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imageLoad.py
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imageLoad.py
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import os
import pathlib
import pygame
import random
import aideCSV
#from PIL import Image
class ImageLoad():
def __init__(self, infoObject, langue):
self.langage = langue
self.infoObject = infoObject
infoObject = pygame.display.Info()
self.listeImg = self.loadImg()
#self.listeImgO = self.loadImgO()
self.listeImgItem = self.loadImgItem()
self.imgFleche = self.loadImgFleche()
self.imgAcide = self.loadImgAcide()
self.imgPotion = self.loadImgPotion()
self.imgBouleDeNeige =self.loadImgBouleDeNeige()
self.imgJoueur =self.loadImgJoueur()
self.imgBossElec =self.loadImgbossElec()
self.marteau1=pygame.image.load("data/projectiles/marteau1.png").convert_alpha()
self.marteau2=pygame.image.load("data/projectiles/marteau2.png").convert_alpha()
self.ville = self.loadImgVille()
if self.langage == "en":
self.victoire = pygame.image.load("data/menu/en/victoire.png").convert_alpha()
self.mort = pygame.image.load("data/menu/en/defaite.png").convert_alpha()
else:
self.victoire = pygame.image.load("data/menu/victoire.png").convert_alpha()
self.mort = pygame.image.load("data/menu/defaite.png").convert_alpha()
self.mort = pygame.transform.scale(self.mort,(infoObject.current_w,infoObject.current_h))
self.victoire = pygame.transform.scale(self.victoire,(infoObject.current_w,infoObject.current_h))
self.etoile = pygame.image.load("data/ressources/etoile.png").convert_alpha()
self.etoile = pygame.transform.scale(self.etoile, (self.etoile.get_height()*0.05,self.etoile.get_width()*0.05))
self.coffre = pygame.image.load("data/ressources/coffre.png").convert_alpha()
self.coffre = pygame.transform.scale(self.coffre, (self.coffre.get_height()*0.15,self.coffre.get_width()*0.15))
self.fondForet = pygame.image.load("data/tuiles/fondForet.png").convert_alpha()
self.fondJungle = pygame.image.load("data/tuiles/fondJungle.png").convert_alpha()
self.armure = self.loadImArmure()
self.coffre = self.loadAnnimCoffre()
#self.backgroundArene = self.loadImgBackArene(info)
self.annim=self.loadAnnimBoss()
self.moulinAnnim = self.loadAnnimMoulin()
self.mortierAnnim = self.loadAnnimMortier()
self.ventiloAnnim = self.loadAnnimVentilo()
self.frigoAnnim = self.loadAnnimFrigo()
self.golemAnnim, self.golemAnnimSpawn = self.loadAnnimGolem()
self.oursinAnnim = self.loadAnnimOursin()
self.krakenAnnim = self.loadAnnimKraken()
self.yetiAnnim = self.loadAnnimYeti()
self.mageAnnim = self.loadAnnimMage()
self.dragonAnnim = self.loadAnnimDragon()
self.oiseauAnnim = self.loadAnnimOiseau(random.randint(0,1))
self.listeImgUtilisateur = self.loadImgUtilisateur()
self.oiseau2Annim = self.loadAnnimOiseau2()
self.renardAnnim = self.loadAnnimRenard()
self.chameauAnnim = self.loadAnnimChameau()
self.lapinAnnim = self.loadAnnimLapin()
self.fleche=self.loadAnnimFleche()
self.backVolcan=pygame.image.load("data/tuiles/backVolcan.png").convert_alpha()
self.statueBois=pygame.image.load("data/batiments/statueBois.png").convert_alpha()
self.statuePierre=pygame.image.load("data/batiments/statuePierre.png").convert_alpha()
self.statueEau=pygame.image.load("data/batiments/statueEau.png").convert_alpha()
self.statueFood=pygame.image.load("data/batiments/statueFood.png").convert_alpha()
self.annim1Terre3 = self.loadAnnimTuile("1Terre3_", 1, 11)
self.annim1Terre4 = self.loadAnnimTuile("1Terre4_", 1, 17)
self.elevage = self.loadAnnimTuile("elevage_", 2, 19)
self.annim3eau0 = self.loadAnnimTuile("3eau0_", 1,9)
self.annim3eau4 = self.loadAnnimTuile("3eau4_", 1,21)
self.annim2Roche1 = self.loadAnnimTuile("2Roche1_", 1,1)
self.annim2Roche2 = self.loadAnnimTuile("2Roche2_", 1,1)
self.annim2Roche3 = self.loadAnnimTuile("2Roche3_", 1,1)
self.annim2Roche4 = self.loadAnnimTuile("2Roche4_", 1,6)
self.mineAnnim = self.loadAnnimTuile("mine_", 1,1)
self.forgeAnnim = self.loadAnnimTuile("forge_", 1,18)
self.annim7Barriere0 = self.loadAnnimTuile("7Barriere0_", 1,1)
self.annim7Barriere1 = self.loadAnnimTuile("7Barriere1_", 1,24)
self.annim7Barriere2 = self.loadAnnimTuile("7Barriere2_", 0,220)
self.annim7Barriere3 = self.loadAnnimTuile("7Barriere3_", 1,12)
self.annim4foret0 = self.loadAnnimTuile("4foret0_", 1,12)
self.annim4foret1 = self.loadAnnimTuile("4foret1_", 1,28)
self.annim4foret2 = self.loadAnnimTuile("4foret2_", 1,12)
self.annim8violet0 = self.loadAnnimTuileViolet(0)
self.annim8violet1 = self.loadAnnimTuileViolet(2)
self.annim8violet3 = self.loadAnnimTuileViolet(3)
self.annim6desert4 = self.loadAnnimTuile("6desert4_", 1,16)
self.surbrillance = self.loadAnnimSurbrillance()
self.lootEau = self.loadAnnimRessource("eau", 1,21)
self.lootPierre = self.loadAnnimRessource("pierre", 1,20)
self.lootBois = self.loadAnnimRessource("bois", 1,22)
self.lootFood = self.loadAnnimRessource("viande", 1,20)
self.boss = pygame.image.load("data/personnages/boss/boss1.png")
self.clickBuild = self.loadAnnimClickBuild()
self.moveBox = self.loadAnnimBoxMove()
self.boomBox = self.loadAnnimBoxBoom()
self.inventaire = self.loadInventaire()
self.arene=self.loadAnnimArene()
self.annimDegat = self.loadAnnimDegat()
self.bossAnnim=self.loadAnnimBoss()
self.autoLoad = self.autoLoadImg()
self.transi = self.loadAnnimTransi()
self.annimBadSelection = self.loadAnnimBadSelection()
for i in range(15):
self.annim3eau0.append(self.annim3eau0[-1])
self.annim7Barriere3.append(self.annim7Barriere3[-1])
for i in range(5):
self.annim2Roche1.append(self.annim2Roche1[0])
self.annim2Roche2.append(self.annim2Roche2[0])
self.annim2Roche3.append(self.annim2Roche3[0])
self.annim3eau0.append(self.annim3eau0[-1])
for i in range(30):
self.frigoAnnim.append(self.frigoAnnim[0])
for i in range(50):
self.annim3eau4.append(self.annim3eau0[-1])
self.annim4foret1.append(self.annim4foret1[-1])
self.annim6desert4.append(self.annim6desert4[-1])
self.annim3eau1 = self.loadAnnimTuile("3eau1_", 1,17)
for i in range(5):
self.annim3eau1.append(self.annim3eau0[-1])
self.annim3eau3 = self.loadAnnimTuileEau()
self.annim3eau2 = self.loadAnnimTuileEau(True)
self.annimDeath = self.loadAnnimMort()
def loadImgBackArene(self, info):
liste=[]
for i in range(1,134):
im = pygame.image.load("data/animationTuiles/background_arene/background ("+str(i)+").jpg").convert_alpha()
im = pygame.transform.scale(im, (info))
liste.append(im)
return liste
def loadAnnimMort(self):
liste=[]
for i in range(1,108):
im = pygame.image.load("data/personnages/annimMort/death ("+str(i)+").png").convert_alpha()
im=pygame.transform.scale(im, (im.get_width()//2, im.get_height()//2))
liste.append(im)
return liste
def loadAnnimBoss(self):
liste=[]
for i in range(1,52):
im = pygame.image.load("data/personnages/boss/boss ("+str(i)+").png").convert_alpha()
liste.append(im)
return liste
def autoLoadImg(self):
root_dir = 'data/autoLoad'
for dirpath, dirnames, filenames in os.walk(root_dir):
for filename in filenames:
if filename.endswith('.png'):
file_path = os.path.join(dirpath, filename)
print(file_path)
def loadAnnimBadSelection(self):
liste=[]
for i in range(1,78):
im = pygame.image.load("data/menu/badSelection/badSelect"+str(i)+".png").convert_alpha()
im.set_alpha(100)
liste.append(im)
return liste
def changerimgCouleur(self, image, colorModif):
for x in range(image.get_width()):
for y in range(image.get_height()):
# Récupérez la couleur du pixel
color = image.get_at((x, y))
# Si la couleur est verte, remplacez-la par du rouge
if color[0]>0 or color[1]>0: # Si le canal vert est à 255
image.set_at((x, y), (255, 0, 255)) # Couleur rouge
# Sinon, utilisez la couleur originale
def loadAnnimFleche(self):
liste=[[],[],[]]
for i in range(0,113):
im = pygame.image.load("data/fleche/jaune/Comp 1_"+str(i)+".png").convert_alpha()
im = pygame.transform.scale(im, (55, 68))
liste[0].append(im)
for i in range(0,113):
im = pygame.image.load("data/fleche/rouge/Comp 1_"+str(i)+".png").convert_alpha()
im = pygame.transform.scale(im, (55, 68))
liste[1].append(im)
for i in range(0,113):
im = pygame.image.load("data/fleche/vert/Comp 1_"+str(i)+".png").convert_alpha()
im = pygame.transform.scale(im, (55, 68))
liste[2].append(im)
return liste
def loadAnnimBossBoule(self):
liste=[]
for i in range(1,36):
im = pygame.image.load("data/personnages/boss/bulle_"+str(i)+".png").convert_alpha()
liste.append(im)
return liste
def loadImgBackMonde(self, info):
liste=[]
for i in range(1,81):
im = pygame.image.load("data/animationTuiles/background_monde/background_"+str(i)+".jpeg").convert_alpha()
im = pygame.transform.scale(im, (info))
liste.append(im)
return liste
def loadInventaire(self):
im = pygame.image.load("data/menu/menu_tuile.png").convert_alpha()
im = pygame.transform.scale(im, (758/2,178/2))
return im
def loadAnnimClickBuild(self):
liste=[]
for i in range(2, 28):
im = pygame.image.load("data/animationTuiles/click/click ("+str(i)+").png").convert_alpha()
im=pygame.transform.scale(im, (40,40))
liste.append(im)
return liste
def loadAnnimBoxMove(self):
liste=[]
for i in range(1, 17):
im = pygame.image.load("data/animationTuiles/boxMove/Box ("+str(i)+").png").convert_alpha()
im = pygame.transform.scale(im, (340,400))
liste.append(im)
return liste
def loadAnnimBoxBoom(self):
liste=[]
for i in range(2, 34):
im = pygame.image.load("data/animationTuiles/boxMove/boomBox ("+str(i)+").png").convert_alpha()
im = pygame.transform.scale(im, (340,400))
liste.append(im)
return liste
def loadAnnimTuileEau(self, bool=False):
liste=[]
if not bool:
for i in range(1, 193):
im = pygame.image.load("data/animationTuiles/eau/3eau3 ("+str(i)+").png").convert_alpha()
liste.append(im)
else:
for i in range(1, 197):
im = pygame.image.load("data/animationTuiles/eau/dauphin/3eau2_"+str(i)+".png").convert_alpha()
liste.append(im)
return liste
def loadAnnimTuileViolet(self, j):
liste=[]
if j == 0:
iMax = 52
if j==2:
iMax=53
if j ==3:
iMax=53
for i in range(1, iMax):
im = pygame.image.load("data/animationTuiles/violet/8violet"+str(j)+"/8violet"+str(j)+"_"+str(i)+".png").convert_alpha()
liste.append(im)
return liste
def loadAnnimArene(self):
liste=[]
for i in range(1, 96):
im = pygame.image.load("data/animationTuiles/areneBoss/areneBoss ("+str(i)+").png").convert_alpha()
liste.append(im)
return liste
def loadAnnimSurbrillance(self):
liste = []
for i in range(1,202):
im = pygame.image.load("data/animationTuiles/surbrillance2/surbrillance ("+str(i)+").png").convert_alpha()
liste.append(im)
return liste
def loadAnnimTuile(self, nomTuile, idebut, ifin):
liste=[]
for i in range(idebut, ifin+1):
im = pygame.image.load("data/animationTuiles/"+nomTuile+str(i)+".png").convert_alpha()
liste.append(im)
return liste
def statue(self, type):
if type==4 or type==10:
return self.statueBois
if type==2:
return self.statuePierre
if type==1:
return self.statueFood
if type==3:
return self.statueEau
def loadImArmure(self):
liste=[]
for i in range(1,5):
liste.append(pygame.transform.scale(pygame.image.load("data/personnages/armure"+str(i)+".png").convert_alpha(), (75,75)))
return liste
def loadAnnimRessource(self, nomRessource, idebut, ifin):
liste=[]
for i in range(idebut, ifin+1):
im=pygame.image.load("data/ressources/"+nomRessource+"/"+nomRessource+"_"+str(i)+".png").convert_alpha()
liste.append(pygame.transform.scale(im, (im.get_width()*0.3, im.get_height()*0.3)))
return liste
def loadAnnimCoffre(self):
liste=[]
for i in range(1, 15):
im = pygame.image.load("data/ressources/coffre_"+str(i)+".png").convert_alpha()
liste.append(pygame.transform.scale(im, (100,100)))
return liste
def loadAnnimFrigo(self):
liste = []
for i in range(1, 15):
if i != 16:
im = pygame.image.load("data/batiments/frigo/frigo_"+str(i)+".png").convert_alpha()
liste.append(im)
return liste
def loadAnnimVentilo(self):
liste = []
for i in range(1, 26):
if i != 16:
im = pygame.image.load("data/batiments/ventilo/ventilo_"+str(i)+".png").convert_alpha()
liste.append(im)
return liste
def loadAnnimDegat(self):
liste=[]
for i in range(1,27):
im = pygame.image.load("data/personnages/annimDegat/annimDegat ("+str(i)+").png").convert_alpha()
im = pygame.transform.scale(im, (self.infoObject[0],self.infoObject[1]))
liste.append(im)
return liste
def loadAnnimMoulin(self):
liste = []
for i in range(1, 198):
if i != 6:
im = pygame.image.load("data/batiments/moulin/moulin_"+str(i)+".png").convert_alpha()
liste.append(im)
#im = pygame.transform.scale(im, (164, 351))
return liste
def loadAnnimMortier(self):
liste = []
for i in range(1, 12):
if i != 6:
im = pygame.image.load("data/batiments/mortier/mortier"+str(i)+".png").convert_alpha()
liste.append(im)
#im = pygame.transform.scale(im, (164, 351))
for i in range(12):
liste.append(liste[0])
return liste
def loadImgVille(self):
im = pygame.image.load("data/batiments/ville.png").convert_alpha()
#im = pygame.transform.scale(im, (164, 351))
return im
#97* 19
def loadAnnimGolem(self):
listeAnnim = []
for i in range(1,9):
im = pygame.image.load("data/personnages/golem/golem_des_forets_"+str(i)+".png").convert_alpha()
im = pygame.transform.scale(im, (241*0.55, 249*0.50))
listeAnnim.append(im)
###SPAWN
listeAnnimSpawn=[]
for i in range(56):
im = pygame.image.load("data/personnages/golem/golem_des_forets_spawn"+str(i)+".png").convert_alpha()
im = pygame.transform.scale(im, (241*0.55, 249*0.50))
listeAnnimSpawn.append(im)
return listeAnnim, listeAnnimSpawn
def loadAnnimKraken(self):
listeAnnim = []
for i in range(1,69):
im = pygame.image.load("data/personnages/kraken/kraken ("+str(i)+").png").convert_alpha()
im = pygame.transform.scale(im, (279*0.5, 177*0.5))
im=pygame.transform.flip(im, True, False)
listeAnnim.append(im)
return listeAnnim
def loadAnnimOursin(self):
listeAnnim = []
for i in range(1,31):
im = pygame.image.load("data/personnages/oursin/oursinSpawn ("+str(i)+").png").convert_alpha()
im = pygame.transform.scale(im, (175*0.56, 142*0.56))
listeAnnim.append(im)
return listeAnnim
def loadAnnimMage(self):
listeAnnim = []
for i in range(1,11):
im = pygame.image.load("data/personnages/mage/mage_"+str(i)+".png").convert_alpha()
im = pygame.transform.scale(im, (111*0.62, 214*0.62))
listeAnnim.append(im)
return listeAnnim
def loadAnnimDragon(self):
listeAnnim = []
for i in range(2,31):
im = pygame.image.load("data/personnages/dragon/dragon_"+str(i)+".png").convert_alpha()
im = pygame.transform.scale(im, (436*0.3, 473*0.3))
listeAnnim.append(im)
return listeAnnim
def loadAnnimTransi(self):
listeAnnim = []
for i in range(1,50):
im = pygame.image.load("data/personnages/boss/transi/transi_"+str(i)+".png").convert_alpha()
im = pygame.transform.scale(im, (self.infoObject[0], self.infoObject[1]))
listeAnnim.append(im)
return listeAnnim
def loadAnnimOiseau(self, int2):
listeAnnim = []
if int2:
for i in range(1,21):
im = pygame.image.load("data/personnages/oiseau/oiseau ("+str(i)+").png").convert_alpha()
im = pygame.transform.scale(im, (240*0.3, 314*0.3))
im=pygame.transform.flip(im, True, False)
listeAnnim.append(im)
return listeAnnim
else:
for i in range(21,33):
im = pygame.image.load("data/personnages/oiseau/oiseau ("+str(i)+").png").convert_alpha()
#im = pygame.transform.scale(im, (240*0.3, 314*0.3))
#im=pygame.transform.flip(im, True, False)
listeAnnim.append(im)
return listeAnnim
def loadAnnimLapin(self):
listeAnnim = []
for i in range(1,25):
im = pygame.image.load("data/personnages/lapin/lapin ("+str(i)+").png").convert_alpha()
im = pygame.transform.scale(im, (im.get_width()*0.5, im.get_height()*0.5))
#im=pygame.transform.flip(im, True, False)
listeAnnim.append(im)
return listeAnnim
def loadAnnimOiseau2(self):
listeAnnim = []
for i in range(1,10):
im = pygame.image.load("data/personnages/oiseau/oiseau2 ("+str(i)+").png").convert_alpha()
im = pygame.transform.scale(im, (240*0.3, 314*0.3))
listeAnnim.append(im)
return listeAnnim
def loadAnnimRenard(self):
listeAnnim = []
"""for i in range(1,10):
im = pygame.image.load("data/personnages/renard/renard"+str(i)+".png").convert_alpha()
im = pygame.transform.scale(im, (62*0.8, 55*0.8))
im = pygame.transform.flip(im, 1,0)
listeAnnim.append(im)"""
for i in range(10,19):
im = pygame.image.load("data/personnages/renard/renard"+str(i)+".png").convert_alpha()
im = pygame.transform.scale(im, (62, 55))
im = pygame.transform.flip(im, 1,0)
listeAnnim.append(im)
return listeAnnim
def loadAnnimChameau(self):
listeAnnim = []
for i in range(1,18):
im = pygame.image.load("data/personnages/chameau/chameau ("+str(i)+").png").convert_alpha()
im = pygame.transform.scale(im, (127, 110))
listeAnnim.append(im)
return listeAnnim
def loadAnnimYeti(self):
listeAnnim = []
for i in range(1,13):
im = pygame.image.load("data/personnages/yeti/yeti_"+str(i)+".png").convert_alpha()
im = pygame.transform.scale(im, (205*0.5, 318*0.5))
listeAnnim.append(im)
return listeAnnim
def loadImg(self):
listeImg = []
#fonction pour charger la bonne image
# si exploration
imgTemp = pygame.image.load("data/tuiles/debug.png").convert_alpha()
imgTemp=pygame.transform.scale(imgTemp, (246, 144))
listeImg.append(imgTemp)
# si Terre
imgTemp0 = pygame.image.load("data/tuiles/1Terre0.png").convert_alpha()
imgTemp0=pygame.transform.scale(imgTemp0, (246, 144))
imgTemp1 = pygame.image.load("data/tuiles/1Terre1.png").convert_alpha()
imgTemp1=pygame.transform.scale(imgTemp1, (246, 144))
imgTemp2 = pygame.image.load("data/tuiles/1Terre2.png").convert_alpha()
imgTemp2=pygame.transform.scale(imgTemp2, (246, 144))
imgTemp3 = pygame.image.load("data/tuiles/1Terre3.png").convert_alpha()
imgTemp3=pygame.transform.scale(imgTemp3, (246, 144))
imgTemp4 = pygame.image.load("data/tuiles/1Terre4.png").convert_alpha()
imgTemp4=pygame.transform.scale(imgTemp4, (246, 144))
imgTemp5 = pygame.image.load("data/tuiles/1Terre5.png").convert_alpha()
imgTemp5=pygame.transform.scale(imgTemp5, (246, 144))
imgTemp6 = pygame.image.load("data/tuiles/1Terre6.png").convert_alpha()
imgTemp6=pygame.transform.scale(imgTemp6, (246, 144))
listeImg.append((imgTemp0, imgTemp1, imgTemp2, imgTemp3, imgTemp4, imgTemp5, imgTemp6))
#Roche
imgTemp0 = pygame.image.load("data/tuiles/2Roche0.png").convert_alpha()
imgTemp0=pygame.transform.scale(imgTemp0, (246, 144))
imgTemp1 = pygame.image.load("data/tuiles/2Roche1.png").convert_alpha()
imgTemp1=pygame.transform.scale(imgTemp1, (246, 144))
imgTemp2 = pygame.image.load("data/tuiles/2Roche2.png").convert_alpha()
imgTemp2=pygame.transform.scale(imgTemp2, (246, 144))
imgTemp3 = pygame.image.load("data/tuiles/2Roche3.png").convert_alpha()
imgTemp3=pygame.transform.scale(imgTemp3, (246, 144))
listeImg.append((imgTemp0, imgTemp1, imgTemp2, imgTemp3))
#eau
imgTemp0 = pygame.image.load("data/tuiles/3Eau0.png").convert_alpha()
imgTemp0=pygame.transform.scale(imgTemp0, (246, 144))
imgTemp1 = pygame.image.load("data/tuiles/3Eau1.png").convert_alpha()
imgTemp1=pygame.transform.scale(imgTemp1, (246, 144))
imgTemp2 = pygame.image.load("data/tuiles/3Eau2.png").convert_alpha()
imgTemp2=pygame.transform.scale(imgTemp2, (246, 144))
imgTemp3 = pygame.image.load("data/tuiles/3Eau3.png").convert_alpha()
imgTemp3=pygame.transform.scale(imgTemp3, (246, 144))
imgTemp4 = pygame.image.load("data/tuiles/3Eau4.png").convert_alpha()
imgTemp4=pygame.transform.scale(imgTemp4, (246, 144))
listeImg.append((imgTemp0, imgTemp1, imgTemp2, imgTemp3,imgTemp4))
#Foret
imgTemp0 = pygame.image.load("data/tuiles/4Foret0.png").convert_alpha()
imgTemp1 = pygame.image.load("data/tuiles/4Foret1.png").convert_alpha()
imgTemp2 = pygame.image.load("data/tuiles/4Foret2.png").convert_alpha()
imgTemp3 = pygame.image.load("data/tuiles/4Foret3.png").convert_alpha()
imgTemp4 = pygame.image.load("data/tuiles/4Foret4.png").convert_alpha()
imgTemp5 = pygame.image.load("data/tuiles/4Foret5.png").convert_alpha()
imgTemp6 = pygame.image.load("data/tuiles/4Foret6.png").convert_alpha()
imgTemp7 = pygame.image.load("data/tuiles/4Foret7.png").convert_alpha()
imgTemp8 = pygame.image.load("data/tuiles/4Foret8.png").convert_alpha()
listeImg.append((imgTemp0, imgTemp1, imgTemp2, imgTemp3, imgTemp4, imgTemp5, imgTemp6, imgTemp7, imgTemp8))
#neige
imgTemp0 = pygame.image.load("data/tuiles/5Neige0.png").convert_alpha()
imgTemp0=pygame.transform.scale(imgTemp0, (246, 144))
imgTemp1 = pygame.image.load("data/tuiles/5Neige1.png").convert_alpha()
imgTemp1=pygame.transform.scale(imgTemp1, (246, 144))
imgTemp2 = pygame.image.load("data/tuiles/5Neige2.png").convert_alpha()
imgTemp2=pygame.transform.scale(imgTemp2, (246, 144))
imgTemp3 = pygame.image.load("data/tuiles/5Neige3.png").convert_alpha()
imgTemp3=pygame.transform.scale(imgTemp3, (246, 144))
listeImg.append((imgTemp0, imgTemp1, imgTemp2, imgTemp3))
#Desert
imgTemp = pygame.image.load("data/tuiles/6Desert0.png").convert_alpha()
imgTemp=pygame.transform.scale(imgTemp, (246, 144))
imgTemp2 = pygame.image.load("data/tuiles/6Desert1.png").convert_alpha()
imgTemp2 =pygame.transform.scale(imgTemp2, (246, 144))
imgTemp3 = pygame.image.load("data/tuiles/6Desert2.png").convert_alpha()
imgTemp3 =pygame.transform.scale(imgTemp3, (246, 144))
imgTemp4 = pygame.image.load("data/tuiles/6Desert3.png").convert_alpha()
imgTemp4 =pygame.transform.scale(imgTemp4, (246, 144))
imgTemp5 = pygame.image.load("data/tuiles/6Desert4.png").convert_alpha()
imgTemp5 =pygame.transform.scale(imgTemp5, (246, 144))
listeImg.append((imgTemp, imgTemp2, imgTemp3, imgTemp4, imgTemp5))
#Barriere
imgTemp0 = pygame.image.load("data/tuiles/7Barriere0.png").convert_alpha()
imgTemp0=pygame.transform.scale(imgTemp0, (246, 144))
imgTemp1 = pygame.image.load("data/tuiles/7Barriere1.png").convert_alpha()
imgTemp1=pygame.transform.scale(imgTemp1, (246, 144))
imgTemp2 = pygame.image.load("data/tuiles/7Barriere2.png").convert_alpha()
imgTemp2=pygame.transform.scale(imgTemp2, (246, 144))
imgTemp3 = pygame.image.load("data/tuiles/7Barriere3.png").convert_alpha()
imgTemp3=pygame.transform.scale(imgTemp3, (246, 144))
listeImg.append((imgTemp0, imgTemp1, imgTemp2, imgTemp3))
#Electrique
imgTemp0 = pygame.image.load("data/tuiles/debug.png").convert_alpha()
imgTemp0=pygame.transform.scale(imgTemp0, (246, 144))
imgTemp1 = pygame.image.load("data/tuiles/debug.png").convert_alpha()
imgTemp1=pygame.transform.scale(imgTemp1, (246, 144))
listeImg.append((imgTemp0, imgTemp1))
#Violet
imgTemp0 = pygame.image.load("data/tuiles/8violet1.png").convert_alpha()
imgTemp0=pygame.transform.scale(imgTemp0, (246, 144))
imgTemp1 = pygame.image.load("data/tuiles/8violet4.png").convert_alpha()
imgTemp1=pygame.transform.scale(imgTemp1, (246, 144))
listeImg.append((imgTemp0, imgTemp1))
#jungle
imgTemp0 = pygame.image.load("data/tuiles/9jungle0.png").convert_alpha()
imgTemp1 = pygame.image.load("data/tuiles/9jungle1.png").convert_alpha()
imgTemp2 = pygame.image.load("data/tuiles/9jungle2.png").convert_alpha()
imgTemp3 = pygame.image.load("data/tuiles/9jungle3.png").convert_alpha()
imgTemp3 = pygame.image.load("data/tuiles/9jungle3.png").convert_alpha()
imgTemp4 = pygame.image.load("data/tuiles/9jungle4.png").convert_alpha()
imgTemp5 = pygame.image.load("data/tuiles/9jungle5.png").convert_alpha()
imgTemp6 = pygame.image.load("data/tuiles/9jungle6.png").convert_alpha()
imgTemp7 = pygame.image.load("data/tuiles/9jungle7.png").convert_alpha()
listeImg.append((imgTemp0, imgTemp1, imgTemp2, imgTemp3, imgTemp4, imgTemp5, imgTemp6, imgTemp7))
return listeImg
def loadImgItem(self):
listeImgItem = []
imgTemp = pygame.image.load("data/batiments/icon/icon_forge.png").convert_alpha()
imgTemp = pygame.transform.scale(imgTemp, (60,60))
listeImgItem.append(("forge", imgTemp))
imgTemp = pygame.image.load("data/batiments/icon/icon_marteau1.png").convert_alpha()
imgTemp = pygame.transform.scale(imgTemp, (60,60))
listeImgItem.append(("marteau1", imgTemp))
imgTemp = pygame.image.load("data/batiments/icon/icon_marteau2.png").convert_alpha()
imgTemp = pygame.transform.scale(imgTemp, (60,60))
listeImgItem.append(("marteau2", imgTemp))
imgTemp = pygame.image.load("data/batiments/icon/icon_mine.png").convert_alpha()
imgTemp = pygame.transform.scale(imgTemp, (60,60))
listeImgItem.append(("mine", imgTemp))
imgTemp = pygame.image.load("data/batiments/icon/icon_moulin.png").convert_alpha()
imgTemp = pygame.transform.scale(imgTemp, (60,60))
listeImgItem.append(("moulin", imgTemp))
imgTemp = pygame.image.load("data/batiments/icon/icon_scierie.png").convert_alpha()
imgTemp = pygame.transform.scale(imgTemp, (60,60))
listeImgItem.append(("scierie", imgTemp))
imgTemp = pygame.image.load("data/batiments/icon/icon_port.png").convert_alpha()
imgTemp = pygame.transform.scale(imgTemp, (60,60))
listeImgItem.append(("port", imgTemp))
imgTemp = pygame.image.load("data/batiments/icon/icon_champs.png").convert_alpha()
imgTemp = pygame.transform.scale(imgTemp, (60,60))
listeImgItem.append(("champs", imgTemp))
imgTemp = pygame.image.load("data/batiments/icon/icon_elevage.png").convert_alpha()
imgTemp = pygame.transform.scale(imgTemp, (60,60))
listeImgItem.append(("elevage", imgTemp))
imgTemp = pygame.image.load("data/batiments/icon/icon_tour.png").convert_alpha()
imgTemp = pygame.transform.scale(imgTemp, (60,60))
listeImgItem.append(("tour", imgTemp))
imgTemp = pygame.image.load("data/batiments/icon/icon_pieux.png").convert_alpha()
imgTemp = pygame.transform.scale(imgTemp, (60,60))
listeImgItem.append(("pieux", imgTemp))
imgTemp = pygame.image.load("data/batiments/icon/icon_sableMouvant.png").convert_alpha()
imgTemp = pygame.transform.scale(imgTemp, (60,60))
listeImgItem.append(("sableMouvant", imgTemp))
imgTemp = pygame.image.load("data/batiments/icon/icon_mortier.png").convert_alpha()
imgTemp = pygame.transform.scale(imgTemp, (60,60))
listeImgItem.append(("mortier", imgTemp))
imgTemp = pygame.image.load("data/batiments/icon/icon_trou.png").convert_alpha()
imgTemp = pygame.transform.scale(imgTemp, (60,60))
listeImgItem.append(("trou", imgTemp))
imgTemp = pygame.image.load("data/batiments/icon/icon_frigo.png").convert_alpha()
imgTemp = pygame.transform.scale(imgTemp, (60,60))
listeImgItem.append(("frigo", imgTemp))
imgTemp = pygame.image.load("data/batiments/icon/icon_ventilo.png").convert_alpha()
imgTemp = pygame.transform.scale(imgTemp, (60,60))
listeImgItem.append(("ventilo", imgTemp))
imgTemp = pygame.image.load("data/batiments/icon/icon_ville.png").convert_alpha()
imgTemp = pygame.transform.scale(imgTemp, (60,60))
listeImgItem.append(("ville", imgTemp))
imgTemp = pygame.image.load("data/batiments/icon/armure1.png").convert_alpha()
imgTemp = pygame.transform.scale(imgTemp, (60,60))
listeImgItem.append(("armure1", imgTemp))
imgTemp = pygame.image.load("data/batiments/icon/armure2.png").convert_alpha()
imgTemp = pygame.transform.scale(imgTemp, (60,60))
listeImgItem.append(("armure2", imgTemp))
imgTemp = pygame.image.load("data/batiments/icon/armure3.png").convert_alpha()
imgTemp = pygame.transform.scale(imgTemp, (60,60))
listeImgItem.append(("armure3", imgTemp))
imgTemp = pygame.image.load("data/batiments/icon/armure4.png").convert_alpha()
imgTemp = pygame.transform.scale(imgTemp, (60,60))
listeImgItem.append(("armure4", imgTemp))
imgTemp = pygame.image.load("data/batiments/icon/icon_statueEau.png").convert_alpha()
imgTemp = pygame.transform.scale(imgTemp, (60,60))
listeImgItem.append(("statueEau", imgTemp))
imgTemp = pygame.image.load("data/batiments/icon/icon_statuePierre.png").convert_alpha()
imgTemp = pygame.transform.scale(imgTemp, (60,60))
listeImgItem.append(("statuePierre", imgTemp))
imgTemp = pygame.image.load("data/batiments/icon/icon_statueFood.png").convert_alpha()
imgTemp = pygame.transform.scale(imgTemp, (60,60))
listeImgItem.append(("statueFood", imgTemp))
imgTemp = pygame.image.load("data/batiments/icon/icon_statueBois.png").convert_alpha()
imgTemp = pygame.transform.scale(imgTemp, (60,60))
listeImgItem.append(("statueBois", imgTemp))
return listeImgItem
def returnImg(self, type):
annim = []
clockMax = None
if type==0:
print("probleme de type")
assert(False)
if type==6 or type==3 :
rand = random.randint(0,4)
if type==3:
if random.randint(0,5):
rand = 3
else:
rand=2
if rand == 4 and type==6: #arbre desert
clockMax=7
annim=self.annim6desert4
if rand==0 and type==3: #grande vagues
clockMax=7
annim=self.annim3eau0
if rand==1 and type==3:
clockMax=7
annim=self.annim3eau1
if rand==2 and type==3:
clockMax=2
annim=self.annim3eau2
elif rand==3 and type==3: #mer classique
clockMax=2
annim=self.annim3eau3
if rand == 4 and type==3:
clockMax=5
if random.randint(0,1):
annim=self.annim3eau4
clockMax=7
else :
annim=[pygame.image.load("data/animationTuiles/3Eau0_9.png")]
if annim :
clockAnnim=random.randint(0,len(annim)-1)
else :
clockAnnim=0
return self.listeImg[type][rand], clockMax, annim, clockAnnim
if type==2 or type==7:
rand = random.randint(0, 3)
if type==7 and rand==1:
annim=self.annim7Barriere1
clockMax=5
if type==7 and rand==2:
annim=self.annim7Barriere2
clockMax=5
if type==7 and rand==3:
annim=self.annim7Barriere3
clockMax=7
if type==7 and rand==0:
annim=self.annim7Barriere0
clockMax=5
if type==2 and rand==1: #roche haut basique
annim=self.annim2Roche1
clockMax=5
if type==2 and rand==2: #roche haut +1 pique
annim=self.annim2Roche2
clockMax=5
if type==2 and rand==3: #roche haut basique
annim=self.annim2Roche3
clockMax=5
if type==2 and rand==0: #roche eau
annim=self.annim2Roche4
clockMax=10
if annim :
clockAnnim=random.randint(0,len(annim)-1)
else :
clockAnnim=0
return self.listeImg[type][rand], clockMax, annim, clockAnnim
if type==4:
rand = random.randint(0,8)
if random.randint(0,1):
return self.fondForet, 2, [self.listeImg[type][rand]], 1
return self.fondForet, 2, [pygame.transform.flip(self.listeImg[type][rand], 1,0)], 1
if type==10:
rand = random.randint(0,7)
if random.randint(0,1):
return self.fondJungle, 2, [self.listeImg[type][rand]], 1
return self.fondJungle, 2, [pygame.transform.flip(self.listeImg[type][rand], 1,0)], 1
if type==5:
rand = random.randint(0,6)
if rand%2==0:
rand=2
elif rand == 1:
rand = 0
elif rand == 5:
rand=1
if annim :
clockAnnim=random.randint(0,len(annim)-1)
else :
clockAnnim=0
return self.listeImg[type][rand], clockMax, annim, clockAnnim
if type==1:
rand = random.randint(0,12)
if rand in [0,1, 10]:
rand = 0
elif rand in [3,8, 11]:
rand = 1 #CLASSIQUE
elif rand in [5,7,12]:
rand = 2 #CLASSIQUE
elif rand in [4]:
rand = 5 #FLEURS 1
elif rand in [2]:
rand = 6 #FLEURS 2
elif rand in [6]:
rand = 3 #CLASSIQUE
annim=self.annim1Terre3
clockMax=10
elif rand ==9:
rand = 4 #ARBRE
annim=self.annim1Terre4
clockMax=10
if annim :
clockAnnim=random.randint(0,len(annim)-1)
else :
clockAnnim=0
return self.listeImg[type][rand], clockMax, annim, clockAnnim
if type==8:
clockMax=None
annim=[]
clockAnnim = 0
return self.listeImg[type][0], clockMax, annim, clockAnnim
if type==9:
clockMax=None
annim=[]
clockAnnim = 0
rand = random.randint(0,5)
if rand ==0 or rand==1:
return self.listeImg[type][rand], clockMax, annim, clockAnnim
if rand == 2 :
annim=self.annim8violet0
clockMax=10
clockAnnim=random.randint(0,len(annim)-1)
if rand ==3 :
annim=self.annim8violet1
clockMax=10
clockAnnim=random.randint(0,len(annim)-1)
if rand ==4 :
annim=self.annim8violet3
clockMax=10
clockAnnim=random.randint(0,len(annim)-1)
return self.listeImg[type][0], clockMax, annim, clockAnnim
print("tuiles users")
if type>=100:
return self.listeImgUtilisateur[type-100][random.randint(0,len(self.listeImgUtilisateur[type-100])-1)], clockMax, annim, 0
print("erreur")
return self.listeImg[type], clockMax, annim, random.randint(0,len(annim)-1)
def loadImgAcide(self):
scale = (45*1, 47*1)
tempIgmg = pygame.image.load("data/projectiles/acide.png").convert_alpha()
tempIgmg = pygame.transform.scale(tempIgmg, scale)
return tempIgmg
def loadImgFleche(self):
scale = (572*0.065, 70*0.065)
tempIgmg = pygame.image.load("data/projectiles/fleche.png").convert_alpha()
tempIgmg = pygame.transform.scale(tempIgmg, scale)
return tempIgmg
def loadImgPotion(self):
scale = (512*0.065, 712*0.065)
tempIgmg = pygame.image.load("data/projectiles/potion.png").convert_alpha()
tempIgmg = pygame.transform.scale(tempIgmg, scale)
return tempIgmg
def loadImgBouleDeNeige(self):
scale = (381*0.15, 410*0.15)
tempIgmg = pygame.image.load("data/projectiles/bouleDeNeige.png").convert_alpha()
tempIgmg = pygame.transform.scale(tempIgmg, scale)
return tempIgmg
def loadImgJoueur(self):
tempIgmg = pygame.image.load("data/projectiles/joueur.png").convert_alpha()
return tempIgmg
def loadImgbossElec(self):
tempIgmg = pygame.image.load("data/projectiles/bossElec.png").convert_alpha()
return tempIgmg
def loadImgProjectile(self, nom, angle=False):
if nom== "mortier":
tempIgmg= self.imgAcide
if angle:
tempIgmg = pygame.transform.rotate(tempIgmg, angle)
return tempIgmg
if nom== "tour":
tempIgmg= self.imgFleche
if angle:
tempIgmg = pygame.transform.rotate(tempIgmg, angle)
return tempIgmg
if nom =="mage":
tempIgmg= self.imgPotion
if angle:
tempIgmg = pygame.transform.rotate(tempIgmg, angle)
return tempIgmg
if nom == "yeti":
tempIgmg = self.imgBouleDeNeige
if angle:
tempIgmg = pygame.transform.rotate(tempIgmg, angle)
return tempIgmg
if nom == "joueur":
tempIgmg = self.imgJoueur
if angle:
tempIgmg = pygame.transform.rotate(tempIgmg, angle)
return tempIgmg
if nom == "bossElec":
tempIgmg = self.imgBossElec
if angle:
tempIgmg = pygame.transform.rotate(tempIgmg, angle)
return tempIgmg
if nom == "marteau1":
tempIgmg = self.marteau1
if angle:
tempIgmg = pygame.transform.rotate(tempIgmg, angle)
return tempIgmg
if nom == "marteau2":
tempIgmg = self.marteau2
if angle:
tempIgmg = pygame.transform.rotate(tempIgmg, angle)