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Discussion: playback of "activate" sound effect #138

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kevinlul opened this issue Apr 6, 2020 · 0 comments
Open

Discussion: playback of "activate" sound effect #138

kevinlul opened this issue Apr 6, 2020 · 0 comments
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@kevinlul
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kevinlul commented Apr 6, 2020

It was mentioned that the activate sound effect is played when an effect resolves negated due to Called by the Grave. This is because the sound effect is played on hint messages. While scanning through this I realized I probably made it playback on MSG_CHAIN for the custom summon chants feature too. Thinking about it now, SFX::ACTIVATE is probably overloaded and it might be worth splitting up the effect.

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