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cudaFont.h
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/*
* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef __CUDA_FONT_H__
#define __CUDA_FONT_H__
#include "cudaUtility.h"
#include "imageFormat.h"
#include <string>
#include <vector>
/**
* Determine an appropriate font size given a particular dimension to use
* (typically an image's width). Then the font won't be radically unsized.
*
* @param dimension The dimension's size to fit against (i.e. image width)
* @returns a font size between 10 and 32 pixels tall.
* @ingroup cudaFont
*/
float adaptFontSize( uint32_t dimension );
/**
* TTF font rasterization and image overlay rendering using CUDA.
* @ingroup cudaFont
*/
class cudaFont
{
public:
/**
* Create new CUDA font overlay object using baked fonts.
* @param size The desired height of the font, in pixels.
*/
static cudaFont* Create( float size=32.0f );
/**
* Create new CUDA font overlay object using baked fonts.
* @param font The name of the TTF font to use.
* @param size The desired height of the font, in pixels.
*/
static cudaFont* Create( const char* font, float size );
/**
* Create new CUDA font overlay object using baked fonts.
* @param font A list of font names that are acceptable to use.
* If the first font isn't found on the system,
* then the next font from the list will be tried.
* @param size The desired height of the font, in pixels.
*/
static cudaFont* Create( const std::vector<std::string>& fonts, float size );
/**
* Destructor
*/
~cudaFont();
/**
* Render text overlay onto image
*/
bool OverlayText( void* image, imageFormat format,
uint32_t width, uint32_t height,
const char* str, int x, int y,
const float4& color=make_float4(0, 0, 0, 255),
const float4& background=make_float4(0, 0, 0, 0),
int backgroundPadding=5, cudaStream_t stream=0 );
/**
* Render text overlay onto image
*/
bool OverlayText( void* image, imageFormat format,
uint32_t width, uint32_t height,
const std::vector< std::pair< std::string, int2 > >& text,
const float4& color=make_float4(0, 0, 0, 255),
const float4& background=make_float4(0, 0, 0, 0),
int backgroundPadding=5, cudaStream_t stream=0 );
/**
* Render text overlay onto image
*/
template<typename T> bool OverlayText( T* image, uint32_t width, uint32_t height,
const char* str, int x, int y,
const float4& color=make_float4(0, 0, 0, 255),
const float4& background=make_float4(0, 0, 0, 0),
int backgroundPadding=5, cudaStream_t stream=0 )
{
return OverlayText(image, imageFormatFromType<T>(), width, height, str, x, y, color, background, backgroundPadding, stream);
}
/**
* Render text overlay onto image
*/
template<typename T> bool OverlayText( T* image, uint32_t width, uint32_t height,
const std::vector< std::pair< std::string, int2 > >& text,
const float4& color=make_float4(0, 0, 0, 255),
const float4& background=make_float4(0, 0, 0, 0),
int backgroundPadding=5, cudaStream_t stream=0 )
{
return OverlayText(image, imageFormatFromType<T>(), width, height, text, color, background, backgroundPadding, stream);
}
/**
* Return the size of the font (height in pixels)
*/
inline float GetSize() const { return mSize; }
/**
* Return the bounding rectangle of the given text string.
*/
int4 TextExtents( const char* str, int x=0, int y=0 );
protected:
cudaFont();
bool init( const char* font, float size );
float mSize;
uint8_t* mFontMapCPU;
uint8_t* mFontMapGPU;
int mFontMapWidth;
int mFontMapHeight;
void* mCommandCPU;
void* mCommandGPU;
int mCmdIndex;
float4* mRectsCPU;
float4* mRectsGPU;
int mRectIndex;
static const uint32_t MaxCommands = 1024;
static const uint32_t FirstGlyph = 32;
static const uint32_t LastGlyph = 255;
static const uint32_t NumGlyphs = LastGlyph - FirstGlyph;
struct GlyphInfo
{
uint16_t x;
uint16_t y;
uint16_t width;
uint16_t height;
float xAdvance;
float xOffset;
float yOffset;
} mGlyphInfo[NumGlyphs];
};
#endif