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streamToWebAudio working with iOS 12.4 ? #98
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I have exactly the same issue with 12.4 everything is 0. And no Audio is being played back. |
After searching around a bit, downgrading to 1.0.1 from 1.0.2 fixed the issues like mentioned in this post |
Thanks for letting me know. It seems to have to do with a PR that introduced at typed array in v1.0.2 |
in audioInputCapture.js it cause webAudio get all zero Array. in ios. capture microphone it return 16-bit pcm. var out = Float32Array.from(pcmData, function(i) { webAudio need a normalization Float32Array data. i don't know if I was wrong. |
+1 |
+1 buffer array is al 0 |
Hi,
I'm currently trying to build my app for iOS 12.4 with the latest Xcode and one of the issues is that I'm not getting any data anymore from the audioinput plugin when using
streamToWebAudio: true
. When used with a script-processor the 'onaudioprocess' event is triggered but the buffer values are all 0 :-(I've also tried the included webaudio-demo but don't get any output there as well.
Can someone confirm that this is still working?
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