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sequencer.go
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sequencer.go
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package coroutine
import (
"time"
)
type Sequencer struct {
ops []interface{}
event Event
defers []func()
closed bool
}
type opCancel struct {
fn func()
}
type opDo struct {
fn func()
}
type opDoRun struct {
fn func() bool
}
type opLoop struct {
n int
}
type opSleep struct {
d time.Duration
}
type opWaitFor struct {
events []Event
}
type opWaitForUntil struct {
d time.Duration
events []Event
}
func NewSequencer() *Sequencer {
return &Sequencer{
ops: make([]interface{}, 0),
defers: make([]func(), 0),
}
}
func (s *Sequencer) checkClosed() {
if s.closed {
panic("sequence is closed")
}
}
func (s *Sequencer) Cancel(fn func()) {
s.ops = append(s.ops, opCancel{fn})
}
func (s *Sequencer) Defer(fn func()) {
s.defers = append(s.defers, fn)
}
func (s *Sequencer) Do(fn func()) {
s.checkClosed()
s.ops = append(s.ops, opDo{fn})
}
func (s *Sequencer) DoRun(fn func() bool) {
s.checkClosed()
s.ops = append(s.ops, opDoRun{fn})
}
func (s *Sequencer) Loop() {
s.checkClosed()
s.ops = append(s.ops, opLoop{-1})
s.closed = true
}
func (s *Sequencer) LoopN(n int) {
s.ops = append(s.ops, opLoop{n})
}
func (s *Sequencer) Event() Event {
return s.event
}
func (s *Sequencer) Sleep(d time.Duration) {
s.checkClosed()
s.ops = append(s.ops, opSleep{d})
}
func (s *Sequencer) WaitFor(events ...Event) {
s.checkClosed()
s.ops = append(s.ops, opWaitFor{events})
}
func (s *Sequencer) WaitForUntil(d time.Duration, events ...Event) {
s.checkClosed()
s.ops = append(s.ops, opWaitForUntil{d, events})
}
func (s *Sequencer) Run(co *C) bool {
defer func() {
for _, fn := range s.defers {
fn()
}
}()
cancelFuncs := make([]func(), 0)
cancel := func() {
for _, fn := range cancelFuncs {
fn()
}
}
pc := 0 // program counter index into ops slice
loopN := false
n := 0
for {
if pc >= len(s.ops) {
break
}
operation := s.ops[pc]
switch op := operation.(type) {
case opCancel:
cancelFuncs = append(cancelFuncs, op.fn)
case opDo:
op.fn()
case opDoRun:
done := op.fn()
if done {
cancel()
return true
}
cancelFuncs = nil
s.event = nil
case opLoop:
if op.n < 0 {
pc = 0
continue
}
if !loopN {
loopN = true
n = op.n
} else {
n -= 1
}
if n > 0 {
pc = 0
continue
}
case opSleep:
s.event = nil
if done := co.Sleep(op.d); done {
cancel()
return true
}
cancelFuncs = nil
case opWaitFor:
event, done := co.WaitFor(op.events...)
if done {
cancel()
return true
}
cancelFuncs = nil
s.event = event
case opWaitForUntil:
event, done := co.WaitForUntil(op.d, op.events...)
if done {
cancel()
return true
}
cancelFuncs = nil
s.event = event
}
pc += 1
}
return false
}