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client.py
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client.py
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import socket, sys, os, pygame
from PIL import Image
import StringIO
import threading
from pygame.locals import *
import autopy
from autopy.mouse import CENTER_BUTTON
from autopy.mouse import RIGHT_BUTTON
from autopy.mouse import LEFT_BUTTON
from time import sleep
import utils
HOST = 'localhost'
PORT = 50007
exitFlag = False
key = 748264
def sendKeys(s, mouse):
while exitFlag==False:
data = mouse.getMouseValues(False)
data = str(data)
print "Sending ", data
s.sendall(data)
sleep(0.25)
threads = []
if __name__ == '__main__':
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((HOST, PORT))
serverId = input("Enter the ID displayed at the server: ")
encryptedId = serverId ^ key
s.sendall(str(encryptedId))
data = s.recv(1024)
size = eval(data)
print size
#size = (1440,900)
target = size[0]*size[1]*3
target+=20
pygame.init()
screen = pygame.display.set_mode(size)
mouse = utils.MouseClass()
exitFlag = False
t = threading.Thread(target=sendKeys, args=(s,mouse,))
t.daemon = True
threads.append(t)
t.start()
while 1:
data = s.recv(1024)
if len(data) == 0:
exitFlag=True
break
print "Length received = ", len(data)
pre = data[:20]
print pre
data = data[20:]
li = pre.split(",")
target = int(li[0])
print target
#print "Here",data
while len(data) != target:
newData = s.recv(1024)
if len(newData) == 0:
break
data += newData
#print 'Received', repr(data)
output = StringIO.StringIO(data)
image = pygame.image.load(output)
screen.blit(image,(0,0))
pygame.display.flip()
#sleep(0.2)
s.close()