Releases: elisemorysc/filament
Releases · elisemorysc/filament
hunter-v1.9.19
Introduce BufferObject API. NOTE: after Metal and Vulkan support lands, we can potentially simplify the Driver API by removing some of the old VertexBuffer entry points. This introduces a new API-level object called `BufferObject`, and a new backend-level object called `HwBufferObject`. This encapsulates a single VBO. It's especially useful when clients need to share data between multiple VertexBuffer objects. (e.g. for morphing). In the future, buffer objects could perhaps be used for non-vertex data (e.g. for compute). The existing `VertexBuffer` class can now be configured to use buffer objects by calling `enableBufferObjects` on the builder. By default its API is unchanged. If buffer objects are enabled, then clients should use `setBufferObjectAt` (which takes a buffer object) rather than `setBufferAt` (which takes CPU data). OpenGL is the trickiest backend for this, due to existence of VAOs. The implementation in this PR uses a version-tracking scheme to figure out when to update the VAO.
hunter-v1.9.18
Update RELEASE_NOTES for 1.9.18
hunter-1.9.17
fix vulkanmemalloc
hunter-v1.9.8
add SPIRV-Tools-opt in config
hunter-v1.9.7
fix osx build
hunter-v1.9.5-p0
remove defaults packages
hunter-v1.9.5
hunter v1.9.5
v1.9.2
Merge branch 'rc/1.9.2' into release