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index.html
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<!DOCTYPE html>
<html>
<head>
<title>Dash the Hacker</title>
<style>
html, body {
height: 100%;
margin: 0;
background: black;
color: white;
font-family: Arial, sans-serif;
}
body {
display: flex;
align-items: center;
justify-content: space-between;
padding: 20px;
}
canvas {
border: 1px solid white;
}
.content {
width: 25%;
padding: 20px;
}
.game-container {
display: flex;
align-items: center;
justify-content: center;
width: 50%;
}
</style>
</head>
<body>
<div class="content">
<h1>Hi, welcome to Dash the Hacker's website</h1>
<h2>About me:</h2>
<p>
Developer of an RPG as a school project (work in progress, not done, and will not be public).
Developer for Python, Batch, working on C#, HTML, CSS, JS.
</p>
<p>
A fan of "justdoom.dev" on Webx (bussin napture
<a href="https://github.com/face-hh/webx" target="_blank">GitHub link</a>)
</p>
<p>
My main GitHub is Dashdaslaya/Dash the Hacker, but I am on my alt for this site
because my main got stolen as of writing this.
</p>
<p>
I hope you enjoy the Snake game!
</p>
<p>
My friend's brother's site:
<a href="http://www.simb0rg.com" target="_blank">http://www.simb0rg.com</a>
(remember the http://, https:// is someone else's lol)
</p>
<p>This is my site.</p>
</div>
<div class="game-container">
<canvas width="400" height="400" id="game"></canvas>
</div>
<script>
var canvas = document.getElementById('game');
var context = canvas.getContext('2d');
var grid = 16;
var count = 0;
var snake = {
x: 160,
y: 160,
dx: grid,
dy: 0,
cells: [],
maxCells: 4
};
var apple = {
x: 320,
y: 320
};
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
function loop() {
requestAnimationFrame(loop);
if (++count < 4) {
return;
}
count = 0;
context.clearRect(0,0,canvas.width,canvas.height);
snake.x += snake.dx;
snake.y += snake.dy;
if (snake.x < 0) {
snake.x = canvas.width - grid;
} else if (snake.x >= canvas.width) {
snake.x = 0;
}
if (snake.y < 0) {
snake.y = canvas.height - grid;
} else if (snake.y >= canvas.height) {
snake.y = 0;
}
snake.cells.unshift({x: snake.x, y: snake.y});
if (snake.cells.length > snake.maxCells) {
snake.cells.pop();
}
context.fillStyle = 'red';
context.fillRect(apple.x, apple.y, grid-1, grid-1);
context.fillStyle = 'green';
snake.cells.forEach(function(cell, index) {
context.fillRect(cell.x, cell.y, grid-1, grid-1);
if (cell.x === apple.x && cell.y === apple.y) {
snake.maxCells++;
apple.x = getRandomInt(0, 25) * grid;
apple.y = getRandomInt(0, 25) * grid;
}
for (var i = index + 1; i < snake.cells.length; i++) {
if (cell.x === snake.cells[i].x && cell.y === snake.cells[i].y) {
snake.x = 160;
snake.y = 160;
snake.cells = [];
snake.maxCells = 4;
snake.dx = grid;
snake.dy = 0;
apple.x = getRandomInt(0, 25) * grid;
apple.y = getRandomInt(0, 25) * grid;
}
}
});
}
document.addEventListener('keydown', function(e) {
if (e.which === 37 && snake.dx === 0) {
snake.dx = -grid;
snake.dy = 0;
} else if (e.which === 38 && snake.dy === 0) {
snake.dy = -grid;
snake.dx = 0;
} else if (e.which === 39 && snake.dx === 0) {
snake.dx = grid;
snake.dy = 0;
} else if (e.which === 40 && snake.dy === 0) {
snake.dy = grid;
snake.dx = 0;
}
});
requestAnimationFrame(loop);
</script>
</body>
</html>