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cCharInfo.h
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cCharInfo.h
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#pragma once
#include "cThread.h"
#include "cMessage.h"
#define MAX_SKILLS 41
const DWORD PrimStatArray[] = { 0, 110,277,501,784,1125,1527,1988,2511,3097,3746,4459,5238,6084,6998,7982,9038,10167,11372,12654,14015,15459,16988,18604,20311,22113,24012,26014,28122,30341,32676,35132,37716,40434,43293,46301,49465,52795,56300,59991,63878,67975,72295,76851,81659,86737,92102,97775,103775,110128,116858,123991,131559,139591,148124,157194,166843,177113,188053,199715,212153,225429,239609,254762,270967,288306,306870,326756,348070,370928,395453,421779,450054,480434,513091,548210,585992,626654,670432,717582,768378,823122,882136,945773,1014414,1088469,1168386,1254649,1347781,1448351,1556972,1674311,1801089,1938088,2086155,2246205,2419233,2606314,2808613,3027394,3264023,3519983,3796877,4096444,4420567,4771285,5150808,5561528,6006039,6487148,7007896,7571580,8181768,8842327,9557443,10331656,11169877,12077431,13060084,14124082,15276190,16523738,17874666,19337572,20921773,22637359,24495261,26507320,28686361,31046278,33602120,36370190,39368147,42615120,46131828,49940719,54066105,58534323,63373901,68615745,74293328,80442912,87103777,94318471,102133083,110597540,119765922,129696811,140453665,152105222,164725942,178396483,193204214,209243776,226617688,245437001,265822007,287903011,311821164,337729361,365793227,396192167,429120520,464788799,503425038,545276249,590610001,639716134,692908610,750527522,812941268,880548904,953782704,1033110914,1119040753,1212121655,1312948783,1422166831,1540474151,1668627219,1807445467,1957816530,2120701915,2297143157,2488268472,2695299977,2919561502,3162487055,3425629996,3710672964,4019438644 };
const DWORD SecondaryStatArray[] = { 0, 73,183,331,517,743,1008,1312,1658,2044,2472,2943,3457,4015,4619,5268,5965,6711,7505,8352,9250,10203,11212,12279,13406,14595,15848,17169,18561,20025,21566,23187,24893,26687,28574,30559,32647,34845,37158,39594,42160,44864,47715,50722,53895,57247,60788,64531,68492,72685,77126,81834,86829,92130,97762,103748,110116,116895,124115,131812,140021,148784,158142,168143,178838,190282,202534,215659,229726,244812,260999,278375,297036,317087,338640,361819,386755,413592,442486,473604,507130,543260,582210,624211,669513,718390,771135,828069,889536,955912,1027602,1105046,1188719,1279139,1376862,1482495,1596694,1720167,1853685,1998080,2154256,2323189,2505939,2703654,2917575,3149049,3399533,3670609,3963986,4281518,4625212,4997243,5399967,5835936,6307913,6818893,7372119,7971105,8619656,9321894,10082286,10905668,11797280,12762798,13808370,14940657,16166873,17494831,18932998,20490543,22177399,24004326,25982977,28125979,30447007,32960875,35683629,38632653,41826775,45286392,49033597,53092322,57488493,62250191,67407835,72994377,79045509,85599896,92699419,100389447,108719122,117741679,127514781,138100892,149567674,161988421,175442525,190015988,205801968,222901379,241423530,261486830,283219543,306760608,332260525,359882324,389802601,422212649,457319683,495348165,536541237,581162277,629496585,681853203,738566897,800000293,866546197,938630108,1016712940,1101293965,1192914009,1292158910,1399663264,1516114484,1642257192,1778897985,1926910591,2087241457,2260915797,2449044157,2652829505,2873574933,3112691986,3371709687,3652284316,3956210003,4285430197 };
enum eTrainingType
{
eTrainUnusable = 0,
eTrainUntrained = 1,
eTrainTrained = 2,
eTrainSpecialized = 3
};
enum eAttributeID
{
eAttrStrength = 1,
eAttrEndurance = 2,
eAttrQuickness = 3,
eAttrCoordination = 4,
eAttrFocus = 5,
eAttrSelf = 6,
eAttrNULL = 255
};
enum eVitalID
{
eVitalHealth = 2,
eVitalStamina = 4,
eVitalMana = 6
};
struct stInternalSpell
{
DWORD dwSpellID;
std::string szName;
std::string szDesc;
DWORD dwSchool;
DWORD dwIcon;
DWORD dwEffect;
DWORD dwFlags;
DWORD dwManaCost;
float fRangeBase;
float fRangeModifier;
DWORD dwDifficulty;
float fEconomy;
DWORD dwVersion;
float fSpeed;
DWORD dwType;
DWORD dwID2;
double dDuration;
DWORD dwUnk2;
DWORD dwUnk3;
DWORD pdwComps[8];
DWORD dwEffectOnCaster;
DWORD dwEffectOnTarget;
DWORD pdwMisc[4];
DWORD dwSortOrder;
DWORD dwTargetMask;
DWORD dwUnk6;
bool Researchable;
int ComponentCount;
int iLevel;
};
struct stInternalSkill
{
DWORD dwID;
std::string szDescription;
std::string szName;
DWORD dwIcon;
DWORD dwTrainCost;
DWORD dwSpecCost;
DWORD dwType;
DWORD dwUnk1;
bool bUsableUntrained;
DWORD dwUnk0;
DWORD dwAttribDivisor;
eAttributeID dwAttrib1;
eAttributeID dwAttrib2;
double dXPTimerLimit;
double dXPTimerStart;
double dUnk1;
DWORD dwInc;
eTrainingType dwTrained;
DWORD dwXP;
DWORD dwBonus;
DWORD dwBase;
DWORD dwBuffed;
};
struct stStatInfo {
DWORD dwID;
DWORD dwIcon;
std::string szDescription;
std::string szName;
DWORD dwInc;
DWORD dwInitial;
DWORD dwXP;
DWORD dwBase;
DWORD dwBuffed;
};
struct stSecStatInfo {
DWORD dwID;
DWORD dwIcon;
std::string szDescription;
std::string szName;
DWORD dwAttribDivisor;
eAttributeID dwAttrib;
DWORD dwInc;
DWORD dwUnknown;
DWORD dwXP;
DWORD dwBase;
DWORD dwCurrent;
DWORD dwBuffed;
};
class cEnchantment {
public:
cEnchantment()
{
}
~cEnchantment()
{
}
void Unpack(cByteStream * BS)
{
wSpellID = BS->ReadWORD(); //2
wLayer = BS->ReadWORD(); //4
dwFamily = BS->ReadDWORD(); //8
dwDifficulty = BS->ReadDWORD(); //12
dTimeElapsed = BS->ReadDouble(); //20
dDuration = BS->ReadDouble(); //28
dwCaster = BS->ReadDWORD(); //32
dwUnknown1 = BS->ReadDWORD(); //36
dwUnknown2 = BS->ReadDWORD(); //40
dStartTime = BS->ReadDouble(); //48
dwAffectMask = BS->ReadDWORD(); //52
dwAffected = BS->ReadDWORD(); //56
fAdjustment = BS->ReadFloat(); //60
dwUnknown3 = BS->ReadDWORD(); //64
}
WORD wSpellID; //2
WORD wLayer; //4
DWORD dwFamily; //8
DWORD dwDifficulty; //12
double dTimeElapsed; //20
double dDuration; //28
DWORD dwCaster; //32
DWORD dwUnknown1; //36
DWORD dwUnknown2; //40
double dStartTime; //48
DWORD dwAffectMask; //52
DWORD dwAffected; //56
float fAdjustment; //60
DWORD dwUnknown3; //64?
DWORD dwExpireTime;
private:
};
struct stAllegianceInfo {
DWORD dwParent;
DWORD dwGUID;
DWORD dwPendingXP;
QWORD qwXP;
BYTE bGender;
BYTE bRace;
BYTE bRank;
bool bOnline;
WORD wLoyalty;
WORD wLeadership;
double dUnknown;
std::string szName;
};
struct stSquelchedUser {
DWORD dwGUID;
std::string szName;
};
class cPropertyType {
public:
cPropertyType()
{
}
~cPropertyType()
{
}
void Unpack(cByteStream *Msg)
{
DWORD PropType = Msg->ReadDWORD();
switch (PropType)
{
case 0x1000007F:
{
//chat window display mask
DWORD unknown = Msg->ReadDWORD();
QWORD ChatDisplayMask = Msg->ReadQWORD();
}
break;
case 0x10000080:
{
DWORD unknown = Msg->ReadDWORD();
float inactiveOpacity = Msg->ReadFloat();
}
break;
case 0x10000081:
{
DWORD unknown = Msg->ReadDWORD();
float activeOpacity = Msg->ReadFloat();
}
break;
case 0x10000086:
{
//chat window position (x)
DWORD unknown = Msg->ReadDWORD();
DWORD value = Msg->ReadDWORD();
}
break;
case 0x10000087:
{
//chat window position (y)
DWORD unknown = Msg->ReadDWORD();
DWORD value = Msg->ReadDWORD();
}
break;
case 0x10000088:
{
//chat window size (x)
DWORD unknown = Msg->ReadDWORD();
DWORD value = Msg->ReadDWORD();
}
break;
case 0x10000089:
{
//chat window size (y)
DWORD unknown = Msg->ReadDWORD();
DWORD value = Msg->ReadDWORD();
}
break;
case 0x1000008A:
{
//chat window enabled
DWORD unknown = Msg->ReadDWORD();
BYTE value = Msg->ReadByte();
}
break;
case 0x1000008B:
{
BYTE unknown = Msg->ReadByte();
BYTE propCount = Msg->ReadByte();
for (int i=0; i<propCount; i++)
{
cPropertyType cPT;
cPT.Unpack(Msg);
}
}
break;
case 0x1000008C:
{
DWORD unknown = Msg->ReadDWORD();
DWORD windowCount = Msg->ReadDWORD();
for (int i=0; i<(int)windowCount; i++)
{
cPropertyType cPT;
cPT.Unpack(Msg);
}
}
break;
case 0x1000008D:
{
DWORD unknown = Msg->ReadDWORD();
BYTE titleSource = Msg->ReadByte();
if (titleSource == 0)
{
DWORD stringID = Msg->ReadDWORD();
DWORD fileID = Msg->ReadDWORD();
}
else if (titleSource == 1)
{
wchar_t * value = Msg->ReadWString();
delete []value;
}
DWORD unknown_1b = Msg->ReadDWORD();
DWORD unknown_1c = Msg->ReadDWORD();
}
break;
}
}
};
class cCharInfo : public cLockable {
public:
cCharInfo();
~cCharInfo();
void SetGUID(DWORD dwGUID);
void ParseLogin(cMessage *Msg);
void ParseAllegiance(cMessage *Msg);
void ParseSquelches(cMessage *Msg);
void ParseFriendsUpdate(cMessage *Msg);
void ParseTitleList(cMessage *Msg);
void UpdateStatisticBool(DWORD Property, bool Value);
void UpdateStatisticDW(DWORD Statistic, DWORD Value);
void UpdateStatisticQW(DWORD Statistic, QWORD Value);
void UpdateAttribute(DWORD Attribute, DWORD Increment, DWORD Initial, DWORD XP);
void UpdateSecondaryAttribute(DWORD Attribute, DWORD Increment, DWORD XP);
void UpdateVital(DWORD Vital, DWORD Value);
void UpdateSkill(DWORD Skill, DWORD Inc, DWORD Trained, DWORD XP, DWORD Bonus);
void UpdateSkillTrain(DWORD Skill, DWORD Trained);
float GetVitae();
void AddCorpse(stLocation Loc);
void AddSpellToBook(DWORD Spell);
void RemoveSpellFromBook(DWORD Spell);
void AddEnchantment(cEnchantment *Enchantment);
void RemoveEnchantment(WORD spell, WORD layer);
void RemoveAllEnchantments();
//Spelldatabase
std::list<DWORD> * GetSpellBar(int iBar);
int GetSpellBarCount(int iBar);
stInternalSpell * GetSpellInfo(DWORD SpellID);
//Skilldatabase
DWORD GetMaxSkill();
int GetSkillCount();
bool GetSkillValid(DWORD dwSkill);
stInternalSkill * GetSkillInfo(DWORD dwSkill);
//Stats
stStatInfo * GetStat(DWORD dwStat);
stSecStatInfo * GetSecStat(DWORD dwSecStat);
private:
void RecalcStats();
void RecalcStat(int Stat);
void RecalcSecStats();
void RecalcSecStat(int SecStat);
void RecalcSkills();
void RecalcSkill(int Skill);
void LoadSpellsTable();
void LoadSkillsTable();
void LoadStatsTable();
void LoadSecStatsTable();
DWORD m_dwGUID,
m_dwTotalBurden,
m_dwTotalPyreal,
m_dwUnassignedCredits,
m_dwLevel,
m_dwRank,
m_dwDeaths,
m_dwBirth,
m_dwAge;
QWORD m_qwTotalXP,
m_qwUnassignedXP;
bool m_bMovementDisabled;
std::string m_sName, m_sGender, m_sRace, m_sClass;
std::list<stLocation> m_lCorpses;
DWORD m_dwPatron, m_dwMonarch;
std::unordered_set<DWORD> m_lSpellbook;
std::list<DWORD> m_lSpellBar[7];
std::list<std::pair<DWORD,DWORD> > m_lCompBuyer;
DWORD m_dwOptions;
DWORD m_dwShortcut[10];
std::list<cEnchantment *> m_lEnchantments;
std::map<DWORD, stStatInfo> m_mStat;
std::map<DWORD, stSecStatInfo> m_mSecStat;
std::map<DWORD, stInternalSpell> m_mSpell;
std::map<DWORD, stInternalSkill> m_mSkill;
DWORD m_dwMaxSkill;
float m_fVitae;
stAllegianceInfo *m_aiMonarch, *m_aiPatron, *m_aiChar;
std::vector<stAllegianceInfo *> m_vVassals;
std::vector<stSquelchedUser> m_vSquelchedUsers;
};