • d (the total time of the tween).

You could use any of Robert Penner's easing functions. Just avoid using "bouncy" functions, because they cause counting in both directions

If you don't specify a custom easing function, CountUp uses the default easeOutExpo.

Example:

var easeOutCubic = function(t, b, c, d) {
    var ts = (t /= d) * t;
    var tc = ts * t;
    return b + c * (1.77635683940025e-15 * tc * ts + 0.999999999999998 * tc + -3 * ts + 3 * t);
};
var options = {
  easingFn: easeOutCubic
};
var demo = new CountUp("myTargetElement", 24.02, 94.62, 2, 2.5, options);
demo.start();

Contributing

Before you make a pull request, please be sure to follow these super simple instructions:

  1. Do your work on the countUp.js and/or angular-countUp.js files in the root directory.
  2. In Terminal, cd to the countUp.js directory.
  3. Run npm install, which installs gulp and its dependencies.
  4. Run gulp, which copies and minifies the .js files to the dist folder.