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UPDATES.txt
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UPDATES.txt
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Updates for Translators!
07-31-2018
run_mods.json
"Red Cards"
"Green Cards"
"Blue Cards"
"Colorless Cards"
----------------------------------
07-30-2018
credits.json
"LOC_DEU"
"Magnus Upmann"
"LOC_IND"
"Szaal" ->
"Haveiszal \"Szaal\" Faroqie""
"LOC_RUS"
(organization updates, just check credits.json)
powers.json
"Flame Barrier"
"Whenever you receive #yAttack damage, deal #b",
"When receiving #yAttack damage, deals #b",
----------------------------------
07-25-2018
credits.json
"LOC_IND"
----------------------------------
07-19-2018
potions.json
"AttackPotion"
"Add a random Attack card to your hand, it costs #b0 this turn." ->
"Choose #b1 of #b3 random #yAttack cards to add to your hand, it costs #b0 this turn."
"PowerPotion"
"Add a random Power card to your hand, it costs #b0 this turn." ->
"Choose #b1 of #b3 random #yPower cards to add to your hand, it costs #b0 this turn."
"SkillPotion": {
"Add a random Skill card to your hand, it costs #b0 this turn." ->
"Choose #b1 of #b3 random #ySkill cards to add to your hand, it costs #b0 this turn."
----------------------------------
07-18-2018
ui.json
"GainGoldTextEffect"
cards.json
"Tactician"
"DESCRIPTION": "Unplayable. NL If this card is discarded from your hand, NL gain [G].",
"UPGRADE_DESCRIPTION": "Unplayable. NL If this card is discarded from your hand, NL gain [G] [G].",
->
"DESCRIPTION": "Unplayable. NL If this card is discarded from your hand, gain [G].",
"UPGRADE_DESCRIPTION": "Unplayable. NL If this card is discarded from your hand, gain [G] [G].",
"RitualDagger"
"DESCRIPTION": "Deal !D! damage. If this kills an enemy, permanently increase this card's damage by !M!. Exhaust."
->
"DESCRIPTION": "Deal !D! damage. If this kills an enemy, permanently increase this card's damage by !M!. NL Exhaust."
"Violence"
"DESCRIPTION": "Place !M! random Attack cards from your draw pile into your hand."
->
"DESCRIPTION": "Place !M! random Attack cards from your draw pile into your hand. NL Exhaust."
events.json
"WeMeetAgain"
----------------------------------
07-17-2018
run_mods.json
"Stunted Growth"
relics.json
"Maw Bank"
" #yGold. No longer works when you spend any #yGold at the shop."
"Bottled Flame"
"Upon pickup, choose an Attack card. At the start of each combat, this card will be in your hand.", ->
"Upon pickup, choose an #yAttack card. At the start of each combat, this card will be in your hand.",
"Bottled Lightning"
"Upon pickup, choose a Skill card. At the start of each combat, this card will be in your hand.", ->
"Upon pickup, choose a #ySkill card. At the start of each combat, this card will be in your hand.",
"Bottled Tornado"
"Upon pickup, choose a Power card. At the start of each combat, this card will be in your hand.", ->
"Upon pickup, choose a #yPower card. At the start of each combat, this card will be in your hand.",
events.json
"NoteForYourself"
ui.json
"AnyCardFromDeckToHandAction"
"Choose a Card to Add to Your Hand",
"Choose Cards to Add to Your Hand"
->
"Choose a Card to Add to Your Hand.",
"Choose Cards to Add to Your Hand."
"AttackFromDeckToHandAction"
"Choose an Attack to Add to Your Hand" ->
"Choose an Attack to Add to Your Hand."
----------------------------------
07-16-2018
relics.json
"MawBank"
"Nunchaku"
"Dream Catcher"
"Whenever you rest, you may add a card to your deck." ->
"Whenever you #yRest, you may add a card to your deck."
"StoneCalendar"
"Chemical X"
"."
cards.json
"Discovery"
"Forethought"
"Impatience"
"Violence"
ui.json
"ForethoughtAction"
credits.json
"LOC_ZHT"
----------------------------------
07-13-2018
relics.json
"Hovering Kite"
"Gain [G] and discard #b1 card at the start of each turn." ->
"Gain [G] and discard #b2 cards at the start of each turn."
"Wrist Blade"
ui.json
"MenuPanels"
"Win a Daily Climb to unlock this game mode.", ->
"Play a Daily Climb to unlock this game mode.",
----------------------------------
07-12-2018
relics.json
"Bottled Tornado"
"FLAVOR": "Test relic.", ->
"FLAVOR": "The bottle gently hums and whirs.",
"Frozen Eye"
"FLAVOR": "No description.", ->
"FLAVOR": "Staring into the eye, you see a glimpse of your future.",
----------------------------------
07-11-2018
blights.json
"VoidEssence"
"Gain #b", (New)
" less [R] at the start of each turn.",
" less [G] at the start of each turn.",
" less [B] at the start of each turn."
run_mods.json
"Blight Chests"
----------------------------------
07-10-2018
relics.json
"HandDrill"
"Whenever you break an enemy's block, apply #b2 #yVulnerable." ->
"Whenever you break an enemy's #yBlock, apply #b2 #yVulnerable."
"OrangePellets"
"HoveringKite"
"Discard #b1 card and gain [G] at the start of each turn." ->
"Gain [G] and discard #b1 card at the start of each turn."
"Ring of the Serpent"
"Replaces #gSnake #gRing. ", ->
"Replaces #gRing #gof #gthe #gSnake. ",
cards.json
"Normality"
" cards this turn."
monsters.json
"Dagger"
"Reptomancer"
----------------------------------
07-09-2018
relics.json
"HandDrill"
"Ring of the Serpent"
"Replaces #gSnake #gRing. ",
"At the start of your turn, draw #b1 additional card."
"FLAVOR": "Your ring has morphed and changed forms.",
"HoveringKite"
"Sling"
"FrozenCore"
events.json
"FaceTrader"
"[Touch] #rLose #r10% #rMax #rHP, #ggain #g", ->
"[Touch] #rLose #r",
" #rHP, #ggain #g"
----------------------------------
07-03-2018
relics.json
"TwistedFunnel"
"MealTicket"
"ClockworkSouvenir"
cards.json
"Corpse Explosion" (rewooork)
"Panic Button"
"DESCRIPTION": "Gain !B! Block. You cannot gain Block for the next !M! turns. NL Exhaust."
->
"DESCRIPTION": "Gain !B! Block. You cannot gain Block from cards for the next !M! turns. NL Exhaust."
"The Bomb"
powers.json
"NoBlockPower"
"CorpseExplosionPower"
"TheBomb"
----------------------------------
07-02-2018
cards.json
"HandOfGreed"
"Berserk"
"DESCRIPTION": "If your HP is at or below 50%, gain [R] at the start of each turn." ->
"DESCRIPTION": "Gain !M! Vulnerable. NL Gain [R] at the start of each turn."
"Shame"
"Metamorphosis"
"Chrysalis"
"Mayhem"
"MindBlast"
"DESCRIPTION": "Deal damage equal to the number of cards in your draw pile.",
"UPGRADE_DESCRIPTION": "Innate. NL Deal damage equal to the number of cards in your draw pile.",
->
"DESCRIPTION": "Innate. NL Deal damage equal to the number of cards in your draw pile.",
REMOVED: "UPGRADE_DESCRIPTION"
"PanicButton"
relics.json
"DollysMirror"
"TheAbacus"
powers.json
"Berserk"
"If your HP is at or below #b50%, gain ",
" at the start of your turn."
->
"Gain ",
" at the start of your turn."
"NoBlockPower"
"Mayhem"
----------------------------------
06-29-2018
relics.json
"NlothsMask" (Rework + Rename)
"GremlinMask"
"CultistMask"
events.json
"FaceTrader" (overhaul)
----------------------------------
06-27-2018
run_mods.json
"Inception"
"My True Form"
"One Hit Wonder"
"Praise Snecko"
"Starter Deck"
----------------------------------
06-26-2018
cards.json
(All of these are to allow optional UPGRADE_DESCRIPTION. For most languages, just copy/paste the DESCRIPTION into UPGRADE_DESCRIPTION)
"Heavy Blade"
"UPGRADE_DESCRIPTION": "Deal !D! damage. NL Strength affects Heavy Blade !M! times."
"Offering"
"UPGRADE_DESCRIPTION": "Lose 4 HP. NL Gain [R] [R]. NL Draw !M! cards. NL Exhaust."
"Pummel"
"UPGRADE_DESCRIPTION": "Deal !D! damage !M! times. NL Exhaust."
"Reprogram"
"UPGRADE_DESCRIPTION": "Look at the top !M! cards of your draw pile. You may discard any of them."
ui.json
"CustomModeScreen" (New Screen!)
"MenuPanels"
"Endless",
"Winning will return you to Exordium with the same deck. \n\nBeware, the blight eventually consumes all..."
->
"Custom",
"Customize your own run with unique modifiers."
events.json
"Mysterious Sphere"
"[Open Sphere] #rFight. #gReward: #gRelic.", ->
"[Open Sphere] #rFight. #gReward: #gRare #gRelic.",
run_mods.json
"Endless"
----------------------------------
06-20-2018
events.json
NOTE: This event's text is not yet finalized
"FaceTrader"
relics.json
"SsserpentHead"
"FaceOfCleric"
"NlothsMask"
ui.json
"AscensionUnlockEffect"
"InputSettingsScreen"
"Controller Enabled"
----------------------------------
06-19-2018
credits.json
"Fissh" (See eng.json for proper order)
----------------------------------
06-18-2018
relics.json
"Circlet"
"Looks pretty." ->
"Collect as many as you can."
blights.json
"TwistingMind"
"Transformation!"
"Accursed"
"Upon pickup, obtain #b", ->
"Whenever you defeat a Boss, obtain #b",
"Scatterbrain"
"Upon pickup, obtain #b",
" random cards.",
->
"Draw #b",
" less card a turn.",
"TimeMaze"
"Enemies have the Time Maze power." (REMOVED)
"You cannot play more than #b",
" cards per turn.",
"I can only play up to NL #r"
"TwistingMind"
"Upon pickup, #yTransform #b",
" cards.",
"Transformation!"
->
"At the end of your turn, add #b",
" random Status card to the top of your draw pile.",
"MimicInfestation"
"Treasure rooms in future acts are replaced by Elites."
"FullBelly"
NAME: "Muzzle"
"You can no longer increase your Max HP. All healing is halved."
"GrotesqueTrophy"
"Upon pickup, obtain #b",
" #rPrides.",
"Your Pride is twisted..."
"BlightedDurian"
"Post-Durian"
"Lose #b",
"% of your Max HP."
"VoidEssence" (This name is a Stardew Valley reference)
"Gain 1 less [R] at the start of each turn.",
"Gain 1 less [G] at the start of each turn.",
"Gain 1 less [B] at the start of each turn."
"GraspOfShadows"
"Hauntings"
"Enemies start combat with #b",
" #yIntangible."
"MetallicRebirth"
"Ancient Augmentation"
"Enemies start combat with #b",
" #yArtifact, #b",
" #yPlated #yArmor, and #b",
" #yRegenerate."
cards.json
"Pride"
"Innate. Exhaust. NL At the end of your turn, place a copy of this card on top of your draw pile."
ui.json
"BossRelicSelectScreen"
"Choose a Blight"
events.json
"Falling"
OPTIONS
"You seem to fall as slow as a feather, reaching the bottom without a scratch."
DESCRIPTIONS
"[Land] "
----------------------------------
06/13/2018
ui.json
"MenuPanels"
"", ->
"Win a Daily Climb to unlock this game mode.",
"Climb a Spire that never ends."
"Winning will return you to Exordium with the same deck. \n\nBeware, the blight eventually consumes all..."
relics.json
"Astrolabe"
"Bottled Flame"
"Bottled Lightning"
"Bottled Tornado"
"Cauldron"
"Frozen Egg"
"Lee's Waffle"
"Mango"
"Old Coin"
"Pear"
"Potion Belt"
"Prayer Wheel"
"Tiny House"
"War Paint"
"Empty Cage"
"Upon pick up" ->
"Upon pickup"
events.json
"SensoryStone"
"#g~TRIUMPH.~ NL NL The remains, of a #p~ghostly~ #p~creature,~ sink slowly into the mud before you, barely visible in the moonlight. You have proven yourself amongst your sisters. NL NL Standing victoriously, you wait in silence as the others ceremoniously place the #ycreature's #yskull atop your head. The ritual has concluded. NL NL You head towards the Spire...", ->
"#g~TRIUMPH.~ NL NL The remains of a #p~ghostly~ #p~creature,~ sink slowly into the mud before you, barely visible in the moonlight. You have proven yourself amongst your sisters. NL NL Standing victoriously, you wait in silence as the others ceremoniously place the #ycreature's #yskull atop your head. The ritual has concluded. NL NL You head towards the Spire...",
ui.json
"AscensionModeDescriptions"
"Less Potion Slots.",
"Fewer Potion Slots.",
blights.json
"DeadlyEnemies"
"NAME": "Deadly Enemies", ->
"NAME": "Spear of Blight",
"ToughEnemies"
"NAME": "Tough Enemies", ->
"NAME": "Shield of Blight",
----------------------------------
06/12/2018
relics.json
(Please reference the english version for the correct flavor/description!)
"Empty Cage"
"Incense Burner"
"Fusion Hammer"
"Coffee Dripper"
blights.json
"Accursed"
"TwistingMind"
"Scatterbrain"
monsters.json
"Serpent"
"NAME": "Serpent", ->
"NAME": "Spire Growth",
characters.json
"Neow Event"
"Bloat!", ->
"Scatterbrain!",
events.json
"The Nest"
"[Stay in Line] #gObtain Ritual Dagger. #rDowngrade ",
".",
"[Smash and Grab] #gObtain #g150 #gGold.",
"[Locked] Requires: Upgraded Card.",
->
"[Stay in Line] #gObtain Ritual Dagger. #rLose #r",
" #rHP.",
"[Smash and Grab] #gObtain #g",
" #gGold.",
----------------------------------
06/11/2018
ui.json
"InputSettingsScreen"
Too many changes to list.
Please update to match eng/ui.json -> "InputSettingsScreen"
"MenuPanels"
"Endless",
"Climb a Spire that never ends."
"AbstractDungeon"
"Blights:"
characters.json
"Neow Event"
"~Let's~ ~keep~ ~going...~"
"~It~ ~only~ ~gets~ ~harder...~"
"~Impressive...~ ~More...~"
"Cursed!"
"Bloat!"
"Transformation!"
blights.json (NEW!)
"DeadlyEnemies"
"ToughEnemies"
"TimeMaze"
----------------------------------
06/07/2018
powers.json
"Storm"
"Whenever you play a #bPower, #yChannel #b ",
" Lightning." ->
"Whenever you play a #bPower, #yChannel #b",
" #yLightning."
events.json
"Nest"
"A long line of #b~hooded~ #b~figures~ can be seen entering NL an #yUnassuming #yCathedral.", ->
"A long line of #b~hooded~ #b~figures~ can be seen entering NL an #punassuming #pcathedral.",
----------------------------------
06/06/2018
events.json
"Ghosts"
"[Accept] #gObtain #g5 #gApparition. #rLose #r", ->
"[Accept] #gObtain #g5 Apparition. #rLose #r",
"Vampires"
"[Accept] #gRemove #gall #gStrikes. #gObtain #g5 #gBites. #rLose #r", ->
"[Accept] #gRemove #gall Strikes. #gObtain #g5 Bites. #rLose #r",
"] #gRemove #gall #gStrikes. #gObtain #g5 #gBites.", ->
"] #gRemove #gall Strikes. #gObtain #g5 Bites.",
"Addict"
"[Give JAX] #gReceive #ga #gRelic. #rLose #rJ.A.X.", ->
"[Give JAX] #gReceive #ga #gRelic. #rLose J.A.X.",
"Winding Halls"
"[Embrace Madness] #gReceive #g2 #gMadness. #rLose #r", ->
"[Embrace Madness] #gReceive #g2 Madness. #rLose #r",
"Nest" NOTE: There's 6 elements in DESCRIPTIONS now! (was 5)
"DESCRIPTIONS"
"Flocks of cultists seem to be gathering around a central location. As you approach they are surprisingly docile, not making any movements to attack. You can see new members being initiated into their Cult through some kind of ritual.",
"You decide to get in line and see if they will allow your participation in the ritual. NL NL You are swept up into the ceremony, as the masked leader slashes your arm with a dagger, you feel some of your power seep into the blade. NL NL As you finish your induction into the cult, the personalized dagger is handed to you as a status of your new membership.",
"Taking advantage of the opportunity, you find several valuables scattered throughout the building before making your escape.",
->
"A long line of #b~hooded~ #b~figures~ can be seen entering NL an #yUnassuming #yCathedral.",
"Naturally, you join the line and are quickly surrounded by #rCultists! NL They ignore you as they gleefully @chant@ and ~wave~ their weapons around. NL NL #r@\"MURDER!!@ #r@MURDER@ #r@MURDER!!\"@ NL #b~\"CAW~ #b~CAW~ #b~CAAAAAWWW!\"~ NL #r@\"MURDER!@ #r@MURDER@ #r@MUURDER!!\"@ NL #b~\"CAAW~ #b~CAW~ #b~CAAAAAAWW!!\"~ NL NL You eye a #yDonation #yBox...",
"You decide to stay in line (out of fear) to see what will happen. NL NL Eventually, you are face-to-face with the leader. A well-dressed cultist hands you an #yOrnate #yDagger. Like the others before you, you slash your forearm and let the blood drip into an misshapen bowl. NL NL The cultists @chant@ and @holler@ for you! NL NL #b~\"CAAW~ #b~CAW~ #b~CAAAAAAWW!!\"~ NL NL You chant, too. Why not?",
"They didn't even notice.",
"OPTIONS"
"[Join The Cult] #gObtain #gRitual #gDagger. #rDowngrade #r", ->
"[Stay in Line] #gObtain #gRitual #gDagger. #rDowngrade #r",
Added new option:
"[Continue]"
cards.json
"Conserve Battery"
"NAME": "Conserve Battery", ->
"NAME": "Charge Battery",
credits.json
"LOC_SRB"
"Nikola \"hauzer\" Vukosavljević"
"Nikola \"hauzer\" Vukosavljevic"
"LOC_DEU"
Added new name:
"koykoy13"
----------------------------------
06/05/2018
events.json
"Mind Bloom"
(TYPO)
"[I am War] #rFight #ra #rBoss #rfrom #rAct #r1. #gReceive #ga #g Rare #gRelic.", ->
"[I am War] #rFight #ra #rBoss #rfrom #rAct #r1. #gReceive #ga #gRare #gRelic.",
relics.json
"Busted Crown"
"On Card Reward screens, you have #b2 fewer #ycards to choose from.", ->
"On Card Reward screens, you have #b2 fewer cards to choose from.",
"Question Card"
"On future Card Reward screens you have #y1 #yadditional #ycard to choose from."
"On future Card Reward screens you have #y1 additional card to choose from."
ui.json
"AscensionModeDescriptions"
"Potions are less potent.", ->
"Less Potion Slots.",
----------------------------------
06/04/2018
events.json (NOTE: events.json in the english folder for up-to-date translations on these!)
"Nest" (The text used for this event will most likely be reworked)
"MindBloom" (The text used for this event is mostly finished)
relics.json
"Busted Crown" (new relic)
"Mark of the Bloom" (new relic)
"Runic Pyramid"
"At the end of your turn, you no longer discard your hand. NL Draw #b",
" less card each turn."
->
"At the end of your turn, you no longer discard your hand.",
""
cards.json
"RitualDagger" (new card)
achievements.json
"Beat the game with a deck of only common cards." ->
"Beat the game with a deck containing no uncommons or rares."
"The Transient" (new achievement)
"Defeat the Transient before it fades away."
powers.json
"EnergizedBlue"
ui.json
"LanguageDropdown"
"Greek"
credits.json
"LOC_GRE" (Greek!)
----------------------------------
05/31/2018
credits.json
"LOC_RUS"
"Shop Asset Translation:",
achievements.json
"The Transient"
"Defeat the Transient before it fades away."
relics.json
"Runic Pyramid"
"At the end of your turn, you no longer discard your hand. NL Draw #b",
" less card each turn."
->
"At the end of your turn, you no longer discard your hand.",
""
----------------------------------
05/30/2018 #2:
ui.json
"InputSettingsScreen"
"Confirm" -> "Confirm Card"
"Master Deck" -> "View Deck"
"Up",
"Tab Right"
"Down",
"Select",
"End Turn / Info",
"Tab Left",
----------------------------------
05/30/2018:
cards.json
"Electrodynamics" (Reworked again!)
"DESCRIPTION": "Lightning now hits ALL enemies. NL Channel !M! Lightning.",
"UPGRADE_DESCRIPTION": ""
powers.json
"Electro" (Reworked again!)
"#yLightning hits ALL enemies.",
"",
""
----------------------------------
05/29/2018:
cards.json
"Electrodynamics"
"DESCRIPTION": "Evoked Lightning strikes twice.",
"UPGRADE_DESCRIPTION": "Evoked Lightning strikes !M! additional times."
powers.json
"Evoked #yLightning strikes twice.",
"Evoked #yLightning strikes #b",
" additional times."
achievements.json
"My Lucky Day"
"Win a Daily Climb."
ui.json
"CardRewardScreen"
"View Upgrade"
----------------------------------
05/28/2018:
achievements.json (no change, just issue reported)
VERIFY: "Complete Ascension Level 10.", <- In case it is translated to something like reach Ascension level 10.
powers.json
"Creative AI"
"random Power cards into your hand."
events.json
"Sensory Stone"
"#b~UNKNOWN.~ NL NL Not yet implemented." ->
"#b~CONFUSION.~ NL NL #y[OBJECTIVE] #gBALANCE #gmust #gbe #gENFORCED NL #y[DEFINE] #gBALANCE NL #y[ERROR] #gBALANCE #gNOT #gFOUND NL #y[DEFINE] #gBALANCE NL #y[ERROR] #gBALANCE #gNOT #gFOUND NL #y[WARNING] #rLarge #robject #rapproaching NL NL ~\"I...~ ~..am~ ~....Neow..\"~"
relics.json
"Bronze Scales"
"Whenever you take damage, deal #b", ->
"At the start of each combat, gain #b",
" damage back." ->
" #yThorns."
----------------------------------
05/24/2018v2:
ui.json
"InputSettingsScreen"
"Drop Card" -> "Release Card"
----------------------------------
05/24/2018:
tutorials.json
"Option Tip" (OSX -> macOS)
"Controller support incomplete for this screen." (This is used when a screen doesn't have controller support yet)
"Slay the Spire runs the fastest when running in true fullscreen. Recommended for OSX as the Dock and Menubar are hidden. NL NOTE: On PC, alt-tabbing back to Slay the Spire may not work with fullscreen.", ->
"Slay the Spire runs the fastest when running in true fullscreen. Recommended for macOS as the Dock and Menubar are hidden. NL NOTE: On PC, alt-tabbing back to Slay the Spire may not work with fullscreen.",
ui.json
"AbstractCreature"
"Relics" (This is seen under relics in the top bar to let players know they can view relics via LB)
achievements.json (These aren't in-game yet)
"AchievementGrid"
"Focused"
"Neon"
"Energy is Overrated"
"TEXT"
"Have 25 or more Focus during combat.",
"Channel 9 Plasma in a single turn.",
"Play 10 or more cost 0 cards in a single turn."
ui.json
"CreditsScreen"
"to exit" (NOTE: There will be a button image on the left of this text)
"EarlyAccessPopup"
"Continue" (NOTE: There will be a button image on the left of this text)
"MainMenuScreen"
"to edit" (NOTE: There will be a button image on the left of this text)
----------------------------------
05/23/2018:
cards.json
"Capacitor"
"DESCRIPTION": "Gain !M! Orb slot.", ->
"DESCRIPTION": "Gain !M! Orb slots.",
----------------------------------
05/22/2018:
cards.json
"Compile Driver"
"Fission"
credits.json
"LOC_UKR"
----------------------------------
05/21/2018:
monsters.json
"Transient"
powers.json
"Fading"
"Shifting"
credits.json
"TEST"
cards.json
"Core Surge"
----------------------------------
05/18/2018:
ui.json
"RunHistoryPathNodes"
"#yPuchased:"
----------------------------------
05/17/2018:
relics.json
"Lee's Waffle"
"Raise your Max HP by #b", ->
"Upon pick up, raise your Max HP by #b",
"Mango"
"Raise your Max HP by #b"
"Upon pick up, raise your Max HP by #b"
"Pear"
"Raise your Max HP by #b"
"Upon pick up, raise your Max HP by #b"
"Straberry"
"Raise your Max HP by #b"
"Upon pick up, raise your Max HP by #b"
"Boot"
An improvement was made but there is no change in relics.json
"Whenever you would deal 5 or less unblocked..." ->
"Whenever you would deal 4 or less unblocked..."
----------------------------------
05/16/2018:
potions.json
"SneckoOil"
"card." (For Ascension)
relics.json
"Potion Belt"
"Upon pick up, gain #b1 Potion slot." ->
"Upon pick up, gain #b2 Potion slots."
"Cauldron"
"When obtained, brews #b5 random potions.", ->
"Upon pick up, brews #b5 random potions.",
"Old Coin"
"Gain #b300 #yGold." ->
"Upon pick up, gain #b300 #yGold."
"Black Star"
"#yElites now drop #b2 #yRelics when defeated." ->
"#yElites drop an additional relic when defeated."
ui.json
"RunHistoryPathNodes"
"#bRested",
"#bUpgraded %s",
"#bRemoved %s",
"#bDug",
"#bLifted %s/%s"
----------------------------------
05/15/2018:
relics.json
"Boot"
"Prayer Wheel"
achievements.json
"Common Sense"
----------------------------------
05/14/2018:
potions.json
"Regen Potion"
powers.json
"Regeneration"
NAME and DESCRIPTION
"Equilibrium"
ui.json
"RunHistoryPathNodes"
cards.json
"Undo"
Is now a card called Equilibrium
"Hologram"
Minor rework
----------------------------------
05/11/2018:
ui.json
"RunHistoryPathNodes"
"Picked %s" -> "Picked:
cards.json
"Electrodynamics"
"Steam"
"DESCRIPTION": "Gain !B! Block. This card's Block is lowered by 2 this combat." ->
"DESCRIPTION": "Gain !B! Block. This card's Block is lowered by 1 this combat."
"Steam" ->
"Steam Barrier"
"Loop"
"DESCRIPTION": "At the start of your turn, use the passive ability of your next Orb." ->
"DESCRIPTION": "At the start of your turn, use the passive ability of your next Orb.",
"UPGRADE_DESCRIPTION": "At the start of your turn, use the passive ability of your next Orb !M! times."
powers.json
"Electro"
"Loop"
"At the start of your turn, use the passive ability of your next #b",
" Orbs." ->
"At the start of your turn, use the passive ability of your next Orb #b",
" times."
relics.json
"Potion Belt"
----------------------------------
05/10/2018:
ui.json
"LanguageDropdown"
"Catalan"
credits.json
"LOC_CAT"
"LOC_UKR"
"LOC_DEU"
----------------------------------
05/09/2018:
cards.json
"Glass Knife"
"DESCRIPTION": "Deal !D! damage twice. Glass Knife's damage is lowered by 2 this combat." ->
"DESCRIPTION": "Deal !D! damage twice. This card's damage is lowered by 2 this combat."
"Steam"
"DESCRIPTION": "Gain !B! Block. Steam's Block is lowered by 2 this combat." ->
"DESCRIPTION": "Gain !B! Block. This card's Block is lowered by 2 this combat."
"Steam Power"
"Quick Search" -> "Overclock"
"Seek" (Now has plurality!)
"DESCRIPTION": "Choose !M! card from your draw pile and place it into your hand. NL Exhaust.",
"UPGRADE_DESCRIPTION": "Choose !M! cards from your draw pile and place them into your hand. NL Exhaust."
"FTL" (Updated to help with context)
"EXTENDED_DESCRIPTION"
"Finisher" (Updated to reduce wordiness)
"EXTENDED_DESCRIPTION"
----------------------------------
05/08/2018:
run_mods.json
"Brewmaster"
"DESCRIPTION": "Start with 5 copies of Alchemize, Toy Ornithopter and White Beast Statue."
"DESCRIPTION": "Start with 5 copies of Alchemize and the White Beast Statue."
potions.json
"Fairy Potion" -> "Fairy in a Bottle"
"AttackPotion"
"Add a random Attack card to your hand, it costs #b0."
"Add a random Attack card to your hand, it costs #b0 this turn."
"SkillPotion"
"Add a random Skill card to your hand, it costs #b0."
"Add a random Skill card to your hand, it costs #b0 this turn."
"PowerPotion"
"Add a random Power card to your hand, it costs #b0."
"Add a random Power card to your hand, it costs #b0 this turn."
"SneckoOil"
BEFORE:
"Draw #b",
" cards. Become #yConfused."
AFTER:
" Become #yConfused. Draw #b",
" cards."
cards.json
"Chill"
"UPGRADE_DESCRIPTION": "Innate. NL Channel !M! Frost per enemy. NL Exhaust."
"UPGRADE_DESCRIPTION": "Innate. NL Channel !M! Frost for each enemy in combat. NL Exhaust."
"Wraith Form v2"
"DESCRIPTION": "Gain !M! Intangible. NL At the end of your turn, lose 1 Dexterity." ->
"DESCRIPTION": "Gain !M! Intangible. NL At the end of each turn, lose 1 Dexterity."
"Steam"
"Steam Power"
"Steam Power" ->
"Quick Search"
----------------------------------
05/07/2018v2:
potions.json
"EntropicBrew"
"SneckoOil"
(fixed typo in description)
"cards. Become #yConfused." ->
" cards. Become #yConfused."
----------------------------------
05/07/2018:
run_mods.json
"Brewmaster"
"Specialized"
potions.json
"AttackPotion"
"BloodPotion"
"EssenceOfSteel"
"FairyPotion"
"FearPotion"
"FocusPotion"
"Fruit Juice"
"GamblersBrew"
"GhostInAJar"
"LiquidBronze"
"PowerPotion"
"SkillPotion"
"SmokeBomb"
"SneckoOil"
"SpeedPotion"
"SteroidPotion"
powers.json
"DexLoss"
keywords.json
"Thorns"
ui.json
"AbstractRoom"
"Fled..."
"GamblingChipAction"
"Replace"
----------------------------------
05/02/2018:
cards.json
"Lockon"
"DESCRIPTION": "Deal !D! damage. NL This turn, Lightning and Dark Orbs target this enemy." -> "DESCRIPTION": "Deal !D! damage. NL For the next !M! turns, Lightning and Dark Orbs target this enemy."
"BootSequence" (New card)