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Which comes from the fact that I am rendering on a solid color background and then checking which points are that color. @yamins81 Are there any simple tricks I could play with the lighting spec and choice of solid color that would minimize these types of errors?
The text was updated successfully, but these errors were encountered:
I have pushed a new feature: getting pixel masks. It is quite hacky and can give imperfect results:
Which comes from the fact that I am rendering on a solid color background and then checking which points are that color. @yamins81 Are there any simple tricks I could play with the lighting spec and choice of solid color that would minimize these types of errors?
The text was updated successfully, but these errors were encountered: