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cmake_ctest.yml
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name: Pamplejuce
on:
workflow_dispatch: # lets you run a build from the UI
push:
# When pushing new commits, cancel any running builds on that branch
concurrency:
group: ${{ github.ref }}
cancel-in-progress: true
env:
BUILD_TYPE: Release
BUILD_DIR: Builds
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
DISPLAY: :0 # linux pluginval needs this
CMAKE_BUILD_PARALLEL_LEVEL: 3 # Use up to 3 cpus to build juceaide, etc
HOMEBREW_NO_INSTALL_CLEANUP: 1
# jobs are run in paralell on different machines
# all steps run in series
jobs:
build_and_test:
name: ${{ matrix.name }}
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false # show all errors for each platform (vs. cancel jobs on error)
matrix:
include:
# - name: Linux
# os: ubuntu-22.04
# pluginval-binary: ./pluginval
# ccache: ccache
- name: macOS
os: macos-14
pluginval-binary: pluginval.app/Contents/MacOS/pluginval
ccache: ccache
# - name: Windows
# os: windows-latest
# pluginval-binary: ./pluginval.exe
# ccache: sccache
steps:
# This is just easier than debugging different compilers on different platforms
- name: Set up Clang
if: ${{ matrix.name != 'macOS' }}
uses: egor-tensin/setup-clang@v1
# # This also starts up our "fake" display Xvfb, needed for pluginval
# - name: Install JUCE's Linux Deps
# if: runner.os == 'Linux'
# # Thanks to McMartin & co https://forum.juce.com/t/list-of-juce-dependencies-under-linux/15121/44
# run: |
# sudo apt-get update && sudo apt install libasound2-dev libx11-dev libxinerama-dev libxext-dev libfreetype6-dev libwebkit2gtk-4.0-dev libglu1-mesa-dev xvfb ninja-build
# sudo /usr/bin/Xvfb $DISPLAY &
# - name: Cache IPP (Windows)
# if: runner.os == 'Windows'
# id: cache-ipp
# uses: actions/cache@v3
# with:
# key: ipp-v1
# path: C:\Program Files (x86)\Intel\oneAPI\ipp
#
# - name: Install IPP (Windows)
# if: (runner.os == 'Windows') && (steps.cache-ipp.outputs.cache-hit != 'true')
# shell: bash
# run: |
# curl --output oneapi.exe https://registrationcenter-download.intel.com/akdlm/irc_nas/19078/w_BaseKit_p_2023.0.0.25940_offline.exe
# ./oneapi.exe -s -x -f oneapi
# ./oneapi/bootstrapper.exe -s -c --action install --components=intel.oneapi.win.ipp.devel --eula=accept -p=NEED_VS2022_INTEGRATION=1 --log-dir=.
#
# - name: Save IPP cache even on job fail
# if: runner.os == 'Windows' && (steps.cache-ipp.outputs.cache-hit != 'true')
# uses: actions/cache/save@v3
# with:
# path: C:\Program Files (x86)\Intel\oneAPI\ipp
# key: ipp-v1
#
# # This lets us use sscache on Windows
# # We need to install ccache here for Windows to grab the right version
# - name: Install Ninja (Windows)
# if: runner.os == 'Windows'
# shell: bash
# run: choco install ninja ccache
#
- name: Install macOS Deps
if: ${{ matrix.name == 'macOS' }}
run: brew install ninja osxutils
- name: Checkout code
uses: actions/checkout@v3
with:
submodules: true # Get JUCE populated
- name: ccache
uses: hendrikmuhs/ccache-action@main
with:
key: v3-${{ matrix.os }}-${{ matrix.type }}
variant: ${{ matrix.ccache }}
- name: Import Certificates (macOS)
uses: apple-actions/import-codesign-certs@v3 # only exists as a tag right now
if: ${{ matrix.name == 'macOS' }}
with:
p12-file-base64: ${{ secrets.DEV_ID_APP_CERT }}
p12-password: ${{ secrets.DEV_ID_APP_PASSWORD }}
- name: Configure
shell: bash
run: cmake -B ${{ env.BUILD_DIR }} -G Ninja -DCMAKE_BUILD_TYPE=${{ env.BUILD_TYPE}} -DCMAKE_C_COMPILER_LAUNCHER=${{ matrix.ccache }} -DCMAKE_CXX_COMPILER_LAUNCHER=${{ matrix.ccache }} -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" .
- name: Build
shell: bash
run: cmake --build ${{ env.BUILD_DIR }} --config ${{ env.BUILD_TYPE }} --parallel 4
- name: Test
working-directory: ${{ env.BUILD_DIR }}
run: ctest --output-on-failure -j4 -VV
- name: Read in .env from CMake # see GitHubENV.cmake
shell: bash
run: |
cat .env # show us the config
cat .env >> $GITHUB_ENV # pull in our PRODUCT_NAME, etc
- name: Set additional env vars for next steps
shell: bash
run: |
echo "ARTIFACTS_PATH=${{ env.BUILD_DIR }}/${{ env.PROJECT_NAME }}_artefacts/${{ env.BUILD_TYPE }}" >> $GITHUB_ENV
echo "VST3_PATH=${{ env.PROJECT_NAME }}_artefacts/${{ env.BUILD_TYPE }}/VST3/${{ env.PRODUCT_NAME }}.vst3" >> $GITHUB_ENV
echo "AU_PATH=${{ env.PROJECT_NAME }}_artefacts/${{ env.BUILD_TYPE }}/AU/${{ env.PRODUCT_NAME }}.component" >> $GITHUB_ENV
echo "AUV3_PATH=${{ env.PROJECT_NAME }}_artefacts/${{ env.BUILD_TYPE }}/AUv3/${{ env.PRODUCT_NAME }}.appex" >> $GITHUB_ENV
echo "ARTIFACT_NAME=${{ env.PRODUCT_NAME }}-${{ env.VERSION }}-${{ matrix.name }}" >> $GITHUB_ENV
# - name: Pluginval
# working-directory: ${{ env.BUILD_DIR }}
# shell: bash
# run: |
# curl -LO "https://github.com/Tracktion/pluginval/releases/download/v1.0.3/pluginval_${{ matrix.name }}.zip"
# 7z x pluginval_${{ matrix.name }}.zip
# ${{ matrix.pluginval-binary }} --strictness-level 10 --verbose --validate "${{ env.VST3_PATH }}"
- name: Codesign (macOS)
working-directory: ${{ env.BUILD_DIR }}
if: ${{ matrix.name == 'macOS' }}
run: |
# Each plugin must be code signed
codesign --force -s "${{ secrets.DEVELOPER_ID_APPLICATION}}" -v "${{ env.VST3_PATH }}" --deep --strict --options=runtime --timestamp
codesign --force -s "${{ secrets.DEVELOPER_ID_APPLICATION}}" -v "${{ env.AU_PATH }}" --deep --strict --options=runtime --timestamp
- name: Add Custom Icons (macOS)
if: ${{ matrix.name == 'macOS' }}
working-directory: ${{ env.BUILD_DIR }}
run: |
# add the icns as its own icon resource (meta!)
sips -i ../packaging/pamplejuce.icns
# Grab the resource, put in tempfile
DeRez -only icns ../packaging/pamplejuce.icns > /tmp/icons
# Stuff the resource into the strange Icon? file's resource fork
Rez -a /tmp/icons -o "${{ env.VST3_PATH }}/Icon"$'\r'
Rez -a /tmp/icons -o "${{ env.AU_PATH }}/Icon"$'\r'
# Set custom icon attribute
SetFile -a C "${{ env.VST3_PATH }}"
SetFile -a C "${{ env.AU_PATH }}"
- name: Create DMG, Notarize and Staple (macOS)
if: ${{ matrix.name == 'macOS' }}
run: |
npm install -g appdmg
mkdir -p packaging/dmg
# Create directories for the dmg symlinks
sudo mkdir -m 755 -p /Library/Audio/Plug-Ins/Components && sudo mkdir -m 755 -p /Library/Audio/Plug-Ins/VST3
ln -s /Library/Audio/Plug-Ins/Components "packaging/dmg/Your Mac's Component folder"
ln -s /Library/Audio/Plug-Ins/VST3 "packaging/dmg/Your Mac's VST3 folder"
mv "${{ env.ARTIFACTS_PATH }}/VST3/${{ env.PRODUCT_NAME }}.vst3" packaging/dmg
mv "${{ env.ARTIFACTS_PATH }}/AU/${{ env.PRODUCT_NAME }}.component" packaging/dmg
# Run appdmg to create the .dmg
cd packaging && appdmg dmg.json "${{ env.ARTIFACT_NAME}}.dmg"
codesign -s "${{ secrets.DEVELOPER_ID_APPLICATION}}" --timestamp -i ${{ env.BUNDLE_ID }} --force "${{ env.ARTIFACT_NAME }}.dmg"
xcrun notarytool submit "${{ env.ARTIFACT_NAME }}.dmg" --apple-id ${{ secrets.NOTARIZATION_USERNAME }} --password ${{ secrets.NOTARIZATION_PASSWORD }} --team-id ${{ secrets.TEAM_ID }} --wait
xcrun stapler staple "${{ env.ARTIFACT_NAME }}.dmg"
# - name: Zip
# if: ${{ matrix.name == 'Linux' }}
# working-directory: ${{ env.ARTIFACTS_PATH }}
# run: 7z a -tzip "${{ env.ARTIFACT_NAME }}.zip" .
#
# - name: Generate Installer and Sign with EV cert on Azure (Windows)
# if: ${{ matrix.name == 'Windows' }}
# shell: bash
# run: |
# iscc "packaging\installer.iss"
# mv "packaging/Output/${{ env.ARTIFACT_NAME }}.exe" "${{ env.ARTIFACTS_PATH }}/"
# dotnet tool install --global AzureSignTool
# AzureSignTool sign -kvu "${{ secrets.AZURE_KEY_VAULT_URI }}" -kvi "${{ secrets.AZURE_CLIENT_ID }}" -kvt "${{ secrets.AZURE_TENANT_ID }}" -kvs "${{ secrets.AZURE_CLIENT_SECRET }}" -kvc ${{ secrets.AZURE_CERT_NAME }} -tr http://timestamp.digicert.com -v "${{ env.ARTIFACTS_PATH }}/${{ env.ARTIFACT_NAME }}.exe"
#
# - name: Upload Exe (Windows)
# if: ${{ matrix.name == 'Windows' }}
# uses: actions/upload-artifact@v3
# with:
# name: ${{ env.ARTIFACT_NAME }}.exe
# path: '${{ env.ARTIFACTS_PATH }}/${{ env.ARTIFACT_NAME }}.exe'
#
# - name: Upload Zip (Linux)
# if: ${{ matrix.name == 'Linux' }}
# uses: actions/upload-artifact@v3
# with:
# name: ${{ env.ARTIFACT_NAME }}.zip
# path: '${{ env.ARTIFACTS_PATH }}/${{ env.ARTIFACT_NAME }}.zip'
- name: Upload DMG (MacOS)
if: ${{ matrix.name == 'macOS' }}
uses: actions/upload-artifact@v3
with:
name: ${{ env.ARTIFACT_NAME }}.dmg
path: packaging/${{ env.ARTIFACT_NAME }}.dmg
release:
if: contains(github.ref, 'tags/v')
runs-on: ubuntu-latest
needs: build_and_test
steps:
- name: Get Artifacts
uses: actions/download-artifact@v3
- name: Create Release
uses: softprops/action-gh-release@v1
with:
prerelease: true
# download-artifact puts these files in their own dirs...
# Using globs sidesteps having to pass the version around
files: |
*/*.exe
*/*.zip
*/*.dmg