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*INFO*
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Chimaera is an unusual adventure, written by one of GGR users.
Consequently, the coding standards are not always what they should be.
This said, it also appears quite robust and is sufficiently different
from the main-stream adventures to be of considerable interest.
The game is supplied as a .run file and is built as such by the CPL
builder. However, for the benefit of those who are stuck with a
pre-rev.19.4 Primos, the CHIMAERA.OLD.BUILD.cpl builder is provided,
which will produce a V-mode .save runfile. It should be possible to
run CHIMAERA in R-mode, but you would have to re-write GGRSUB.pma,
strip off SUBROUTINE MAIN from the main module, replace RETURNs from
theat module with CALL EXITs and remember to DBASE when loading it.
I apologise for the state of the GGRSUB source files. The game was
never converted to the up-to-date GGR libraries, so you get all the
bad old junk.
Please note that the random number generation is deliberately done
internally within the program, instead of via library routines. This
is due to the time it takes to initialise the standard random number
generator at rev.20.2 (two seconds!!). CHIMAERA initialises a lot, so
it got really slugged down as the result. (Before you ask, yes, there
ARE good reasons for it initialising a lot!).
Mike Arnautov 01 Feb 87
Glaxo Group Research
Computer Science
Greenford Rd.
Greenford
Middx. UB6 0HE
England