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Assembly-CSharp-vs.csproj
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Assembly-CSharp-vs.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{5330AA3F-1D54-37C3-9577-11EE959150E6}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_0;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\SimpleParticlePack\Scripts\ParticleTester.cs" />
<Compile Include="Assets\Test Level\scripts\SmoothMouseLook.cs" />
<Compile Include="Assets\Test Level\scripts\fpsraycast.cs" />
<Compile Include="Assets\_prefabs\_comtest\BadGuy.cs" />
<Compile Include="Assets\_prefabs\_comtest\BadGuyManager.cs" />
<Compile Include="Assets\_prefabs\_comtest\CanMove.cs" />
<Compile Include="Assets\_prefabs\_comtest\HasStats.cs" />
<Compile Include="Assets\iTween\Plugins\iTween.cs" />
<Compile Include="Assets\iTween\Sample\MoveSample.cs" />
<Compile Include="Assets\iTween\Sample\RotateSample.cs" />
<Compile Include="Assets\iTween\Sample\SampleInfo.cs" />
<Compile Include="Assets\scripts\Player\Player.cs" />
<Compile Include="Assets\scripts\Player\PlayerStats.cs" />
<Compile Include="Assets\scripts\_Managers\CombatManager.cs" />
<Compile Include="Assets\scripts\_Managers\EffectManager.cs" />
<Compile Include="Assets\scripts\_Managers\GUI_Manager.cs" />
<Compile Include="Assets\scripts\_Managers\GameManager.cs" />
<Compile Include="Assets\scripts\_Managers\MobManager.cs" />
<Compile Include="Assets\scripts\_Managers\ProjectileManager.cs" />
<Compile Include="Assets\scripts\_Managers\SoundManager.cs" />
<Compile Include="Assets\scripts\_utility\Callback.cs" />
<Compile Include="Assets\scripts\_utility\DontGoThroughThings.cs" />
<Compile Include="Assets\scripts\_utility\EventDictionary.cs" />
<Compile Include="Assets\scripts\_utility\KeepAwake.cs" />
<Compile Include="Assets\scripts\_utility\Messenger.cs" />
<Compile Include="Assets\scripts\_utility\gText.cs" />
<Compile Include="Assets\scripts\_utility\particlekiller.cs" />
<Compile Include="Assets\scripts\objects\TargetDummy.cs" />
<Compile Include="Assets\scripts\objects\greenfireorb.cs" />
<Compile Include="Assets\scripts\objects\grenadeblast.cs" />
<Compile Include="Assets\scripts\objects\grenadescript.cs" />
<Compile Include="Assets\scripts\objects\gunscripts\bloomcontrol.cs" />
<Compile Include="Assets\scripts\objects\gunscripts\crosshair.cs" />
<Compile Include="Assets\scripts\objects\gunscripts\laserrifle.cs" />
<Compile Include="Assets\scripts\objects\laserproj.cs" />
<Compile Include="Assets\scripts\objects\movelight.cs" />
<Compile Include="Assets\scripts\objects\movespotlight.cs" />
<Compile Include="Assets\scripts\objects\pmobstats.cs" />
<Compile Include="Assets\scripts\objects\purplemob.cs" />
<Compile Include="Assets\scripts\objects\receivedamage.cs" />
<None Include="Assets\iTween\ReadMe!\ReadMe!.txt" />
<None Include="Assets\Standard Assets\Particles\Sources\Shaders\Particle Alpha Blend (Queue +100).shader" />
<None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" />
<Reference Include="Assembly-UnityScript-firstpass">
<HintPath>Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass-vs.csproj">
<Project>{DDDF4228-7A7E-CE00-61F5-C97868D44063}</Project> <Name>Assembly-CSharp-firstpass-vs</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>