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Implement the ability to display basic symbols to accompany plots points. This may be best achieved via billboarding so that the symbol always faces flat to the viewer.
Instanced rendering is probably also the way forward here - or, could use a special geometry shader to output a quad for each defined symbol point, which can then be used for the texture / billboarding.
The text was updated successfully, but these errors were encountered:
Implement the ability to display basic symbols to accompany plots points. This may be best achieved via billboarding so that the symbol always faces flat to the viewer.
Instanced rendering is probably also the way forward here - or, could use a special geometry shader to output a quad for each defined symbol point, which can then be used for the texture / billboarding.
The text was updated successfully, but these errors were encountered: