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Guild Wars 2 not working #4553

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jotkah opened this issue Dec 25, 2024 · 4 comments
Open

Guild Wars 2 not working #4553

jotkah opened this issue Dec 25, 2024 · 4 comments

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@jotkah
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jotkah commented Dec 25, 2024

Hi Folks,

Guild Wars 2 does not start with dx-vk 2.5.2 (wine-staging 10.0 rc3). I got a "stuck" screen and dozens of messages on my console:

info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR (dynamic: no)
info: Buffer size: 1920x1080
info: Image count: 3

When i switch to "buildin" DLLs, everything works fine (without 3d acceleration). Other games also work fine on the same laptop. So it seems to be an issue between gw2 and dx-vk?

I have a nVidia 1060 graphics card. Driver Version 535.183.01 (Linux Mint).

What can i do now?

Greetings,
Joli

@Blisto91
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Could you attach a full dxvk log or console output?
I gave GW2 a quick test on Intel a few days ago without issue.

@jotkah
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jotkah commented Dec 25, 2024

Thank you for your quick reply. I hope you can follow me 'cause of my bad english.

Please have a look at the attachments.

There are two wine logs: One log with the dx-vk native DLL settings (not working, i have pressed CTRL-C after a while), one with the buildin DLL settings (working, but no 3D support).

My system is an "out of the box" Linux Mint Debian Based. wine 10.0-rc3 has been taken from the official Debian repository. apt says that everything is up to date.

I can create log files from another game on same platform for comparison, just let me know if you need this.

This is no urgent issue. Maybe you want to wait until Santa is back to north pole ;-)

CefHost_d3d11.log
CefHost_dxgi.log
Gw2-64_d3d9.log
Gw2-64_d3d11.log
Gw2-64_dxgi.log
vulkaninfo.log
wine_buildin.log
wine_native.log

@Blisto91
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Does it work if you switch the game to run in windowed mode without dxvk and then start it again with dxvk?

@jotkah
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jotkah commented Dec 25, 2024

Yay - that work's. Thank you so much. Seems to be a "full screen issue".

For me, this is a practicable work-around which i will keep in mind for future. Do i have a fps loss when i run in windowed mode instead of fullscreen mode?

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