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I was too impatient for Un'Goro in Metastone, so i made this... #348
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Have you tried using the AttributeFilter class? If not, check out Shadow Word: Death as a reference. Nice job on these cards. |
I have used the AttributeFilter, yes, it gives me stuff with +5 attack only, the problem is that it sometimes gives me weapons, so, eh. |
Oh you tested both? Cause the json is using the CardFilter class. |
You want CardFilter, but you need to add type: "MINION" to it. Sorry I've been slacking on updating. |
Hmmm, just "type": instead of "cardType" ? EDIT: Oh, i noticed i just was testing with the outdated version of the card, it has been fixed already. Whoopsie.
No problem, this actually helped me quite a bit at coding custom cards for my friends. |
Might be cardType. It's been a while |
OMG thank you for those cards!!! I am also pretty impatient for 4.0 but I suck at coding! I am trying to learn though. |
Whoopsie daisy, Volatile Elemental was wrongly coded! |
oh whoopsies, Hallucination is just named Journey Below, lmao >_> |
Eh, i should've checked these cards better before posting them |
hmmm how do i save these 🤔 |
does right click save as not work ? You then need to change the extension to json. |
Oooh, many thanks. Also, lmao, right after you posted the wrong tar creeper i coded the new version myself |
Here you go... Now it has updated cards! Yay! |
Hmmm Also, yeah, i hope the devs gib us this stuff soon, this expansion opened a lot of stuff for coding cards into Metastone, like Glimmerroot, Elise, Primalist, Envenom Weapon, Dinomancer, those cards add up a lot of possibilities. |
check out hearthmatic if you haven't seen it. |
This is great. I'm going to be occasionally post issues as I find them. Molten Reflection should have |
Giant Anaconda needs to have |
Molten Blade and Shifter Zerus have a glitch where the Otherwise, I didn't encounter anything that breaks mass random play on the order of millions of plays. |
I didnt change the annaconda thingy because since this was made in a while there still was a Annaconda bug that could pull weapons out, but i guess i should change it now. |
You guys did pretty well. Maybe I'll take some time to do some updates. I have just been fairly busy recently. |
I was working on a similar collection pre-ungoro as well, here are a few that you didn't have there - Living Mana & Clutchmother Zavas (Please note that I modified the sim code as well, so the set name in the json files is JOURNEY_TO_UNGORO, but those two should work without any more modifications): I also have some of the quests (Warlock, Druid, Hunter, Warrior, Priest and Shaman) working on my modified version as well as the elemental conditions; if anyone is interested I can send my own patches for the elementals, as they require much less changes than the quest patches. Just a note: the [b] in the description is for my version which allows bold text on cards |
Unpatient with the coming of Metastone 1.40, i decided to create as many Un'Goro cards as i could...
Unfortunately, Quests, Permanents, Elemental synergy and some other cards was something i couldnt do, so this might not help the developers much.
Sealed Un'Goro Pack.zip
But hey, at least i tried lmao.
On a side note, i noticed i must've done something wrong with Tortollan Forager, because it sometimes gives you Weapons with 5 or more attack. EDIT: I fixed it! Yay!
And, uh, all the cards are indicated as on the "CUSTOM" set so, thats something to keep on mind.
Inside the .ZIP there are also some folders with the Elementals from other card sets, and i also added the Elemental tag to the cards with that.
Oh, on another side note, i couldnt totally code:
Swamp King Dred (Deals damage to anything the opponent summon equal to his attack, and then deals damage to self equal to the summoned minion's attack, not dying to Poisonous minions)
Thanks for Muppet1 for the Adapt stuff.
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