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BaseDialog.cpp
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/****************************************************************************
**
** Copyright (C) 2020, 2022 David C. Partridge
**
** BSD License Usage
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of DeepSkyStacker nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
**
****************************************************************************/
// BaseDialog.cpp : implementation file
//
#include "stdafx.h"
#include "DeepSkyStacker.h"
#include "BaseDialog.h"
namespace DSS
{
BaseDialog::BaseDialog(const Behaviours& behaviours, QWidget* parent) :
Inherited(parent),
m_behaviours{ behaviours }
{
connect(this, &QDialog::finished, this, &BaseDialog::saveState);
}
void BaseDialog::showEvent(QShowEvent* event)
{
if (!event->spontaneous()) {
if (!m_initialised) {
onInitDialog();
m_initialised = true;
}
}
Inherited::showEvent(event);
}
void BaseDialog::saveState() const
{
if (hasPersistentGeometry())
{
QSettings{}.setValue(DIALOG_GEOMETRY_SETTING.arg(objectName()), saveGeometry());
}
}
void BaseDialog::onInitDialog()
{
//
// Restore Window position etc..
//
ZASSERT(!objectName().isEmpty());
bool geometryRestored = false;
if (hasPersistentGeometry()) {
QByteArray ba = QSettings{}.value(DIALOG_GEOMETRY_SETTING.arg(objectName())).toByteArray();
if (!ba.isEmpty()) {
restoreGeometry(ba);
geometryRestored = true;
}
}
if (!geometryRestored)
{
//
// Center it in the main Window rectangle
//
const QRect r{ DeepSkyStacker::instance()->rect() };
const QSize size = this->size();
int top = (r.top() + (r.height() / 2) - (size.height() / 2));
int left = (r.left() + (r.width() / 2) - (size.width() / 2));
move(left, top);
}
}
}