You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Thought I followed the instructions fairly accurately for Meta, but I get this error every time I try to save a new meta prefab:
NullReferenceException: Object reference not set to an instance of an object M8.Animator.AnimatorDataEdit.DuplicateTake (M8.Animator.AMTakeData dupTake, Boolean includeKeys, Boolean addCompUndo) (at Assets/MateAnimator-master/Editor/AnimatorDataEdit.cs:298) M8.Animator.AnimatorDataEdit.MetaSet (M8.Animator.AnimatorMeta newMeta, Boolean copyTakes) (at Assets/MateAnimator-master/Editor/AnimatorDataEdit.cs:392) M8.Animator.AnimatorDataInspector.OnInspectorGUI () (at Assets/MateAnimator-master/Editor/AnimatorDataInspector.cs:192) UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1235) UnityEditor.DockArea:OnGUI()
I've tried various object hierarchies and they all seem to result in this. Maybe part of it, maybe a symptom down the pipeline, but: target paths in the track data are not being set. Hopefully that's helpful info :)
The text was updated successfully, but these errors were encountered:
Thought I followed the instructions fairly accurately for Meta, but I get this error every time I try to save a new meta prefab:
NullReferenceException: Object reference not set to an instance of an object M8.Animator.AnimatorDataEdit.DuplicateTake (M8.Animator.AMTakeData dupTake, Boolean includeKeys, Boolean addCompUndo) (at Assets/MateAnimator-master/Editor/AnimatorDataEdit.cs:298) M8.Animator.AnimatorDataEdit.MetaSet (M8.Animator.AnimatorMeta newMeta, Boolean copyTakes) (at Assets/MateAnimator-master/Editor/AnimatorDataEdit.cs:392) M8.Animator.AnimatorDataInspector.OnInspectorGUI () (at Assets/MateAnimator-master/Editor/AnimatorDataInspector.cs:192) UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1235) UnityEditor.DockArea:OnGUI()
I've tried various object hierarchies and they all seem to result in this. Maybe part of it, maybe a symptom down the pipeline, but: target paths in the track data are not being set. Hopefully that's helpful info :)
The text was updated successfully, but these errors were encountered: