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edit the content of each field of the grid by editing the map.json file
in the data folder. This is the file that gets loaded to place all the
pills and walls.
the graphic representation of the wall grid fields (the blue blocks) is
currently still hardcoded and does not adapt to chsnges made in map.json
yet. find the buildwalls() function in the main javascript and adjust it
according to your changes in the map.json field.
It is a way to change the level design?
I mean I know that Pacman.WALLS drive it but what is the logic behind it?
Thanks!
BigG
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