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ProcessingSettingsDlg.cpp
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/****************************************************************************
**
** Copyright (C) 2024 David C. Partridge
**
** BSD License Usage
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of DeepSkyStacker nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
**
****************************************************************************/
#include "stdafx.h"
#include "DeepSkyStacker.h"
#include "ProcessingSettingsDlg.h"
#define dssApp DeepSkyStacker::instance()
namespace DSS {
ProcessingSettingsDlg::ProcessingSettingsDlg(QWidget* parent, ProcessingSettings ps)
: BaseDialog(BaseDialog::Behaviour::PersistGeometry, parent),
currentSettings{ ps },
dirty{ false }
{
ZFUNCTRACE_RUNTIME();
setupUi(this);
QStringList parameterSetNames;
{
QSettings settings;
settings.beginGroup("ProcessingSettings");
parameterSetNames = settings.childGroups();
}
//
// Loop over the named parameter sets
//
QString name; // Parameter set name
for (qsizetype i = 0; i < parameterSetNames.size(); ++i)
{
name = parameterSetNames[i];
settingsList->addItem(name);
//
// This apparently innocent ctor will actually populate the ProcessingSettings
// object from the QSettings group called "ProcessingSettings/"name
//
ProcessingSettings settings(name);
settingsMap[name] = settings;
}
connectSignalsToSlots();
}
void ProcessingSettingsDlg::connectSignalsToSlots()
{
connect(addButton, &QPushButton::pressed, this, &ProcessingSettingsDlg::addPressed);
connect(deleteButton, &QPushButton::pressed, this, &ProcessingSettingsDlg::deletePressed);
connect(loadButton, &QPushButton::pressed, this, &ProcessingSettingsDlg::loadPressed);
connect(closeButton, &QPushButton::pressed, this, &ProcessingSettingsDlg::closePressed);
connect(settingsName, &QLineEdit::textEdited, this, &ProcessingSettingsDlg::nameEdited);
connect(settingsList, &QListWidget::itemDoubleClicked, this, &ProcessingSettingsDlg::listItemDoubleClicked);
}
ProcessingSettingsDlg::~ProcessingSettingsDlg()
{}
//
// Slots
//
void ProcessingSettingsDlg::addPressed()
{
QString name{ settingsName->text() };
currentSettings.name_ = name; // Set name of current settings
settingsMap.emplace(name, currentSettings); // Add current settings to the set
settingsList->addItem(name); // Add the name to the list of named settings
dirty = true;
}
void ProcessingSettingsDlg::deletePressed()
{
QString name{ settingsName->text() };
settingsMap.erase(name);
dirty = true;
}
void ProcessingSettingsDlg::loadPressed()
{
ZFUNCTRACE_RUNTIME();
QString name = settingsList->currentItem()->text();
settingsName->setText(name);
//
// The next statement could throw a std::out_of_range exception if the item doesn't exist.
// This would indicate a serious logic error in the code ...
//
currentSettings = settingsMap.at(name);
settingsLoaded = true;
}
void ProcessingSettingsDlg::closePressed()
{
if (dirty)
{
//
// Loop over all the settings
//
for (auto it = settingsMap.cbegin(); it != settingsMap.cend(); ++it)
{
it->second.saveSettings();
}
}
QDialog::accept();
}
void ProcessingSettingsDlg::nameEdited(const QString& text)
{
if (text.contains(QRegularExpression("[/\\\\]")))
{
QApplication::beep();
QMessageBox::critical(const_cast<ProcessingSettingsDlg*>(this), "DeepSkyStacker",
tr("The Processing Settings name may not contain either a / or \\.\n"
"Please change the name."));
}
}
void ProcessingSettingsDlg::listItemDoubleClicked(QListWidgetItem*)
{
loadPressed();
}
} // namespace DSS