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BezierAdjust.h
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#pragma once
/****************************************************************************
**
** Copyright (C) 2023 David C. Partridge
**
** BSD License Usage
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of DeepSkyStacker nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
**
****************************************************************************/
/* ------------------------------------------------------------------- */
//#undef PI
#include "DSSCommon.h"
namespace DSS
{
class BezierCurvePoint
{
public:
double x;
double y;
public:
BezierCurvePoint(double nx = 0, double ny = 0) :
x{ nx },
y{ ny }
{
};
BezierCurvePoint(const BezierCurvePoint& rhs) = default;
virtual ~BezierCurvePoint() {};
BezierCurvePoint& operator = (const BezierCurvePoint& rhs) = default;
bool operator < (const BezierCurvePoint& rhs) const
{
return x < rhs.x;
}
};
typedef std::vector<BezierCurvePoint>::iterator CurvePointIterator;
class BezierAdjust
{
public:
double
m_fDarknessAngle,
m_fDarknessPower,
m_fMidtone,
m_fMidtoneAngle,
m_fHighlightAngle,
m_fHighlightPower;
double m_fSaturationShift;
std::vector<BezierCurvePoint> curvePoints;
BezierAdjust()
{
reset();
}
BezierAdjust(const BezierAdjust& rhs) = default;
virtual ~BezierAdjust() {};
BezierAdjust& operator = (const BezierAdjust& rhs) = default;
void clear()
{
init();
}
void reset(bool bNeutral = false)
{
if (bNeutral)
{
m_fDarknessAngle = 0;
m_fDarknessPower = 0;
m_fMidtone = 50;
m_fMidtoneAngle = 45;
m_fHighlightAngle = 0;
m_fHighlightPower = 0;
m_fSaturationShift = 20;
}
else
{
m_fDarknessAngle = 0;
m_fDarknessPower = 80;
m_fMidtone = 33;
m_fMidtoneAngle = 10;
m_fHighlightAngle = 0;
m_fHighlightPower = 50;
m_fSaturationShift = 20;
};
clear();
}
double GetValue(double x)
{
double fResult = x;
if (!curvePoints.size())
init();
CurvePointIterator it;
it = std::lower_bound(curvePoints.begin(), curvePoints.end(), BezierCurvePoint(x, 0));
if (it != curvePoints.end())
fResult = it->y;
return fResult;
}
double AdjustSaturation(double S)
{
double fResult = S;
if (m_fSaturationShift > 0)
fResult = pow(S, 1.0 / (m_fSaturationShift / 10.0));
else if (m_fSaturationShift < 0)
fResult = pow(S, -m_fSaturationShift / 10.0);
return fResult;
}
void loadSettings(const QString& group)
{
ZFUNCTRACE_RUNTIME();
QString groupName{ group + "/BezierAdjust" };
QSettings settings;
settings.beginGroup(groupName);
m_fDarknessAngle = settings.value("DarkAngle").toDouble();
m_fDarknessPower = settings.value("DarkPower").toDouble();
m_fMidtone = settings.value("Midtone").toDouble();
m_fMidtoneAngle = settings.value("MidtoneAngle").toDouble();
m_fHighlightAngle = settings.value("HighlightAngle").toDouble();
m_fHighlightPower = settings.value("HighlightPower").toDouble();
}
void saveSettings(const QString& group) const
{
ZFUNCTRACE_RUNTIME();
QString groupName{ group + "/BezierAdjust" };
QSettings settings;
settings.beginGroup(groupName);
settings.setValue("DarkAngle", m_fDarknessAngle);
settings.setValue("DarkPower", m_fDarknessPower);
settings.setValue("Midtone", m_fMidtone);
settings.setValue("MidtoneAngle", m_fMidtoneAngle);
settings.setValue("HighlightAngle", m_fHighlightAngle);
settings.setValue("HighlightPower", m_fHighlightPower);
}
const QString toString() const
{
return QString("Bezier{DA=%1;DP=%2;MA=%3;MP=%4;HA=%5;HP=%6;SS=%7;}")
.arg(m_fDarknessAngle, 0, 'f', 2)
.arg(m_fDarknessPower, 0, 'f', 2)
.arg(m_fMidtoneAngle, 0, 'f', 2)
.arg(m_fMidtone, 0, 'f', 2)
.arg(m_fHighlightAngle, 0, 'f', 2)
.arg(m_fHighlightPower, 0, 'f', 2)
.arg(m_fSaturationShift, 0, 'f', 2);
}
void fromString(const QString& szParameters)
{
m_fDarknessAngle = ExtractValue(szParameters, "DA");
m_fDarknessPower = ExtractValue(szParameters, "DP");
m_fMidtoneAngle = ExtractValue(szParameters, "MA");
m_fMidtone = ExtractValue(szParameters, "MP");
m_fHighlightAngle = ExtractValue(szParameters, "HA");
m_fHighlightPower = ExtractValue(szParameters, "HP");
m_fSaturationShift = ExtractValue(szParameters, "SS");
}
private:
void addBezierPoints(double x1, double y1, double vx1, double vy1, double x2, double y2, double vx2, double vy2)
{
for (double t = 0; t <= 1.0; t += 0.01)
{
BezierCurvePoint pt;
pt.x = (double)x1 * pow((1 - t), 3) + 3 * vx1 * pow((1 - t), 2) * t + 3 * vx2 * (1 - t) * t * t + x2 * t * t * t;
pt.y = (double)y1 * pow((1 - t), 3) + 3 * vy1 * pow((1 - t), 2) * t + 3 * vy2 * (1 - t) * t * t + y2 * t * t * t;
curvePoints.push_back(pt);
};
}
void init()
{
BezierCurvePoint pt1, pt2, pt3, pt4;
const double size = 1.0;
curvePoints.clear();
// Set the first 4 control points of the bezier curve
pt1.x = 0;
pt1.y = 0;
pt2.x = size * cos(m_fDarknessAngle * PI / 180.0) * m_fDarknessPower * m_fMidtone / 100.0 / 100.0;
pt2.y = sin(m_fDarknessAngle * PI / 180.0) * size * m_fDarknessPower * m_fMidtone / 100.0 / 100.0;
pt3.x = size * m_fMidtone / 100.0;
pt3.y = size * m_fMidtone / 100.0;
pt4 = pt3;
pt4.x -= sin(m_fMidtoneAngle * PI / 180.0) * size * m_fDarknessPower * m_fMidtone / 100.0 / 100.0;
pt4.y -= cos(m_fMidtoneAngle * PI / 180.0) * size * m_fDarknessPower * m_fMidtone / 100.0 / 100.0;
addBezierPoints(pt1.x, pt1.y, pt2.x, pt2.y, pt3.x, pt3.y, pt4.x, pt4.y);
// Set the next 4 control points of the bezier curve
pt1 = pt3;
pt2.x = pt1.x + sin(m_fMidtoneAngle * PI / 180.0) * size * m_fHighlightPower / 100.0;
pt2.y = pt1.y + cos(m_fMidtoneAngle * PI / 180.0) * size * m_fHighlightPower / 100.0;;
pt3.x = size;
pt3.y = size;
pt4 = pt3;
pt4.x -= cos(m_fHighlightAngle * PI / 180.0) * size * m_fHighlightPower * (100.0 - m_fMidtone) / 100.0 / 100.0;
pt4.y -= sin(m_fHighlightAngle * PI / 180.0) * size * m_fHighlightPower * (100.0 - m_fMidtone) / 100.0 / 100.0;
addBezierPoints(pt1.x, pt1.y, pt2.x, pt2.y, pt3.x, pt3.y, pt4.x, pt4.y);
std::sort(curvePoints.begin(), curvePoints.end());
}
double ExtractValue(const QString& szString, const QString& szVariable)
{
double fValue = 0.0;
QString strVariable(szVariable + "=");
qsizetype nPos = szString.indexOf(strVariable, 0);
if (nPos >= 0)
{
qsizetype nStart = nPos + strVariable.length();
qsizetype nEnd = szString.indexOf(";", nStart);
if (nEnd < 0)
nEnd = szString.indexOf("}", nStart);
if (nEnd > nStart)
{
fValue = szString.mid(nStart, nEnd - nStart).toFloat();
}
}
return fValue;
}
};
}