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core-1-1-inheritance.xml
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<?xml version="1.0" encoding="UTF-8"?>
<data version="5">
<campaign><name>Core1-1: Inheritance</name>
<pc><uid>194</uid><label>Tank</label><hpCurrent>0</hpCurrent><hd>1d8</hd><abilities>10,10,10,10,10,10</abilities><cr>3</cr></pc><pc><uid>195</uid><label>Leader</label><hpCurrent>0</hpCurrent><hd>1d8</hd><abilities>10,10,10,10,10,10</abilities><cr>3</cr></pc><pc><uid>196</uid><label>Striker</label><hpCurrent>0</hpCurrent><hd>1d8</hd><abilities>10,10,10,10,10,10</abilities><cr>3</cr></pc><pc><uid>197</uid><label>Controller</label><hpCurrent>0</hpCurrent><hd>1d8</hd><abilities>10,10,10,10,10,10</abilities><cr>3</cr></pc>
<adventure><name>Inheritance</name>
<encounter><name>Job Offer</name><state>0</state><current>0</current><round>0</round></encounter>
<encounter><name>A City In Shadows</name><state>0</state><current>0</current><round>0</round></encounter>
<encounter><name>Into The Shade</name><state>0</state><current>0</current><round>0</round></encounter>
<encounter><name>Before Nightfall</name><state>0</state><current>0</current><round>0</round></encounter>
<encounter><name>Under Ruble</name><state>0</state><current>0</current><round>0</round></encounter>
<encounter><name>Silent Guardians</name><state>0</state><current>0</current><round>0</round><combatant><monster><enemy>1</enemy><label>Magic Crosbow Turrets 1</label><name>Brute CR1</name><size>3</size><ac>12</ac><hpMax>28</hpMax><hpCurrent>28</hpCurrent><hd>1d8</hd><abilities>10,10,10,10,10,10</abilities><action><name>Brute CR1</name> <attack><atk>6</atk><dmg>3+2d6</dmg></attack>
</action></monster></combatant>
<combatant><monster><enemy>1</enemy><label>Magic Crosbow Turrets 2</label><name>Brute CR1</name><size>3</size><ac>12</ac><hpMax>28</hpMax><hpCurrent>28</hpCurrent><hd>1d8</hd><abilities>10,10,10,10,10,10</abilities><action><name>Brute CR1</name> <attack><atk>6</atk><dmg>3+2d6</dmg></attack>
</action></monster></combatant>
<combatant><monster><enemy>1</enemy><label>Iron Cobra 1</label><name>Soldier CR 1/2</name><ac>18</ac><hpMax>21</hpMax><hpCurrent>21</hpCurrent><hd>1d8</hd><abilities>10,10,10,10,10,10</abilities><cr>0</cr><action><name>Soldier CR1/2</name> <attack><atk>4</atk><dmg>5+1d6</dmg></attack>
</action></monster></combatant>
<combatant><monster><enemy>1</enemy><label>Iron Cobra 2</label><name>Soldier CR 1/2</name><ac>18</ac><hpMax>21</hpMax><hpCurrent>21</hpCurrent><hd>1d8</hd><abilities>10,10,10,10,10,10</abilities><cr>0</cr><action><name>Soldier CR1/2</name> <attack><atk>4</atk><dmg>5+1d6</dmg></attack>
</action></monster></combatant>
<combatant><monster><enemy>1</enemy><label>Clay Scout 1</label><name>Lurker CR1</name><ac>15</ac><hpMax>21</hpMax><hpCurrent>21</hpCurrent><hd>1d8</hd><abilities>10,10,10,10,10,10</abilities><action><name>Lurker CR1</name> <attack><atk>6</atk><dmg>9+1d6</dmg></attack>
</action><reaction><name>Redirect</name><text>The target must make a DC 12 Int saving throw. If it fails, it instead attacks an adjacent creature of the homonucli's choice.</text></reaction></monster></combatant>
<combatant><monster><enemy>1</enemy><label>Clay Scout 2</label><name>Lurker CR1</name><ac>15</ac><hpMax>21</hpMax><hpCurrent>21</hpCurrent><hd>1d8</hd><abilities>10,10,10,10,10,10</abilities><action><name>Lurker CR1</name> <attack><atk>6</atk><dmg>9+1d6</dmg></attack>
</action><reaction><name>Redirect</name><text>The target must make a DC 12 Int saving throw. If it fails, it instead attacks an adjacent creature of the homonucli's choice.</text></reaction></monster></combatant>
</encounter>
<encounter><name>The Vault</name><state>0</state><current>0</current><round>0</round></encounter>
<encounter><name>Dark Haunts</name><state>0</state><current>0</current><round>0</round><combatant><monster><enemy>1</enemy><label>Decrepit Skeleton 1</label><name>Minion CR1/2</name><ac>16</ac><hpMax>10</hpMax><hpCurrent>10</hpCurrent><hd>1d8</hd><abilities>10,10,10,10,10,10</abilities><cr>0</cr><trait><name>Minion Miss</name><text>A missed attack never destroys a minion.</text></trait><trait><name>Mob Attack</name><text>A minion gains +1 to attack and damage for each ally adjacent to the target</text></trait><action><name>Minion Attack</name><text>Add +1 to attack and damage for each ally of the minion adjacent to the target.</text> <attack><atk>4</atk><dmg>8+1d6</dmg></attack>
</action></monster></combatant>
<combatant><monster><enemy>1</enemy><label>Decrepit Skeleton 2</label><name>Minion CR1/2</name><ac>16</ac><hpMax>10</hpMax><hpCurrent>10</hpCurrent><hd>1d8</hd><abilities>10,10,10,10,10,10</abilities><cr>0</cr><trait><name>Minion Miss</name><text>A missed attack never destroys a minion.</text></trait><trait><name>Mob Attack</name><text>A minion gains +1 to attack and damage for each ally adjacent to the target</text></trait><action><name>Minion Attack</name><text>Add +1 to attack and damage for each ally of the minion adjacent to the target.</text> <attack><atk>4</atk><dmg>8+1d6</dmg></attack>
</action></monster></combatant>
<combatant><monster><enemy>1</enemy><label>Decrepit Skeleton 3</label><name>Minion CR1/2</name><ac>16</ac><hpMax>10</hpMax><hpCurrent>10</hpCurrent><hd>1d8</hd><abilities>10,10,10,10,10,10</abilities><cr>0</cr><trait><name>Minion Miss</name><text>A missed attack never destroys a minion.</text></trait><trait><name>Mob Attack</name><text>A minion gains +1 to attack and damage for each ally adjacent to the target</text></trait><action><name>Minion Attack</name><text>Add +1 to attack and damage for each ally of the minion adjacent to the target.</text> <attack><atk>4</atk><dmg>8+1d6</dmg></attack>
</action></monster></combatant>
<combatant><monster><enemy>1</enemy><label>Decrepit Skeleton 4</label><name>Minion CR1/2</name><ac>16</ac><hpMax>10</hpMax><hpCurrent>10</hpCurrent><hd>1d8</hd><abilities>10,10,10,10,10,10</abilities><cr>0</cr><trait><name>Minion Miss</name><text>A missed attack never destroys a minion.</text></trait><trait><name>Mob Attack</name><text>A minion gains +1 to attack and damage for each ally adjacent to the target</text></trait><action><name>Minion Attack</name><text>Add +1 to attack and damage for each ally of the minion adjacent to the target.</text> <attack><atk>4</atk><dmg>8+1d6</dmg></attack>
</action></monster></combatant>
<combatant><monster><enemy>1</enemy><label>Phantom Warrior 1</label><name>Soldier CR 1/2</name><ac>18</ac><hpMax>21</hpMax><hpCurrent>21</hpCurrent><hd>1d8</hd><abilities>10,10,10,10,10,10</abilities><cr>0</cr><action><name>Phantom Warrior Attack</name><text>On a hit, the target is marked (the marked creature has disadvantage to attacking any creature other than this one)</text> <attack><atk>4</atk><dmg>5+1d6</dmg></attack>
</action></monster></combatant>
<combatant><monster><enemy>1</enemy><label>Phantom Warrior 2</label><name>Soldier CR 1/2</name><ac>18</ac><hpMax>21</hpMax><hpCurrent>21</hpCurrent><hd>1d8</hd><abilities>10,10,10,10,10,10</abilities><cr>0</cr><action><name>Soldier CR1/2</name> <attack><atk>4</atk><dmg>5+1d6</dmg></attack>
</action></monster></combatant>
<combatant><monster><enemy>1</enemy><label>Phantom Warrior 3</label><name>Soldier CR 1/2</name><ac>18</ac><hpMax>21</hpMax><hpCurrent>21</hpCurrent><hd>1d8</hd><abilities>10,10,10,10,10,10</abilities><cr>0</cr><action><name>Soldier CR1/2</name> <attack><atk>4</atk><dmg>5+1d6</dmg></attack>
</action></monster></combatant>
<combatant><monster><enemy>1</enemy><label>Dark Master Spectre</label><name>Controller CR1/2</name><ac>14</ac><hpMax>14</hpMax><hpCurrent>14</hpCurrent><hd>1d8</hd><abilities>10,10,10,10,10,10</abilities><cr>0</cr><action><name>Controller CR1/2</name><text>DC:12</text> <attack><name>Multi</name><dmg>7+1d6</dmg></attack>
<attack><name>Single</name><atk>4</atk></attack>
</action></monster></combatant>
</encounter>
<encounter><name>Back Into The Light</name><state>0</state><current>0</current><round>0</round></encounter>
</adventure>
<item><name>Symbol Of Life</name><detail>holy symbol</detail><text>Whenever you heal a target, you may have the target regain an additional 1d6 HP.
You may use this power once per short rest.</text><magic>1</magic></item><item><name>Scroll Of Tenser's Floating Disk</name><text>As an action, you may cast Floating Disk.
After casting the spell, this scroll dissipates.</text><type>13</type></item><item><name>Delver's Leather Armor</name><text>Once per Short Rest, you may gain advantage when rolling a saving throw.</text><type>1</type><ac>11</ac></item><item><name>Boots Of Elvenkind</name><text>While you wear these boots, your steps make no sound, regardless of the surface you are moving across.
You also have advantage on Dexterity (Stealth) checks that rely on moving silently.</text></item></campaign>
</data>