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keys.py
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keys.py
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try:
from typing import Callable, Optional, Tuple
except ImportError:
pass
import kmk.handlers.stock as handlers
from kmk.utils import Debug
# Type aliases / forward declaration; can't use the proper types because of circular imports.
Keyboard = object
Key = object
ALL_ALPHAS = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
ALL_NUMBERS = '1234567890'
# since KC.1 isn't valid Python, alias to KC.N1
ALL_NUMBER_ALIASES = tuple(f'N{x}' for x in ALL_NUMBERS)
debug = Debug(__name__)
class Axis:
def __init__(self, code: int) -> None:
self.code = code
self.delta = 0
def __repr__(self) -> str:
return f'Axis(code={self.code}, delta={self.delta})'
def move(self, keyboard: Keyboard, delta: int):
self.delta += delta
if self.delta:
keyboard.axes.add(self)
keyboard.hid_pending = True
else:
keyboard.axes.discard(self)
class AX:
P = Axis(3)
W = Axis(2)
X = Axis(0)
Y = Axis(1)
def maybe_make_key(
names: Tuple[str, ...],
*args,
**kwargs,
) -> Callable[[str], Key]:
def closure(candidate):
if candidate in names:
return make_key(names=names, *args, **kwargs)
return closure
def maybe_make_argumented_key(
names: Tuple[str, ...],
constructor: [Key, Callable[[...], Key]],
**kwargs,
) -> Callable[[str], Key]:
def closure(candidate):
if candidate in names:
return make_argumented_key(
names=names,
constructor=constructor,
**kwargs,
)
return closure
def maybe_make_no_key(candidate: str) -> Optional[Key]:
# NO and TRNS are functionally identical in how they (don't) mutate
# the state, but are tracked semantically separately, so create
# two keys with the exact same functionality
keys = (
('NO', 'XXXXXXX'),
('TRANSPARENT', 'TRNS'),
)
for names in keys:
if candidate in names:
return make_key(
names=names,
on_press=handlers.passthrough,
on_release=handlers.passthrough,
)
def maybe_make_alpha_key(candidate: str) -> Optional[Key]:
if len(candidate) != 1:
return
candidate_upper = candidate.upper()
if candidate_upper in ALL_ALPHAS:
return make_key(
names=(candidate_upper, candidate.lower()),
constructor=KeyboardKey,
code=4 + ALL_ALPHAS.index(candidate_upper),
)
def maybe_make_numeric_key(candidate: str) -> Optional[Key]:
if candidate in ALL_NUMBERS or candidate in ALL_NUMBER_ALIASES:
try:
offset = ALL_NUMBERS.index(candidate)
except ValueError:
offset = ALL_NUMBER_ALIASES.index(candidate)
return make_key(
names=(ALL_NUMBERS[offset], ALL_NUMBER_ALIASES[offset]),
constructor=KeyboardKey,
code=30 + offset,
)
def maybe_make_mod_key(candidate: str) -> Optional[Key]:
# MEH = LCTL | LALT | LSFT
# HYPR = LCTL | LALT | LSFT | LGUI
mods = (
(0x01, ('LEFT_CONTROL', 'LCTRL', 'LCTL')),
(0x02, ('LEFT_SHIFT', 'LSHIFT', 'LSFT')),
(0x04, ('LEFT_ALT', 'LALT', 'LOPT')),
(0x08, ('LEFT_SUPER', 'LGUI', 'LCMD', 'LWIN')),
(0x10, ('RIGHT_CONTROL', 'RCTRL', 'RCTL')),
(0x20, ('RIGHT_SHIFT', 'RSHIFT', 'RSFT')),
(0x40, ('RIGHT_ALT', 'RALT', 'ROPT')),
(0x80, ('RIGHT_SUPER', 'RGUI', 'RCMD', 'RWIN')),
(0x07, ('MEH',)),
(0x0F, ('HYPER', 'HYPR')),
)
for code, names in mods:
if candidate in names:
return make_key(names=names, constructor=ModifierKey, code=code)
def maybe_make_more_ascii(candidate: str) -> Optional[Key]:
codes = (
(40, ('ENTER', 'ENT', '\n')),
(41, ('ESCAPE', 'ESC')),
(42, ('BACKSPACE', 'BSPACE', 'BSPC', 'BKSP')),
(43, ('TAB', '\t')),
(44, ('SPACE', 'SPC', ' ')),
(45, ('MINUS', 'MINS', '-')),
(46, ('EQUAL', 'EQL', '=')),
(47, ('LBRACKET', 'LBRC', '[')),
(48, ('RBRACKET', 'RBRC', ']')),
(49, ('BACKSLASH', 'BSLASH', 'BSLS', '\\')),
(51, ('SEMICOLON', 'SCOLON', 'SCLN', ';')),
(52, ('QUOTE', 'QUOT', "'")),
(53, ('GRAVE', 'GRV', 'ZKHK', '`')),
(54, ('COMMA', 'COMM', ',')),
(55, ('DOT', '.')),
(56, ('SLASH', 'SLSH', '/')),
)
for code, names in codes:
if candidate in names:
return make_key(names=names, constructor=KeyboardKey, code=code)
def maybe_make_fn_key(candidate: str) -> Optional[Key]:
codes = (
(58, ('F1',)),
(59, ('F2',)),
(60, ('F3',)),
(61, ('F4',)),
(62, ('F5',)),
(63, ('F6',)),
(64, ('F7',)),
(65, ('F8',)),
(66, ('F9',)),
(67, ('F10',)),
(68, ('F11',)),
(69, ('F12',)),
(104, ('F13',)),
(105, ('F14',)),
(106, ('F15',)),
(107, ('F16',)),
(108, ('F17',)),
(109, ('F18',)),
(110, ('F19',)),
(111, ('F20',)),
(112, ('F21',)),
(113, ('F22',)),
(114, ('F23',)),
(115, ('F24',)),
)
for code, names in codes:
if candidate in names:
return make_key(names=names, constructor=KeyboardKey, code=code)
def maybe_make_navlock_key(candidate: str) -> Optional[Key]:
codes = (
(57, ('CAPS_LOCK', 'CAPSLOCK', 'CLCK', 'CAPS')),
# FIXME: Investigate whether this key actually works, and
# uncomment when/if it does.
# (130, ('LOCKING_CAPS', 'LCAP')),
(70, ('PRINT_SCREEN', 'PSCREEN', 'PSCR')),
(71, ('SCROLL_LOCK', 'SCROLLLOCK', 'SLCK')),
# FIXME: Investigate whether this key actually works, and
# uncomment when/if it does.
# (132, ('LOCKING_SCROLL', 'LSCRL')),
(72, ('PAUSE', 'PAUS', 'BRK')),
(73, ('INSERT', 'INS')),
(74, ('HOME',)),
(75, ('PGUP',)),
(76, ('DELETE', 'DEL')),
(77, ('END',)),
(78, ('PGDOWN', 'PGDN')),
(79, ('RIGHT', 'RGHT')),
(80, ('LEFT',)),
(81, ('DOWN',)),
(82, ('UP',)),
)
for code, names in codes:
if candidate in names:
return make_key(names=names, constructor=KeyboardKey, code=code)
def maybe_make_numpad_key(candidate: str) -> Optional[Key]:
codes = (
(83, ('NUM_LOCK', 'NUMLOCK', 'NLCK')),
(84, ('KP_SLASH', 'NUMPAD_SLASH', 'PSLS')),
(85, ('KP_ASTERISK', 'NUMPAD_ASTERISK', 'PAST')),
(86, ('KP_MINUS', 'NUMPAD_MINUS', 'PMNS')),
(87, ('KP_PLUS', 'NUMPAD_PLUS', 'PPLS')),
(88, ('KP_ENTER', 'NUMPAD_ENTER', 'PENT')),
(89, ('KP_1', 'P1', 'NUMPAD_1')),
(90, ('KP_2', 'P2', 'NUMPAD_2')),
(91, ('KP_3', 'P3', 'NUMPAD_3')),
(92, ('KP_4', 'P4', 'NUMPAD_4')),
(93, ('KP_5', 'P5', 'NUMPAD_5')),
(94, ('KP_6', 'P6', 'NUMPAD_6')),
(95, ('KP_7', 'P7', 'NUMPAD_7')),
(96, ('KP_8', 'P8', 'NUMPAD_8')),
(97, ('KP_9', 'P9', 'NUMPAD_9')),
(98, ('KP_0', 'P0', 'NUMPAD_0')),
(99, ('KP_DOT', 'PDOT', 'NUMPAD_DOT')),
(103, ('KP_EQUAL', 'PEQL', 'NUMPAD_EQUAL')),
(133, ('KP_COMMA', 'PCMM', 'NUMPAD_COMMA')),
(134, ('KP_EQUAL_AS400', 'NUMPAD_EQUAL_AS400')),
)
for code, names in codes:
if candidate in names:
return make_key(names=names, constructor=KeyboardKey, code=code)
def maybe_make_shifted_key(candidate: str) -> Optional[Key]:
codes = (
(30, ('EXCLAIM', 'EXLM', '!')),
(31, ('AT', '@')),
(32, ('HASH', 'POUND', '#')),
(33, ('DOLLAR', 'DLR', '$')),
(34, ('PERCENT', 'PERC', '%')),
(35, ('CIRCUMFLEX', 'CIRC', '^')),
(36, ('AMPERSAND', 'AMPR', '&')),
(37, ('ASTERISK', 'ASTR', '*')),
(38, ('LEFT_PAREN', 'LPRN', '(')),
(39, ('RIGHT_PAREN', 'RPRN', ')')),
(45, ('UNDERSCORE', 'UNDS', '_')),
(46, ('PLUS', '+')),
(47, ('LEFT_CURLY_BRACE', 'LCBR', '{')),
(48, ('RIGHT_CURLY_BRACE', 'RCBR', '}')),
(49, ('PIPE', '|')),
(51, ('COLON', 'COLN', ':')),
(52, ('DOUBLE_QUOTE', 'DQUO', 'DQT', '"')),
(53, ('TILDE', 'TILD', '~')),
(54, ('LEFT_ANGLE_BRACKET', 'LABK', '<')),
(55, ('RIGHT_ANGLE_BRACKET', 'RABK', '>')),
(56, ('QUESTION', 'QUES', '?')),
)
for code, names in codes:
if candidate in names:
return make_key(
names=names, constructor=ModifiedKey, code=code, modifier=KC.LSFT
)
def maybe_make_international_key(candidate: str) -> Optional[Key]:
codes = (
(50, ('NONUS_HASH', 'NUHS')),
(100, ('NONUS_BSLASH', 'NUBS')),
(101, ('APP', 'APPLICATION', 'SEL', 'WINMENU')),
(135, ('INT1', 'RO')),
(136, ('INT2', 'KANA')),
(137, ('INT3', 'JYEN')),
(138, ('INT4', 'HENK')),
(139, ('INT5', 'MHEN')),
(140, ('INT6',)),
(141, ('INT7',)),
(142, ('INT8',)),
(143, ('INT9',)),
(144, ('LANG1', 'HAEN')),
(145, ('LANG2', 'HAEJ')),
(146, ('LANG3',)),
(147, ('LANG4',)),
(148, ('LANG5',)),
(149, ('LANG6',)),
(150, ('LANG7',)),
(151, ('LANG8',)),
(152, ('LANG9',)),
)
for code, names in codes:
if candidate in names:
return make_key(names=names, constructor=KeyboardKey, code=code)
def maybe_make_firmware_key(candidate: str) -> Optional[Key]:
keys = (
((('BLE_REFRESH',), handlers.ble_refresh)),
((('BLE_DISCONNECT',), handlers.ble_disconnect)),
((('BOOTLOADER',), handlers.bootloader)),
((('DEBUG', 'DBG'), handlers.debug_pressed)),
((('HID_SWITCH', 'HID'), handlers.hid_switch)),
((('RELOAD', 'RLD'), handlers.reload)),
((('RESET',), handlers.reset)),
((('ANY',), handlers.any_pressed)),
)
for names, handler in keys:
if candidate in names:
return make_key(names=names, on_press=handler)
KEY_GENERATORS = (
maybe_make_no_key,
maybe_make_alpha_key,
maybe_make_numeric_key,
maybe_make_firmware_key,
maybe_make_key(
('BKDL',),
on_press=handlers.bkdl_pressed,
on_release=handlers.bkdl_released,
),
maybe_make_key(
('GESC', 'GRAVE_ESC'),
on_press=handlers.gesc_pressed,
on_release=handlers.gesc_released,
),
maybe_make_mod_key,
# More ASCII standard keys
maybe_make_more_ascii,
# Function Keys
maybe_make_fn_key,
# Lock Keys, Navigation, etc.
maybe_make_navlock_key,
# Numpad
# FIXME: Investigate whether this key actually works, and
# uncomment when/if it does.
# maybe_make_key(131, ('LOCKING_NUM', 'LNUM')),
maybe_make_numpad_key,
# Making life better for folks on tiny keyboards especially: exposes
# the 'shifted' keys as raw keys. Under the hood we're still
# sending Shift+(whatever key is normally pressed) to get these, so
# for example `KC_AT` will hold shift and press 2.
maybe_make_shifted_key,
# International
maybe_make_international_key,
)
class KeyAttrDict:
# Instead of relying on the uncontrollable availability of a big chunk of
# contiguous memory for key caching, we can manually fragment the cache into
# reasonably small partitions. The partition size is chosen from the magic
# values of CPs hash allocation sizes.
# (https://github.com/adafruit/circuitpython/blob/main/py/map.c, 2023-02)
__partition_size = 37
__cache = [{}]
def __iter__(self):
for partition in self.__cache:
for name in partition:
yield name
def __setitem__(self, name: str, key: Key):
# Overwrite existing reference.
for partition in self.__cache:
if name in partition:
partition[name] = key
return key
# Insert new reference.
if len(self.__cache[-1]) >= self.__partition_size:
self.__cache.append({})
self.__cache[-1][name] = key
return key
def __getattr__(self, name: str):
return self.__getitem__(name)
def get(self, name: str, default: Optional[Key] = None):
try:
return self.__getitem__(name)
except Exception:
return default
def clear(self):
self.__cache.clear()
self.__cache.append({})
def __getitem__(self, name: str):
for partition in self.__cache:
if name in partition:
return partition[name]
for func in KEY_GENERATORS:
maybe_key = func(name)
if maybe_key:
break
if not maybe_key:
if debug.enabled:
debug('Invalid key: ', name)
return KC.NO
return maybe_key
# Global state, will be filled in throughout this file, and
# anywhere the user creates custom keys
KC = KeyAttrDict()
class Key:
'''Generic Key class with assignable handlers.'''
def __init__(
self,
on_press: Callable[[object, Key, Keyboard, ...], None] = handlers.passthrough,
on_release: Callable[[object, Key, Keyboard, ...], None] = handlers.passthrough,
):
self._on_press = on_press
self._on_release = on_release
def __repr__(self):
return self.__class__.__name__
def on_press(self, keyboard: Keyboard, coord_int: Optional[int] = None) -> None:
self._on_press(self, keyboard, KC, coord_int)
def on_release(self, keyboard: Keyboard, coord_int: Optional[int] = None) -> None:
self._on_release(self, keyboard, KC, coord_int)
class _DefaultKey(Key):
'''Meta class implementing handlers for Keys with HID codes.'''
def __init__(self, code: Optional[int] = None):
self.code = code
def __repr__(self):
return super().__repr__() + '(code=' + str(self.code) + ')'
def on_press(self, keyboard: Keyboard, coord_int: Optional[int] = None) -> None:
keyboard.hid_pending = True
keyboard.keys_pressed.add(self)
def on_release(self, keyboard: Keyboard, coord_int: Optional[int] = None) -> None:
keyboard.hid_pending = True
keyboard.keys_pressed.discard(self)
class KeyboardKey(_DefaultKey):
pass
class ModifierKey(_DefaultKey):
def __call__(self, key: Key) -> Key:
# don't duplicate when applying the same modifier twice
if (
isinstance(key, ModifiedKey)
and key.modifier.code & self.code == key.modifier.code
):
return key
elif isinstance(key, ModifierKey) and key.code & self.code == key.code:
return key
return ModifiedKey(key, self)
class ModifiedKey(Key):
code = -1
def __init__(self, code: [Key, int], modifier: [ModifierKey]):
# generate from code by maybe_make_shifted_key
if isinstance(code, int):
key = KeyboardKey(code=code)
else:
key = code
# stack modified keys
if isinstance(key, ModifiedKey):
modifier = ModifierKey(key.modifier.code | modifier.code)
key = key.key
self.key = key
self.modifier = modifier
def on_press(self, keyboard: Keyboard, coord_int: Optional[int] = None) -> None:
self.modifier.on_press(keyboard, coord_int)
self.key.on_press(keyboard, coord_int)
def on_release(self, keyboard: Keyboard, coord_int: Optional[int] = None) -> None:
self.key.on_release(keyboard, coord_int)
self.modifier.on_release(keyboard, coord_int)
def __repr__(self):
return (
super().__repr__()
+ '(key='
+ str(self.key)
+ ', modifier='
+ str(self.modifier)
+ ')'
)
class ConsumerKey(_DefaultKey):
pass
class MouseKey(_DefaultKey):
pass
def make_key(
names: Tuple[str, ...],
constructor: Key = Key,
**kwargs,
) -> Key:
'''
Create a new key, aliased by `names` in the KC lookup table.
Names are globally unique. If a later key is created with
the same name as an existing entry in `KC`, it will overwrite
the existing entry.
Names are case sensitive.
All **kwargs are passed to the Key constructor
'''
key = constructor(**kwargs)
for name in names:
KC[name] = key
return key
# Argumented keys are implicitly internal, so auto-gen of code
# is almost certainly the best plan here
def make_argumented_key(
names: Tuple[str, ...],
constructor: [Key, Callable[[...], Key]],
**_kwargs,
) -> Key:
def argumented_key(*args, **kwargs) -> Key:
# This is a very ugly workaround for missing syntax in mpy-cross 8.x
# and, once EOL, can be replaced by:
# return constructor(*args, **_kwargs, **kwargs)
k = _kwargs.copy()
k.update(**kwargs)
return constructor(*args, **k)
for name in names:
KC[name] = argumented_key
return argumented_key