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Large area mesh tilling #885
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i have found a base script from @DEUCE1957 to kinda achieve it however zoom doesn't work and neither setting the lat and long on call, does anyone have an idea for this? //////////////// Script /////////////////// old_type = bpy.context.area.type bpy.context.area.type = 'VIEW_3D' time.sleep(1) bpy.ops.view3d.map_cancel() print("DONE") |
Im using linux editing the view3d_mapviewer.py at .config/blender/3.0/scripts/addons/BlenderGIS-master/operators script excerpt at line 924 :
i can now call properly the export, heres the script
i get these errors:
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using: where is the correct placement for adding the zoom_amount value?
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Soo.. how to get bigger area than default? It's always require script operation? |
Loading a big area only tiles the textures of higher quality into one, when loading the osm, is too big for it.
How could i get a big area loaded into small tiles/meshes lets say the usual size of when zoomed to 17 or 18?
Ive been trying to do small pieces however its all manual the fitting afterwords and most of the times i get overlaps because i calculated the latitude and longitude offsets wrong, not to mention that when loaded the osm theres some overflow of the paths/roads outside of the tiles.
How could it be achieved? Maybe a script that enables the call of the gis addon as a macro to do all that, fit the screen with the desired area and then tile to mesh? I dont find anything around for reference on custom gis scripts
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