From 5bc1b7e2aa44cf6817b638528fc98ece8e3e4837 Mon Sep 17 00:00:00 2001 From: DaPigGuy Date: Fri, 20 Dec 2024 20:27:30 -0800 Subject: [PATCH] item/suspicious_stew_type.go: Correct effect durations --- server/item/suspicious_stew_type.go | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/server/item/suspicious_stew_type.go b/server/item/suspicious_stew_type.go index 1efac77aa..e4489f2d5 100644 --- a/server/item/suspicious_stew_type.go +++ b/server/item/suspicious_stew_type.go @@ -93,23 +93,23 @@ func (s stewType) Effects() []effect.Effect { var effects []effect.Effect switch s.Uint8() { case 0, 10: - effects = append(effects, effect.New(effect.NightVision, 1, time.Second*4)) + effects = append(effects, effect.New(effect.NightVision, 1, time.Second*5)) case 1: - effects = append(effects, effect.New(effect.JumpBoost, 1, time.Second*4)) + effects = append(effects, effect.New(effect.JumpBoost, 1, time.Second*5)) case 2: effects = append(effects, effect.New(effect.Weakness, 1, time.Second*7)) case 3, 11: effects = append(effects, effect.New(effect.Blindness, 1, time.Second*6)) case 4: - effects = append(effects, effect.New(effect.Poison, 1, time.Second*10)) + effects = append(effects, effect.New(effect.Poison, 1, time.Second*11)) case 5, 6: effects = append(effects, effect.New(effect.Saturation, 1, time.Second*3/10)) case 7: - effects = append(effects, effect.New(effect.FireResistance, 1, time.Second*2)) + effects = append(effects, effect.New(effect.FireResistance, 1, time.Second*3)) case 8: - effects = append(effects, effect.New(effect.Regeneration, 1, time.Second*6)) + effects = append(effects, effect.New(effect.Regeneration, 1, time.Second*7)) case 9: - effects = append(effects, effect.New(effect.Wither, 1, time.Second*6)) + effects = append(effects, effect.New(effect.Wither, 1, time.Second*7)) case 12: effects = append(effects, effect.New(effect.Nausea, 1, time.Second*7)) default: