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this is an awesome project. I was just thinking what the results would look like if instead of Euclidean distance a different metric was used, such as Chebyshev or Manhattan. I've been once experimenting with procedural textures and changing metrics had interesting influence on the look. I think this project could also help make some nice textures if anyone was to put it to such use. Just some ideas for experimenting maybe :) Thank you for sharing your code.
The text was updated successfully, but these errors were encountered:
I've found SmoothLife to be really finicky about certain configuration parameters, so toying around with this may be a tad difficult unless you use a different implementation (maybe this one) that has a GUI for changing configs on the fly or unless someone adds more of a GUI to this. Don't let me discourage you, though. It's totally worth looking into.
Hello,
this is an awesome project. I was just thinking what the results would look like if instead of Euclidean distance a different metric was used, such as Chebyshev or Manhattan. I've been once experimenting with procedural textures and changing metrics had interesting influence on the look. I think this project could also help make some nice textures if anyone was to put it to such use. Just some ideas for experimenting maybe :) Thank you for sharing your code.
The text was updated successfully, but these errors were encountered: