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Add switching out toggle for pursuit #133

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Elitemagikarp opened this issue Apr 12, 2023 · 2 comments
Open

Add switching out toggle for pursuit #133

Elitemagikarp opened this issue Apr 12, 2023 · 2 comments
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dank Good issue or request enhance New feature or request reviewed This has been looked at

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@Elitemagikarp
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@doshidak
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Heya! Thanks for your great suggestion — I realize we don't have any way to set that currently, which is necessary for Pursuit.

The UI is cramped enough, as-is, so I would ideally not like to add another toggle, especially next to the move. I'm thinking if we should just have it always switching out, so the damages you see for Pursuit assume you are correct in your prediction.

But if you really want to control this, we can probably add the toggle to the move editor as well (when you have Edit Moves enabled & click on "EDIT" next to the "MOVES" header). If we do add the toggle, it would be on by default for Pursuit.

Let me know what you think!

@doshidak doshidak added enhance New feature or request rejected This will not be worked on dank Good issue or request reviewed This has been looked at and removed rejected This will not be worked on labels Apr 14, 2023
@doshidak doshidak self-assigned this Apr 14, 2023
@jmynes
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jmynes commented Aug 23, 2023

I guess the best spot it could fit would be in this gap left here:

image

With some icon indicating a swap, and a tooltip explaining that it's toggling the state for user swapping?


With the same panel component that you already use for HP and Types, one added here could even enable switching between more than one non-status'd state, such as:

  • Swapping Out
  • Counter/Mirror Coat
  • Endure
  • Etc!

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dank Good issue or request enhance New feature or request reviewed This has been looked at
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